Commit Graph

  • a1dba884a3
    Mapbase v2.0; merge pull request #3 from Avanate/patch-2 Blixibon 2019-12-13 22:06:56 -06:00
  • 4f7fc0382a
    Add #ifdef MAPBASE preprocessor Avanate 2019-11-02 18:59:28 +02:00
  • 27b026c5d9 Merged dev changes 10/24/2019 Blixibon 2019-10-24 21:47:12 +00:00
  • 0f695ee664
    Fix a video playback issue related to 'playvideo' Avanate 2019-10-07 17:33:49 +03:00
  • 756caa92e4 Merged dev changes 9/30/2019 - Last-minute change Blixibon 2019-09-30 16:35:54 +00:00
  • 8ebe43d5d4 Merged dev changes 9/30/2019 Blixibon 2019-09-30 15:49:42 +00:00
  • dd9f5ac766 Merged dev changes 9/28/2019 Blixibon 2019-09-28 22:56:52 +00:00
  • 031e383fb5 Merged dev changes 9/7/2019 Blixibon 2019-09-07 21:05:59 +00:00
  • 3d464bc051 Initial Mapbase commit (squashed from mapbase-beta) Blixibon 2019-08-31 19:28:20 +00:00
  • 672ce05271
    Merge pull request #2 from 1upD/dev 1.1 Derek Dik 2018-12-28 13:46:09 -05:00
  • 7111779e17 Merge branch 'tweaks' into dev 1upD 2018-12-28 00:20:49 -05:00
  • 3bd2fc2e7f Number of grenades a Zombine can use is now a keyfield 1upD 2018-12-28 00:20:37 -05:00
  • 27b700b0cc Added bullsquid to VPC, FGD, and soundscripts 1upD 2018-12-05 23:20:21 -05:00
  • 1a6d5530ec Merge branch 'old-mod-content' into dev 1upD 2018-12-05 22:50:36 -05:00
  • a5ca814985 Implemented a fix from VDC so that projected textures can be parented in the movement hierarchy and increased the maximum number of projected textures from 1 to 8 CRRDerek 2016-09-04 16:20:56 -04:00
  • 8330254613 Moved spitball projectile from attachment point to 64 units above bullsquid head Derek Dik 2016-05-03 15:44:43 -04:00
  • 5c2c7c399c Fixed bullsquid behavior, added test npc Derek Dik 2016-04-27 12:18:34 -04:00
  • 40f8ec6487 Unlocked bullsquid Derek Dik 2016-03-01 00:52:19 -05:00
  • 4ed86ccdc2 Accidentally added junk file 1upD 2018-11-26 23:53:27 -05:00
  • bddb12fbc1 Merge branch 'restored-content' into dev 1upD 2018-11-26 23:51:55 -05:00
  • 881d8112d7 Flare Gun: Added two new convars to enable / disable flare projectiles sticking into walls and emitting light. 1upD 2018-11-26 23:48:58 -05:00
  • e3f2964ae2 Shadow Walker: If npc_shadow_walker is damaged and the player can see it, it can forego the squad slot. 1upD 2018-11-14 22:50:45 -05:00
  • 91556205fb Shadow Walker: Added 'ambush' state to improve squad behavior. 1upD 2018-11-12 22:33:41 -05:00
  • 64841073d9 Merge branch 'restored-content' into dev 1upD 2018-11-11 23:40:40 -05:00
  • bdc1f6897d Flare Gun: Fixed bug where secondary fire wouldn't ignite props after landing. Cleaned up code, added additional convars. 1upD 2018-11-11 23:39:50 -05:00
  • f7030b9bce Merge branch 'restored-content' into dev 1upD 2018-11-08 22:29:42 -05:00
  • 8b668f64a5 Flaregun: Flare velocity should be relative to the player's. This way you can arc shots and shoot while running forward. 1upD 2018-11-08 22:28:33 -05:00
  • 658c3613d9 Merge branch 'restored-content' into dev 1upD 2018-11-08 18:13:54 -05:00
  • 7ffe672afc Flaregun: Don't burn boss enemies that require an RPG to take down. Only burn NPCs and ignitable props. Derek Dik 2018-11-08 16:56:00 -05:00
  • 83dfddfb13 Flaregun: Working in game with new ammo type and placeholder custom assets. WIP flare collision behavior 1upD 2018-11-07 22:54:48 -05:00
  • 472032b924 Merge branch 'restored-content' into dev 1upD 2018-11-06 22:54:29 -05:00
  • d9b256fe8f Flare Gun: Flare gun projectiles will ignite all props and hostile npcs (but not friendly NPCs or the player) 1upD 2018-11-06 22:51:10 -05:00
  • 58d5d2e717 Revert "Uncommented flaregun" 1upD 2018-11-06 18:53:58 -05:00
  • 7d8aa4211d Merge branch 'restored-content' of https://github.com/1upD/source-sdk-2013 into dev 1upD 2018-11-05 23:28:38 -05:00
  • 7440745597 Uncommented flaregun Derek Dik 2018-11-02 16:09:54 -04:00
  • 4ff24d3814 Fixing incorrect cherry-pick from MapLabs Derek Dik 2018-11-01 15:15:38 -04:00
  • ec29683e10 Merge branch 'maplab-fixes' of https://github.com/1upD/source-sdk-2013 into dev Derek Dik 2018-11-01 14:53:46 -04:00
  • 762f6531b6 Fix a detail sprite material bug. Avanate 2018-10-11 00:17:04 +03:00
  • d603770f99 Patch the "White Flashing" sticking around. Avanate 2018-10-10 18:32:02 +03:00
  • 2c540d4d69 Update the header side of the code. Avanate 2018-10-10 18:25:09 +03:00
  • e1060cc397 Updated the .cpp side of the code. Avanate 2018-10-10 18:24:02 +03:00
  • b994fa7a44 fix blink bug IntriguingTiles 2018-10-08 16:07:42 -06:00
  • 59ea20a953 Updated gitignore Derek Dik 2018-11-01 14:41:02 -04:00
  • c0a7b51f8c WIP Shadow Walker extends Base Custom NPC Derek Dik 2018-10-31 13:38:44 -04:00
  • 5416871138 Shadow Walker: WIP extract most shadow walker functionality into base class Derek Dik 2018-10-30 17:08:04 -04:00
  • 6284c20d20 Merge branch 'base-custom-npc' of https://github.com/1upD/source-sdk-2013 into dev Derek Dik 2018-10-30 13:23:40 -04:00
  • 00eb374e0e
    Merge pull request #1 from 1upD/dev Derek Dik 2018-10-30 13:19:35 -04:00
  • c1c4f09a7b Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER 1upD 2018-10-23 22:13:17 -04:00
  • 35f875da9b Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection. 1upD 2018-10-29 14:40:35 -04:00
  • 4368e27adf Shadow Walker: Fixed bug that replaced custom weapons with crowbars upon loading a saved game 1upD 2018-10-28 22:41:12 -04:00
  • edab14b992 Base Custom NPC: WIP Setting up base class to inherit from. Derek Dik 2018-10-24 13:05:26 -04:00
  • f39b752adc Shadow Walker: WIP fix for melee weapon model bug. Code refactor. Derek Dik 2018-10-23 16:59:23 -04:00
  • 9f999c4c87 Shadow Walker: Animation fixes. Deprecated weapon pickup in FGD; not working currently. 1upD 2018-10-22 20:59:32 -04:00
  • 289a9b4f6e Shadow Walker 2: Correctly implemented custom schedules 1upD 2018-10-22 19:06:05 -04:00
  • bcb9e416a1 Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween 1upD 2018-10-22 18:23:56 -04:00
  • ef5a5ef39f Merged changes made in my local MapLabs repo with changes made to my own repo 1upD 2018-10-22 18:21:41 -04:00
  • 029944b409 Shadow Walker: Behavior bugfixes including melee attacks being interruptable, perpetual screaming, and incorrect squad behavior Derek Dik 2018-10-22 16:54:06 -04:00
  • fdffc94a13 Shadow Walker: Added new field and inputs to FGD 1upD 2018-10-17 20:01:30 -04:00
  • a66998cc9c Shadow Walker: Replaced nonfunctioning SetSpeed input with SetSpeedModifier input 1upD 2018-10-17 19:39:13 -04:00
  • b8fb4ba435 Shadow Walker: Added new key field for open / close doors and corresponding inputs. Derek Dik 2018-10-17 17:09:39 -04:00
  • e7cf130d08 Added key field to disable door opening behavior Derek Dik 2018-10-17 16:40:25 -04:00
  • 1007a6434a Shadow Walker: Added new key field for open / close doors and corresponding inputs. Derek Dik 2018-10-17 17:09:39 -04:00
  • 3ef753b341 Added key field to disable door opening behavior Derek Dik 2018-10-17 16:40:25 -04:00
  • 628bc79728 Lost Soul: Improved soundscripts 1upD 2018-10-16 20:47:12 -04:00
  • f625b145d5 Lost Soul: Replaced manhack pain sound 1upD 2018-10-16 20:10:27 -04:00
  • f85c30d547 Lost Soul: Fixed manhack sounds playing on charge and stun 1upD 2018-10-16 19:10:02 -04:00
  • 759328b805 Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween Derek Dik 2018-10-16 16:38:25 -04:00
  • 88a8cf9ea7 Lost Soul: ShowHostile function in manhack must be virtual to be overridden Derek Dik 2018-10-16 16:34:14 -04:00
  • 3c9871111b Shadow Walker: Fixed bug where spawning Shadow Walker through console crashes the game. Set default health to 75. 1upD 2018-10-07 22:36:29 -04:00
  • 9602325bbb Shadow Walker: Added default 'custom melee weapon'. If no weapons are supplied, the Shadow Walker will spawn with a crowbar with a custom model applied. 1.0 1upD 2018-10-07 16:29:47 -04:00
  • 77a3f1d837 Shadow Walker: Improved fgd file to be more mapper friendly. 1upD 2018-10-07 12:37:26 -04:00
  • f681520ef2 Lost Soul / Shadow Walker: Added new NPC source files to VPC 1upD 2018-10-07 11:55:45 -04:00
  • 617fd48546 Shadow Walker / Lost Soul: Committing fgd file and sound scripts 1upD 2018-10-06 23:35:14 -04:00
  • 4ac6828023 Lost Soul / Shadow Walker: Refactoring, cleanup 1upD 2018-10-06 22:34:08 -04:00
  • b7873d0529 Shadow Walker: Refactoring. Removed found enemy sound on chase. Derek Dik 2018-10-04 17:11:34 -04:00
  • f7ad644200 Shadow Walker: Added adjustable squad slots and sound delay times 1upD 2018-10-03 22:08:55 -04:00
  • d0f4fccefa Lost Soul: Configurable health, should play sounds from soundscript Derek Dik 2018-10-03 13:18:04 -04:00
  • d3d4bc5ccc Shadow Walker: Configurable health and sound precaching 1upD 2018-10-01 22:11:33 -04:00
  • 6b0c4554c0 Shadow Walker: Added Hammer configurable sound scripts Derek Dik 2018-10-01 13:09:09 -04:00
  • ca02f50e58 Shadow Walker: Fixed up melee attack (sort of), squad behavior, made model Hammer configurable 1upD 2018-09-30 23:54:08 -04:00
  • 544e360640 Lost Soul: Removed all manhack sounds except for blade open / close sound. Had to make some manhack methods virtual. 1upD 2018-09-27 21:38:54 -04:00
  • 4e56c1205b Lost Soul: Added new NPC based on manhack. Inspired by Doom 1upD 2018-09-27 17:05:14 -04:00
  • 86bb8f7c7e Shadow Walker: Added experimental squad behavior 1upD 2018-09-27 14:29:34 -04:00
  • 0b42a245d1 Shadow Walker: WIP combat function 1upD 2018-09-27 14:13:32 -04:00
  • bcaa781ad9 Added idle and alert schedule selection to npc_shadow_walker 1upD 2018-09-27 12:02:59 -04:00
  • 06a40e6dc0 Created Shadow Walker NPC by copying experimental npc_collaborator code. WIP 1upD 2018-09-27 11:19:40 -04:00
  • 0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. John Schoenick 2015-09-09 18:35:41 -07:00
  • 55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. Michael Sartain 2014-10-02 08:25:55 -07:00
  • 56accfdb9c * Added support for Visual C++ 2013 Express to VPC * Added support for running VPC on Windows XP Joe Ludwig 2014-06-12 10:11:56 -07:00
  • 3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 Joe Ludwig 2014-05-19 11:04:38 -07:00
  • f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 Joe Ludwig 2014-05-15 16:22:11 -07:00
  • 53e78c503e General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Joe Ludwig 2014-05-15 13:59:18 -07:00
  • 28abc2120b Add VS 2012 and VS 2013 versions of libprotobuf.lib Bruce Dawson 2014-01-06 17:21:23 -08:00
  • 7309a5f13f Added many shader source files Joe Ludwig 2013-12-23 14:58:45 -08:00
  • 9c37fcc3a8 Merge pull request #182 from ardneran/master Jørgen P. Tjernø 2013-12-09 18:56:11 -08:00
  • 8df4eca8da Merge pull request #215 from yas-online/callvpc-bat Joe Ludwig 2013-12-09 15:07:20 -08:00
  • 4fa56874ba Merge remote-tracking branch 'upstream/master' Narendra Umate 2013-12-08 01:27:41 -08:00
  • c2bd28b03e added bat equivalent of https://github.com/ValveSoftware/source-sdk-2013/pull/196 Neico 2013-12-06 07:06:00 +01:00
  • 73f5dea98e GH-195: Copy SSE fix to MP branch. Jørgen P. Tjernø 2013-12-03 13:36:15 -08:00
  • 3f1561893c Make libSDL2.so/dylib into symlinks. Jørgen P. Tjernø 2013-12-03 11:04:21 -08:00