s1lentq
efb06a7a20
Fixed bug when the client reconnects, his body doesn't disappear.
2020-07-16 18:07:34 +07:00
s1lentq
cbfe8a1a0c
Fix a crash when func_breakable signals it for CCSBot::OnEvent
2020-07-03 08:07:20 +07:00
s1lentq
0cd233dc06
Don't call HasRestrictItem with type touch when that item is buying
2020-06-25 19:30:12 +07:00
s1lentq
c56f00f7ed
Fix wrong predicting vc++ 2019 compiler
2020-06-25 19:20:20 +07:00
Shorohov Sergey
3878f46678
Add new CVar's for default weapons ( #470 )
2020-06-17 23:42:40 +07:00
shel
532c1326b4
Add more flags for round time expired to CVar mp_round_infinite.
...
Co-authored-by: shel <2@shelru.ru>
2020-06-13 16:39:41 +07:00
Vaqtincha
36b46bf996
Bot fix ( #544 )
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* fix bot kick
* fix flood "All bot profiles at this difficulty level are in use." in console
2020-06-11 02:23:38 +07:00
shel
8142303b1b
push ( #553 )
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Co-authored-by: shel <2@shelru.ru>
2020-06-11 02:20:17 +07:00
fl0werD
bffb373539
implement CGib ( #536 )
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* implement CGib
Move code part from basemonster.cpp to gib.cpp
3-rd party:
Link entity to class (can hookable by HamSandwich amxx module)
Add hooks for ReAPI
2020-05-27 09:56:24 +07:00
Vaqtincha
27c15c38f6
Player reset zoom & speed. ( #541 )
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* RemoveAllItems: reset (update) player speed.
* RemoveAllItems: reset player zoom.
* RemovePlayerItem: reset player zoom & speed
* CFuncTank->StartControl: fully reset zoom.
2020-05-27 08:33:10 +07:00
Vaqtincha
0dd9b97c37
Reset entvars on create bot ( #538 )
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* Reset entvars on create bot
2020-05-27 08:32:15 +07:00
Vaqtincha
6c80744146
Add new CVar mp_falldamage ( #539 )
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* Add CVar mp_falldamage
2020-05-27 08:26:45 +07:00
fl0werD
a20362389e
Remove respawn dependency on forcerespawn cvar ( #537 )
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* Remove respawn dependency on forcerespawn cvar
Able to set custom respawn time for m_flRespawnPending without mp_forcerespawn enabled
* workaround when disabling forcerespawn must stop works immediately
* just block respawn then cvar disabled without reset for correct cvar logic
2020-05-27 08:20:59 +07:00
theshadowz
c6875e5b12
Update client.cpp ( #535 )
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Fix typo comment
2020-05-18 19:59:43 +07:00
fl0werD
4f7252525e
Add m_bCanShootOverride member ( #527 )
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Add m_bCanShootOverride member
Allow to override m_bCanShoot, for example able to fire at freeze time
2020-05-02 17:11:49 +07:00
Artem Golubikhin
895dabc3a1
Fixed format buffer size in UTIL_dtosX
functions ( #528 )
2020-05-02 04:40:52 +07:00
s1lent
5bbba22218
CreateWeaponBox: Remove constantly vector arguments
2020-04-02 18:28:46 +07:00
fant1kua
73f5d6d473
Create weaponbox hook ( #521 )
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* Add SpawnWeaponBox hook
2020-03-27 09:17:41 +07:00
s1lent
9461d03c7f
Update badge and links
2020-03-13 19:02:14 +07:00
s1lent
23172c0855
Fix for CVars mp_scoreboard_showhealth/mp_scoreboard_showmoney
2020-03-05 19:21:40 +07:00
s1lent
41d75f9f2c
GitVersioner.groovy: Add debug information at build stage
2020-02-22 15:28:04 +07:00
s1lent
8c82c6236e
Bump minor API version
2020-02-14 17:17:31 +07:00
s1lent
593d1e1450
Enhanced CCSPlayerItem::GetItemInfo
2020-02-12 18:34:40 +07:00
s1lent
3f6d9db420
Fixed some compiler warnings
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Fixed a appversion.sh when the path may contain spaces
2020-02-06 19:14:36 +07:00
s1lent
b465002c4d
build.gradle: Fix missing brace
2020-02-06 04:36:43 +07:00
s1lent
158c2478e3
Update index chmod+x for compile.sh
2020-02-06 04:34:34 +07:00
s1lent
d8208f0884
Added support building using cmake
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Added support clang compiler
Fixed some compiler warnings
Update README.md
2020-02-06 04:32:20 +07:00
Shorohov Sergey
2eba3b1186
CVar mp_fadetoblack enhancement ( close #463 ) ( #471 )
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CVar mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
3498422bb9
Update README.md
2020-01-15 22:29:01 +07:00
s1lent
46f697fb46
Implemented CVar mp_respawn_immunity_force_unset Closed #462
2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c
Implemented CVar mp_scoreboard_showdefkit Closed #472
2020-01-15 22:11:46 +07:00
s1lent
dd59006db0
C4: Fixed a bug when a player died by explosive targets triggered by the main bomb (like is func_breakable around main bomb). (This is bug can be cause undefined behavior end round)
2020-01-15 21:13:03 +07:00
s1lent
f16333c9d6
func_mortar_field: Use explosion instead of a flash
2020-01-15 20:44:32 +07:00
s1lent
0ff845620b
USP: Fixed jitter effect when playing an animation of adding a silencer.
2020-01-15 20:28:52 +07:00
s1lent
80069a1f1e
ZBot: Implemented cvar bot_freeze
2020-01-15 20:05:13 +07:00
Vaqtincha
315d0d06f5
func_breakable: Remove m_iszSpawnObject on restart round ( #476 )
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func_breakable: Remove m_iszSpawnObject on restart round
2020-01-15 00:38:54 +07:00
Vaqtincha
a7443e9e1e
Fix https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26740504 ( #477 )
2020-01-15 00:37:28 +07:00
Vaqtincha
7fb624ab6c
[CZERO] Fix count hostages ("ScenarioIcon" message) ( #475 )
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Fix HUD hostage icon when last hostage was saved
2020-01-15 00:30:42 +07:00
Juice
8c723a635c
Fix hitsounds on vehicles ( #491 )
2020-01-14 15:01:00 +07:00
fl0werD
e1b62d2495
DefaultDeploy fix allocation string issue for 3rd-party ( #494 )
2020-01-14 14:58:43 +07:00
Dmitry
7983a9d929
Fix bug with radio commands ( #480 )
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* Fix bug with radio commands
2019-12-26 16:36:38 +07:00
Dmitry
7b0dab916d
Ignorerad command small optimization ( #481 )
2019-12-25 19:36:26 +07:00
Dmitry
1f615d36b5
Typo fix ( #482 )
2019-12-25 19:35:18 +07:00
fant1kua
1784f87e24
Fix voice API bug ( #469 )
2019-12-19 15:31:00 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
s1lent
3b612dc857
Move some new features to REGAMEDLL_ADD
2019-12-17 21:19:52 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
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* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
fant1kua
27b2a8c8c9
Add API to set if player can hear another player ( #467 )
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* Add API to set if player can hear another player
2019-12-14 17:24:40 +07:00
fl0werD
19269aa450
spelling mistake on naming fix ( #465 )
2019-12-13 07:07:04 +07:00
Dmitry
fd06d655ec
Implement RG_CBasePlayer_DropIdlePlayer hook ( #444 )
2019-11-02 15:48:23 +07:00