Commit Graph

207 Commits

Author SHA1 Message Date
s1lentq
34e56f61f2 Minor refactoring API functions 2023-12-12 18:59:13 +07:00
Francisco Muñoz
d135a67bb7
Allow null player pointer in CreateWeaponBox (#899) 2023-11-27 15:22:33 +07:00
Francisco Muñoz
fba9a335da
Avoid intro camera switching when only 1 trigger_camera available (#873)
* Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
* Moved camera count caching to CheckLevelInitialized
2023-11-26 11:25:08 +07:00
Javekson
b10489f2e0
Changed the order of setting pev->body for the correct value in SetBombIcon() (#893) 2023-11-26 11:24:29 +07:00
Francisco Muñoz
9ab1589d32
Use CSEntity member to hold last inflictor from TakeDamage (#896) 2023-11-26 11:21:04 +07:00
fl0werD
2d0ac93f63
Implement PlayerDeathThink hook (#885) 2023-11-08 21:18:01 +07:00
Dmitry Novikov
c87761e182
Added updating more game info to the player who started recording the demo (#881) 2023-11-08 21:15:29 +07:00
Francisco Muñoz
a2678a18ed
Ensure HasPrimary flag assignation on successful weapon removal (#866) 2023-10-11 05:03:48 +07:00
Francisco Muñoz
2f50f5ab9d
Group defuser give code in one function (#871) 2023-10-11 05:02:27 +07:00
s1lentq
b962e0eb8e Fixed #869 2023-09-30 14:54:32 +07:00
s1lentq
1e49d94792 Fixed no fall damage when ff_damage_reduction_other set 0 (also damage with ITBD_POISON) 2023-09-30 00:18:37 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message (#858)
* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
Javekson
d7b44099e7
Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem (#864) 2023-09-28 16:06:04 +07:00
Javekson
728f1fcc67
Fixed of m_lastDamageAmount recording during armor calculation (#857) 2023-09-05 10:53:22 +07:00
Francisco Muñoz
facc2be534
Various defuser fixes and code refactory (#848)
* Defuser code refactory and fix
2023-09-05 10:52:44 +07:00
Francisco Muñoz
2e6e77906f
Ensure m_pDriver assignation on func_vehicle only (#853) 2023-09-05 10:52:30 +07:00
Francisco Muñoz
696f465977
API: Added new API funcs (6) and new Hookchains (21) (#849)
* Added few newest API Hookchains
* Added hookchain for PM_CheckWaterJump
* Added hookchain for PM_Jump
* Added hookchain for PM_Duck
* Added hookchain for PM_UnDuck
* Added hookchain for ClearMultiDamage
* Added hookchain for AddMultiDamage
* Added hookchain for ApplyMultiDamage
* Added hookchain for CSGameRules::TeamFull
* Added hookchain for CSGameRules::TeamStacked
* Added hookchain for CSGameRules::PlayerGotWeapon
* Added hookchain for CBotManager::OnEvent
* Added hookchain for CBasePlayer::EntSelectSpawnPoint
* Added hookchain for CBasePlayerWeapon::KickBack
* Added hookchain for CBasePlayerWeapon::SendWeaponAnim
* Added new PM_* Hookchains
* Added PM_WaterJump
* Added PM_PlayStepSound
* Added PM_AirAccelerate
* Added CBasePlayer::CheckTimeBasedDamage
* Added CBasePlayerWeapon::ItemPostFrame
* Added BuyItem and CSGameRules::Think
* AddAmmoNameToAmmoRegistry refactory
* Bump minor version in an API bump up to 23
2023-09-05 10:43:40 +07:00
Sergey Shorokhov
942776783b
mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar and code fixes (#845)
Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
 Fix player blackout on server entry when `mp_fadetoblack = 2`;
 Fix observer not being blinded when `mp_fadetoblack = 2`;
 Fix fadetoblack message timings using new CVar `mp_dying_time`.

fix #501
fix #506

Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-16 15:55:58 +03:00
s1lentq
c526fa5885 Enable location feature if bots allowed or listen server is running 2023-07-16 04:17:14 +07:00
Sergey Shorokhov
8a18969be1
New CVar: mp_dying_time (#483)
* Add new CVar: mp_dying_time < 0 .. 999>

* Add description

* magic numbers to named const

* magic numbers to named const (№2)

* cvar value handling

* update description

* a better description

* resolve conflicts

* lil order fixes & indent

* remove death animation skip

* DYING_TIME -> DEATH_ANIMATION_TIME

* Fix death animation when mp_dying_time < 3.0 depending on animation

* change desc

* change cvar desc

---------

Co-authored-by: dystopm <fjmunozpena@gmail.com>
2023-07-12 20:43:37 +03:00
Francisco Muñoz
6375ea5504
Little code cleaning: g_vecAttackDir (#831)
* Tiny code cleaning

* Skip REGAMEDLL_FIXES

* UTIL_BloodDrips: remove useless `direction` param

* Fix test demo (RANDOM_FLOAT inside UTIL_RandomBloodVector should be called for testdemo)

---------

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-11 03:01:53 +03:00
Francisco Muñoz
8ddda261fe
New CVars: mp_weapondrop and mp_ammodrop and fixes (#840)
* First implementation

* Update player.cpp

* Apply suggestions from code review

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Improve readability

* Improve readability x2

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Tabulation tip

* Compile error resolved

* Add mp_weapondrop 3: drop all weapons

---------

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2023-07-10 15:45:24 +03:00
Francisco Muñoz
d4deabfe59
CZero: Fix broken Career Tasks (#836)
* Fix HandleEnemyKill params and Hostage target detection

* Var name mistake

* Grouping more code on FIXES macro
2023-07-10 15:44:31 +03:00
Vaqtincha
2f88574a94
Weaponbox ammopack hardcode (#533) 2023-04-01 01:09:41 +07:00
Sergey Shorokhov
8ff30b4c3e Revert "New entity trigger_bomb_reset (#796)"
This reverts commit 5dec3bad32.
2023-03-11 11:23:30 +03:00
Sergey Shorokhov
5dec3bad32
New entity trigger_bomb_reset (#796)
* Init

* Implementation

* Add `trigger_bomb_reset` to `.fgd`

* Set CC4 position on CC4::AttachToPlayer()

* move to `addons/trigger_bomb_reset`

* rename method & member

* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00
Federico Matías
1c68cb0c98
FIX: Unexpected behavior with mp_forcerespawn (#653)
* Unexpected behavior with mp_forcerespawn leading to a possible exploit

Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success.

Thanks https://github.com/metita for helping me with this

Co-Authored-By: metita <33007491+metita@users.noreply.github.com>

* Revert "Unexpected behavior with mp_forcerespawn leading to a possible exploit"

This reverts commit 73d1c16706.

* fix: nullify `m_fNextSuicideTime` before call `ClientKill()`

* ClientKill: refactoring

* add forgotten if-statement

* remove macros

Co-authored-by: metita <33007491+metita@users.noreply.github.com>
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-17 19:45:04 +03:00
RauliTop
9a001cabd1
Fix TimeBasedDamage Paralyze decl typo (#748)
[skip ci]
2022-12-16 12:13:42 +03:00
Vaqtincha
980162774a
fix: Reset immunity effects always (#788)
* Reset immunity effects always

* add new member m_bSpawnProtectionEffects
2022-12-15 16:04:34 +03:00
Unreal Karaulov
cf8deb9cac
Update func_vehicle for multiplayer (#792)
* Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.

* Update dist/game.cfg

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Update regamedll/dlls/game.cpp

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Fix default behavior

* Optimization

Thanks to https://github.com/s1lentq/ReGameDLL_CS/pull/737#issuecomment-1068038171 help!

* Update README.md

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-07 02:11:25 +07:00
Vaqtincha
946b5a9db0
Correcting code style and config (#783)
* cosmetic changes (for perfectionists)

* cosmetic changes (in sdk)

* add quotes for all cvar values
2022-11-24 19:04:42 +03:00
Vaqtincha
6c47f96998
Fix player_weaponstrip (#735)
* fix player_weaponstrip
2022-04-16 19:11:13 +07:00
Alejo
f050be77db
fix respawn protection icon hiding (#695)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-03-13 17:35:42 +03:00
Nord1cWarr1or
c002edd5b1
player.cpp: UpdateClientData(): fix observer crosshair bug (#672)
hide observer crosshair if we cancel HIDEHUD_CROSSHAIR.
2021-12-28 19:23:17 +03:00
Juice
09a6c61898
Reset m_flNextFollowTime before trying to find next target after previous target death (#712)
* Freelook bug fix

* Update regamedll/dlls/player.cpp

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-12-28 03:07:43 +03:00
Nord1cWarr1or
2ac5bdee15
update score status constants (#674)
* cdll_dll.h: add `SCORE_STATUS_NONE` constant

* player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant

related to https://github.com/s1lentq/reapi/pull/214
2021-10-28 14:30:21 +03:00
Alejo
112326aa63
New CVar: mp_plant_c4_anywhere (#692)
* Added new CVar `mp_plant_anywhere`

* API member for CVar `m_bCanPlantAnywhere`

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-28 14:10:02 +03:00
Alejo
c6187f3dc7
mp_free_armor small fix (#685) 2021-10-14 16:10:16 +03:00
Juice
dd243eaa0b
Update player counts (#684)
* Update player counts in CheckWinConditions and SwitchTeam

* Add UTIL_SpectatorsInGame and update MaintainBotQuota
2021-10-14 13:54:09 +03:00
fl0werD
38dda25a84
Implement player Pain, DeathSound and JoiningThink hooks (#607) 2021-08-29 07:12:25 +03:00
AlexSwartz
191857d700
Add new CVar mp_free_armor (#609) 2021-06-22 14:48:55 +03:00
Sergey Shorokhov
1ac96b8180
Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
* Implement CBasePlayer::HasTimePassedSinceDied() for m_fDeadTime
2021-06-21 11:59:34 +03:00
Vaqtincha
ab846f86f4
enhance "player_weaponstrip" entity (#634)
* enhance "player_weaponstrip" entity
* update fgd
2021-06-06 19:17:07 +07:00
Vaqtincha
548cca5e5f
Forcerespawn fix (#623)
* Dead players now respawn after enabling the mp_forcerespawn
* use timer instead of instant spawn
2021-06-06 19:16:09 +07:00
Vaqtincha
d80d87366a
game_player_equip fixes/enhancement (#618)
* game_player_equip: Check UseOnly flag
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
2021-05-22 18:15:28 +07:00
Vaqtincha
bbc54cd30e
Immunity enhance (#621)
* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
2021-05-22 18:04:43 +07:00
s1lentq
9736437cb8 Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
Vaqtincha
fc52871739
Refactoring (#540)
* Rename CMD mp_swapteams
* Remove unused CVar mp_mirrordamage
* Refactoring checks
2021-04-12 19:55:03 +07:00
Juice
8d6bf017f5
Reset client m_signals on fullupdate (#588) 2020-12-02 17:46:12 +07:00
jeefo
519b7db38d
Fixed memory leak with hintmessage. (#581)
Fixed memory leak with hintmessage.
2020-11-22 02:19:50 +07:00