s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand
2019-04-07 23:13:41 +07:00
CrazY
45fbb042f8
Fix for dead player inclination ( #342 )
...
* Fix for dead player inclination
2019-02-26 04:13:23 +07:00
fant1kua
7398bb7d71
Add base damage for m3 and xm1014. Fix m_flBaseDamageSil ( #335 )
...
* Add base damage for m3 and xm1014. Fix m_flBaseDamageSil
2019-01-13 18:41:14 +07:00
theshadowz
9baea02b37
Some little fixes ( #332 )
...
* Changed int type of variable to bool
2019-01-07 16:55:29 +07:00
fant1kua
a79775b443
Add m_flBaseDamage member ( #334 )
...
* Features: add m_flBaseDamage
2019-01-07 15:43:10 +07:00
s1lent
9d89a347fa
Features: Add for iuser3 flag PLAYER_PREVENT_CLIMB
2018-12-23 17:52:38 +07:00
Vaqtincha
932001b591
Bot vision update.
...
* Bots can't see invisible enemies
* Bots ignore enemies with flag FL_NOTARGET
2018-10-31 04:07:26 +07:00
Vaqtincha
30c3586580
Enhance "endround" command ( #319 )
2018-10-30 15:24:21 +07:00
justgo97
cc1f584a7f
Add mp_kill_filled_spawn ( #313 )
...
* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
s1lent
b732b47874
GCC: disable using intrinsics by default
2018-10-27 00:08:03 +07:00
s1lent
7aeca162d6
Resolved #307
2018-10-05 17:33:17 +07:00
jeefo
e924a266b0
Do not ignore thirdparty bots in humans_join_team cvar checks. ( #306 )
...
Game dll considers third party bots as humans when dealing with humans_join_team cvar, thus making those bots to join team specified in this cvar.
2018-09-09 15:39:22 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
...
Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
415f3caffe
Refuse support for cstrike 1.8.2 hacks (use cstrike 1.8.3)
2018-05-31 13:55:07 +07:00
s1lent
8e3b6f4166
Enhance item_security
2018-05-24 12:50:50 +07:00
s1lent
96af8a797d
Make mp_item_staytime for drop nades
2018-05-22 20:52:50 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random
2018-05-22 18:17:30 +07:00
s1lent
8c2dd77220
comeback item_security, item_suit for custom mods/maps
2018-05-22 16:44:53 +07:00
s1lent
0022272244
Cosmetic changes
2018-05-22 16:29:08 +07:00
s1lent
b68b545e77
Remove leading lib prefix
2018-05-22 14:33:28 +07:00
Alibek Omarov
2b4eb6c137
GCC port and new defines for new ARM port ( #294 )
...
* Put SSE code under HAVE_SSE define
* Fix circular dependency on GCC 7.3
* Provide a way to disable AMXX related hacks, when it's not needed
* Fix ASM inline for GCC
* Fix compiling with MSVC
* Fix compiling with MSVC and ICC
* Check for HAVE_SSE in sse_mathfun.cpp after including precompiled, so SSE state will be determined
* Better check for SSE availability
* Missing call ::ClientCommand_
Make CSaveRestoreBuffer::m_Sizes as const
Cosmetic changes
* Gradle: Add GCC Toolchain
* GCC: Fix compile
* Gradle: Add -fno-devirtualize to compiler flags for GCC
2018-05-20 22:28:03 +07:00
Asmodai
fe0ea9a1bc
Crash fix
2018-04-09 03:28:14 +03:00
fl0wer
c30c77cc05
add hook check penetration
2018-04-09 00:14:39 +04:00
Alik Aslanyan
b84ae9569b
Fix typo
2018-04-01 13:01:01 +04:00
Alik Aslanyan
bdf2ddc2d1
Fix C4 dissapearance on inclined surfaces with Valve HLDS ( #234 )
2018-04-01 12:50:51 +04:00
Shorohov Sergey
99e54bb5b4
Fix bug, mp_fraglimit is less than zero ( #279 )
2018-04-01 12:40:07 +04:00
Alik Aslanyan
aa329db276
Update API minor version
2018-02-19 19:10:22 +04:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
s1lent
cbbda5ef21
CSInterface Update: Add RemovePlayerItemEx
2018-02-16 17:55:29 +07:00
In-line
40f3bc488b
Fix spectator check, small refactoring ( #265 )
...
* Fix spectator check, small refactoring
* Update observer.cpp
minor refactor-patch
2018-02-08 16:37:02 +07:00
In-line
ff3891d98b
Adjust bomb angles for righthanded users ( resolves #218 ) ( #235 )
2018-01-29 19:17:10 +04:00
In-line
dfb236f725
Remove height check, fix #251 ( #256 )
2018-01-29 19:11:17 +04:00
s1lent
60b6cf9160
Move sv_alltalk 1.0 to CanPlayerHearPlayer
2018-01-29 00:21:36 +07:00
s1lent
a7bdaa011a
Reset entity on start round for env_spark, env_laser, env_beam
2018-01-28 21:44:01 +07:00
s1lent
4e89da4628
ReGameDLL API: Implemented hookchain's CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
2018-01-27 23:31:30 +07:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar ( #243 )
...
* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound ( #242 )
2018-01-21 13:44:25 +04:00
In-line
38ff7ce1fc
Revert NEXT_DEFUSE_TIME (from #200 ) ( #249 )
2018-01-18 04:00:02 +07:00
s1lent
cff951afe7
Fix some things related #231
...
CGameText: add safe-checks to avoid crash on some maps
2017-12-31 18:24:51 +07:00
s1lent
565e9cd2b2
Prevent spam in console if bot_quota is more than spawn points,
...
so decreases bot_quota every time if create bot fails
2017-12-17 19:34:05 +07:00
s1lent
b5e7da84b7
Fixes #239
2017-12-17 19:29:56 +07:00
s1lent
a27b8e26b6
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees. Part 2
2017-12-17 19:28:01 +07:00
s1lent
adeb09a2a4
Prevent crash when caller triggered itself lot of times.
2017-12-08 23:19:11 +07:00
s1lent
519a73179f
Moved reg cvar sv_alltalk, voice_serverdebug into GameDLLInit
2017-11-27 23:51:10 +07:00
s1lent
0318c364dd
Fix reset CRotDoor::Restart
...
Minor refactor
2017-11-27 21:51:23 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
In-line
a4fa8c6bc4
Fix CSSDK in extra ( #220 )
2017-11-23 00:19:37 +07:00
s1lent
a43269b6a4
Features: added bits for iuser3 for prevent duck like HL
...
Fix wrong calc duck fraction
2017-11-23 00:12:46 +07:00
s1lent
83c3429240
Added mp_item_staytime to game.cfg
...
CHalfLifeMultiplay::RoundOver: Use localization string #Cstrike_Tutor_Round_Over instead "Round is Over!"
Mini-refactoring
2017-11-20 22:34:43 +07:00
Shorohov Sergey
411761c8d8
Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. ( #212 )
2017-11-13 05:20:07 +07:00
s1lent
49198dc022
CHostageImprov::IsFollowing: Fix reverse-engineering mistake
2017-11-12 02:08:56 +07:00
In-line
f69afc21a7
Remove useless code from CC4::Use ( #209 )
2017-11-12 02:00:22 +07:00
In-line
022115cc35
Disable buyicon/buymenu according to info_map_parameters ( #205 )
2017-11-11 19:30:31 +07:00
In-line
8c9ee510bb
Increase NEXT_DEFUSE_TIME. ( #210 )
2017-11-11 15:03:50 +03:00
Shorohov Sergey
7184f4ce39
Fix C4 angle. ( #207 )
2017-11-10 14:36:07 +03:00
In-line
acc1dcad6e
Fix #203 ( #204 )
2017-11-08 20:35:49 +03:00
In-line
3284313a21
Add missing parameter to ALERT in PlayCDTrack ( #206 )
...
* Add missing parameter to ALERT in PlayCDTrack
2017-11-08 20:28:22 +03:00
In-line
5afb52ffce
Use Q_abs float overload whenever possible ( fix #107 ) ( #201 )
2017-11-07 17:27:54 +03:00
In-line
f53452fee0
Minor refactoring and opt. in IsIntersectingBox ( #202 )
...
* Minor refactoring and opt. in IsIntersectingBox
2017-11-07 16:53:45 +03:00
Dmitry Novikov
cd8d8215df
Merge branch 'master' into FasterBombThink
2017-11-07 15:16:31 +03:00
In-line
dd40f7db54
Fixed: defuse can be started in air ( #199 )
...
* Fixed: defuse can be started in air
2017-11-06 12:43:39 +03:00
In-line
454dbb01dd
Make C4 more responsible
2017-11-06 11:38:38 +04:00
s1lent
bfad492265
Fix hanging corpse
2017-11-05 19:56:17 +07:00
s1lent
2174205530
Move m_rgRewardAccountRules_default to CHalfLifeMultiplay
2017-11-04 06:16:30 +07:00
s1lent
0fa5e32208
Fixed ammo (missing sound)
2017-11-04 05:32:28 +07:00
s1lent
10ee63d807
Fix nade drops
...
Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
In-line
cc679f393f
Fourth sv_alltalk mode ( #196 )
...
* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
fe1b130728
Refactor CanPlayerHearPlayer ( #192 )
2017-11-02 13:50:37 +03:00
s008nyx
d7170431ce
Wrong checking CanPlayerHearPlayer ( #194 )
2017-11-02 13:25:28 +03:00
s1lent
1411eca4a0
Replace virtual UpdateOnRemove to OnDestroy
2017-11-02 01:23:23 +07:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable
2017-11-02 00:30:22 +07:00
s1lent
026a55eba0
Closes #176
2017-11-01 23:46:37 +07:00
s1lent
875189fa24
Closes #157
2017-11-01 23:27:04 +07:00
s1lent
b7208e9fbc
Fixes #184
2017-11-01 22:50:24 +07:00
In-line
168838cd2a
Prevent kevlar.wav from overwriting gunpickup2.wav sound ( #186 )
2017-11-01 18:48:28 +03:00
In-line
bf4ec67a6f
Fix dead defuser progress bar issues ( #188 )
2017-11-01 18:48:17 +03:00
s1lent
25d2e6ce9e
Fixes #187
2017-11-01 22:47:40 +07:00
s1lent
9374fced90
Fixes dreamstalker/rehlds#402
2017-11-01 18:30:47 +03:00
s1lent
0eed08c133
Cleanup code
...
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees.
Fixed some bugs with mp_nadedrops
2017-11-01 18:30:47 +03:00
s1lent
9dcab4bd49
Refactoring minor
...
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc
Remove hookers stuff
...
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lentq
9a91e9ca38
Refactoring
...
Reworked ammo stuff
2017-11-01 18:30:47 +03:00
s1lentq
af9ef1aa4d
Refactoring ammo stuff
2017-11-01 18:30:47 +03:00
s1lent
8f913b1623
Refactoring item_airbox
2017-11-01 18:30:47 +03:00
s1lent
96030a48ca
Enhanced trigger_changelevel
2017-11-01 18:30:47 +03:00
s1lent
e88dae7bb9
Minor refactoring qstring.h
2017-11-01 18:30:47 +03:00
s1lent
60ad9e2df8
Enhanced qstring.h
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9
Implemented entity item_airbox
2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264
Implemented entity trigger_setorigin
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
justgo97
27f0563936
fix c4 bug ( #182 )
2017-09-23 05:15:38 +07:00
Vaqtincha Oshiq
462dc9986d
Small fixes ( #178 )
...
Reset m_rgRewardAccountRules on CHalfLifeMultiplay()
added missing reward rule RR_TOOK_HOSTAGE
2017-08-19 20:13:45 +03:00
In-line
8b1be212bf
Fix some of C4 related bugs. ( #179 )
...
- Cancel C4 planting bartime on weapon change
- Infinite round, when bomb exploded underwater
- C4 explode after defuse
- Moving while defusing and silent defuse (partially)
- Silent defuse
2017-08-19 18:01:33 +03:00
In-line
b27d7bc05e
Add cvar for radio icon ( #180 )
2017-08-19 17:57:01 +03:00
In-line
83341a793e
Fix mp_refill_bpammo_weapons not working on default weapons ( #177 )
...
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
In-line
0f1f4c002f
Use mathlib.h in basetypes.h ( #175 )
2017-07-17 21:18:45 +03:00
Artem Golubikhin
4545a040c0
Make unknown command safe to print in console ( #174 )
2017-07-17 15:15:35 +03:00
Artem Golubikhin
1eb385602a
Fixed bug with lastinv (fix from 7561) ( #173 )
2017-07-17 14:42:21 +03:00
Artem Golubikhin
0c95e86089
Fixed GetHullBounds ( #172 )
2017-07-15 22:15:39 +07:00
In-line
419603ff52
Optimize CBasePlayer::SendWeatherInfo ( #159 )
...
* Optimize CBasePlayer::SendWeatherInfo
2017-07-07 00:41:20 +07:00
In-line
09e714e339
Optimize PlayerBlind ( #171 )
...
* Optimize PlayerBlind
2017-07-07 00:37:44 +07:00
s1lent
721624bf92
env_render: reset entity on start round
2017-07-07 00:04:38 +07:00
s1lent
f0409ce468
func_wall_toggle: reset entity on start round
...
func_wall_toggle features: added spawnflags not solid
Update regamedll-cs.fgd
2017-07-02 23:10:00 +07:00
s1lent
7fddff5198
trigger_push: reworked reset
...
func_rot_button: reset entity on start round
2017-07-02 23:01:37 +07:00
s1lent
b4bc385912
CZBot: Fix crash when there is no phrase from BotChatter.db or no exists itself the database.
...
Minor refactoring
2017-07-02 18:55:28 +07:00
s1lent
adaddda871
Code cleanup
...
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
63e16f78ab
Fix fall sound bug ( #169 )
2017-06-30 18:22:33 +07:00
In-line
a34740eae5
Fix CSprayCan position relative to player ( #167 )
2017-06-29 17:21:56 +07:00
In-line
80a9c17c73
Fix typo, related to a5dac3c267
( #166 )
2017-06-28 01:30:34 +07:00
In-line
bca47a9ba2
Move StartDeathCam() to the end. ( #165 )
2017-06-26 16:54:02 +07:00
In-line
efea014cbc
ReGameDLL API: Implement API for StartDeathCam ( #162 )
...
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
1dc484980f
Fix func_rotating
2017-06-14 00:42:57 +07:00
s1lent
969a4ab85b
Closes #158
...
trigger_push, func_rotating: reset on new round
2017-06-11 23:03:07 +07:00
In-line
2026a64ccc
Fix mp_forcerespawn ( #160 )
2017-06-10 15:36:13 +03:00
s1lent
2f599d21b8
Bug fixes and other minor improvements
2017-05-24 23:08:51 +07:00
justgo97
d0587eefe9
completly disable buyzone when mp_buytime is 0 ( #148 )
2017-05-06 21:42:15 +03:00
s1lent
6d613fc9f0
Reworked mp_forcerespawn (related #106 )
2017-05-04 22:39:34 +07:00
s1lentq
3a1e08abd4
Fix memory corruption bugs due the array index out of bounds. ( #147 )
2017-05-04 17:49:28 +03:00
s1lent
3f4bcd9b96
GitHub: add execute permission to a gradlew.
...
Fix typo in CCSBotManager::SetRadioMessageTimestamp
2017-05-04 21:45:59 +07:00
s1lent
b7bc2770be
Fix crash when a func_tank owner dies. (reversing engineering mistake)
2017-05-04 21:03:52 +07:00
s1lent
d23e133fd8
Fixes : s1lentq/reapi#65
...
Fixes : s1lentq/ReGameDLL_CS#135
2017-05-04 20:53:15 +07:00
justgo97
b39b581f04
Added SPEC team to autojoin ( #142 )
...
* Added SPEC team to autojoin
* added more details to game.cfg
2017-05-04 13:45:29 +03:00
Saint146
f46cb5a635
Added cvar mp_restart_round_delay ( #109 )
...
* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
justgo97
fed41984d8
Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone ( #141 )
...
stop loop when match is found
2017-05-04 01:09:46 +03:00
s1lentq
0e1e48098c
Fix s1lentq/reapi/issues/53 ( #136 )
...
ReGamedll API: to allocate a string through engine.
2017-04-09 03:16:01 +03:00
spark512
328a1d26fb
in regards to issue #107 ( #126 )
...
* in regards to issue #107
2017-03-24 02:17:23 +03:00
spark512
bf8bda0583
Typo ( #128 )
...
Fix reverse-engineering mistake CFuncTrackTrain::UpdateSound
2017-03-10 11:41:17 +07:00
Chuvi
1306a2a153
Toolset selector for VS2013/VS2015 ( #129 )
2017-03-10 10:22:06 +07:00
resobatata
6186ae56c8
Fix voice checks for spectators ( #116 )
2017-03-02 03:09:43 +07:00
s1lent
cd96c9133d
Fix bot: do reset of the target when are the target (player or bot) left the game.
2017-02-06 02:50:30 +07:00
Saint146
507688c745
Added cvar bot_quota_mode ( #103 )
2017-02-03 16:55:00 +07:00
s1lent
f1f8e2d7b8
Fix crash caused by an bug of nav_file.cpp (Part 2)
2017-02-02 23:56:35 +07:00
s1lent
34e5ceb637
Fix crash caused by an bug of nav_file.cpp
2017-02-01 22:24:32 +07:00
s1lent
eb75d2eae1
Refactoring hookchains
2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
...
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f
Fix typos ( #99 )
...
* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267
Backport #76
...
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78
Refactoring versioning
...
Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
In-line
06d943417b
Optimize conditional toggle to bitwise operation ( #94 )
...
* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39
ReGameDLL API: Add PM_UpdateStepSound ( #93 )
...
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183
Added Agner's asmlib ( #87 )
2016-12-24 19:09:50 +07:00
s1lentq
14fb7f7756
Fix crash on hook(detour) ClientCommand from the cstrike module amxx
2016-12-22 04:17:57 +07:00
s1lentq
d586d65993
Fix counting freezetime
...
Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6
Implemented features of priority for hookchains
2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
...
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69
Bugfix: to obtain hp more than expected by using drown-restored.
...
mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
...
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
Iván Lo Giudice
00579432d7
Fix JoinTeam from UNA to T/CT ( #76 )
...
Related to https://github.com/s1lentq/ReGameDLL_CS/issues/75
2016-12-02 03:23:09 +07:00
s1lentq
0006bac1a0
Bugfix: trigger_hurt should not inflict more damage than established.
2016-10-11 21:57:46 +07:00
s1lentq
49c64e4722
Bugfix: Memory leak - m_rebuyString not releases the memory.
...
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
s1lentq
084512e267
Related #57 (Done)
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Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
3c805aae95
Fix ValveSoftware/halflife#197
2016-09-27 03:49:34 +07:00
s1lentq
1423f7e3fa
Fix: CleanUpMap before the players spawn.
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Fix : ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00
s1lentq
b032bedf95
Fix typo in multi_source
2016-09-26 23:09:15 +07:00
s1lentq
9bfa67b54d
Ignore by default fireonce flag for trigger_auto (Related #55 )
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Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61 )
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
66209cecda
Remove DelayedUse and gib on new round
2016-09-25 17:42:25 +07:00
s1lentq
12acb2d8bf
Added FGD
2016-09-25 17:11:12 +07:00
s1lentq
7f45b10152
Added reset for multisource and trigger_auto (Related #55 )
2016-09-15 18:27:39 +07:00
s1lentq
69b856a847
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
s1lentq
8633cd9f6f
Added reset for multi_manager
2016-09-13 19:07:51 +07:00
s1lentq
43753dad38
Fixes #60
2016-09-13 16:20:37 +07:00
s1lentq
d9e2aee07b
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00
s1lentq
89d2bf7b1e
Bugfix #58 : typo turn to the west corner of the func_tracktrain
2016-08-28 23:27:04 +07:00
s1lentq
fc0064c9bb
Reworked collision with armoury_entity
2016-08-24 21:21:54 +07:00
s1lentq
1e89c4fa60
CFuncTrain::Restart #55 (func_train) the target were not reset to a the starting point.
2016-08-24 20:21:37 +07:00
s1lentq
fc33d7b363
Fix collision name of weapons glock with glock18
2016-08-24 01:57:23 +07:00
s1lentq
19a2f24de8
Fixes #54 UTIL_ShowMessageArgs
2016-08-23 21:36:52 +07:00
s1lentq
23b1ab8b05
Bugfix: a crash command votemap
in case mapcycle is empty.
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Fix: typo with localized string.
2016-08-23 14:09:21 +07:00
s1lentq
b4fec27dc6
ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
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Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
5864d1ea34
Bugfix: func_door_rotating with spawnflags SF_DOOR_START_OPEN (working incorrectly)
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Bugfix: func_breakable not precached some sound files.
2016-08-03 23:40:12 +07:00
s1lentq
611344ed05
Fix touched armoury_entity
2016-08-03 14:35:36 +07:00
s1lentq
c3e632eacc
adjustment physics of amoury_entity ( #51 )
2016-08-02 09:03:01 +00:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
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Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
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CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
aa8a8e7bb1
Cleaning sdk
2016-07-20 18:40:03 +07:00
s1lentq
1e8180f5ad
Added gradle task buildFixes
for faster building.
2016-07-18 06:49:12 +07:00
s1lentq
8914b84129
Fix the bots behavior when death bot_kill and mp_freeforall 1
2016-07-18 03:48:24 +07:00
s1lentq
183a9f674c
Fix: now nades not drop if throws a grenade player.
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Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
552a1d1bb4
Fix compile
2016-07-15 01:34:34 +07:00
s1lentq
4a2029194b
Merge branch 'revert_commit'
2016-07-14 22:59:51 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
Alibek Omarov
f529673ee5
Add client specific variables ( #48 )
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Referring to HLSDK, pm_shared compiles with server and client both, so I added client specific variables and it don't errors when compiling it with CLIENT_DLL macro enabled.
2016-07-04 03:45:36 +07:00
s1lentq
ffd603a477
set force align stack for ClientCommand (for compatibility with the amxx cstrike module hacks)
2016-06-27 15:40:34 +07:00
s1lentq
82d49fdcb6
Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
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Fix: using CCSPlayer::RemovePlayerItem removal of the primary slot later was impossible to pick up armoury_entity.
Fix: Do was not pack all bpammo of the item with flag ITEM_FLAG_EXHAUSTIBLE (always only 0 or 1)
2016-06-23 02:50:14 +07:00
s1lentq
83a01dbb48
Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
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Added api hook CBasePlayer::HasRestrictItem
2016-06-21 04:13:16 +07:00
s1lentq
2d69db1232
Added api hook CWeaponBox::Touch, CArmoury::Touch
2016-06-20 17:50:59 +07:00
s1lentq
a1e7b9dae5
Added api hook CBasePlayer::DropPlayerItem
2016-06-20 14:05:47 +07:00
s1lentq
f071682392
Fix #43
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Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
21b0689030
Moved SelectDefaultTeam the function to CHalfLifeMultiplay.
2016-06-15 20:10:40 +07:00
s1lentq
aaf1d9648e
Added cvar mp_auto_join_team
2016-06-15 19:46:25 +07:00
s1lentq
e57371d0f4
Added some features to the API
2016-06-15 04:21:34 +07:00
s1lentq
d71dda542d
Fixed typo: Not replenished bpammo for the weapons from weaponbox.
2016-06-15 03:06:13 +07:00
s1lentq
2132203504
Fix: it was not implementation of the virtual function IsNetClient for method CBot
2016-06-15 01:03:12 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
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Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
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Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
Alibek Omarov
4f1ca61628
Fix crash when custom SV_StudioSetupBones exported to the engine ( #40 )
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* Fix crash when custom SV_StudioSetupBones exported to the engine
2016-06-12 19:55:45 +06:00