Vaqtincha
6c80744146
Add new CVar mp_falldamage ( #539 )
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* Add CVar mp_falldamage
2020-05-27 08:26:45 +07:00
fl0werD
a20362389e
Remove respawn dependency on forcerespawn cvar ( #537 )
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* Remove respawn dependency on forcerespawn cvar
Able to set custom respawn time for m_flRespawnPending without mp_forcerespawn enabled
* workaround when disabling forcerespawn must stop works immediately
* just block respawn then cvar disabled without reset for correct cvar logic
2020-05-27 08:20:59 +07:00
theshadowz
c6875e5b12
Update client.cpp ( #535 )
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Fix typo comment
2020-05-18 19:59:43 +07:00
fl0werD
4f7252525e
Add m_bCanShootOverride member ( #527 )
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Add m_bCanShootOverride member
Allow to override m_bCanShoot, for example able to fire at freeze time
2020-05-02 17:11:49 +07:00
Artem Golubikhin
895dabc3a1
Fixed format buffer size in UTIL_dtosX
functions ( #528 )
2020-05-02 04:40:52 +07:00
s1lent
5bbba22218
CreateWeaponBox: Remove constantly vector arguments
2020-04-02 18:28:46 +07:00
fant1kua
73f5d6d473
Create weaponbox hook ( #521 )
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* Add SpawnWeaponBox hook
2020-03-27 09:17:41 +07:00
s1lent
23172c0855
Fix for CVars mp_scoreboard_showhealth/mp_scoreboard_showmoney
2020-03-05 19:21:40 +07:00
s1lent
593d1e1450
Enhanced CCSPlayerItem::GetItemInfo
2020-02-12 18:34:40 +07:00
s1lent
3f6d9db420
Fixed some compiler warnings
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Fixed a appversion.sh when the path may contain spaces
2020-02-06 19:14:36 +07:00
s1lent
d8208f0884
Added support building using cmake
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Added support clang compiler
Fixed some compiler warnings
Update README.md
2020-02-06 04:32:20 +07:00
Shorohov Sergey
2eba3b1186
CVar mp_fadetoblack enhancement ( close #463 ) ( #471 )
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CVar mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
46f697fb46
Implemented CVar mp_respawn_immunity_force_unset Closed #462
2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c
Implemented CVar mp_scoreboard_showdefkit Closed #472
2020-01-15 22:11:46 +07:00
s1lent
dd59006db0
C4: Fixed a bug when a player died by explosive targets triggered by the main bomb (like is func_breakable around main bomb). (This is bug can be cause undefined behavior end round)
2020-01-15 21:13:03 +07:00
s1lent
f16333c9d6
func_mortar_field: Use explosion instead of a flash
2020-01-15 20:44:32 +07:00
s1lent
0ff845620b
USP: Fixed jitter effect when playing an animation of adding a silencer.
2020-01-15 20:28:52 +07:00
s1lent
80069a1f1e
ZBot: Implemented cvar bot_freeze
2020-01-15 20:05:13 +07:00
Vaqtincha
315d0d06f5
func_breakable: Remove m_iszSpawnObject on restart round ( #476 )
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func_breakable: Remove m_iszSpawnObject on restart round
2020-01-15 00:38:54 +07:00
Vaqtincha
a7443e9e1e
Fix https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26740504 ( #477 )
2020-01-15 00:37:28 +07:00
Vaqtincha
7fb624ab6c
[CZERO] Fix count hostages ("ScenarioIcon" message) ( #475 )
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Fix HUD hostage icon when last hostage was saved
2020-01-15 00:30:42 +07:00
Juice
8c723a635c
Fix hitsounds on vehicles ( #491 )
2020-01-14 15:01:00 +07:00
fl0werD
e1b62d2495
DefaultDeploy fix allocation string issue for 3rd-party ( #494 )
2020-01-14 14:58:43 +07:00
Dmitry
7983a9d929
Fix bug with radio commands ( #480 )
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* Fix bug with radio commands
2019-12-26 16:36:38 +07:00
Dmitry
7b0dab916d
Ignorerad command small optimization ( #481 )
2019-12-25 19:36:26 +07:00
Dmitry
1f615d36b5
Typo fix ( #482 )
2019-12-25 19:35:18 +07:00
fant1kua
1784f87e24
Fix voice API bug ( #469 )
2019-12-19 15:31:00 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
s1lent
3b612dc857
Move some new features to REGAMEDLL_ADD
2019-12-17 21:19:52 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
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* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
fant1kua
27b2a8c8c9
Add API to set if player can hear another player ( #467 )
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* Add API to set if player can hear another player
2019-12-14 17:24:40 +07:00
fl0werD
19269aa450
spelling mistake on naming fix ( #465 )
2019-12-13 07:07:04 +07:00
Dmitry
fd06d655ec
Implement RG_CBasePlayer_DropIdlePlayer hook ( #444 )
2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd
Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ( #420 )
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* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Shorohov Sergey
aeea713a19
New CVar mp_weapons_allow_map_placed ( #429 )
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* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Shorohov Sergey
35277804bf
Add new console command: mp_swapteams - Swap the teams and restart the game. ( #430 )
2019-10-27 21:13:46 +07:00
Vaqtincha
a9ba748eef
Bots: safe check for DoorActivator ( #441 )
2019-10-26 04:56:00 +07:00
Vaqtincha
49965644c3
Refactoring ( #418 )
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* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
Vaqtincha
e80a766870
StatusText: Don't show hp on ffa mode ( #431 )
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* StatusText: Don't show hp on ffa mode
* same fixes for new features (scoreboard show money/health)
2019-10-09 17:09:23 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
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Minor refactoring
2019-09-23 04:31:23 +07:00
s1lent
e199b16463
Introduce end-of-line normalization
2019-09-23 04:09:58 +07:00
Vaqtincha
6955ae9f65
Armor pickup fix ( #425 )
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fix "item_kevlar/ item_assaultsuit" items touch
fix "ArmorType" message on pickup
2019-09-23 01:46:16 +07:00
s1lent
94d81df16c
Fix newlines for items.cpp
2019-09-23 01:20:00 +07:00
Vaqtincha
f8a5c5406e
Regamefixes ( #419 )
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* use “ItemInfo” instead of “WeaponInfoStruct”
* allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
* remove spawn protection on kill (or reset)
* fix CVar "mp_kill_filled_spawn" (a forgot check)
* cheat impulse 101 max money value (by CVar mp_maxmoney")
2019-09-22 21:49:52 +07:00
Vaqtincha
7607207d32
Add "give" client cheat command (e.g give weapon_ak47) like in csgo ( #415 )
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* Add "give" client cheat command (e.g give weapon_ak47) like in csgo
2019-09-22 21:41:57 +07:00
Vaqtincha
a386ef41ea
Invisible shield fix ( #422 )
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* add constants for entvar "gamestate" magic number
* invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008 )
2019-09-22 21:39:06 +07:00
s1lent
c2f62eb98a
Fix newlines
2019-09-22 21:29:29 +07:00
s1lent
71c83fbd5b
Fix typo
2019-09-22 21:24:43 +07:00
Vaqtincha
4978661ebe
Autobuy/Rebuy Fixes ( #421 )
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* "Old Menus" rebuy fix
2019-09-22 21:16:07 +07:00
s1lent
c35545a5b8
CGrenade::Use: Fixed spam sound on defuse start, if player in air
2019-09-21 18:41:01 +07:00
s1lent
22f5fe3831
Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing.
2019-09-18 15:06:11 +07:00
Vaqtincha
bed4180d03
Add CVar mp_show_scenarioicon ( #416 )
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* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8c3cd4fc54
CCSPlayer::RemoveShield: Enhanced
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CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
2019-09-17 19:42:17 +07:00
Vaqtincha
b83d221ec4
Fixes (attempt 999) ( #413 )
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* Fix func_healthcharger & func_recharge bug
* active weapon check
* fix entity leak
* item_airbox: little optimizations
* Use IsPlayer check instead of FClassnameIs
2019-09-17 19:06:21 +07:00
fl0werD
2632c98c98
add prevent jump flag to iuser3 data ( #410 )
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* add prevent jump flag to iuser3 data
2019-09-14 01:07:52 +07:00
s1lent
a2a6997278
armoury_entity: Don't pick up dual elites if player carry shield.
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Minor refactoring
2019-09-11 00:19:28 +07:00
s1lent
7ac1e0db2f
Enhanced behavior armoury_entity with czbot, don't pick up if forbidden by cvars
2019-09-11 00:04:18 +07:00
s1lent
29a94ddbb8
mp_infinite_ammo 1: Fixed grenade throw
2019-09-08 22:28:23 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)
2019-09-05 00:33:24 +07:00
s1lent
1c2aa38cc3
Update const.h and sdk
2019-08-30 01:45:26 +07:00
s1lent
96938aec55
ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface.
2019-08-29 23:08:24 +07:00
s1lent
69250cf2c1
AddToFullPack: Added more extra effect flags EF_OWNER_VISIBILITY/EF_OWNER_NO_VISIBILITY
2019-08-29 22:31:33 +07:00
justgo97
2fcba6f35a
Disconnected players func_tank fix ( #400 )
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for more info visit this thread : https://forums.alliedmods.net/showthread.php?t=317763
2019-08-29 20:57:12 +07:00
fl0werD
80e8730187
Add force visibility effect ( #406 )
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* Add force visibility effect
2019-08-29 20:51:41 +07:00
fant1kua
77305688a9
Implement RG_CBasePlayer_UseEmpty hook ( #405 )
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* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
371ac897bb
Missing initialize for member m_iWeaponInfiniteIds
2019-08-26 15:29:22 +07:00
s1lent
1f84ae5d7b
Unittest-win: Fixed demo failed #2
2019-08-26 06:05:27 +07:00
s1lent
69e5c854e2
Implemented cvar mp_infinite_grenades.
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Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8
Implemented command param -beta to enables latest things from official.
2019-08-26 04:26:55 +07:00
s1lent
54a0f5f244
SV_StudioSetupBones: make local vars as static to avoid larger stack size.
2019-08-26 04:10:19 +07:00
s1lent
3ce937a1db
Unittest-win: Fixed demo failed
2019-08-26 04:10:19 +07:00
s1lent
da591f8cb3
QuaternionSlerp: Fix GCC issue & minor refactoring (Reversing thing mistake)
2019-08-26 02:51:40 +07:00
justgo97
411a02843e
Fix c4 defuse glitch ( #383 )
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* [WIP] Fix c4 defuse glitch
While you are defusing you can unpress E and a friend can continue to defuse for you
2019-08-14 04:25:38 +07:00
s1lent
2defb8ad8e
CBasePlayer::SelectItem:: Add check for item can to holster.
2019-08-14 02:59:17 +07:00
s1lent
6e9ece411b
Implemented cheat command impulse 255. Closed #301
2019-08-14 02:52:09 +07:00
s1lent
f96ca908db
Update vector.h
2019-08-14 01:13:26 +07:00
s1lent
7420ba158a
Fix potential leak memory for CRenderFxManager, CPointBaseCommand
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CUtlVector::RemoveAll() doesn't free allocated memory
2019-08-13 22:52:00 +07:00
s1lent
0bd5f7a0bb
RadiusFlash: Fixed eyes position
2019-08-13 21:38:43 +07:00
s1lent
b1d884224e
Fixes #399
2019-08-13 21:02:22 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
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Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
s1lent
fcb597613b
Make restartable for func_healthcharger and func_recharge entities
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Fix bug related to field "dmdelay" doesn't work properly
2019-08-11 21:12:36 +07:00
s1lent
594721ccef
Allow immediately change name for proxy
2019-08-11 20:20:21 +07:00
voed
3202d6d99c
Fix VIP mechanic ( #396 )
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Fix #355
¯\\_(ツ)_/¯
2019-08-06 04:30:55 +07:00
Shorohov Sergey
010438918c
fix CVar's register ( #395 )
2019-07-30 22:46:24 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
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* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd
[WIP] New CVar mp_buy_anywhere ( #381 )
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* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
Shorohov Sergey
75bdc26df1
Fix dead players kick for idle ( #389 )
2019-07-09 01:17:20 +07:00
s1lent
b669a3907a
Minor refactoring
2019-06-22 03:19:32 +07:00
s1lent
f8b082fece
CCSBotManager::MaintainBotQuota: Added autobalance
2019-06-22 03:13:53 +07:00
s1lent
555b08faa6
Added new cvar bot_join_delay
2019-06-22 03:10:59 +07:00
s1lent
3442cb3bf3
Enhanced bot_quota_mode
2019-06-22 02:57:09 +07:00
s1lent
0aa974cd63
Reworked bot_quota_mode and removed bot_quota_match cvar's (Migrated to bot_quota_mode)
2019-06-22 02:54:01 +07:00
s1lent
9ed19456f0
Print reason kick also added reason message for kick
2019-06-21 02:37:44 +07:00
s1lent
0ad1232786
UTIL_HumansInGame: Ignore HLTV
2019-06-13 00:07:17 +07:00
s1lentq
cee63d9703
Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
2019-06-09 02:45:23 +07:00
s1lentq
3d21b74897
Minor refactoring CBasePlayer::TakeDamage
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Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
2019-06-08 23:22:56 +07:00
s1lentq
62cb200a3b
Removed cache of cvar sv_cheats ValveSoftware/halflife#2511
2019-06-08 02:29:53 +08:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
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* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
f731fbf83c
Fixed fail tests
2019-06-06 04:35:47 +07:00