s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
...
Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
Shorohov Sergey
010438918c
fix CVar's register ( #395 )
2019-07-30 22:46:24 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
...
* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd
[WIP] New CVar mp_buy_anywhere ( #381 )
...
* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
...
* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
05aa615a8b
Removed FCVAR_SERVER for some meaningless cvars
2019-06-06 04:23:27 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
...
Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
3f5448da59
Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
2019-06-05 19:46:48 +07:00
s1lent
e1c8211d6b
Updated latest changes:
...
ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
...
1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
...
Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
Vaqtincha
30c3586580
Enhance "endround" command ( #319 )
2018-10-30 15:24:21 +07:00
justgo97
cc1f584a7f
Add mp_kill_filled_spawn ( #313 )
...
* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar ( #243 )
...
* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound ( #242 )
2018-01-21 13:44:25 +04:00
s1lent
519a73179f
Moved reg cvar sv_alltalk, voice_serverdebug into GameDLLInit
2017-11-27 23:51:10 +07:00
Shorohov Sergey
411761c8d8
Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. ( #212 )
2017-11-13 05:20:07 +07:00
s1lent
32df585edc
Remove hookers stuff
...
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
In-line
b27d7bc05e
Add cvar for radio icon ( #180 )
2017-08-19 17:57:01 +03:00
Saint146
f46cb5a635
Added cvar mp_restart_round_delay ( #109 )
...
* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
...
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
...
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
...
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
aaf1d9648e
Added cvar mp_auto_join_team
2016-06-15 19:46:25 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
...
Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
...
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
...
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
c406141e47
Added cvar mp_auto_reload_weapons
...
Added api hook SetClientUserInfoName
2016-06-04 00:31:24 +06:00
s1lentq
06b0c16145
Refactoring API
2016-06-01 05:08:23 +06:00
s1lentq
982d12176e
Reworked mp_nadedrops 2
...
Added #31 : cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00
s1lentq
d8b12ee80b
Regamedll API WIP: added some more API functions.
...
Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg.
Let inflict damage by grenades to breakable objects.
2016-04-19 21:26:46 +06:00
s1lentq
7b227c0edb
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
s1lentq
9fd5eaa043
Improved versioning: Added detection remote url repository.
...
Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
6d282d58e4
Merge pull request #27 from IgnacioFDM/restart_round_command
...
End round command
2016-03-03 15:42:36 +05:00
IgnacioDM
afe6d2a86a
Add end round command
2016-03-02 20:55:48 -03:00
s1lentq
43c9b2cb8c
Improved versioning: added info about commit id and commit author.
2016-03-01 16:46:19 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
...
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a
Refactoring and cleanup project.
...
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
e80480a400
Refactoring git versioning
...
Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00
s1lentq
cc19972496
Fixed bug in BuyMenu.
...
Added some features gameplay:
- extended limits money and round time
- FFA mode with mp_friendlyfire 2
- added new cvars mp_maxmoney and mp_minmoney for low limit
- added new cvar mp_round_infinite (Infinite round)
2015-12-29 04:57:01 +06:00
s1lentq
70dc948091
Added EXT_FUNC for virtual functions
2015-12-11 02:30:31 +06:00
s1lentq
48ec89893a
Reverse Hostages cs 1.6, SV_StudioSetupBones
...
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
d4cf69b587
WIP: a new batch of reverse functions
2015-08-20 17:24:18 +06:00
s1lentq
ed2e465d2b
Reversed CBasePlayer and some function blending from animation.cpp
...
Fix line ending all files
2015-07-13 02:32:09 +06:00
s1lentq
2f82bb17ae
Reversed some function from player.cpp
...
Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00