Vaqtincha
932001b591
Bot vision update.
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* Bots can't see invisible enemies
* Bots ignore enemies with flag FL_NOTARGET
2018-10-31 04:07:26 +07:00
s1lent
565e9cd2b2
Prevent spam in console if bot_quota is more than spawn points,
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so decreases bot_quota every time if create bot fails
2017-12-17 19:34:05 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
In-line
5afb52ffce
Use Q_abs float overload whenever possible ( fix #107 ) ( #201 )
2017-11-07 17:27:54 +03:00
In-line
f53452fee0
Minor refactoring and opt. in IsIntersectingBox ( #202 )
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* Minor refactoring and opt. in IsIntersectingBox
2017-11-07 16:53:45 +03:00
s1lent
10ee63d807
Fix nade drops
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Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
s1lent
0eed08c133
Cleanup code
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Fixed a bug after killing czbot by headshot, angles turn at 180 degrees.
Fixed some bugs with mp_nadedrops
2017-11-01 18:30:47 +03:00
s1lent
9dcab4bd49
Refactoring minor
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Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc
Remove hookers stuff
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Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
s1lent
b4bc385912
CZBot: Fix crash when there is no phrase from BotChatter.db or no exists itself the database.
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Minor refactoring
2017-07-02 18:55:28 +07:00
s1lent
adaddda871
Code cleanup
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Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
s1lentq
3a1e08abd4
Fix memory corruption bugs due the array index out of bounds. ( #147 )
2017-05-04 17:49:28 +03:00
s1lent
3f4bcd9b96
GitHub: add execute permission to a gradlew.
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Fix typo in CCSBotManager::SetRadioMessageTimestamp
2017-05-04 21:45:59 +07:00
s1lent
cd96c9133d
Fix bot: do reset of the target when are the target (player or bot) left the game.
2017-02-06 02:50:30 +07:00
Saint146
507688c745
Added cvar bot_quota_mode ( #103 )
2017-02-03 16:55:00 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
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Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267
Backport #76
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Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
baac9cbad4
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
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CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
8914b84129
Fix the bots behavior when death bot_kill and mp_freeforall 1
2016-07-18 03:48:24 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
f071682392
Fix #43
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Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
21b0689030
Moved SelectDefaultTeam the function to CHalfLifeMultiplay.
2016-06-15 20:10:40 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
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Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
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Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
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Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
06b0c16145
Refactoring API
2016-06-01 05:08:23 +06:00
s1lentq
0d209c1cd4
Mini-refactoring.
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Added at weaponInfo name for weapon_shield
2016-05-11 20:06:43 +06:00
s1lentq
d8b12ee80b
Regamedll API WIP: added some more API functions.
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Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg.
Let inflict damage by grenades to breakable objects.
2016-04-19 21:26:46 +06:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9b955f2672
Regamedll API WIP: Added new interfaces-objects
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Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00
s1lentq
49de531e8c
Use the tests demo record/player from ReHLDS.
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Update version dependencies testimg HLDS for upload.
Update test map regamedll_test_map_v5
2016-02-24 01:54:07 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
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Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
ed19a39b5b
Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS
2016-01-28 05:51:53 +06:00
s1lentq
4a774865ba
Refactoring
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Added remaining functions of pm_math/pm_debug
2016-01-28 05:50:27 +06:00
Jonatan Matějka
1bb33cb980
Fix crash on bot_nav_save
2016-01-27 11:05:04 +01:00
s1lentq
a8cc9cc76f
Final: fully reversed functions CZ
2016-01-25 23:17:37 +06:00
s1lentq
e80480a400
Refactoring git versioning
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Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00
s1lentq
6f51a65ae9
WIP CZ: Reversed some functions of bots.
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Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
9416463508
WIP CZ: Reversed functions from Improved hostages
2015-12-23 00:07:49 +06:00
s1lentq
70dc948091
Added EXT_FUNC for virtual functions
2015-12-11 02:30:31 +06:00
s1lentq
03bc9da727
added compatibility with old STL containers list/vector from Visual Studio 6.0 SP6
2015-12-07 15:40:16 +06:00
s1lentq
48ec89893a
Reverse Hostages cs 1.6, SV_StudioSetupBones
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Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
dc557b37f2
WIP: Reversed functions all weapons
2015-11-24 03:01:09 +06:00
s1lentq
0fc3351cb8
Cleanup.
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Reversed functions: CBasePlayer::PickPrimaryCareerTaskWeapon, CBasePlayer::PickSecondaryCareerTaskWeapon.
Added comments to some parts of the code.
Fixed some bugs in CZ:Career.
2015-11-06 20:58:48 +06:00
s1lentq
625ef14d46
WIP: full of reversed basic part
2015-09-22 22:56:27 +06:00
s1lentq
d4cf69b587
WIP: a new batch of reverse functions
2015-08-20 17:24:18 +06:00