Saint146
f46cb5a635
Added cvar mp_restart_round_delay ( #109 )
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* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
justgo97
fed41984d8
Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone ( #141 )
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stop loop when match is found
2017-05-04 01:09:46 +03:00
Santiago Castro
d9eeceaede
Fix broken Markdown headings ( #139 )
2017-04-17 13:19:32 +03:00
s1lentq
0e1e48098c
Fix s1lentq/reapi/issues/53 ( #136 )
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ReGamedll API: to allocate a string through engine.
2017-04-09 03:16:01 +03:00
spark512
328a1d26fb
in regards to issue #107 ( #126 )
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* in regards to issue #107
2017-03-24 02:17:23 +03:00
spark512
bf8bda0583
Typo ( #128 )
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Fix reverse-engineering mistake CFuncTrackTrain::UpdateSound
2017-03-10 11:41:17 +07:00
Chuvi
1306a2a153
Toolset selector for VS2013/VS2015 ( #129 )
2017-03-10 10:22:06 +07:00
resobatata
6186ae56c8
Fix voice checks for spectators ( #116 )
2017-03-02 03:09:43 +07:00
s1lent
cd96c9133d
Fix bot: do reset of the target when are the target (player or bot) left the game.
2017-02-06 02:50:30 +07:00
Saint146
507688c745
Added cvar bot_quota_mode ( #103 )
2017-02-03 16:55:00 +07:00
s1lent
f1f8e2d7b8
Fix crash caused by an bug of nav_file.cpp (Part 2)
2017-02-02 23:56:35 +07:00
s1lent
34e5ceb637
Fix crash caused by an bug of nav_file.cpp
2017-02-01 22:24:32 +07:00
s1lent
eb75d2eae1
Refactoring hookchains
2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
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Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f
Fix typos ( #99 )
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* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267
Backport #76
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Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78
Refactoring versioning
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Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
In-line
06d943417b
Optimize conditional toggle to bitwise operation ( #94 )
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* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39
ReGameDLL API: Add PM_UpdateStepSound ( #93 )
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Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183
Added Agner's asmlib ( #87 )
2016-12-24 19:09:50 +07:00
s1lentq
14fb7f7756
Fix crash on hook(detour) ClientCommand from the cstrike module amxx
2016-12-22 04:17:57 +07:00
s1lentq
d586d65993
Fix counting freezetime
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Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6
Implemented features of priority for hookchains
2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
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Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69
Bugfix: to obtain hp more than expected by using drown-restored.
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mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
Iván Lo Giudice
00579432d7
Fix JoinTeam from UNA to T/CT ( #76 )
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Related to https://github.com/s1lentq/ReGameDLL_CS/issues/75
2016-12-02 03:23:09 +07:00
s1lentq
0006bac1a0
Bugfix: trigger_hurt should not inflict more damage than established.
2016-10-11 21:57:46 +07:00
s1lentq
cf95faadaf
Create LICENSE
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Add license
2016-10-11 21:56:06 +07:00
s1lentq
49c64e4722
Bugfix: Memory leak - m_rebuyString not releases the memory.
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Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
s1lentq
084512e267
Related #57 (Done)
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Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
3c805aae95
Fix ValveSoftware/halflife#197
2016-09-27 03:49:34 +07:00
s1lentq
1423f7e3fa
Fix: CleanUpMap before the players spawn.
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Fix : ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00
s1lentq
b032bedf95
Fix typo in multi_source
2016-09-26 23:09:15 +07:00
s1lentq
9bfa67b54d
Ignore by default fireonce flag for trigger_auto (Related #55 )
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Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61 )
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
66209cecda
Remove DelayedUse and gib on new round
2016-09-25 17:42:25 +07:00
s1lentq
12acb2d8bf
Added FGD
2016-09-25 17:11:12 +07:00
s1lentq
7f45b10152
Added reset for multisource and trigger_auto (Related #55 )
2016-09-15 18:27:39 +07:00
s1lentq
69b856a847
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
s1lentq
8633cd9f6f
Added reset for multi_manager
2016-09-13 19:07:51 +07:00
s1lentq
43753dad38
Fixes #60
2016-09-13 16:20:37 +07:00
s1lentq
d9e2aee07b
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00
s1lentq
89d2bf7b1e
Bugfix #58 : typo turn to the west corner of the func_tracktrain
2016-08-28 23:27:04 +07:00
s1lentq
fc0064c9bb
Reworked collision with armoury_entity
2016-08-24 21:21:54 +07:00
s1lentq
1e89c4fa60
CFuncTrain::Restart #55 (func_train) the target were not reset to a the starting point.
2016-08-24 20:21:37 +07:00
s1lentq
fc33d7b363
Fix collision name of weapons glock with glock18
2016-08-24 01:57:23 +07:00