fl0werD
4f7252525e
Add m_bCanShootOverride member ( #527 )
...
Add m_bCanShootOverride member
Allow to override m_bCanShoot, for example able to fire at freeze time
2020-05-02 17:11:49 +07:00
Artem Golubikhin
895dabc3a1
Fixed format buffer size in UTIL_dtosX
functions ( #528 )
2020-05-02 04:40:52 +07:00
s1lent
5bbba22218
CreateWeaponBox: Remove constantly vector arguments
2020-04-02 18:28:46 +07:00
fant1kua
73f5d6d473
Create weaponbox hook ( #521 )
...
* Add SpawnWeaponBox hook
2020-03-27 09:17:41 +07:00
s1lent
23172c0855
Fix for CVars mp_scoreboard_showhealth/mp_scoreboard_showmoney
2020-03-05 19:21:40 +07:00
s1lent
8c82c6236e
Bump minor API version
2020-02-14 17:17:31 +07:00
s1lent
593d1e1450
Enhanced CCSPlayerItem::GetItemInfo
2020-02-12 18:34:40 +07:00
s1lent
3f6d9db420
Fixed some compiler warnings
...
Fixed a appversion.sh when the path may contain spaces
2020-02-06 19:14:36 +07:00
s1lent
b465002c4d
build.gradle: Fix missing brace
2020-02-06 04:36:43 +07:00
s1lent
158c2478e3
Update index chmod+x for compile.sh
2020-02-06 04:34:34 +07:00
s1lent
d8208f0884
Added support building using cmake
...
Added support clang compiler
Fixed some compiler warnings
Update README.md
2020-02-06 04:32:20 +07:00
Shorohov Sergey
2eba3b1186
CVar mp_fadetoblack enhancement ( close #463 ) ( #471 )
...
CVar mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
46f697fb46
Implemented CVar mp_respawn_immunity_force_unset Closed #462
2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c
Implemented CVar mp_scoreboard_showdefkit Closed #472
2020-01-15 22:11:46 +07:00
s1lent
dd59006db0
C4: Fixed a bug when a player died by explosive targets triggered by the main bomb (like is func_breakable around main bomb). (This is bug can be cause undefined behavior end round)
2020-01-15 21:13:03 +07:00
s1lent
f16333c9d6
func_mortar_field: Use explosion instead of a flash
2020-01-15 20:44:32 +07:00
s1lent
0ff845620b
USP: Fixed jitter effect when playing an animation of adding a silencer.
2020-01-15 20:28:52 +07:00
s1lent
80069a1f1e
ZBot: Implemented cvar bot_freeze
2020-01-15 20:05:13 +07:00
Vaqtincha
315d0d06f5
func_breakable: Remove m_iszSpawnObject on restart round ( #476 )
...
func_breakable: Remove m_iszSpawnObject on restart round
2020-01-15 00:38:54 +07:00
Vaqtincha
a7443e9e1e
Fix https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26740504 ( #477 )
2020-01-15 00:37:28 +07:00
Vaqtincha
7fb624ab6c
[CZERO] Fix count hostages ("ScenarioIcon" message) ( #475 )
...
Fix HUD hostage icon when last hostage was saved
2020-01-15 00:30:42 +07:00
Juice
8c723a635c
Fix hitsounds on vehicles ( #491 )
2020-01-14 15:01:00 +07:00
fl0werD
e1b62d2495
DefaultDeploy fix allocation string issue for 3rd-party ( #494 )
2020-01-14 14:58:43 +07:00
Dmitry
7983a9d929
Fix bug with radio commands ( #480 )
...
* Fix bug with radio commands
2019-12-26 16:36:38 +07:00
Dmitry
7b0dab916d
Ignorerad command small optimization ( #481 )
2019-12-25 19:36:26 +07:00
Dmitry
1f615d36b5
Typo fix ( #482 )
2019-12-25 19:35:18 +07:00
fant1kua
1784f87e24
Fix voice API bug ( #469 )
2019-12-19 15:31:00 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
s1lent
3b612dc857
Move some new features to REGAMEDLL_ADD
2019-12-17 21:19:52 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
...
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
fant1kua
27b2a8c8c9
Add API to set if player can hear another player ( #467 )
...
* Add API to set if player can hear another player
2019-12-14 17:24:40 +07:00
fl0werD
19269aa450
spelling mistake on naming fix ( #465 )
2019-12-13 07:07:04 +07:00
Dmitry
fd06d655ec
Implement RG_CBasePlayer_DropIdlePlayer hook ( #444 )
2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd
Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ( #420 )
...
* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Shorohov Sergey
aeea713a19
New CVar mp_weapons_allow_map_placed ( #429 )
...
* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Shorohov Sergey
35277804bf
Add new console command: mp_swapteams - Swap the teams and restart the game. ( #430 )
2019-10-27 21:13:46 +07:00
Vaqtincha
a9ba748eef
Bots: safe check for DoorActivator ( #441 )
2019-10-26 04:56:00 +07:00
Vaqtincha
49965644c3
Refactoring ( #418 )
...
* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
Vaqtincha
e80a766870
StatusText: Don't show hp on ffa mode ( #431 )
...
* StatusText: Don't show hp on ffa mode
* same fixes for new features (scoreboard show money/health)
2019-10-09 17:09:23 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
...
Minor refactoring
2019-09-23 04:31:23 +07:00
s1lent
e199b16463
Introduce end-of-line normalization
2019-09-23 04:09:58 +07:00
Vaqtincha
6955ae9f65
Armor pickup fix ( #425 )
...
fix "item_kevlar/ item_assaultsuit" items touch
fix "ArmorType" message on pickup
2019-09-23 01:46:16 +07:00
s1lent
94d81df16c
Fix newlines for items.cpp
2019-09-23 01:20:00 +07:00
Vaqtincha
f8a5c5406e
Regamefixes ( #419 )
...
* use “ItemInfo” instead of “WeaponInfoStruct”
* allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
* remove spawn protection on kill (or reset)
* fix CVar "mp_kill_filled_spawn" (a forgot check)
* cheat impulse 101 max money value (by CVar mp_maxmoney")
2019-09-22 21:49:52 +07:00
Vaqtincha
7607207d32
Add "give" client cheat command (e.g give weapon_ak47) like in csgo ( #415 )
...
* Add "give" client cheat command (e.g give weapon_ak47) like in csgo
2019-09-22 21:41:57 +07:00
Vaqtincha
a386ef41ea
Invisible shield fix ( #422 )
...
* add constants for entvar "gamestate" magic number
* invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008 )
2019-09-22 21:39:06 +07:00
s1lent
c2f62eb98a
Fix newlines
2019-09-22 21:29:29 +07:00
s1lent
71c83fbd5b
Fix typo
2019-09-22 21:24:43 +07:00
Vaqtincha
4978661ebe
Autobuy/Rebuy Fixes ( #421 )
...
* "Old Menus" rebuy fix
2019-09-22 21:16:07 +07:00
s1lent
c35545a5b8
CGrenade::Use: Fixed spam sound on defuse start, if player in air
2019-09-21 18:41:01 +07:00
s1lent
22f5fe3831
Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing.
2019-09-18 15:06:11 +07:00
Vaqtincha
bed4180d03
Add CVar mp_show_scenarioicon ( #416 )
...
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8c3cd4fc54
CCSPlayer::RemoveShield: Enhanced
...
CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
2019-09-17 19:42:17 +07:00
Vaqtincha
b83d221ec4
Fixes (attempt 999) ( #413 )
...
* Fix func_healthcharger & func_recharge bug
* active weapon check
* fix entity leak
* item_airbox: little optimizations
* Use IsPlayer check instead of FClassnameIs
2019-09-17 19:06:21 +07:00
fl0werD
2632c98c98
add prevent jump flag to iuser3 data ( #410 )
...
* add prevent jump flag to iuser3 data
2019-09-14 01:07:52 +07:00
s1lent
a2a6997278
armoury_entity: Don't pick up dual elites if player carry shield.
...
Minor refactoring
2019-09-11 00:19:28 +07:00
s1lent
7ac1e0db2f
Enhanced behavior armoury_entity with czbot, don't pick up if forbidden by cvars
2019-09-11 00:04:18 +07:00
s1lent
29a94ddbb8
mp_infinite_ammo 1: Fixed grenade throw
2019-09-08 22:28:23 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)
2019-09-05 00:33:24 +07:00
s1lent
5e235a9851
pm_shared.cpp: minor refactoring
2019-09-04 20:04:57 +07:00
s1lent
8591bbd13d
build.gradle: remove extralib stdc++
2019-09-04 04:56:45 +07:00
s1lent
1c2aa38cc3
Update const.h and sdk
2019-08-30 01:45:26 +07:00
s1lent
96938aec55
ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface.
2019-08-29 23:08:24 +07:00
s1lent
69250cf2c1
AddToFullPack: Added more extra effect flags EF_OWNER_VISIBILITY/EF_OWNER_NO_VISIBILITY
2019-08-29 22:31:33 +07:00
justgo97
2fcba6f35a
Disconnected players func_tank fix ( #400 )
...
for more info visit this thread : https://forums.alliedmods.net/showthread.php?t=317763
2019-08-29 20:57:12 +07:00
fl0werD
80e8730187
Add force visibility effect ( #406 )
...
* Add force visibility effect
2019-08-29 20:51:41 +07:00
fant1kua
77305688a9
Implement RG_CBasePlayer_UseEmpty hook ( #405 )
...
* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
371ac897bb
Missing initialize for member m_iWeaponInfiniteIds
2019-08-26 15:29:22 +07:00
s1lent
1f84ae5d7b
Unittest-win: Fixed demo failed #2
2019-08-26 06:05:27 +07:00
s1lent
69e5c854e2
Implemented cvar mp_infinite_grenades.
...
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8
Implemented command param -beta to enables latest things from official.
2019-08-26 04:26:55 +07:00
s1lent
54a0f5f244
SV_StudioSetupBones: make local vars as static to avoid larger stack size.
2019-08-26 04:10:19 +07:00
s1lent
3ce937a1db
Unittest-win: Fixed demo failed
2019-08-26 04:10:19 +07:00
s1lent
da591f8cb3
QuaternionSlerp: Fix GCC issue & minor refactoring (Reversing thing mistake)
2019-08-26 02:51:40 +07:00
justgo97
411a02843e
Fix c4 defuse glitch ( #383 )
...
* [WIP] Fix c4 defuse glitch
While you are defusing you can unpress E and a friend can continue to defuse for you
2019-08-14 04:25:38 +07:00
s1lent
2defb8ad8e
CBasePlayer::SelectItem:: Add check for item can to holster.
2019-08-14 02:59:17 +07:00
s1lent
6e9ece411b
Implemented cheat command impulse 255. Closed #301
2019-08-14 02:52:09 +07:00
s1lent
f96ca908db
Update vector.h
2019-08-14 01:13:26 +07:00
s1lent
7420ba158a
Fix potential leak memory for CRenderFxManager, CPointBaseCommand
...
CUtlVector::RemoveAll() doesn't free allocated memory
2019-08-13 22:52:00 +07:00
s1lent
0bd5f7a0bb
RadiusFlash: Fixed eyes position
2019-08-13 21:38:43 +07:00
s1lent
b9367f087d
Update eiface.h
2019-08-13 21:11:50 +07:00
s1lent
b1d884224e
Fixes #399
2019-08-13 21:02:22 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
...
Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
s1lent
fcb597613b
Make restartable for func_healthcharger and func_recharge entities
...
Fix bug related to field "dmdelay" doesn't work properly
2019-08-11 21:12:36 +07:00
s1lent
594721ccef
Allow immediately change name for proxy
2019-08-11 20:20:21 +07:00
voed
3202d6d99c
Fix VIP mechanic ( #396 )
...
Fix #355
¯\\_(ツ)_/¯
2019-08-06 04:30:55 +07:00
Shorohov Sergey
010438918c
fix CVar's register ( #395 )
2019-07-30 22:46:24 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
...
* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd
[WIP] New CVar mp_buy_anywhere ( #381 )
...
* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
Shorohov Sergey
75bdc26df1
Fix dead players kick for idle ( #389 )
2019-07-09 01:17:20 +07:00
s1lent
b669a3907a
Minor refactoring
2019-06-22 03:19:32 +07:00
s1lent
f8b082fece
CCSBotManager::MaintainBotQuota: Added autobalance
2019-06-22 03:13:53 +07:00
s1lent
555b08faa6
Added new cvar bot_join_delay
2019-06-22 03:10:59 +07:00
s1lent
3442cb3bf3
Enhanced bot_quota_mode
2019-06-22 02:57:09 +07:00
s1lent
0aa974cd63
Reworked bot_quota_mode and removed bot_quota_match cvar's (Migrated to bot_quota_mode)
2019-06-22 02:54:01 +07:00
s1lent
9ed19456f0
Print reason kick also added reason message for kick
2019-06-21 02:37:44 +07:00
s1lent
0ad1232786
UTIL_HumansInGame: Ignore HLTV
2019-06-13 00:07:17 +07:00
s1lentq
cee63d9703
Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
2019-06-09 02:45:23 +07:00
s1lentq
1146aa56fe
Add toolset for VS 17, 19
2019-06-09 00:02:42 +07:00
s1lentq
3d21b74897
Minor refactoring CBasePlayer::TakeDamage
...
Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
2019-06-08 23:22:56 +07:00
s1lentq
62cb200a3b
Removed cache of cvar sv_cheats ValveSoftware/halflife#2511
2019-06-08 02:29:53 +08:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
...
* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
f731fbf83c
Fixed fail tests
2019-06-06 04:35:47 +07:00
s1lent
05aa615a8b
Removed FCVAR_SERVER for some meaningless cvars
2019-06-06 04:23:27 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
...
Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
2903630e38
Closes #333
2019-06-06 03:18:30 +07:00
s1lent
1745de6aca
Added API hook CBasePlayer::HintMessageEx
...
Bump minor version API
2019-06-06 02:57:40 +07:00
s1lent
f09df43ce4
Remove useless files
2019-06-06 02:47:27 +07:00
s1lent
3abf4879e7
Fixed some GCC warnings
2019-06-06 01:26:02 +07:00
s1lent
e9c41c33d2
Fix for range loop in CUtlVector (Sync from dreamstalker/rehlds#697 )
2019-06-06 00:34:40 +07:00
s1lent
309d5c5c6d
bot chatter mention of places: fix wrong entry in history
2019-06-05 22:23:39 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc
2019-06-05 21:06:02 +07:00
s1lent
5d2b1ac703
Closes #358
2019-06-05 20:30:00 +07:00
s1lent
247e93b4ff
Fix work cvar bot_chatter "radio", zbots doesn't send radio command into chat.
...
Wrong ascii conversion.
2019-06-05 20:08:50 +07:00
s1lent
3f5448da59
Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
2019-06-05 19:46:48 +07:00
s1lent
e1c8211d6b
Updated latest changes:
...
ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
94f0fdb8a6
Closes #357
...
Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
...
1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
voed
b5a0fa4736
Fix player's velocity on pushable use ( #352 )
...
* Fix player's velocity on pushable use
2019-04-11 06:31:54 +07:00
s1lent
d67492482a
Fixes #305
2019-04-09 21:56:22 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
...
Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
Alexander B
1722f883a1
Buffer overflow fix ( #351 )
...
* Buffer overflow fix
2019-04-08 16:39:48 +07:00
s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand
2019-04-07 23:13:41 +07:00
CrazY
45fbb042f8
Fix for dead player inclination ( #342 )
...
* Fix for dead player inclination
2019-02-26 04:13:23 +07:00
fant1kua
7398bb7d71
Add base damage for m3 and xm1014. Fix m_flBaseDamageSil ( #335 )
...
* Add base damage for m3 and xm1014. Fix m_flBaseDamageSil
2019-01-13 18:41:14 +07:00
theshadowz
9baea02b37
Some little fixes ( #332 )
...
* Changed int type of variable to bool
2019-01-07 16:55:29 +07:00
fant1kua
a79775b443
Add m_flBaseDamage member ( #334 )
...
* Features: add m_flBaseDamage
2019-01-07 15:43:10 +07:00
s1lent
9d89a347fa
Features: Add for iuser3 flag PLAYER_PREVENT_CLIMB
2018-12-23 17:52:38 +07:00
Vaqtincha
932001b591
Bot vision update.
...
* Bots can't see invisible enemies
* Bots ignore enemies with flag FL_NOTARGET
2018-10-31 04:07:26 +07:00
Vaqtincha
30c3586580
Enhance "endround" command ( #319 )
2018-10-30 15:24:21 +07:00
justgo97
cc1f584a7f
Add mp_kill_filled_spawn ( #313 )
...
* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
s1lent
b732b47874
GCC: disable using intrinsics by default
2018-10-27 00:08:03 +07:00
s1lent
7aeca162d6
Resolved #307
2018-10-05 17:33:17 +07:00
jeefo
e924a266b0
Do not ignore thirdparty bots in humans_join_team cvar checks. ( #306 )
...
Game dll considers third party bots as humans when dealing with humans_join_team cvar, thus making those bots to join team specified in this cvar.
2018-09-09 15:39:22 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
...
Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
415f3caffe
Refuse support for cstrike 1.8.2 hacks (use cstrike 1.8.3)
2018-05-31 13:55:07 +07:00
s1lent
8e3b6f4166
Enhance item_security
2018-05-24 12:50:50 +07:00
s1lent
96af8a797d
Make mp_item_staytime for drop nades
2018-05-22 20:52:50 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random
2018-05-22 18:17:30 +07:00
s1lent
8c2dd77220
comeback item_security, item_suit for custom mods/maps
2018-05-22 16:44:53 +07:00
s1lent
0022272244
Cosmetic changes
2018-05-22 16:29:08 +07:00
s1lent
b68b545e77
Remove leading lib prefix
2018-05-22 14:33:28 +07:00
Alibek Omarov
2b4eb6c137
GCC port and new defines for new ARM port ( #294 )
...
* Put SSE code under HAVE_SSE define
* Fix circular dependency on GCC 7.3
* Provide a way to disable AMXX related hacks, when it's not needed
* Fix ASM inline for GCC
* Fix compiling with MSVC
* Fix compiling with MSVC and ICC
* Check for HAVE_SSE in sse_mathfun.cpp after including precompiled, so SSE state will be determined
* Better check for SSE availability
* Missing call ::ClientCommand_
Make CSaveRestoreBuffer::m_Sizes as const
Cosmetic changes
* Gradle: Add GCC Toolchain
* GCC: Fix compile
* Gradle: Add -fno-devirtualize to compiler flags for GCC
2018-05-20 22:28:03 +07:00
Asmodai
fe0ea9a1bc
Crash fix
2018-04-09 03:28:14 +03:00
fl0wer
c30c77cc05
add hook check penetration
2018-04-09 00:14:39 +04:00
Alik Aslanyan
b84ae9569b
Fix typo
2018-04-01 13:01:01 +04:00
Alik Aslanyan
bdf2ddc2d1
Fix C4 dissapearance on inclined surfaces with Valve HLDS ( #234 )
2018-04-01 12:50:51 +04:00
Shorohov Sergey
99e54bb5b4
Fix bug, mp_fraglimit is less than zero ( #279 )
2018-04-01 12:40:07 +04:00
Alik Aslanyan
aa329db276
Update API minor version
2018-02-19 19:10:22 +04:00