Commit Graph

91 Commits

Author SHA1 Message Date
fant1kua
27b2a8c8c9 Add API to set if player can hear another player (#467)
* Add API to set if player can hear another player
2019-12-14 17:24:40 +07:00
Dmitry
fd06d655ec Implement RG_CBasePlayer_DropIdlePlayer hook (#444) 2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks (#420)
* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
Minor refactoring
2019-09-23 04:31:23 +07:00
s1lent
e199b16463
Introduce end-of-line normalization 2019-09-23 04:09:58 +07:00
s1lent
8c3cd4fc54 CCSPlayer::RemoveShield: Enhanced
CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
2019-09-17 19:42:17 +07:00
s1lent
96938aec55
ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface. 2019-08-29 23:08:24 +07:00
fant1kua
77305688a9 Implement RG_CBasePlayer_UseEmpty hook (#405)
* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
371ac897bb Missing initialize for member m_iWeaponInfiniteIds 2019-08-26 15:29:22 +07:00
s1lent
69e5c854e2 Implemented cvar mp_infinite_grenades.
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
7420ba158a
Fix potential leak memory for CRenderFxManager, CPointBaseCommand
CUtlVector::RemoveAll() doesn't free allocated memory
2019-08-13 22:52:00 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
Shorohov Sergey
823eb10f2f Add CVar: mp_afk_bomb_drop_time. (#369)
* Add CVar: mp_afk_bomb_drop_time.
 Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
1745de6aca
Added API hook CBasePlayer::HintMessageEx
Bump minor version API
2019-06-06 02:57:40 +07:00
s1lent
e9c41c33d2
Fix for range loop in CUtlVector (Sync from dreamstalker/rehlds#697) 2019-06-06 00:34:40 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc 2019-06-05 21:06:02 +07:00
s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand 2019-04-07 23:13:41 +07:00
fant1kua
a79775b443 Add m_flBaseDamage member (#334)
* Features: add m_flBaseDamage
2019-01-07 15:43:10 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random 2018-05-22 18:17:30 +07:00
Asmodai
fe0ea9a1bc Crash fix 2018-04-09 03:28:14 +03:00
fl0wer
c30c77cc05 add hook check penetration 2018-04-09 00:14:39 +04:00
Alik Aslanyan
aa329db276
Update API minor version 2018-02-19 19:10:22 +04:00
Shorohov Sergey
bc2c3176e4 Spawn protection API and cvar (mp_respawn_immunitytime). (#266) 2018-02-18 15:31:24 +04:00
s1lent
cbbda5ef21
CSInterface Update: Add RemovePlayerItemEx 2018-02-16 17:55:29 +07:00
s1lent
4e89da4628
ReGameDLL API: Implemented hookchain's CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb 2018-01-27 23:31:30 +07:00
s1lent
7f9cf53c49
Refactoring 2017-11-23 00:43:30 +07:00
s1lent
10ee63d807
Fix nade drops
Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
s1lent
026a55eba0
Closes #176 2017-11-01 23:46:37 +07:00
s1lent
9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lentq
9a91e9ca38 Refactoring
Reworked ammo stuff
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9 Implemented entity item_airbox 2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264 Implemented entity trigger_setorigin 2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
In-line
83341a793e Fix mp_refill_bpammo_weapons not working on default weapons (#177)
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
In-line
0f1f4c002f Use mathlib.h in basetypes.h (#175) 2017-07-17 21:18:45 +03:00
s1lent
721624bf92
env_render: reset entity on start round 2017-07-07 00:04:38 +07:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
bca47a9ba2 Move StartDeathCam() to the end. (#165) 2017-06-26 16:54:02 +07:00
In-line
efea014cbc ReGameDLL API: Implement API for StartDeathCam (#162)
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
eb75d2eae1 Refactoring hookchains 2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
Adidasman1
70594c4c39 ReGameDLL API: Add PM_UpdateStepSound (#93)
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183 Added Agner's asmlib (#87) 2016-12-24 19:09:50 +07:00
s1lentq
e50cfe32c6 Implemented features of priority for hookchains 2016-12-12 22:36:51 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
42edf0ebec Fix crash when self-build navigation areas
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
b4fec27dc6 ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00