s1lent
f1e9d2b346
Add new point-entity trigger_random
2018-05-22 18:17:30 +07:00
s1lent
32df585edc
Remove hookers stuff
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Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9
Implemented entity item_airbox
2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264
Implemented entity trigger_setorigin
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
s1lent
adaddda871
Code cleanup
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Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
1e8180f5ad
Added gradle task buildFixes
for faster building.
2016-07-18 06:49:12 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
d9c6805e28
CBasePlayer::TakeDamage: Add reference for argument flDamage
2016-05-16 04:55:25 +06:00
s1lentq
d8b12ee80b
Regamedll API WIP: added some more API functions.
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Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg.
Let inflict damage by grenades to breakable objects.
2016-04-19 21:26:46 +06:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
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Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
9416463508
WIP CZ: Reversed functions from Improved hostages
2015-12-23 00:07:49 +06:00
s1lentq
70dc948091
Added EXT_FUNC for virtual functions
2015-12-11 02:30:31 +06:00
dreamstalker
14df9039eb
Optimized compilation time on linux
2015-12-07 01:18:51 +04:00
s1lentq
625ef14d46
WIP: full of reversed basic part
2015-09-22 22:56:27 +06:00
s1lentq
d4cf69b587
WIP: a new batch of reverse functions
2015-08-20 17:24:18 +06:00
s1lentq
5bf6b21649
Added a new reverse the functions.
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Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00
s1lentq
2f82bb17ae
Reversed some function from player.cpp
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Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00
s1lentq
c35c7c60b3
Fix linux compilation
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cleanup
fixed offset some of a members of the class
Reversed CRecharge, CCStrikeGameMgrHelper, CVoiceGameMgr
2015-07-02 03:47:54 +06:00
s1lentq
56c2cb635f
Added initial files project
2015-06-30 15:46:07 +06:00