Blixibon
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d2fdfd3fe1
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Changed activity preprocessors to use #if instead of #ifdef
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2021-11-20 20:37:37 -06:00 |
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Blixibon
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5090c8b743
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Fixed player +USE animation cvar aliasing issue
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2021-11-20 20:33:27 -06:00 |
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Blixibon
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b24b1054aa
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Fixed func_commandredirect not cancelling orders correctly and rewrote its code/comments so that it doesn't appear to be bizarre nonsense
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2021-11-20 20:32:46 -06:00 |
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Blixibon
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b3c3ecb8a5
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Fixed player holster animation repeating
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2021-11-20 01:02:41 -06:00 |
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Blixibon
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37c3cd5e1c
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Fixed bugbait player throw animation
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2021-11-20 01:02:16 -06:00 |
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Blixibon
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fecddb3ecc
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Added player +USE animations
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2021-11-20 01:01:52 -06:00 |
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Blixibon
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1d768e4816
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Update sp/src/game/shared/mapbase/singleplayer_animstate.cpp
Co-authored-by: z33ky <1zeeky@gmail.com>
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2021-11-19 13:35:00 -06:00 |
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Blixibon
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db0b51bf76
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Fixed ForcePrimaryFire not working on RPG
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2021-11-18 23:23:58 -06:00 |
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Blixibon
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013da89b27
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Fixed issues with unique cases in companion readiness
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2021-11-18 23:23:09 -06:00 |
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Blixibon
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7dab039099
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Added unique annabelle activities and adjusted AI to better-handle the weapon
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2021-11-18 23:21:28 -06:00 |
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Blixibon
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ebfd715843
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Fixed a mistake in the README's referenced PRs
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2021-11-18 20:31:37 -06:00 |
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Blixibon
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4ac5a2f331
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Added recent PRs to README
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2021-11-18 13:05:21 -06:00 |
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Blixibon
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049c513cce
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Clarified notes regarding new toolsets
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2021-11-18 13:04:26 -06:00 |
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Blixibon
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751fa218e5
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Merge pull request #163 from mapbase-source/feature/singleplayer-anim-state
Singleplayer animation state (full player model animations)
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2021-11-18 11:13:39 -06:00 |
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Blixibon
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4d0ca13efb
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Renamed the new HL2:DM "357" activities to "REVOLVER" activities
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2021-11-17 00:20:48 -06:00 |
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Blixibon
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dc6d4e0963
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Applied even more player animations to SP HL2 weapons
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2021-11-17 00:19:46 -06:00 |
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Blixibon
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045cc293f3
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Removed some redundant singleplayer animation state code
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2021-11-16 13:20:24 -06:00 |
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Blixibon
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1b1218f5fe
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Fixed singleplayer anim state reload not working
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2021-11-16 10:27:24 -06:00 |
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Blixibon
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3a3d9a45b6
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Made the singleplayer anim state able to apply render angles from the server
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2021-11-16 10:27:01 -06:00 |
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Blixibon
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71e44f7198
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Merge pull request #162 from z33ky/mb/vs2019-memoverride
Fix VS2019 _msize_base() exception specification
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2021-11-15 23:38:58 -06:00 |
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Blixibon
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777f45a323
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Added arm/disarm activities to gravity gun
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2021-11-15 16:22:10 -06:00 |
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Blixibon
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450e6a2ff2
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Implemented crossbow worldmodel bolt disappearance on player reload
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2021-11-15 16:21:52 -06:00 |
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Blixibon
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f975e7d10d
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Changed the singleplayer animation state to only be active when the model has appropriate animations
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2021-11-15 16:19:27 -06:00 |
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Blixibon
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91978b2934
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Fixed issues with third person player models
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2021-11-15 14:48:47 -06:00 |
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Blixibon
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abc34c0c85
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Added holstered activity handling for players
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2021-11-15 14:45:32 -06:00 |
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Blixibon
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41d799bbdf
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Added new player animation types and applied more player animations to SP HL2 weapons
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2021-11-15 14:43:58 -06:00 |
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Blixibon
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6755a4d3f6
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Added walking to singleplayer anim state
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2021-11-15 14:40:51 -06:00 |
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Blixibon
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0139390c3e
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Added more HL2:DM activities
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2021-11-15 14:39:54 -06:00 |
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Blixibon
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5855c634de
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Improved implementaton of player model activities on SP HL2 weapons
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2021-11-15 01:02:12 -06:00 |
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Blixibon
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b9a46bc4e0
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Added backup activities to players
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2021-11-15 01:00:56 -06:00 |
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Blixibon
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2d5e6f4adb
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Ported the singleplayer anim state to CBasePlayerAnimState and fixed it up to use 9-way blends
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2021-11-15 01:00:28 -06:00 |
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Blixibon
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2ca681431b
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Added experimental singleplayer anim state
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2021-11-14 12:02:26 -06:00 |
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Blixibon
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72e846ec27
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Fixed env_tonemap_controller keyvalues ignoring default values
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2021-11-14 11:59:13 -06:00 |
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Blixibon
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61bbe331dd
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Fixed m_bDrawPlayerModelExternally drawing the weapon's viewmodel instead of its worldmodel
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2021-11-14 11:58:11 -06:00 |
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Blixibon
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1c3b374d9e
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Fixed m_bDrawPlayerModelExternally causing the player's model to block flashlight shadows
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2021-11-14 11:57:24 -06:00 |
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Alexander 'z33ky' Hirsch
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13ee304ce0
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Fix VS2019 _msize_base() exception specification
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2021-11-14 17:17:28 +01:00 |
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Blixibon
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76af96e3ae
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Added TranslateActivity VScript function to CAI_BaseNPC
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2021-11-13 09:13:25 -06:00 |
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Blixibon
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7161dee1a3
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Fixed a crash involving clientside ragdoll impact decals
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2021-11-13 09:12:51 -06:00 |
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Blixibon
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301309f76b
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Added forgotten code from crossbow readiness activities
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2021-11-11 19:07:35 -06:00 |
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Blixibon
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c1f28c4550
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Added VScript functions for NPC crouching
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2021-11-11 19:07:04 -06:00 |
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Blixibon
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5a8c6350bb
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Fixed some NPCs T-posing at medium crouch cover nodes
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2021-11-11 19:06:45 -06:00 |
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Blixibon
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ad9e02885e
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Added crossbow readiness activities
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2021-11-11 19:06:04 -06:00 |
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Blixibon
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4fbb9bc602
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Added basic support for vortigaunts using the grenade AI from CNPC_PlayerCompanion
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2021-11-11 19:05:09 -06:00 |
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Blixibon
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3d3ef7e587
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Moved the new toolsets into their own VPC file so that projects are detected as stale
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2021-11-11 12:29:17 -06:00 |
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Blixibon
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0d9fefb7dd
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Added experimental support for v140 (VS2015) toolset
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2021-11-11 12:28:01 -06:00 |
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Blixibon
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aaeb5f5835
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Added experimental support for v143 (VS2022) and v141 (VS2017) toolsets
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2021-11-11 09:33:29 -06:00 |
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Blixibon
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49befe0f77
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Updated README for v7.0 thus far
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2021-11-09 14:53:46 -06:00 |
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Blixibon
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86a5ace57b
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Added proper keyvalue for combine_mine orientation
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2021-11-07 17:38:59 -06:00 |
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Blixibon
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28c968ad4f
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Merge pull request #159 from z33ky/mb/gcc-fixes
Fix gcc build errors & warnings
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2021-11-07 17:18:40 -06:00 |
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Blixibon
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3a297d0d16
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Added default parameter wrappers for PrecacheModel and PrecacheOther VScript functions
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2021-11-07 17:10:02 -06:00 |
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