Blixibon
0b14f5fbcc
Added convar to change weapon pickup autoswitch behavior
2021-04-22 01:38:52 -05:00
Blixibon
e31c45dee3
Merge branch 'develop' into feature/asw-response-system
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# Conflicts:
# sp/src/game/server/server_mapbase.vpc
2021-04-21 16:51:36 -05:00
Blixibon
f580801a33
Added I/O/KV for custom healthkits, custom battery models, and health/power multipliers
2021-04-21 10:53:48 -05:00
samisalreadytaken
d7a06e863e
Fix ScriptContextThink precision errors
2021-04-18 18:43:05 +02:00
Blixibon
1a6f1f0cab
Replaced expresser cases involving CBaseMultiplayerPlayer with CBasePlayer to allow singleplayer expressers to be obtained
2021-04-07 13:53:06 -05:00
Blixibon
bec712f3f9
Made followup sources attributable by classname
2021-04-07 13:51:17 -05:00
Blixibon
aa4d02fcbf
Added NoteSpeaking and game_text mode for print responses
2021-04-07 13:46:26 -05:00
Alexander 'z33ky' Hirsch
49836ab50a
Fix gcc build errors & warnings
2021-03-19 17:41:27 +01:00
samisalreadytaken
6ed8b31091
vscript additions:
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- Added CBaseEntity::Activate
- Added CBaseEntity::SetSolid
- Added CBaseEntity::GetSolid
- Added C_BaseEntity::UpdateOnRemove
- Added hook behaviour on CScriptConCommand
- Added more script overridable concommands
- Added CScriptConvarAccessor::SetChangeCallback
- Added CScriptGlowObjectManager
- Added CScriptSteamAPI
2021-03-19 16:44:12 +02:00
Blixibon
4d3f51a720
Fixed a compile error from when NEW_RESPONSE_SYSTEM is disabled
2021-03-17 10:45:31 -05:00
Blixibon
ec995b68c9
Added keyvalue/input to set suit zoom FOV in logic_playerproxy
2021-03-15 21:37:02 -05:00
Blixibon
c66e9c78a0
Added keyvalues for controlling func_rotating min/max sound pitch
2021-03-14 16:33:18 -05:00
Blixibon
a1332a442d
Added volume scale to env_microphone
2021-03-14 13:49:10 -05:00
Blixibon
e9cc3cb134
Merge pull request #109 from mapbase-source/feature/vgui-text-display
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vgui_text_display (point_worldtext-like text entity)
2021-03-13 16:49:54 -06:00
Blixibon
6cfcc66cec
Added halo scale and custom material keyvalues to point_spotlight
2021-03-13 16:45:20 -06:00
Blixibon
303b0552e9
Touched up vgui_text_display code, added Toggle input
2021-03-13 16:42:47 -06:00
Blixibon
3bb9a92ed8
Added hook for CBaseAnimating::HandleAnimEvent()
2021-03-12 15:33:48 -06:00
Blixibon
97116a5eca
Exposed npc_sniper to VScript
2021-03-12 15:19:36 -06:00
Blixibon
8d807b5b0b
Exposed CAI_BaseNPC::GetActualShootPosition() and related functions to VScript
2021-03-12 15:18:37 -06:00
Blixibon
7221aab090
Merge pull request #107 from mapbase-source/feature/asw-movies
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Alien Swarm SDK videos and movies
2021-03-12 11:32:06 -06:00
Blixibon
d953468bc1
Fixed env_credits always resetting sv_unlockedchapters to 15 when it shouldn't
2021-03-12 11:08:39 -06:00
Blixibon
c7657b1547
Fixed a crash related to an obscure choreo event
2021-03-12 11:04:56 -06:00
Blixibon
9432ecc40c
Added new "mute" keyvalue and StopMovie input to logic_playmovie
2021-03-12 10:15:09 -06:00
Blixibon
c17d32d7a4
Merge pull request #105 from samisalreadytaken/dev3
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vscript additions and fixes 3
2021-03-11 02:36:53 -06:00
Blixibon
57774c2a79
Added vgui_text_display, an entity which displays a VGui text label oriented in the world
2021-03-10 12:07:55 -06:00
Blixibon
e10a4d6613
Added VScript file response to base response dispatch code
2021-03-10 02:11:39 -06:00
Blixibon
24ac080608
Added legacy response context operators
2021-03-10 02:10:22 -06:00
Blixibon
d4a91fe027
Made followup responses more reliable with generic NPCs and added "vscript_file" response type
2021-03-09 10:03:40 -06:00
Blixibon
d6b959899c
Missed a file in the initial Response System library port commit
2021-03-08 02:12:53 -06:00
Blixibon
d081a0cee3
Added prototype Response System library port from the Alien Swarm SDK
2021-03-08 02:11:13 -06:00
Blixibon
251725c987
Added semi-standardized custom model support to several NPCs
2021-03-07 12:03:32 -06:00
Blixibon
92866ca2fa
Added EnableCrouch input to npc_strider
2021-03-07 11:57:33 -06:00
Blixibon
8f7d3ac03b
Added keyvalue to combine_mine for disabling companion avoidance
2021-03-07 11:55:08 -06:00
Blixibon
15ae789b89
Added "Disable flashlight" keyvalue/inputs inspired by Portal 2's
2021-03-07 11:43:28 -06:00
Blixibon
c4abb0b07f
Made HUD movie parameters more flexible; Added WIP movie fade effects for replicating the Portal 2 keyvalues
2021-03-07 11:39:50 -06:00
Blixibon
a4a292975b
Added logic_playmovie and vgui_movie_display from Alien Swarm SDK
2021-03-06 01:16:00 -06:00
samisalreadytaken
bf182e1c5d
vscript additions and fixes:
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baseentity_shared.cpp
baseentity.cpp
c_baseentity.h
c_baseentity.cpp
c_world.h
- Fixed critical ScriptSetContextThink bugs
- Added C_BaseEntity::SetContextThink (ScriptSetContextThink)
- Added C_BaseEntity::SetSize
- Added C_BaseEntity::SetModel
- Added C_BaseEntity::Destroy
baseentity.h
baseentity.cpp
- Removed duplicate functions ScriptSetSize and ScriptUtilRemove
player.cpp
- Moved player script instance registration before player_spawn event
vscript_server.cpp
- Added CEntities::FindByClassNearestFacing
vscript_funcs_shared.cpp
- Added GetFrameCount
- Added IntervalPerTick
vscript_singletons.cpp
- Better game event descriptors for CScriptGameEventListener
- Added ::effects (CEffectsScriptHelper)
- Added ::Convars (CScriptConvarAccessor)
vscript_shared.cpp
- Fixed clientside entity printing in script VM
mapbase_con_groups.h
mapbase_con_groups.cpp
- Improved performance by changing string comparisons to direct array access
vscript_bindings_base.h
vscript_bindings_base.cpp
- Added CScriptKeyValues::SubKeysToTable
vscript_bindings_math.cpp
- Added ::SimpleSplineRemapVal
- Added ::SimpleSplineRemapValClamped
- Added ::Bias
- Added ::Gain
- Added ::SmoothCurve
- Added ::SmoothCurve_Tweak
- Added ::ExponentialDecay
vscript_squirrel.nut
- Added ::Lerp
- Added ::FLerp
- Added ::SimpleSpline
vscript_squirrel.cpp
- Added Vector::_unm
- Added Vector::Set
- Added Vector::Add
- Added Vector::Subtract
- Added Vector::Multiply
- Added Vector::Divide
- Added Vector::DistTo
- Added Vector::DistToSqr
- Added Vector::IsEqualTo
- Added Vector::WithinAABox
- Added Vector::FromKVString
- Changed vector print syntax
2021-03-06 02:04:55 +02:00
Blixibon
fa45fffa39
Added save/restore to client-side VScript
2021-01-27 11:01:38 -06:00
Blixibon
763c836d45
Fixed a npc_zombie crash caused by inflictor-less crush damage
2021-01-24 22:32:22 -06:00
Blixibon
6595b96418
Fixed func_rotating angles fix not being in the right place
2021-01-24 22:28:55 -06:00
Blixibon
4441911f92
Merge pull request #78 from mapbase-source/feature/clientside-vscript
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Proper client-side VScript control
2021-01-23 14:21:41 -06:00
Blixibon
b720ec4c84
Added spawnflag to make prop_ragdoll bones use constraints which are fixed to each other (also known as "make statue")
2021-01-23 09:32:28 -06:00
Blixibon
8e283f3738
Added OnServerRagdoll hook for VScript
2021-01-23 09:20:21 -06:00
Blixibon
a3decd7bbe
Merge branch 'develop' into feature/clientside-vscript
2020-12-27 09:23:49 -06:00
samisalreadytaken
ef7d9ccc0f
vscript additions and fixes:
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vscript_client.cpp
- Fixed local player script instance registration
- Added CEntities::GetLocalPlayer
- Added Con_IsVisible
- Added IsWindowedMode
- Added ScreenWidth
- Added ScreenHeight
- Added ScreenTransform
- Added missing DoUniqueString
gameinterface.cpp
usercmd.h
usercmd.cpp
vscript_singletons.cpp
- CNetMsgScriptHelper
vscript_singletons.cpp
- Added hash map for CScriptSaveRestoreUtil
- Added hash map for CScriptGameEventListener::s_GameEvents
- Changed CScriptGameEventListener string contexts to hashes
- Added invalid input condition on CScriptGameEventListener::ListenToGameEvent
- Moved CDebugOverlayScriptHelper to shared code
ivscript.h
vscript_squirrel.cpp
- Added IScriptVM::Get/Set/ClearValue (ScriptVariant_t key)
baseentity.h
baseentity.cpp
- Added CBaseEntity::SetContextThink (ScriptSetContextThink)
vscript_server.cpp
vscript_client.cpp
vscript_funcs_shared.cpp
- Changed the order user vscript_*.nut files are executed - after internal scripts, before mapspawn
vscript_squirrel.cpp
vscript_squirrel.nut
vscript_server.nut
vscript_shared.cpp
- Localised all documentation under __Documentation
hl2_usermessages.cpp
- Added usermessage ScriptMsg
c_baseplayer.cpp
- Removed redundant check in ~C_BasePlayer
2020-12-26 17:16:46 +03:00
Blixibon
5529127d68
Split logic_script_client and Mapbase user messages into their own files
2020-12-26 00:02:43 -06:00
Blixibon
4861893235
Exposed client-side ragdoll class and functions to VScript
2020-12-25 23:57:02 -06:00
Blixibon
cb7cee6283
Added a few more VScript base entity functions to the client
2020-12-25 23:53:59 -06:00
Blixibon
f70c066a8e
Added a bunch of client-side VScript functions to C_BaseEntity
2020-12-25 09:09:33 -06:00
Blixibon
87cd9b24bb
Mapbase v6.1
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- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
2020-12-17 03:38:23 +00:00