2016-01-21 14:23:56 +03:00
|
|
|
|
// ReGameDLL Configuration File
|
|
|
|
|
echo Executing ReGameDLL Configuration File
|
|
|
|
|
|
2016-06-14 18:00:27 +03:00
|
|
|
|
// The style of gameplay where there aren't any teams (FFA mode)
|
|
|
|
|
// 0 - disabled (default behaviour)
|
2016-01-21 14:23:56 +03:00
|
|
|
|
// 1 - enabled
|
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
2016-06-14 18:00:27 +03:00
|
|
|
|
mp_freeforall 0
|
2016-01-21 14:23:56 +03:00
|
|
|
|
|
2016-12-06 22:21:52 +03:00
|
|
|
|
// Auto balancing of teams
|
|
|
|
|
// 0 - disabled
|
|
|
|
|
// 1 - on after next round (default behaviour)
|
|
|
|
|
// 2 - on next round
|
|
|
|
|
//
|
|
|
|
|
// Default value: "1"
|
|
|
|
|
mp_autoteambalance 1
|
|
|
|
|
|
2016-10-07 15:19:51 +03:00
|
|
|
|
// Designate the desired amount of buy time for each round. (in minutes)
|
|
|
|
|
// -1 - means no time limit
|
|
|
|
|
// 0 - disable buy
|
|
|
|
|
//
|
|
|
|
|
// Default value: "1.5"
|
|
|
|
|
mp_buytime 0.25
|
|
|
|
|
|
2016-01-21 14:23:56 +03:00
|
|
|
|
// The maximum allowable amount of money in the game
|
|
|
|
|
//
|
|
|
|
|
// Default value: "16000"
|
|
|
|
|
mp_maxmoney 16000
|
|
|
|
|
|
|
|
|
|
// Disable round end by game scenario
|
2016-01-28 05:51:34 +03:00
|
|
|
|
// 0 - disabled (default behaviour)
|
|
|
|
|
// 1 - enabled (never end round)
|
|
|
|
|
//
|
|
|
|
|
// Flags for fine grained control (choose as many as needed)
|
|
|
|
|
// a - block round time round end check
|
|
|
|
|
// b - block needed players round end check
|
|
|
|
|
// c - block VIP assassination/success round end check
|
|
|
|
|
// d - block prison escape round end check
|
|
|
|
|
// e - block bomb round end check
|
|
|
|
|
// f - block team extermination round end check
|
|
|
|
|
// g - block hostage rescue round end check
|
2016-01-21 14:23:56 +03:00
|
|
|
|
//
|
2016-01-28 05:51:34 +03:00
|
|
|
|
// Example setting: "ae" - blocks round time and bomb round end checks
|
2016-01-21 14:23:56 +03:00
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_round_infinite 0
|
2016-04-07 23:20:45 +03:00
|
|
|
|
|
2016-12-06 22:21:52 +03:00
|
|
|
|
// The round by expired time will be over, if on a map it does not have the scenario of the game.
|
|
|
|
|
// 0 - disabled (default behaviour)
|
|
|
|
|
// 1 - enabled
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_roundover 0
|
|
|
|
|
|
2017-05-04 14:44:39 +03:00
|
|
|
|
// Number of seconds to delay before restarting a round after a win.
|
|
|
|
|
// Default value: "5"
|
2017-05-09 12:27:52 +03:00
|
|
|
|
mp_round_restart_delay 5
|
2017-05-04 14:44:39 +03:00
|
|
|
|
|
2016-04-07 23:20:45 +03:00
|
|
|
|
// Disable grenade damage through walls
|
|
|
|
|
// 0 - disabled
|
|
|
|
|
// 1 - enabled
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_hegrenade_penetration 0
|
|
|
|
|
|
|
|
|
|
// Drop a grenade after player death
|
|
|
|
|
// 0 - disabled
|
2016-06-08 00:41:07 +03:00
|
|
|
|
// 1 - drop one the grenade
|
2016-12-06 22:21:52 +03:00
|
|
|
|
// 2 - drop an everyone grenades
|
2016-04-07 23:20:45 +03:00
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_nadedrops 0
|
2016-05-01 17:33:54 +03:00
|
|
|
|
|
|
|
|
|
// Player cannot respawn until next round
|
|
|
|
|
// if more than N seconds has elapsed since the beginning round
|
|
|
|
|
//
|
|
|
|
|
// Default value: "20"
|
|
|
|
|
mp_roundrespawn_time 20
|
2016-06-03 18:32:33 +03:00
|
|
|
|
|
2016-06-08 00:41:07 +03:00
|
|
|
|
// Automatically reload each weapon on player spawn
|
2016-06-03 18:32:33 +03:00
|
|
|
|
// 0 - disabled (default behaviour)
|
|
|
|
|
// 1 - enabled
|
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_auto_reload_weapons "0"
|
2016-06-08 00:41:07 +03:00
|
|
|
|
|
|
|
|
|
// Refill amount of backpack ammo up to the max
|
|
|
|
|
// 0 - disabled (default behaviour)
|
|
|
|
|
// 1 - refill backpack ammo on player spawn
|
2016-12-06 22:21:52 +03:00
|
|
|
|
// 2 - refill backpack ammo on player spawn and on the purchase of the item
|
|
|
|
|
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
|
2016-06-08 00:41:07 +03:00
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_refill_bpammo_weapons 0
|
2016-06-14 01:13:13 +03:00
|
|
|
|
|
2016-06-15 12:26:46 +03:00
|
|
|
|
// Automatically joins the team
|
|
|
|
|
// 0 - disabled
|
2017-05-04 13:45:29 +03:00
|
|
|
|
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
|
2016-06-15 12:26:46 +03:00
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_auto_join_team 0
|
2016-07-27 17:08:42 +03:00
|
|
|
|
|
|
|
|
|
// Maximum number of allowed teamkills before autokick.
|
|
|
|
|
// Used when enabled mp_autokick.
|
|
|
|
|
// 0 - disabled
|
|
|
|
|
//
|
|
|
|
|
// Default value: "3"
|
|
|
|
|
mp_max_teamkills 3
|
2016-10-05 18:27:50 +03:00
|
|
|
|
|
|
|
|
|
// If set to something other than 0,
|
|
|
|
|
// when anybody’s scored reaches mp_fraglimit the server changes map.
|
|
|
|
|
// 0 - means no limit
|
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_fraglimit 0
|
|
|
|
|
|
|
|
|
|
// Period between map rotations.
|
|
|
|
|
// 0 - means no limit
|
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_timelimit 20
|
|
|
|
|
|
2016-12-07 15:52:34 +03:00
|
|
|
|
// Players will automatically respawn when killed.
|
|
|
|
|
// 0 - disabled
|
2017-01-20 17:52:37 +03:00
|
|
|
|
// >0.00001 - time delay to respawn
|
2016-12-07 15:52:34 +03:00
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
mp_forcerespawn 0
|
|
|
|
|
|
2017-01-20 17:52:37 +03:00
|
|
|
|
// The hostages can take the damage.
|
2016-10-05 18:27:50 +03:00
|
|
|
|
// 0 - disabled
|
2017-01-20 17:52:37 +03:00
|
|
|
|
// 1 - enabled (default behaviour)
|
|
|
|
|
mp_hostage_hurtable 1
|
|
|
|
|
|
2017-09-24 22:38:51 +03:00
|
|
|
|
// Show radio icon.
|
|
|
|
|
// 0 - disabled
|
|
|
|
|
// 1 - enabled (default behavior)
|
|
|
|
|
mp_show_radioicon 1
|
|
|
|
|
|
2017-01-20 17:52:37 +03:00
|
|
|
|
// Set's the mode for the zBot
|
|
|
|
|
// 0 - disabled
|
|
|
|
|
// 1 - enable mode Deathmatch and not allow to do the scenario
|
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
bot_deathmatch 0
|
|
|
|
|
|
2017-05-04 14:44:39 +03:00
|
|
|
|
// Determines the type of quota.
|
|
|
|
|
// normal - default behaviour
|
|
|
|
|
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
|
|
|
|
|
//
|
|
|
|
|
// Default value: "normal"
|
|
|
|
|
bot_quota_mode "normal"
|
|
|
|
|
|
2017-01-20 17:52:37 +03:00
|
|
|
|
// Debug cvar shows triggers.
|
|
|
|
|
// 0 - disabled (default behaviour)
|
|
|
|
|
// 1 - enabled
|
2016-10-05 18:27:50 +03:00
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
showtriggers 0
|
2017-11-01 19:07:52 +03:00
|
|
|
|
|
|
|
|
|
// When teammates can hear each other.
|
|
|
|
|
// 0 - dead don't hear alive
|
|
|
|
|
// 1 - no restrictions
|
|
|
|
|
// 2 - teammates hear each other
|
|
|
|
|
// 3 - same as 2, but spectators hear everybody
|
|
|
|
|
//
|
|
|
|
|
// Default value: "0"
|
|
|
|
|
sv_alltalk 0
|