s1lentq
13e12cc0ae
Simplification existing code associated with buy weapons and more
2016-05-04 03:55:04 +06:00
s1lentq
bba210b6a1
API: Added hook InstallGameRules
2016-05-02 19:21:43 +06:00
s1lentq
982d12176e
Reworked mp_nadedrops 2
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Added #31 : cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00
s1lentq
f8136978c8
Using a reference to Vector into interfaces wrapper
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Regamedll API: Added hook RoundEnd
Added API EndRoundMessage
2016-04-30 21:22:44 +06:00
s1lentq
427d975c2d
Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS
2016-04-25 00:28:06 +06:00
s1lentq
f3f72281ee
Merge pull request #30 from theAsmodai/master
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Fixed Vector constructors
2016-04-24 20:01:11 +06:00
asmodai
c815a7708f
Fixed Vector constructors
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Removed some unnecessary checks
2016-04-24 15:08:00 +03:00
s1lentq
641fe3c102
Added detailed about versioning
2016-04-24 13:19:24 +06:00
s1lentq
22ae6a2c59
Regamedll API WIP: Added new api functions
2016-04-21 07:00:02 +06:00
s1lentq
d8b12ee80b
Regamedll API WIP: added some more API functions.
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Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg.
Let inflict damage by grenades to breakable objects.
2016-04-19 21:26:46 +06:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9b955f2672
Regamedll API WIP: Added new interfaces-objects
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Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00
s1lentq
7b227c0edb
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
s1lentq
9fd5eaa043
Improved versioning: Added detection remote url repository.
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Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
6d282d58e4
Merge pull request #27 from IgnacioFDM/restart_round_command
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End round command
2016-03-03 15:42:36 +05:00
IgnacioDM
afe6d2a86a
Add end round command
2016-03-02 20:55:48 -03:00
s1lentq
43c9b2cb8c
Improved versioning: added info about commit id and commit author.
2016-03-01 16:46:19 +06:00
s1lentq
d20d9a8a78
command option '-bots' referenced code wrap in REGAMEDLL_ADD
2016-02-29 22:55:15 +06:00
s1lentq
cbd030e72a
Fix typo with virtual function CPathCorner::GetDelay
2016-02-29 22:00:29 +06:00
s1lentq
ba1e521f89
Update README.md
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Added info about - how to install zBot
2016-02-24 03:26:03 +06:00
s1lentq
49de531e8c
Use the tests demo record/player from ReHLDS.
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Update version dependencies testimg HLDS for upload.
Update test map regamedll_test_map_v5
2016-02-24 01:54:07 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
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Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
Jonatan Matějka
e3503670d1
SV_StudioSetupBones fix for non-players
2016-02-16 21:04:34 +01:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
4e3e9351fe
When using the func_tank reset the FOV and hide the v_ model of knife etc.
2016-02-01 17:07:22 +06:00
s1lentq
b1ebf5fb11
Fix: Bug func_breakable with spawnflags pressure (when it is destroyed but you still will see it)
2016-02-01 16:37:43 +06:00
s1lentq
5317e0a502
Resolves #19 : enable long-jump
2016-02-01 15:47:57 +06:00
s1lentq
4d9a0b2cc3
Fix: Bug with camera (not reset the speed)
2016-02-01 15:32:32 +06:00
s1lentq
ae4ec28fad
Issue #17 : The implemented of the dummy class with the inheritance of the weapons classes.
2016-01-29 20:49:18 +06:00
s1lentq
3eb7513411
cosmetic changes
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Added #12 , send zero origin in radar position for FFA mode
2016-01-28 10:48:09 +06:00
s1lentq
9f9fdb721a
Added #13 by user request IgnacioFDM
2016-01-28 08:51:34 +06:00
s1lentq
c0df05d418
Fix #15 : ignore the dependence of hooks for hl.exe
2016-01-28 06:01:30 +06:00
s1lentq
ed19a39b5b
Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS
2016-01-28 05:51:53 +06:00
s1lentq
4a774865ba
Refactoring
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Added remaining functions of pm_math/pm_debug
2016-01-28 05:50:27 +06:00
Jonatan Matějka
1bb33cb980
Fix crash on bot_nav_save
2016-01-27 11:05:04 +01:00
s1lentq
a8cc9cc76f
Final: fully reversed functions CZ
2016-01-25 23:17:37 +06:00
s1lentq
e80480a400
Refactoring git versioning
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Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00
s1lentq
2085f00203
Added game.cfg
2016-01-21 23:23:25 +06:00
s1lentq
b51ca11c39
Fix: double free for pFile
2016-01-20 05:48:46 +06:00
s1lentq
ac386fb1e3
Gradle: Added define NDEBUG
2016-01-19 23:43:27 +06:00
s1lentq
08798e0e14
Fix: bug with mp_buytime in reset always set to 0 because of cast to const int.
2016-01-19 21:27:10 +06:00
s1lentq
6f51a65ae9
WIP CZ: Reversed some functions of bots.
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Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
51e921b0f6
Fix: bug with check C4 (CHalfLifeMultiplay::IsBombPlanted)
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Cleanup: cosmetic changes
2016-01-14 19:24:28 +06:00
s1lentq
3170a9f26c
Fix #11 : bug in StackVIPQueue.
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Fix bug with boomb planted.
Disable -ipo for testing.
2016-01-12 19:52:42 +06:00
s1lentq
0d3940f731
cleanup player.cpp.
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Fix #10 : fix with mp_friendlyfire 2
2016-01-06 18:50:26 +06:00
IgnacioDM
2198176a13
Fix player.cpp crash when m_pActiveItem = null
2016-01-06 06:09:50 -03:00
s1lentq
cc19972496
Fixed bug in BuyMenu.
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Added some features gameplay:
- extended limits money and round time
- FFA mode with mp_friendlyfire 2
- added new cvars mp_maxmoney and mp_minmoney for low limit
- added new cvar mp_round_infinite (Infinite round)
2015-12-29 04:57:01 +06:00
s1lentq
c3618f32b1
Added forced PSAPI_VERSION to 1
2015-12-28 00:04:26 +06:00
s1lentq
5a4dfb0c3c
Edit Gradle: added defined CSTRIKE
2015-12-27 15:09:13 +06:00
s1lentq
9416463508
WIP CZ: Reversed functions from Improved hostages
2015-12-23 00:07:49 +06:00
s1lentq
6b05ce2c89
Fix: Improperly reversed function CBasePlayer::ParseAutoBuyString
2015-12-18 22:32:50 +06:00
s1lentq
bfa30daadb
update voice mask for spectator/unassigned etc
2015-12-18 15:20:59 +06:00
s1lentq
0627574b6f
Enable force align stack
2015-12-17 01:21:47 +06:00
s1lentq
38e75d2189
Fix Host_Say: crash on cs 1.6 with dependencies from Czero
2015-12-12 19:06:18 +06:00
s1lentq
bdc3b63261
Fix: not displayed StatusText of player
2015-12-11 18:16:18 +06:00
s1lentq
27424741a0
Fix: axis wrong rotation func_door_rotating from touch the player
2015-12-11 02:40:04 +06:00
s1lentq
70dc948091
Added EXT_FUNC for virtual functions
2015-12-11 02:30:31 +06:00
s1lentq
bd08ec6939
WIP CZERO: Reversed Nav Area
2015-12-07 20:26:22 +06:00
s1lentq
03bc9da727
added compatibility with old STL containers list/vector from Visual Studio 6.0 SP6
2015-12-07 15:40:16 +06:00
dreamstalker
14df9039eb
Optimized compilation time on linux
2015-12-07 01:18:51 +04:00
s1lentq
3283cc01ba
added for linker flag -no-opt-class-analysis
2015-12-07 01:02:16 +06:00
s1lentq
38f79929ee
added for compiler flag -no-opt-class-analysis
2015-12-06 23:42:56 +06:00
s1lentq
b93a2a35ad
Fix bug with message BarTime
2015-12-06 15:24:26 +06:00
s1lentq
fd665a9764
Cleanup. Added define CSTRIKE in build gradle
2015-12-06 03:20:34 +06:00
s1lentq
48ec89893a
Reverse Hostages cs 1.6, SV_StudioSetupBones
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Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
dc557b37f2
WIP: Reversed functions all weapons
2015-11-24 03:01:09 +06:00
s1lentq
0fc3351cb8
Cleanup.
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Reversed functions: CBasePlayer::PickPrimaryCareerTaskWeapon, CBasePlayer::PickSecondaryCareerTaskWeapon.
Added comments to some parts of the code.
Fixed some bugs in CZ:Career.
2015-11-06 20:58:48 +06:00
s1lentq
ed1dd85d6e
Refactoring
2015-09-30 06:49:22 +06:00
s1lentq
0aa8ac73a6
WIP: reversed weapons CC4, CGLOCK18
2015-09-28 06:13:39 +06:00
s1lentq
8508f2d517
Added reversed weapon_knife.
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Update README.md
Cleanup.
2015-09-27 19:59:44 +06:00
s1lentq
625ef14d46
WIP: full of reversed basic part
2015-09-22 22:56:27 +06:00
s1lentq
d4cf69b587
WIP: a new batch of reverse functions
2015-08-20 17:24:18 +06:00
s1lentq
5bf6b21649
Added a new reverse the functions.
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Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00
s1lentq
d1d017e2b5
Server_GetBlendingInterface: fix using struct for Mod_Extradata
2015-07-13 03:17:38 +06:00
s1lentq
ed2e465d2b
Reversed CBasePlayer and some function blending from animation.cpp
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Fix line ending all files
2015-07-13 02:32:09 +06:00
s1lentq
32d9488658
New reversed of functions from CBasePlayer etc
2015-07-09 06:22:48 +06:00
s1lentq
2f82bb17ae
Reversed some function from player.cpp
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Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00
s1lentq
c35c7c60b3
Fix linux compilation
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cleanup
fixed offset some of a members of the class
Reversed CRecharge, CCStrikeGameMgrHelper, CVoiceGameMgr
2015-07-02 03:47:54 +06:00
s1lentq
56c2cb635f
Added initial files project
2015-06-30 15:46:07 +06:00