Commit Graph

67 Commits

Author SHA1 Message Date
s1lent
32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
96030a48ca Enhanced trigger_changelevel 2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9 Implemented entity item_airbox 2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264 Implemented entity trigger_setorigin 2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
In-line
83341a793e Fix mp_refill_bpammo_weapons not working on default weapons (#177)
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
In-line
0f1f4c002f Use mathlib.h in basetypes.h (#175) 2017-07-17 21:18:45 +03:00
s1lent
721624bf92
env_render: reset entity on start round 2017-07-07 00:04:38 +07:00
s1lent
f0409ce468
func_wall_toggle: reset entity on start round
func_wall_toggle features: added spawnflags not solid
Update regamedll-cs.fgd
2017-07-02 23:10:00 +07:00
s1lent
7fddff5198
trigger_push: reworked reset
func_rot_button: reset entity on start round
2017-07-02 23:01:37 +07:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
efea014cbc ReGameDLL API: Implement API for StartDeathCam (#162)
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
1dc484980f
Fix func_rotating 2017-06-14 00:42:57 +07:00
s1lent
969a4ab85b
Closes #158
trigger_push, func_rotating: reset on new round
2017-06-11 23:03:07 +07:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f Fix typos (#99)
* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
Adidasman1
70594c4c39 ReGameDLL API: Add PM_UpdateStepSound (#93)
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
s1lentq
e50cfe32c6 Implemented features of priority for hookchains 2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2 Fix: count of time from the start of the round. (Related #77)
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
49c64e4722 Bugfix: Memory leak - m_rebuyString not releases the memory.
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674 Added reset for trigger_hurt and func_pushable (Fixes #64) 2016-10-08 03:57:07 +07:00
s1lentq
084512e267 Related #57 (Done)
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec Fix crash when self-build navigation areas
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
9bfa67b54d Ignore by default fireonce flag for trigger_auto (Related #55)
Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61)
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
12acb2d8bf Added FGD 2016-09-25 17:11:12 +07:00
s1lentq
7f45b10152 Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
s1lentq
69b856a847 Added new spawnflags for func_door - touch only clients 2016-09-13 19:44:00 +07:00
s1lentq
d9e2aee07b Added restart for func_button and trigger_once (Related #55) 2016-09-08 17:04:00 +07:00
s1lentq
b4fec27dc6 ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
07e861eb30 Added cvar mp_team_maxkills
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4 Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
aa8a8e7bb1 Cleaning sdk 2016-07-20 18:40:03 +07:00
s1lentq
1e8180f5ad Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00
s1lentq
183a9f674c Fix: now nades not drop if throws a grenade player.
Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
82d49fdcb6 Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
Fix: using CCSPlayer::RemovePlayerItem removal of the primary slot later was impossible to pick up armoury_entity.
Fix: Do was not pack all bpammo of the item with flag ITEM_FLAG_EXHAUSTIBLE (always only 0 or 1)
2016-06-23 02:50:14 +07:00
s1lentq
83a01dbb48 Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
Added api hook CBasePlayer::HasRestrictItem
2016-06-21 04:13:16 +07:00
s1lentq
2d69db1232 Added api hook CWeaponBox::Touch, CArmoury::Touch 2016-06-20 17:50:59 +07:00
s1lentq
a1e7b9dae5 Added api hook CBasePlayer::DropPlayerItem 2016-06-20 14:05:47 +07:00
s1lentq
f071682392 Fix #43
Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
21b0689030 Moved SelectDefaultTeam the function to CHalfLifeMultiplay. 2016-06-15 20:10:40 +07:00
s1lentq
aaf1d9648e Added cvar mp_auto_join_team 2016-06-15 19:46:25 +07:00
s1lentq
2132203504 Fix: it was not implementation of the virtual function IsNetClient for method CBot 2016-06-15 01:03:12 +07:00
s1lentq
d6b59dc0c3 Added cvar bot_deathmatch #39
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577 Added cvar mp_refill_bpammo_weapons
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
51313e9b2b Refactoring implementation hookchain
Added align stack for some functions
Update major version API
2016-06-06 20:18:45 +07:00
s1lentq
c406141e47 Added cvar mp_auto_reload_weapons
Added api hook SetClientUserInfoName
2016-06-04 00:31:24 +06:00
s1lentq
1fc388a2cc Bugfix: game_playerspawn called when fullupdate (ResetHUD)
Mini-refactoring
2016-06-03 15:15:59 +06:00