s1lentq
a47d55823f
Fix compiler warnings
2024-08-06 03:26:10 +07:00
Sergey Shorokhov
9d9c2de1ff
Feature: ConVars for weapon
/item
/ammo
respawn time ( #983 )
...
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`
* `CBasePlayerItem`: check spawnflags on `Materialize()`
* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags
* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`
* Use forgotten `AMMO_RESPAWN_TIME`
* new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
2024-08-03 20:17:52 +03:00
Sergey Shorokhov
a202425dd7
Fix: ammo
/weapons
respawn behavior ( #982 )
...
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`
* `CBasePlayerItem`: check spawnflags on `Materialize()`
* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags
* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`
* Use forgotten `AMMO_RESPAWN_TIME`
2024-08-03 20:11:08 +03:00
s1lentq
fef9bf3a87
mp_defuser_allocation: Send a message with a hint instead of the text in the center
2024-06-03 00:29:00 +07:00
s1lentq
7372573c89
Add UTIL_IsValidPlayer
...
Ignore dormant players
Minor refactoring
2024-05-29 00:23:28 +07:00
s1lentq
9f66264562
KillOfRarity: Add feature in-air kill
2024-05-09 02:38:12 +07:00
s1lentq
8706cc5a10
KillRarity Domination: Don't consider suicides to be unanswered killing
2024-05-09 00:30:57 +07:00
s1lentq
8ff1bf1232
Fix typo
2024-05-08 23:01:02 +07:00
Federico Matías
8ec5b6cd0f
Fix SendDeathMessage
kill rarity flags and transform to VFUNC ( #943 )
...
* implement VFUNC to `SendDeathMessage`
* fix use KILLRARITY_HEADSHOT flag instead of member
* fix rare crash when pAssister is nullptr
* fix KILLRARITY_DOMINATION_BEGAN flag
This flag was never valid in "SendDeathMessage" hook
* set iDeathMessageFlags before call function
2024-05-08 22:59:40 +07:00
肯定龙
d7f22ae3ec
Restart trigger_multiple ( #935 )
2024-05-08 22:18:24 +07:00
肯定龙
8cd9086937
Implement game_round_end
and game_round_freeze_end
triggers ( #949 )
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* Implement `game_round_end` and `game_round_freeze_end` triggers
2024-05-08 20:59:27 +07:00
s1lentq
0bbc4bd55d
Do not reduce points for suicide due to a fatal fall
2024-01-31 19:14:04 +07:00
Sergey Shorokhov
051dc0751a
New ConVar: mp_defuser_allocation
( #908 )
2024-01-12 11:55:00 +03:00
s1lentq
e636cbc8f5
PlayerRelationship: GR_TEAMMATE on checking itself
2024-01-12 09:16:20 +07:00
s1lentq
6c9019bcc8
Set KILLRARITY_KILLER_BLIND flag only when fully blind
2023-12-23 02:51:04 +07:00
s1lentq
0e68bedf24
Fixed rarity of kills suicide, thrusmoke and for some weapons
2023-12-23 02:43:42 +07:00
s1lentq
abe648b9d6
Use custom assert instead normal
2023-12-14 03:16:27 +07:00
s1lentq
806f5651de
Fixed assertion check
2023-12-13 20:01:12 +07:00
Francisco Muñoz
fba9a335da
Avoid intro camera switching when only 1 trigger_camera available ( #873 )
...
* Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
* Moved camera count caching to CheckLevelInitialized
2023-11-26 11:25:08 +07:00
s1lentq
2857986cc7
Reworked cvar mp_deathmsg_flags (use flags instead of bitsums)
2023-11-08 21:11:27 +07:00
Francisco Muñoz
7e02dea4a0
Drop defuser on disconnect
2023-10-24 10:48:53 +07:00
Javekson
a9ec63df1b
Updated the GiveC4 to return a player pointer ( #876 )
2023-10-08 20:59:45 +07:00
s1lentq
3a0970a1cd
Fixed typo when checking a teammate
2023-10-05 16:26:03 +07:00
s1lentq
ac07e89269
Back to using MSG_ALL for the DeathMsg event in favor of backward compatibility (issue #868 )
...
Minor refactoring
2023-10-01 01:30:56 +07:00
s1lentq
71c4e21385
Fixed a crash when killer is worldspawn
2023-09-29 01:19:31 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message ( #858 )
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* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
Francisco Muñoz
696f465977
API
: Added new API funcs (6) and new Hookchains (21) (#849 )
...
* Added few newest API Hookchains
* Added hookchain for PM_CheckWaterJump
* Added hookchain for PM_Jump
* Added hookchain for PM_Duck
* Added hookchain for PM_UnDuck
* Added hookchain for ClearMultiDamage
* Added hookchain for AddMultiDamage
* Added hookchain for ApplyMultiDamage
* Added hookchain for CSGameRules::TeamFull
* Added hookchain for CSGameRules::TeamStacked
* Added hookchain for CSGameRules::PlayerGotWeapon
* Added hookchain for CBotManager::OnEvent
* Added hookchain for CBasePlayer::EntSelectSpawnPoint
* Added hookchain for CBasePlayerWeapon::KickBack
* Added hookchain for CBasePlayerWeapon::SendWeaponAnim
* Added new PM_* Hookchains
* Added PM_WaterJump
* Added PM_PlayStepSound
* Added PM_AirAccelerate
* Added CBasePlayer::CheckTimeBasedDamage
* Added CBasePlayerWeapon::ItemPostFrame
* Added BuyItem and CSGameRules::Think
* AddAmmoNameToAmmoRegistry refactory
* Bump minor version in an API bump up to 23
2023-09-05 10:43:40 +07:00
Sergey Shorokhov
942776783b
mp_fadetoblack 2
fade timings now depends from mp_dying_time
CVar and code fixes (#845 )
...
Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
Fix player blackout on server entry when `mp_fadetoblack = 2`;
Fix observer not being blinded when `mp_fadetoblack = 2`;
Fix fadetoblack message timings using new CVar `mp_dying_time`.
fix #501
fix #506
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-16 15:55:58 +03:00
Francisco Muñoz
8ddda261fe
New CVars: mp_weapondrop
and mp_ammodrop
and fixes ( #840 )
...
* First implementation
* Update player.cpp
* Apply suggestions from code review
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Improve readability
* Improve readability x2
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Tabulation tip
* Compile error resolved
* Add mp_weapondrop 3: drop all weapons
---------
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2023-07-10 15:45:24 +03:00
deprale
d2ea0d342f
fix incorrect player 3rd cam animations on death while frozen. ( #815 )
2023-04-01 00:53:04 +07:00
Adrian Cirstea
15e7d4a11e
Implement game_round_start
& game_entity_restart
triggers ( #754 )
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* Added `game_entity_restart` for entities and `game_round_start` for round start
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-16 13:10:01 +03:00
Unreal Karaulov
cf8deb9cac
Update func_vehicle for multiplayer ( #792 )
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* Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.
* Update dist/game.cfg
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Update regamedll/dlls/game.cpp
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Fix default behavior
* Optimization
Thanks to https://github.com/s1lentq/ReGameDLL_CS/pull/737#issuecomment-1068038171 help!
* Update README.md
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-07 02:11:25 +07:00
fl0werD
84f1f5e4c6
New CVar: mp_hostages_rescued_ratio
( #786 )
...
* Add mp_hostages_rescued_ratio cvar
* Add restriction of the CVar value
Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-11-24 20:16:37 +03:00
Juice
dd243eaa0b
Update player counts ( #684 )
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* Update player counts in CheckWinConditions and SwitchTeam
* Add UTIL_SpectatorsInGame and update MaintainBotQuota
2021-10-14 13:54:09 +03:00
Sergey Shorokhov
5b7159e8de
Implement sv_alltalk 5
2021-06-15 12:59:58 +03:00
Vaqtincha
8d1f4fb673
Add weapon flag ITEM_FLAG_NOFIREUNDERWATER ( #628 )
...
Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater
2021-05-22 18:12:24 +07:00
s1lentq
f2ef23db61
Fixed flag 'k' mp_round_infinite ( Fixes #614 )
2021-04-16 00:15:21 +07:00
Vaqtincha
fc52871739
Refactoring ( #540 )
...
* Rename CMD mp_swapteams
* Remove unused CVar mp_mirrordamage
* Refactoring checks
2021-04-12 19:55:03 +07:00
Vaqtincha
913bfc6609
enhance CVar "mp_roundover" ( #595 )
...
enhance CVar "mp_roundover"
2021-04-12 19:45:49 +07:00
s1lentq
aae507c9f5
CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV
2021-01-04 22:26:35 +07:00
Alejo
9b10456590
Add newest feature of _cl_autowepswitch ( #568 )
2020-12-05 20:14:53 +07:00
Juice
5e24376237
Reset observers' m_flNextFollowTime before trying to find next target if previous target disconnected ( #584 )
2020-11-28 07:32:52 +07:00
etojuice
bbfc3fe589
lil fix
2020-11-12 02:26:59 +03:00
etojuice
b1c055369d
Fix crash caused by ReloadMapCycleFile function
2020-11-12 02:25:00 +03:00
s1lentq
efb06a7a20
Fixed bug when the client reconnects, his body doesn't disappear.
2020-07-16 18:07:34 +07:00
shel
532c1326b4
Add more flags for round time expired to CVar mp_round_infinite.
...
Co-authored-by: shel <2@shelru.ru>
2020-06-13 16:39:41 +07:00
Vaqtincha
6c80744146
Add new CVar mp_falldamage ( #539 )
...
* Add CVar mp_falldamage
2020-05-27 08:26:45 +07:00
fant1kua
1784f87e24
Fix voice API bug ( #469 )
2019-12-19 15:31:00 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
...
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00