Commit Graph

730 Commits

Author SHA1 Message Date
FEDERICOMB
d079f26fc1 Implement CGib::SpawnHeadGib and CGib::SpawnRandomGibs (#650) 2021-08-31 21:57:54 +03:00
Lopol2010
f1b253e5b0
Implement CBasePlayer::Observer_SetMode hook (#663)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 15:07:21 +03:00
Vaqtincha
67cc153f5d
Fix "use accuracy from last bullet fired earlier" glitch. (#662)
* Fixes "use accuracy from last bullet fired earlier" glitch.

* fix newline at wapons.h

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 14:05:25 +03:00
fl0werD
38dda25a84
Implement player Pain, DeathSound and JoiningThink hooks (#607) 2021-08-29 07:12:25 +03:00
Sergey Shorokhov
fbbd6bd083
Add new CVar sv_allchat (#665) 2021-08-28 13:41:49 +03:00
Sergey Shorokhov
d85b03096f Add give cmd to readme (#649) 2021-06-22 18:58:38 +07:00
AlexSwartz
191857d700
Add new CVar mp_free_armor (#609) 2021-06-22 14:48:55 +03:00
Sergey Shorokhov
1ac96b8180
Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
* Implement CBasePlayer::HasTimePassedSinceDied() for m_fDeadTime
2021-06-21 11:59:34 +03:00
Sergey Shorokhov
59c297d26d
Allow observe for dying player with EF_NODRAW effect (#647)
* Observer_IsValidTarget: checks refactoring
2021-06-20 14:44:06 +03:00
Sergey Shorokhov
55b996c30a Allow observe for dying player with EF_NODRAW effect 2021-06-20 11:57:51 +03:00
Sergey Shorokhov
a390cadcd0 Observer_IsValidTarget: checks refactoring 2021-06-20 11:40:25 +03:00
Sergey Shorokhov
a9111f8dda
Add new type sv_alltalk 5 (#644) 2021-06-17 17:52:17 +03:00
Sergey Shorokhov
5b7159e8de Implement sv_alltalk 5 2021-06-15 12:59:58 +03:00
Sergey Shorokhov
8995b9dc77 Add description 2021-06-15 12:58:51 +03:00
ChakkiSkrip
2c52c4f4de
regamedll-cs.fgd (#637)
regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button [skip ci]
2021-06-08 19:12:42 +07:00
Vaqtincha
49b2412e9c
func_bomb_target: new feature "strict touch" (#636) 2021-06-07 01:17:18 +07:00
Vaqtincha
ab846f86f4
enhance "player_weaponstrip" entity (#634)
* enhance "player_weaponstrip" entity
* update fgd
2021-06-06 19:17:07 +07:00
Vaqtincha
548cca5e5f
Forcerespawn fix (#623)
* Dead players now respawn after enabling the mp_forcerespawn
* use timer instead of instant spawn
2021-06-06 19:16:09 +07:00
Vaqtincha
517f68af93
[WIP] Fgd updates (#632) [skip ci]
* fgd game_player_equip fixes
* fgd enhance cycler/cycler_sprite
* fgd minor changes
2021-06-06 19:15:34 +07:00
Vaqtincha
3ff0f0cbf9
Bots can switch weapons underwater (#631)
* Bots can switch weapons underwater
2021-06-06 19:13:55 +07:00
Vaqtincha
d80d87366a
game_player_equip fixes/enhancement (#618)
* game_player_equip: Check UseOnly flag
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
2021-05-22 18:15:28 +07:00
Vaqtincha
8d1f4fb673
Add weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)
Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater
2021-05-22 18:12:24 +07:00
Vaqtincha
bbc54cd30e
Immunity enhance (#621)
* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
2021-05-22 18:04:43 +07:00
OrangePee1
a27ce74e10
fix crash in UTIL_AreHostagesImprov (#626)
add check g_engfuncs.pfnEngCheckParm is nullptr or not.
2021-05-17 02:55:22 +07:00
Vaqtincha
64059d1026
fix weapon_sg550 (#624)
* fix first shot weapon_sg550
2021-05-16 16:19:02 +07:00
s1lentq
e86284b08c Update README.md build.yml [skip ci] 2021-04-17 17:40:58 +07:00
s1lentq
f60e5eabee build.yml: packaging config files to artifacts (Resolves #615) 2021-04-17 04:07:36 +07:00
s1lentq
f2ef23db61 Fixed flag 'k' mp_round_infinite (Fixes #614) 2021-04-16 00:15:21 +07:00
s1lentq
9a19e6408c CMakeLists.txt add missing linker option -qno-opt-class-analysis 2021-04-15 02:01:51 +07:00
s1lentq
4983a2d38d Update game.cfg 2021-04-14 19:13:05 +07:00
s1lentq
69b0003e3f build.sh add help [skip ci] 2021-04-13 05:38:00 +07:00
s1lentq
f57f3d7bb9 Update README.md (Cosmetic changes) 2021-04-13 05:35:04 +07:00
s1lentq
271a49f8ca Add workflows/build.yml (Migrate to Github CI)
Add CMakeLists.txt build system
Update README.md
Minor fixes
2021-04-13 04:16:21 +07:00
s1lentq
9736437cb8 Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
Vaqtincha
fc52871739
Refactoring (#540)
* Rename CMD mp_swapteams
* Remove unused CVar mp_mirrordamage
* Refactoring checks
2021-04-12 19:55:03 +07:00
Vaqtincha
913bfc6609
enhance CVar "mp_roundover" (#595)
enhance CVar "mp_roundover"
2021-04-12 19:45:49 +07:00
Juice
4918e1fb5e
Update README.md (#612)
Update description about cvar mp_roundrespawn_time README.md / game.cfg
2021-04-12 19:28:12 +07:00
s1lentq
f57d28fe72 Update README.md 2021-01-05 03:29:40 +07:00
s1lentq
aae507c9f5 CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV 2021-01-04 22:26:35 +07:00
s1lentq
15328fd764 API: Implemented PlantBomb Closes #589
API: Bump minor version
2021-01-04 22:22:45 +07:00
s1lentq
6fc1c2ff84 client.cpp: Cleanup 2020-12-25 19:40:01 +07:00
s1lentq
1155175057 Host_Say: Use a local buffer instead of external one 2020-12-25 19:38:11 +07:00
s1lentq
6866339b0c Host_Say: Fix invalid sequence in UTF-8 2020-12-25 19:36:02 +07:00
s1lentq
9c6c880644 Delete utlbuffer.cpp 2020-12-25 19:35:37 +07:00
Alejo
9b10456590
Add newest feature of _cl_autowepswitch (#568) 2020-12-05 20:14:53 +07:00
Franco Romaniello
c56982af18
Fix compatibility whit rg_hint_message (#583)
When used reapi native rg_hint_message not work because tries to access to one pointer who not longer exists in CHintMessage::Send
2020-12-03 01:32:11 +07:00
Juice
8d6bf017f5
Reset client m_signals on fullupdate (#588) 2020-12-02 17:46:12 +07:00
s1lentq
3a8b0d1330 gradle.properties: Bump minor up to 19 2020-11-28 18:39:29 +07:00
Juice
5e24376237
Reset observers' m_flNextFollowTime before trying to find next target if previous target disconnected (#584) 2020-11-28 07:32:52 +07:00
StevenKal
7721348199
API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. (#587) 2020-11-28 05:55:14 +07:00