shel
532c1326b4
Add more flags for round time expired to CVar mp_round_infinite.
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Co-authored-by: shel <2@shelru.ru>
2020-06-13 16:39:41 +07:00
fant1kua
27b2a8c8c9
Add API to set if player can hear another player ( #467 )
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* Add API to set if player can hear another player
2019-12-14 17:24:40 +07:00
s1lent
c2f62eb98a
Fix newlines
2019-09-22 21:29:29 +07:00
s1lent
96938aec55
ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface.
2019-08-29 23:08:24 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
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* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
s1lent
555b08faa6
Added new cvar bot_join_delay
2019-06-22 03:10:59 +07:00
s1lent
3442cb3bf3
Enhanced bot_quota_mode
2019-06-22 02:57:09 +07:00
s1lent
94f0fdb8a6
Closes #357
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Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
0022272244
Cosmetic changes
2018-05-22 16:29:08 +07:00
s1lent
4e89da4628
ReGameDLL API: Implemented hookchain's CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
2018-01-27 23:31:30 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
Shorohov Sergey
411761c8d8
Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. ( #212 )
2017-11-13 05:20:07 +07:00
In-line
022115cc35
Disable buyicon/buymenu according to info_map_parameters ( #205 )
2017-11-11 19:30:31 +07:00
s1lent
2174205530
Move m_rgRewardAccountRules_default to CHalfLifeMultiplay
2017-11-04 06:16:30 +07:00
s1lent
9374fced90
Fixes dreamstalker/rehlds#402
2017-11-01 18:30:47 +03:00
s1lent
32df585edc
Remove hookers stuff
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Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
Vaqtincha Oshiq
462dc9986d
Small fixes ( #178 )
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Reset m_rgRewardAccountRules on CHalfLifeMultiplay()
added missing reward rule RR_TOOK_HOSTAGE
2017-08-19 20:13:45 +03:00
s1lent
adaddda871
Code cleanup
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Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
Saint146
f46cb5a635
Added cvar mp_restart_round_delay ( #109 )
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* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
s1lentq
a5dac3c267
Backport #76
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Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
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Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
f071682392
Fix #43
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Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
21b0689030
Moved SelectDefaultTeam the function to CHalfLifeMultiplay.
2016-06-15 20:10:40 +07:00
s1lentq
aaf1d9648e
Added cvar mp_auto_join_team
2016-06-15 19:46:25 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
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Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
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Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
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Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
1fc388a2cc
Bugfix: game_playerspawn called when fullupdate (ResetHUD)
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Mini-refactoring
2016-06-03 15:15:59 +06:00
s1lentq
9203344b98
Added argument about type awards to CBasePlayer::AddAccount
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Some adjustments in RadiusDamage
2016-05-26 01:21:40 +06:00
s1lentq
b6e0420365
Added api hook ShowMenu, ShowVGUIMenu
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Unlocked some cvars limit of the value #34
2016-05-23 04:51:21 +06:00
s1lentq
32d0c580dc
Added api hooks gamerules functions
2016-05-18 20:09:14 +06:00
s1lentq
bba210b6a1
API: Added hook InstallGameRules
2016-05-02 19:21:43 +06:00
s1lentq
982d12176e
Reworked mp_nadedrops 2
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Added #31 : cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00
s1lentq
f8136978c8
Using a reference to Vector into interfaces wrapper
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Regamedll API: Added hook RoundEnd
Added API EndRoundMessage
2016-04-30 21:22:44 +06:00
s1lentq
22ae6a2c59
Regamedll API WIP: Added new api functions
2016-04-21 07:00:02 +06:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9b955f2672
Regamedll API WIP: Added new interfaces-objects
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Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00
s1lentq
7b227c0edb
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
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Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
3eb7513411
cosmetic changes
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Added #12 , send zero origin in radar position for FFA mode
2016-01-28 10:48:09 +06:00
s1lentq
9f9fdb721a
Added #13 by user request IgnacioFDM
2016-01-28 08:51:34 +06:00
s1lentq
a8cc9cc76f
Final: fully reversed functions CZ
2016-01-25 23:17:37 +06:00
s1lentq
6f51a65ae9
WIP CZ: Reversed some functions of bots.
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Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
48ec89893a
Reverse Hostages cs 1.6, SV_StudioSetupBones
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Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
ed1dd85d6e
Refactoring
2015-09-30 06:49:22 +06:00