347 Commits

Author SHA1 Message Date
samisalreadytaken
c28349daaf Add script funcs:
- CBaseAnimating::ResetSequenceInfo()
- CBaseAnimating::StudioFrameAdvance()
2022-03-18 18:32:00 +03:00
Blixibon
f8a8d49be7 Added GetViewModel function for VScript 2022-03-09 14:14:50 -06:00
Blixibon
e4d5d946d2 Fixed activator, caller, etc. values not working within RunScriptCode and related inputs 2022-03-09 14:14:12 -06:00
Blixibon
bb2478f342 Added VScript functions for giving/removing ammo 2022-03-09 14:12:28 -06:00
Blixibon
f79515fc11 Redid parts of backup activity system to support weapon act table recursion 2022-03-09 14:10:11 -06:00
Blixibon
670465dc58 Fixed companion melee damage not saving/restoring 2022-03-08 19:45:42 -06:00
Blixibon
dbb0ed6f46 Added gameinfo keyvalues for default hands models + code to hide custom hands on weapons which don't support them 2022-03-08 19:25:55 -06:00
Blixibon
2282aedfa6 Added weapon script keyvalues for unique dropped model and whether or not to use the separate hands model 2022-03-08 19:23:57 -06:00
samisalreadytaken
700ac4ed78 Fixed memory leaks and unsafe code, reworked script CGameTrace 2022-02-26 19:15:00 +03:00
samisalreadytaken
4b8f386c94 Clientside vscript additions:
Added C_BaseCombatCharacter script desc
Added boundary checks for script funcs
2022-02-12 19:35:00 +03:00
Blixibon
8d54443b6a Merge branch 'temp/speech-utilities' of https://github.com/Blixibon/source-sdk-2013 into develop 2022-01-17 19:12:46 -06:00
Blixibon
45191b97f8 Fixed incorrect ifdef preprocessor 2022-01-17 19:11:23 -06:00
Blixibon
abdd78e5e0 Merge branch 'temp/speech-utilities' of https://github.com/Blixibon/source-sdk-2013 into develop 2022-01-17 17:11:00 -06:00
Blixibon
ed21bb3d1d Added misc. speech/choreo utilities to ai_speech_new 2022-01-17 16:49:52 -06:00
Blixibon
06d2da3742 Added GetRealTimeSpeechComplete 2022-01-17 16:49:30 -06:00
Blixibon
f448be8c2b Added misc. speech/choreo utilities 2022-01-17 16:45:31 -06:00
Blixibon
ef19f1455d Fixed fake sequence gestures not identifying movement correctly 2022-01-17 16:39:25 -06:00
Blixibon
4fdc0624a9 Added support for custom VScript procedural targets 2022-01-17 11:44:40 -06:00
Blixibon
214f79ebbc Added two activity accessor functions for CAI_BaseNPC 2022-01-08 15:37:34 -06:00
Blixibon
125eb70a80 Added DisappearMinDist to func_lod for forwards compatibility 2022-01-08 15:36:33 -06:00
Blixibon
c25053d1d2 Fixed a typo 2021-12-10 15:07:16 -06:00
Blixibon
483abff3b3 Added custom gameinfo.txt values for HL2 default player model + enabling external drawing by default 2021-11-27 15:48:51 -06:00
Blixibon
4bc56b214b Fixed an issue with env_instructor_hint crashing in some maps 2021-11-22 23:03:55 -06:00
Blixibon
6b13b83231 Added ability to translate actbusy forced move activity translation 2021-11-22 23:03:26 -06:00
Blixibon
9b84980a77 Improved player backup activities 2021-11-22 23:02:37 -06:00
Blixibon
17e8558ca4 Added activity gesture links for some of the recently added activities 2021-11-21 11:01:38 -06:00
Blixibon
808ea9bb8c Fixed shared activity collisions involving the new unused weapon activities 2021-11-21 11:00:27 -06:00
Blixibon
1130a40d1e Added SetViewtarget function to VScript 2021-11-21 00:14:13 -06:00
Blixibon
79ff53ecdf Added support for NPCs with innate range attacks (e.g. vorts) in standoffs 2021-11-21 00:13:56 -06:00
Blixibon
4e3287842e Added optional new activities for unused HL2 weapons included in the Source SDK (deactivated by default) 2021-11-20 20:49:24 -06:00
Blixibon
d2fdfd3fe1 Changed activity preprocessors to use #if instead of #ifdef 2021-11-20 20:37:37 -06:00
Blixibon
5090c8b743 Fixed player +USE animation cvar aliasing issue 2021-11-20 20:33:27 -06:00
Blixibon
b24b1054aa Fixed func_commandredirect not cancelling orders correctly and rewrote its code/comments so that it doesn't appear to be bizarre nonsense 2021-11-20 20:32:46 -06:00
Blixibon
37c3cd5e1c Fixed bugbait player throw animation 2021-11-20 01:02:16 -06:00
Blixibon
fecddb3ecc Added player +USE animations 2021-11-20 01:01:52 -06:00
Blixibon
db0b51bf76 Fixed ForcePrimaryFire not working on RPG 2021-11-18 23:23:58 -06:00
Blixibon
013da89b27 Fixed issues with unique cases in companion readiness 2021-11-18 23:23:09 -06:00
Blixibon
7dab039099 Added unique annabelle activities and adjusted AI to better-handle the weapon 2021-11-18 23:21:28 -06:00
Blixibon
4d0ca13efb Renamed the new HL2:DM "357" activities to "REVOLVER" activities 2021-11-17 00:20:48 -06:00
Blixibon
dc6d4e0963 Applied even more player animations to SP HL2 weapons 2021-11-17 00:19:46 -06:00
Blixibon
3a3d9a45b6 Made the singleplayer anim state able to apply render angles from the server 2021-11-16 10:27:01 -06:00
Blixibon
777f45a323 Added arm/disarm activities to gravity gun 2021-11-15 16:22:10 -06:00
Blixibon
450e6a2ff2 Implemented crossbow worldmodel bolt disappearance on player reload 2021-11-15 16:21:52 -06:00
Blixibon
f975e7d10d Changed the singleplayer animation state to only be active when the model has appropriate animations 2021-11-15 16:19:27 -06:00
Blixibon
abc34c0c85 Added holstered activity handling for players 2021-11-15 14:45:32 -06:00
Blixibon
41d799bbdf Added new player animation types and applied more player animations to SP HL2 weapons 2021-11-15 14:43:58 -06:00
Blixibon
0139390c3e Added more HL2:DM activities 2021-11-15 14:39:54 -06:00
Blixibon
5855c634de Improved implementaton of player model activities on SP HL2 weapons 2021-11-15 01:02:12 -06:00
Blixibon
b9a46bc4e0 Added backup activities to players 2021-11-15 01:00:56 -06:00
Blixibon
2d5e6f4adb Ported the singleplayer anim state to CBasePlayerAnimState and fixed it up to use 9-way blends 2021-11-15 01:00:28 -06:00