s1lent
1411eca4a0
Replace virtual UpdateOnRemove to OnDestroy
2017-11-02 01:23:23 +07:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable
2017-11-02 00:30:22 +07:00
s1lent
026a55eba0
Closes #176
2017-11-01 23:46:37 +07:00
s1lent
875189fa24
Closes #157
2017-11-01 23:27:04 +07:00
s1lent
b7208e9fbc
Fixes #184
2017-11-01 22:50:24 +07:00
In-line
168838cd2a
Prevent kevlar.wav from overwriting gunpickup2.wav sound ( #186 )
2017-11-01 18:48:28 +03:00
In-line
bf4ec67a6f
Fix dead defuser progress bar issues ( #188 )
2017-11-01 18:48:17 +03:00
s1lent
25d2e6ce9e
Fixes #187
2017-11-01 22:47:40 +07:00
s1lent
9374fced90
Fixes dreamstalker/rehlds#402
2017-11-01 18:30:47 +03:00
s1lent
0eed08c133
Cleanup code
...
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees.
Fixed some bugs with mp_nadedrops
2017-11-01 18:30:47 +03:00
s1lent
9dcab4bd49
Refactoring minor
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Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc
Remove hookers stuff
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Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lentq
9a91e9ca38
Refactoring
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Reworked ammo stuff
2017-11-01 18:30:47 +03:00
s1lentq
af9ef1aa4d
Refactoring ammo stuff
2017-11-01 18:30:47 +03:00
s1lent
8f913b1623
Refactoring item_airbox
2017-11-01 18:30:47 +03:00
s1lent
96030a48ca
Enhanced trigger_changelevel
2017-11-01 18:30:47 +03:00
s1lent
e88dae7bb9
Minor refactoring qstring.h
2017-11-01 18:30:47 +03:00
s1lent
60ad9e2df8
Enhanced qstring.h
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9
Implemented entity item_airbox
2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264
Implemented entity trigger_setorigin
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
justgo97
27f0563936
fix c4 bug ( #182 )
2017-09-23 05:15:38 +07:00
Vaqtincha Oshiq
462dc9986d
Small fixes ( #178 )
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Reset m_rgRewardAccountRules on CHalfLifeMultiplay()
added missing reward rule RR_TOOK_HOSTAGE
2017-08-19 20:13:45 +03:00
In-line
8b1be212bf
Fix some of C4 related bugs. ( #179 )
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- Cancel C4 planting bartime on weapon change
- Infinite round, when bomb exploded underwater
- C4 explode after defuse
- Moving while defusing and silent defuse (partially)
- Silent defuse
2017-08-19 18:01:33 +03:00
In-line
b27d7bc05e
Add cvar for radio icon ( #180 )
2017-08-19 17:57:01 +03:00
In-line
83341a793e
Fix mp_refill_bpammo_weapons not working on default weapons ( #177 )
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* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
In-line
0f1f4c002f
Use mathlib.h in basetypes.h ( #175 )
2017-07-17 21:18:45 +03:00
Artem Golubikhin
4545a040c0
Make unknown command safe to print in console ( #174 )
2017-07-17 15:15:35 +03:00
Artem Golubikhin
1eb385602a
Fixed bug with lastinv (fix from 7561) ( #173 )
2017-07-17 14:42:21 +03:00
Artem Golubikhin
0c95e86089
Fixed GetHullBounds ( #172 )
2017-07-15 22:15:39 +07:00
In-line
419603ff52
Optimize CBasePlayer::SendWeatherInfo ( #159 )
...
* Optimize CBasePlayer::SendWeatherInfo
2017-07-07 00:41:20 +07:00
In-line
09e714e339
Optimize PlayerBlind ( #171 )
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* Optimize PlayerBlind
2017-07-07 00:37:44 +07:00
s1lent
721624bf92
env_render: reset entity on start round
2017-07-07 00:04:38 +07:00
s1lent
f0409ce468
func_wall_toggle: reset entity on start round
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func_wall_toggle features: added spawnflags not solid
Update regamedll-cs.fgd
2017-07-02 23:10:00 +07:00
s1lent
7fddff5198
trigger_push: reworked reset
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func_rot_button: reset entity on start round
2017-07-02 23:01:37 +07:00
s1lent
b4bc385912
CZBot: Fix crash when there is no phrase from BotChatter.db or no exists itself the database.
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Minor refactoring
2017-07-02 18:55:28 +07:00
s1lent
adaddda871
Code cleanup
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Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
63e16f78ab
Fix fall sound bug ( #169 )
2017-06-30 18:22:33 +07:00
In-line
a34740eae5
Fix CSprayCan position relative to player ( #167 )
2017-06-29 17:21:56 +07:00
In-line
80a9c17c73
Fix typo, related to a5dac3c267
( #166 )
2017-06-28 01:30:34 +07:00
In-line
bca47a9ba2
Move StartDeathCam() to the end. ( #165 )
2017-06-26 16:54:02 +07:00
In-line
efea014cbc
ReGameDLL API: Implement API for StartDeathCam ( #162 )
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* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
1dc484980f
Fix func_rotating
2017-06-14 00:42:57 +07:00
s1lent
969a4ab85b
Closes #158
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trigger_push, func_rotating: reset on new round
2017-06-11 23:03:07 +07:00
In-line
2026a64ccc
Fix mp_forcerespawn ( #160 )
2017-06-10 15:36:13 +03:00
s1lent
2f599d21b8
Bug fixes and other minor improvements
2017-05-24 23:08:51 +07:00
justgo97
d0587eefe9
completly disable buyzone when mp_buytime is 0 ( #148 )
2017-05-06 21:42:15 +03:00
s1lent
6d613fc9f0
Reworked mp_forcerespawn (related #106 )
2017-05-04 22:39:34 +07:00
s1lentq
3a1e08abd4
Fix memory corruption bugs due the array index out of bounds. ( #147 )
2017-05-04 17:49:28 +03:00
s1lent
3f4bcd9b96
GitHub: add execute permission to a gradlew.
...
Fix typo in CCSBotManager::SetRadioMessageTimestamp
2017-05-04 21:45:59 +07:00
s1lent
b7bc2770be
Fix crash when a func_tank owner dies. (reversing engineering mistake)
2017-05-04 21:03:52 +07:00
s1lent
d23e133fd8
Fixes : s1lentq/reapi#65
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Fixes : s1lentq/ReGameDLL_CS#135
2017-05-04 20:53:15 +07:00
justgo97
b39b581f04
Added SPEC team to autojoin ( #142 )
...
* Added SPEC team to autojoin
* added more details to game.cfg
2017-05-04 13:45:29 +03:00
Saint146
f46cb5a635
Added cvar mp_restart_round_delay ( #109 )
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* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
justgo97
fed41984d8
Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone ( #141 )
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stop loop when match is found
2017-05-04 01:09:46 +03:00
s1lentq
0e1e48098c
Fix s1lentq/reapi/issues/53 ( #136 )
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ReGamedll API: to allocate a string through engine.
2017-04-09 03:16:01 +03:00
spark512
328a1d26fb
in regards to issue #107 ( #126 )
...
* in regards to issue #107
2017-03-24 02:17:23 +03:00
spark512
bf8bda0583
Typo ( #128 )
...
Fix reverse-engineering mistake CFuncTrackTrain::UpdateSound
2017-03-10 11:41:17 +07:00
Chuvi
1306a2a153
Toolset selector for VS2013/VS2015 ( #129 )
2017-03-10 10:22:06 +07:00
resobatata
6186ae56c8
Fix voice checks for spectators ( #116 )
2017-03-02 03:09:43 +07:00
s1lent
cd96c9133d
Fix bot: do reset of the target when are the target (player or bot) left the game.
2017-02-06 02:50:30 +07:00
Saint146
507688c745
Added cvar bot_quota_mode ( #103 )
2017-02-03 16:55:00 +07:00
s1lent
f1f8e2d7b8
Fix crash caused by an bug of nav_file.cpp (Part 2)
2017-02-02 23:56:35 +07:00
s1lent
34e5ceb637
Fix crash caused by an bug of nav_file.cpp
2017-02-01 22:24:32 +07:00
s1lent
eb75d2eae1
Refactoring hookchains
2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
...
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f
Fix typos ( #99 )
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* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267
Backport #76
...
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78
Refactoring versioning
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Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
In-line
06d943417b
Optimize conditional toggle to bitwise operation ( #94 )
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* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39
ReGameDLL API: Add PM_UpdateStepSound ( #93 )
...
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183
Added Agner's asmlib ( #87 )
2016-12-24 19:09:50 +07:00
s1lentq
14fb7f7756
Fix crash on hook(detour) ClientCommand from the cstrike module amxx
2016-12-22 04:17:57 +07:00
s1lentq
d586d65993
Fix counting freezetime
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Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6
Implemented features of priority for hookchains
2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
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Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69
Bugfix: to obtain hp more than expected by using drown-restored.
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mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
Iván Lo Giudice
00579432d7
Fix JoinTeam from UNA to T/CT ( #76 )
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Related to https://github.com/s1lentq/ReGameDLL_CS/issues/75
2016-12-02 03:23:09 +07:00
s1lentq
0006bac1a0
Bugfix: trigger_hurt should not inflict more damage than established.
2016-10-11 21:57:46 +07:00
s1lentq
49c64e4722
Bugfix: Memory leak - m_rebuyString not releases the memory.
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Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
s1lentq
084512e267
Related #57 (Done)
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Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
3c805aae95
Fix ValveSoftware/halflife#197
2016-09-27 03:49:34 +07:00
s1lentq
1423f7e3fa
Fix: CleanUpMap before the players spawn.
...
Fix : ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00
s1lentq
b032bedf95
Fix typo in multi_source
2016-09-26 23:09:15 +07:00
s1lentq
9bfa67b54d
Ignore by default fireonce flag for trigger_auto (Related #55 )
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Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61 )
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
66209cecda
Remove DelayedUse and gib on new round
2016-09-25 17:42:25 +07:00
s1lentq
12acb2d8bf
Added FGD
2016-09-25 17:11:12 +07:00
s1lentq
7f45b10152
Added reset for multisource and trigger_auto (Related #55 )
2016-09-15 18:27:39 +07:00
s1lentq
69b856a847
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
s1lentq
8633cd9f6f
Added reset for multi_manager
2016-09-13 19:07:51 +07:00
s1lentq
43753dad38
Fixes #60
2016-09-13 16:20:37 +07:00
s1lentq
d9e2aee07b
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00
s1lentq
89d2bf7b1e
Bugfix #58 : typo turn to the west corner of the func_tracktrain
2016-08-28 23:27:04 +07:00
s1lentq
fc0064c9bb
Reworked collision with armoury_entity
2016-08-24 21:21:54 +07:00
s1lentq
1e89c4fa60
CFuncTrain::Restart #55 (func_train) the target were not reset to a the starting point.
2016-08-24 20:21:37 +07:00
s1lentq
fc33d7b363
Fix collision name of weapons glock with glock18
2016-08-24 01:57:23 +07:00
s1lentq
19a2f24de8
Fixes #54 UTIL_ShowMessageArgs
2016-08-23 21:36:52 +07:00
s1lentq
23b1ab8b05
Bugfix: a crash command votemap
in case mapcycle is empty.
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Fix: typo with localized string.
2016-08-23 14:09:21 +07:00
s1lentq
b4fec27dc6
ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
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Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
5864d1ea34
Bugfix: func_door_rotating with spawnflags SF_DOOR_START_OPEN (working incorrectly)
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Bugfix: func_breakable not precached some sound files.
2016-08-03 23:40:12 +07:00
s1lentq
611344ed05
Fix touched armoury_entity
2016-08-03 14:35:36 +07:00
s1lentq
c3e632eacc
adjustment physics of amoury_entity ( #51 )
2016-08-02 09:03:01 +00:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
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Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
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CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
aa8a8e7bb1
Cleaning sdk
2016-07-20 18:40:03 +07:00
s1lentq
1e8180f5ad
Added gradle task buildFixes
for faster building.
2016-07-18 06:49:12 +07:00
s1lentq
8914b84129
Fix the bots behavior when death bot_kill and mp_freeforall 1
2016-07-18 03:48:24 +07:00
s1lentq
183a9f674c
Fix: now nades not drop if throws a grenade player.
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Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
552a1d1bb4
Fix compile
2016-07-15 01:34:34 +07:00
s1lentq
4a2029194b
Merge branch 'revert_commit'
2016-07-14 22:59:51 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
Alibek Omarov
f529673ee5
Add client specific variables ( #48 )
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Referring to HLSDK, pm_shared compiles with server and client both, so I added client specific variables and it don't errors when compiling it with CLIENT_DLL macro enabled.
2016-07-04 03:45:36 +07:00
s1lentq
ffd603a477
set force align stack for ClientCommand (for compatibility with the amxx cstrike module hacks)
2016-06-27 15:40:34 +07:00
s1lentq
82d49fdcb6
Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
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Fix: using CCSPlayer::RemovePlayerItem removal of the primary slot later was impossible to pick up armoury_entity.
Fix: Do was not pack all bpammo of the item with flag ITEM_FLAG_EXHAUSTIBLE (always only 0 or 1)
2016-06-23 02:50:14 +07:00
s1lentq
83a01dbb48
Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
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Added api hook CBasePlayer::HasRestrictItem
2016-06-21 04:13:16 +07:00
s1lentq
2d69db1232
Added api hook CWeaponBox::Touch, CArmoury::Touch
2016-06-20 17:50:59 +07:00
s1lentq
a1e7b9dae5
Added api hook CBasePlayer::DropPlayerItem
2016-06-20 14:05:47 +07:00
s1lentq
f071682392
Fix #43
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Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
21b0689030
Moved SelectDefaultTeam the function to CHalfLifeMultiplay.
2016-06-15 20:10:40 +07:00
s1lentq
aaf1d9648e
Added cvar mp_auto_join_team
2016-06-15 19:46:25 +07:00
s1lentq
e57371d0f4
Added some features to the API
2016-06-15 04:21:34 +07:00
s1lentq
d71dda542d
Fixed typo: Not replenished bpammo for the weapons from weaponbox.
2016-06-15 03:06:13 +07:00
s1lentq
2132203504
Fix: it was not implementation of the virtual function IsNetClient for method CBot
2016-06-15 01:03:12 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
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Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
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Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
Alibek Omarov
4f1ca61628
Fix crash when custom SV_StudioSetupBones exported to the engine ( #40 )
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* Fix crash when custom SV_StudioSetupBones exported to the engine
2016-06-12 19:55:45 +06:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
...
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
51313e9b2b
Refactoring implementation hookchain
...
Added align stack for some functions
Update major version API
2016-06-06 20:18:45 +07:00
s1lentq
6115723666
Bugfix: Wrong counting of GetMapCount and typo in CHalfLifeMultiplay::ProcessMapVote
2016-06-04 17:43:52 +06:00
s1lentq
c406141e47
Added cvar mp_auto_reload_weapons
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Added api hook SetClientUserInfoName
2016-06-04 00:31:24 +06:00
s1lentq
1fc388a2cc
Bugfix: game_playerspawn called when fullupdate (ResetHUD)
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Mini-refactoring
2016-06-03 15:15:59 +06:00
s1lentq
465f304934
Bugfix: typo the name of ammo for dual elite
2016-06-01 18:03:40 +06:00
s1lentq
06b0c16145
Refactoring API
2016-06-01 05:08:23 +06:00
s1lentq
905064d44d
Added custom function SetClientUserInfoModel and him hook.
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Added param -host-improv for enable HostageImprove.
Refactoring hostage.
2016-05-31 19:30:42 +06:00
s1lentq
9203344b98
Added argument about type awards to CBasePlayer::AddAccount
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Some adjustments in RadiusDamage
2016-05-26 01:21:40 +06:00
s1lentq
b6e0420365
Added api hook ShowMenu, ShowVGUIMenu
...
Unlocked some cvars limit of the value #34
2016-05-23 04:51:21 +06:00
s1lentq
61d9d64c19
Added API hook HandleMenu_ChooseAppearance, HandleMenu_ChooseTeam
2016-05-19 16:04:44 +06:00
s1lentq
32d0c580dc
Added api hooks gamerules functions
2016-05-18 20:09:14 +06:00
s1lentq
d75089461c
Refactoring ReGame-API
2016-05-17 19:35:16 +06:00
s1lentq
ab4a8437ce
Added API hook PM_Init, PM_Move, PM_AirMove
2016-05-16 21:30:14 +06:00
s1lentq
bc8dbf056c
Changes In GiveNamedItem: force remove the item if not touches.
2016-05-16 20:07:27 +06:00
s1lentq
d9c6805e28
CBasePlayer::TakeDamage: Add reference for argument flDamage
2016-05-16 04:55:25 +06:00
s1lentq
a9d5e3bb4a
Merge pull request #32 from s1lentq/regamedll_api_01
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Regamedll api 01
2016-05-12 01:05:02 +06:00
s1lentq
0d209c1cd4
Mini-refactoring.
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Added at weaponInfo name for weapon_shield
2016-05-11 20:06:43 +06:00
s1lentq
13e12cc0ae
Simplification existing code associated with buy weapons and more
2016-05-04 03:55:04 +06:00
s1lentq
bba210b6a1
API: Added hook InstallGameRules
2016-05-02 19:21:43 +06:00
s1lentq
982d12176e
Reworked mp_nadedrops 2
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Added #31 : cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00
s1lentq
f8136978c8
Using a reference to Vector into interfaces wrapper
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Regamedll API: Added hook RoundEnd
Added API EndRoundMessage
2016-04-30 21:22:44 +06:00
s1lentq
427d975c2d
Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS
2016-04-25 00:28:06 +06:00
s1lentq
f3f72281ee
Merge pull request #30 from theAsmodai/master
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Fixed Vector constructors
2016-04-24 20:01:11 +06:00
asmodai
c815a7708f
Fixed Vector constructors
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Removed some unnecessary checks
2016-04-24 15:08:00 +03:00
s1lentq
641fe3c102
Added detailed about versioning
2016-04-24 13:19:24 +06:00
s1lentq
22ae6a2c59
Regamedll API WIP: Added new api functions
2016-04-21 07:00:02 +06:00
s1lentq
d8b12ee80b
Regamedll API WIP: added some more API functions.
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Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg.
Let inflict damage by grenades to breakable objects.
2016-04-19 21:26:46 +06:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9b955f2672
Regamedll API WIP: Added new interfaces-objects
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Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00
s1lentq
7b227c0edb
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
s1lentq
9fd5eaa043
Improved versioning: Added detection remote url repository.
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Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
6d282d58e4
Merge pull request #27 from IgnacioFDM/restart_round_command
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End round command
2016-03-03 15:42:36 +05:00
IgnacioDM
afe6d2a86a
Add end round command
2016-03-02 20:55:48 -03:00
s1lentq
43c9b2cb8c
Improved versioning: added info about commit id and commit author.
2016-03-01 16:46:19 +06:00
s1lentq
d20d9a8a78
command option '-bots' referenced code wrap in REGAMEDLL_ADD
2016-02-29 22:55:15 +06:00
s1lentq
cbd030e72a
Fix typo with virtual function CPathCorner::GetDelay
2016-02-29 22:00:29 +06:00
s1lentq
ba1e521f89
Update README.md
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Added info about - how to install zBot
2016-02-24 03:26:03 +06:00
s1lentq
49de531e8c
Use the tests demo record/player from ReHLDS.
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Update version dependencies testimg HLDS for upload.
Update test map regamedll_test_map_v5
2016-02-24 01:54:07 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
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Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
Jonatan Matějka
e3503670d1
SV_StudioSetupBones fix for non-players
2016-02-16 21:04:34 +01:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
4e3e9351fe
When using the func_tank reset the FOV and hide the v_ model of knife etc.
2016-02-01 17:07:22 +06:00
s1lentq
b1ebf5fb11
Fix: Bug func_breakable with spawnflags pressure (when it is destroyed but you still will see it)
2016-02-01 16:37:43 +06:00
s1lentq
5317e0a502
Resolves #19 : enable long-jump
2016-02-01 15:47:57 +06:00
s1lentq
4d9a0b2cc3
Fix: Bug with camera (not reset the speed)
2016-02-01 15:32:32 +06:00
s1lentq
ae4ec28fad
Issue #17 : The implemented of the dummy class with the inheritance of the weapons classes.
2016-01-29 20:49:18 +06:00
s1lentq
3eb7513411
cosmetic changes
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Added #12 , send zero origin in radar position for FFA mode
2016-01-28 10:48:09 +06:00
s1lentq
9f9fdb721a
Added #13 by user request IgnacioFDM
2016-01-28 08:51:34 +06:00
s1lentq
c0df05d418
Fix #15 : ignore the dependence of hooks for hl.exe
2016-01-28 06:01:30 +06:00
s1lentq
ed19a39b5b
Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS
2016-01-28 05:51:53 +06:00
s1lentq
4a774865ba
Refactoring
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Added remaining functions of pm_math/pm_debug
2016-01-28 05:50:27 +06:00
Jonatan Matějka
1bb33cb980
Fix crash on bot_nav_save
2016-01-27 11:05:04 +01:00
s1lentq
a8cc9cc76f
Final: fully reversed functions CZ
2016-01-25 23:17:37 +06:00
s1lentq
e80480a400
Refactoring git versioning
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Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00
s1lentq
2085f00203
Added game.cfg
2016-01-21 23:23:25 +06:00
s1lentq
b51ca11c39
Fix: double free for pFile
2016-01-20 05:48:46 +06:00
s1lentq
ac386fb1e3
Gradle: Added define NDEBUG
2016-01-19 23:43:27 +06:00
s1lentq
08798e0e14
Fix: bug with mp_buytime in reset always set to 0 because of cast to const int.
2016-01-19 21:27:10 +06:00
s1lentq
6f51a65ae9
WIP CZ: Reversed some functions of bots.
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Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
51e921b0f6
Fix: bug with check C4 (CHalfLifeMultiplay::IsBombPlanted)
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Cleanup: cosmetic changes
2016-01-14 19:24:28 +06:00
s1lentq
3170a9f26c
Fix #11 : bug in StackVIPQueue.
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Fix bug with boomb planted.
Disable -ipo for testing.
2016-01-12 19:52:42 +06:00
s1lentq
0d3940f731
cleanup player.cpp.
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Fix #10 : fix with mp_friendlyfire 2
2016-01-06 18:50:26 +06:00
IgnacioDM
2198176a13
Fix player.cpp crash when m_pActiveItem = null
2016-01-06 06:09:50 -03:00
s1lentq
cc19972496
Fixed bug in BuyMenu.
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Added some features gameplay:
- extended limits money and round time
- FFA mode with mp_friendlyfire 2
- added new cvars mp_maxmoney and mp_minmoney for low limit
- added new cvar mp_round_infinite (Infinite round)
2015-12-29 04:57:01 +06:00
s1lentq
c3618f32b1
Added forced PSAPI_VERSION to 1
2015-12-28 00:04:26 +06:00
s1lentq
5a4dfb0c3c
Edit Gradle: added defined CSTRIKE
2015-12-27 15:09:13 +06:00
s1lentq
9416463508
WIP CZ: Reversed functions from Improved hostages
2015-12-23 00:07:49 +06:00
s1lentq
6b05ce2c89
Fix: Improperly reversed function CBasePlayer::ParseAutoBuyString
2015-12-18 22:32:50 +06:00
s1lentq
bfa30daadb
update voice mask for spectator/unassigned etc
2015-12-18 15:20:59 +06:00
s1lentq
0627574b6f
Enable force align stack
2015-12-17 01:21:47 +06:00
s1lentq
38e75d2189
Fix Host_Say: crash on cs 1.6 with dependencies from Czero
2015-12-12 19:06:18 +06:00
s1lentq
bdc3b63261
Fix: not displayed StatusText of player
2015-12-11 18:16:18 +06:00
s1lentq
27424741a0
Fix: axis wrong rotation func_door_rotating from touch the player
2015-12-11 02:40:04 +06:00
s1lentq
70dc948091
Added EXT_FUNC for virtual functions
2015-12-11 02:30:31 +06:00
s1lentq
bd08ec6939
WIP CZERO: Reversed Nav Area
2015-12-07 20:26:22 +06:00
s1lentq
03bc9da727
added compatibility with old STL containers list/vector from Visual Studio 6.0 SP6
2015-12-07 15:40:16 +06:00
dreamstalker
14df9039eb
Optimized compilation time on linux
2015-12-07 01:18:51 +04:00
s1lentq
3283cc01ba
added for linker flag -no-opt-class-analysis
2015-12-07 01:02:16 +06:00
s1lentq
38f79929ee
added for compiler flag -no-opt-class-analysis
2015-12-06 23:42:56 +06:00
s1lentq
b93a2a35ad
Fix bug with message BarTime
2015-12-06 15:24:26 +06:00
s1lentq
fd665a9764
Cleanup. Added define CSTRIKE in build gradle
2015-12-06 03:20:34 +06:00
s1lentq
48ec89893a
Reverse Hostages cs 1.6, SV_StudioSetupBones
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Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
dc557b37f2
WIP: Reversed functions all weapons
2015-11-24 03:01:09 +06:00
s1lentq
0fc3351cb8
Cleanup.
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Reversed functions: CBasePlayer::PickPrimaryCareerTaskWeapon, CBasePlayer::PickSecondaryCareerTaskWeapon.
Added comments to some parts of the code.
Fixed some bugs in CZ:Career.
2015-11-06 20:58:48 +06:00
s1lentq
ed1dd85d6e
Refactoring
2015-09-30 06:49:22 +06:00
s1lentq
0aa8ac73a6
WIP: reversed weapons CC4, CGLOCK18
2015-09-28 06:13:39 +06:00
s1lentq
8508f2d517
Added reversed weapon_knife.
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Update README.md
Cleanup.
2015-09-27 19:59:44 +06:00
s1lentq
625ef14d46
WIP: full of reversed basic part
2015-09-22 22:56:27 +06:00
s1lentq
d4cf69b587
WIP: a new batch of reverse functions
2015-08-20 17:24:18 +06:00
s1lentq
5bf6b21649
Added a new reverse the functions.
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Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00
s1lentq
d1d017e2b5
Server_GetBlendingInterface: fix using struct for Mod_Extradata
2015-07-13 03:17:38 +06:00
s1lentq
ed2e465d2b
Reversed CBasePlayer and some function blending from animation.cpp
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Fix line ending all files
2015-07-13 02:32:09 +06:00
s1lentq
32d9488658
New reversed of functions from CBasePlayer etc
2015-07-09 06:22:48 +06:00
s1lentq
2f82bb17ae
Reversed some function from player.cpp
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Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00
s1lentq
c35c7c60b3
Fix linux compilation
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cleanup
fixed offset some of a members of the class
Reversed CRecharge, CCStrikeGameMgrHelper, CVoiceGameMgr
2015-07-02 03:47:54 +06:00
s1lentq
56c2cb635f
Added initial files project
2015-06-30 15:46:07 +06:00