s1lent
9ed19456f0
Print reason kick also added reason message for kick
2019-06-21 02:37:44 +07:00
s1lent
0ad1232786
UTIL_HumansInGame: Ignore HLTV
2019-06-13 00:07:17 +07:00
s1lentq
cee63d9703
Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
2019-06-09 02:45:23 +07:00
s1lentq
1146aa56fe
Add toolset for VS 17, 19
2019-06-09 00:02:42 +07:00
s1lentq
3d21b74897
Minor refactoring CBasePlayer::TakeDamage
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Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
2019-06-08 23:22:56 +07:00
s1lentq
62cb200a3b
Removed cache of cvar sv_cheats ValveSoftware/halflife#2511
2019-06-08 02:29:53 +08:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
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* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
f731fbf83c
Fixed fail tests
2019-06-06 04:35:47 +07:00
s1lent
05aa615a8b
Removed FCVAR_SERVER for some meaningless cvars
2019-06-06 04:23:27 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
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Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
2903630e38
Closes #333
2019-06-06 03:18:30 +07:00
s1lent
1745de6aca
Added API hook CBasePlayer::HintMessageEx
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Bump minor version API
2019-06-06 02:57:40 +07:00
s1lent
f09df43ce4
Remove useless files
2019-06-06 02:47:27 +07:00
s1lent
3abf4879e7
Fixed some GCC warnings
2019-06-06 01:26:02 +07:00
s1lent
e9c41c33d2
Fix for range loop in CUtlVector (Sync from dreamstalker/rehlds#697 )
2019-06-06 00:34:40 +07:00
s1lent
309d5c5c6d
bot chatter mention of places: fix wrong entry in history
2019-06-05 22:23:39 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc
2019-06-05 21:06:02 +07:00
s1lent
5d2b1ac703
Closes #358
2019-06-05 20:30:00 +07:00
s1lent
247e93b4ff
Fix work cvar bot_chatter "radio", zbots doesn't send radio command into chat.
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Wrong ascii conversion.
2019-06-05 20:08:50 +07:00
s1lent
3f5448da59
Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
2019-06-05 19:46:48 +07:00
s1lent
e1c8211d6b
Updated latest changes:
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ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
94f0fdb8a6
Closes #357
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Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
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1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
voed
b5a0fa4736
Fix player's velocity on pushable use ( #352 )
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* Fix player's velocity on pushable use
2019-04-11 06:31:54 +07:00
s1lent
d67492482a
Fixes #305
2019-04-09 21:56:22 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
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Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
Alexander B
1722f883a1
Buffer overflow fix ( #351 )
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* Buffer overflow fix
2019-04-08 16:39:48 +07:00
s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand
2019-04-07 23:13:41 +07:00
CrazY
45fbb042f8
Fix for dead player inclination ( #342 )
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* Fix for dead player inclination
2019-02-26 04:13:23 +07:00
fant1kua
7398bb7d71
Add base damage for m3 and xm1014. Fix m_flBaseDamageSil ( #335 )
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* Add base damage for m3 and xm1014. Fix m_flBaseDamageSil
2019-01-13 18:41:14 +07:00
theshadowz
9baea02b37
Some little fixes ( #332 )
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* Changed int type of variable to bool
2019-01-07 16:55:29 +07:00
fant1kua
a79775b443
Add m_flBaseDamage member ( #334 )
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* Features: add m_flBaseDamage
2019-01-07 15:43:10 +07:00
s1lent
9d89a347fa
Features: Add for iuser3 flag PLAYER_PREVENT_CLIMB
2018-12-23 17:52:38 +07:00
Vaqtincha
932001b591
Bot vision update.
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* Bots can't see invisible enemies
* Bots ignore enemies with flag FL_NOTARGET
2018-10-31 04:07:26 +07:00
Vaqtincha
30c3586580
Enhance "endround" command ( #319 )
2018-10-30 15:24:21 +07:00
justgo97
cc1f584a7f
Add mp_kill_filled_spawn ( #313 )
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* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
s1lent
b732b47874
GCC: disable using intrinsics by default
2018-10-27 00:08:03 +07:00
s1lent
7aeca162d6
Resolved #307
2018-10-05 17:33:17 +07:00
jeefo
e924a266b0
Do not ignore thirdparty bots in humans_join_team cvar checks. ( #306 )
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Game dll considers third party bots as humans when dealing with humans_join_team cvar, thus making those bots to join team specified in this cvar.
2018-09-09 15:39:22 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
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Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
415f3caffe
Refuse support for cstrike 1.8.2 hacks (use cstrike 1.8.3)
2018-05-31 13:55:07 +07:00
s1lent
8e3b6f4166
Enhance item_security
2018-05-24 12:50:50 +07:00
s1lent
96af8a797d
Make mp_item_staytime for drop nades
2018-05-22 20:52:50 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random
2018-05-22 18:17:30 +07:00
s1lent
8c2dd77220
comeback item_security, item_suit for custom mods/maps
2018-05-22 16:44:53 +07:00
s1lent
0022272244
Cosmetic changes
2018-05-22 16:29:08 +07:00
s1lent
b68b545e77
Remove leading lib prefix
2018-05-22 14:33:28 +07:00
Alibek Omarov
2b4eb6c137
GCC port and new defines for new ARM port ( #294 )
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* Put SSE code under HAVE_SSE define
* Fix circular dependency on GCC 7.3
* Provide a way to disable AMXX related hacks, when it's not needed
* Fix ASM inline for GCC
* Fix compiling with MSVC
* Fix compiling with MSVC and ICC
* Check for HAVE_SSE in sse_mathfun.cpp after including precompiled, so SSE state will be determined
* Better check for SSE availability
* Missing call ::ClientCommand_
Make CSaveRestoreBuffer::m_Sizes as const
Cosmetic changes
* Gradle: Add GCC Toolchain
* GCC: Fix compile
* Gradle: Add -fno-devirtualize to compiler flags for GCC
2018-05-20 22:28:03 +07:00
Asmodai
fe0ea9a1bc
Crash fix
2018-04-09 03:28:14 +03:00
fl0wer
c30c77cc05
add hook check penetration
2018-04-09 00:14:39 +04:00
Alik Aslanyan
b84ae9569b
Fix typo
2018-04-01 13:01:01 +04:00
Alik Aslanyan
bdf2ddc2d1
Fix C4 dissapearance on inclined surfaces with Valve HLDS ( #234 )
2018-04-01 12:50:51 +04:00
Shorohov Sergey
99e54bb5b4
Fix bug, mp_fraglimit is less than zero ( #279 )
2018-04-01 12:40:07 +04:00
Alik Aslanyan
aa329db276
Update API minor version
2018-02-19 19:10:22 +04:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
s1lent
cbbda5ef21
CSInterface Update: Add RemovePlayerItemEx
2018-02-16 17:55:29 +07:00
In-line
40f3bc488b
Fix spectator check, small refactoring ( #265 )
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* Fix spectator check, small refactoring
* Update observer.cpp
minor refactor-patch
2018-02-08 16:37:02 +07:00
In-line
ff3891d98b
Adjust bomb angles for righthanded users ( resolves #218 ) ( #235 )
2018-01-29 19:17:10 +04:00
In-line
dfb236f725
Remove height check, fix #251 ( #256 )
2018-01-29 19:11:17 +04:00
s1lent
60b6cf9160
Move sv_alltalk 1.0 to CanPlayerHearPlayer
2018-01-29 00:21:36 +07:00
s1lent
a7bdaa011a
Reset entity on start round for env_spark, env_laser, env_beam
2018-01-28 21:44:01 +07:00
s1lent
4e89da4628
ReGameDLL API: Implemented hookchain's CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
2018-01-27 23:31:30 +07:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar ( #243 )
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* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound ( #242 )
2018-01-21 13:44:25 +04:00
In-line
38ff7ce1fc
Revert NEXT_DEFUSE_TIME (from #200 ) ( #249 )
2018-01-18 04:00:02 +07:00
s1lent
cff951afe7
Fix some things related #231
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CGameText: add safe-checks to avoid crash on some maps
2017-12-31 18:24:51 +07:00
s1lent
565e9cd2b2
Prevent spam in console if bot_quota is more than spawn points,
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so decreases bot_quota every time if create bot fails
2017-12-17 19:34:05 +07:00
s1lent
b5e7da84b7
Fixes #239
2017-12-17 19:29:56 +07:00
s1lent
a27b8e26b6
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees. Part 2
2017-12-17 19:28:01 +07:00
s1lent
adeb09a2a4
Prevent crash when caller triggered itself lot of times.
2017-12-08 23:19:11 +07:00
s1lent
519a73179f
Moved reg cvar sv_alltalk, voice_serverdebug into GameDLLInit
2017-11-27 23:51:10 +07:00
s1lent
0318c364dd
Fix reset CRotDoor::Restart
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Minor refactor
2017-11-27 21:51:23 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
In-line
a4fa8c6bc4
Fix CSSDK in extra ( #220 )
2017-11-23 00:19:37 +07:00
s1lent
a43269b6a4
Features: added bits for iuser3 for prevent duck like HL
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Fix wrong calc duck fraction
2017-11-23 00:12:46 +07:00
s1lent
83c3429240
Added mp_item_staytime to game.cfg
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CHalfLifeMultiplay::RoundOver: Use localization string #Cstrike_Tutor_Round_Over instead "Round is Over!"
Mini-refactoring
2017-11-20 22:34:43 +07:00
Shorohov Sergey
411761c8d8
Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. ( #212 )
2017-11-13 05:20:07 +07:00
s1lent
49198dc022
CHostageImprov::IsFollowing: Fix reverse-engineering mistake
2017-11-12 02:08:56 +07:00
In-line
f69afc21a7
Remove useless code from CC4::Use ( #209 )
2017-11-12 02:00:22 +07:00
In-line
022115cc35
Disable buyicon/buymenu according to info_map_parameters ( #205 )
2017-11-11 19:30:31 +07:00
In-line
8c9ee510bb
Increase NEXT_DEFUSE_TIME. ( #210 )
2017-11-11 15:03:50 +03:00
Shorohov Sergey
7184f4ce39
Fix C4 angle. ( #207 )
2017-11-10 14:36:07 +03:00
In-line
acc1dcad6e
Fix #203 ( #204 )
2017-11-08 20:35:49 +03:00
In-line
3284313a21
Add missing parameter to ALERT in PlayCDTrack ( #206 )
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* Add missing parameter to ALERT in PlayCDTrack
2017-11-08 20:28:22 +03:00
In-line
5afb52ffce
Use Q_abs float overload whenever possible ( fix #107 ) ( #201 )
2017-11-07 17:27:54 +03:00
In-line
f53452fee0
Minor refactoring and opt. in IsIntersectingBox ( #202 )
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* Minor refactoring and opt. in IsIntersectingBox
2017-11-07 16:53:45 +03:00
Dmitry Novikov
cd8d8215df
Merge branch 'master' into FasterBombThink
2017-11-07 15:16:31 +03:00
In-line
dd40f7db54
Fixed: defuse can be started in air ( #199 )
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* Fixed: defuse can be started in air
2017-11-06 12:43:39 +03:00
In-line
454dbb01dd
Make C4 more responsible
2017-11-06 11:38:38 +04:00
s1lent
bfad492265
Fix hanging corpse
2017-11-05 19:56:17 +07:00
s1lent
2174205530
Move m_rgRewardAccountRules_default to CHalfLifeMultiplay
2017-11-04 06:16:30 +07:00
s1lent
0fa5e32208
Fixed ammo (missing sound)
2017-11-04 05:32:28 +07:00
s1lent
10ee63d807
Fix nade drops
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Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
In-line
cc679f393f
Fourth sv_alltalk mode ( #196 )
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* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
fe1b130728
Refactor CanPlayerHearPlayer ( #192 )
2017-11-02 13:50:37 +03:00
s008nyx
d7170431ce
Wrong checking CanPlayerHearPlayer ( #194 )
2017-11-02 13:25:28 +03:00
s1lent
1411eca4a0
Replace virtual UpdateOnRemove to OnDestroy
2017-11-02 01:23:23 +07:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable
2017-11-02 00:30:22 +07:00
s1lent
026a55eba0
Closes #176
2017-11-01 23:46:37 +07:00
s1lent
875189fa24
Closes #157
2017-11-01 23:27:04 +07:00