Sergey Shorokhov
9d9c2de1ff
Feature: ConVars for weapon
/item
/ammo
respawn time ( #983 )
...
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`
* `CBasePlayerItem`: check spawnflags on `Materialize()`
* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags
* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`
* Use forgotten `AMMO_RESPAWN_TIME`
* new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
2024-08-03 20:17:52 +03:00
s1lentq
5117374a27
Separate mp_location_area_info from chat and radar
...
Add fallback location message for chat
2024-04-08 16:42:08 +07:00
s1lentq
1ae0091947
Added CVar mp_location_area_info for display location area info in HUDs radio chat and below radar
2024-04-07 16:41:56 +07:00
Sergey Shorokhov
051dc0751a
New ConVar: mp_defuser_allocation
( #908 )
2024-01-12 11:55:00 +03:00
Sergey Shorokhov
71606f8f36
game.cfg
: Add forgotten double quotation marks
...
[skip ci]
2024-01-02 01:45:55 +03:00
s1lentq
a63bcf0a10
delta.lst adjust premultiply for clientdata_t::origin
2023-12-08 00:49:16 +07:00
s1lentq
59362ec8d5
delta.lst maximum entity_state_player_t::effects value raised
2023-12-07 03:52:47 +07:00
s1lentq
4f0818b7bf
delta.lst maximum entity_state_t::body value raised
2023-12-07 03:52:47 +07:00
s1lentq
7c9582f44b
delta.lst increased float-point accuracy for fields entity_state_player_t::origin
2023-12-07 03:52:46 +07:00
s1lentq
5e2aadceac
delta.lst maximum health value raised to 131072 from 512 transmitted over network
2023-12-07 03:52:44 +07:00
s1lentq
7ea9beffdf
delta.lst increased float-point accuracy for fields clientdata_t::origin, clientdata_t::punchangle
2023-12-07 03:52:39 +07:00
s1lentq
e5f546c453
Added delta.lst file
2023-12-07 03:14:12 +07:00
Federico Matías
e3d70d2b14
New CVars: mp_freezetime_duck
and mp_freezetime_jump
( #886 )
...
* new cvars: prevent duck/jump during freezetime
* use CSGameRules() instead of g_pGameRules
* changed name of cvars and default value
* improved cvars description
2023-11-26 11:13:29 +07:00
s1lentq
2857986cc7
Reworked cvar mp_deathmsg_flags (use flags instead of bitsums)
2023-11-08 21:11:27 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message ( #858 )
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* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
Alejo
ee34b06605
New CVar: mp_team_flash
( #693 )
...
* Added new CVar `mp_team_flash`
2023-09-05 11:10:38 +07:00
Sergey Shorokhov
8a18969be1
New CVar: mp_dying_time
( #483 )
...
* Add new CVar: mp_dying_time < 0 .. 999>
* Add description
* magic numbers to named const
* magic numbers to named const (№2)
* cvar value handling
* update description
* a better description
* resolve conflicts
* lil order fixes & indent
* remove death animation skip
* DYING_TIME -> DEATH_ANIMATION_TIME
* Fix death animation when mp_dying_time < 3.0 depending on animation
* change desc
* change cvar desc
---------
Co-authored-by: dystopm <fjmunozpena@gmail.com>
2023-07-12 20:43:37 +03:00
Francisco Muñoz
8ddda261fe
New CVars: mp_weapondrop
and mp_ammodrop
and fixes ( #840 )
...
* First implementation
* Update player.cpp
* Apply suggestions from code review
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Improve readability
* Improve readability x2
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Tabulation tip
* Compile error resolved
* Add mp_weapondrop 3: drop all weapons
---------
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2023-07-10 15:45:24 +03:00
Unreal Karaulov
cf8deb9cac
Update func_vehicle for multiplayer ( #792 )
...
* Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.
* Update dist/game.cfg
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Update regamedll/dlls/game.cpp
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Fix default behavior
* Optimization
Thanks to https://github.com/s1lentq/ReGameDLL_CS/pull/737#issuecomment-1068038171 help!
* Update README.md
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-07 02:11:25 +07:00
fl0werD
84f1f5e4c6
New CVar: mp_hostages_rescued_ratio
( #786 )
...
* Add mp_hostages_rescued_ratio cvar
* Add restriction of the CVar value
Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-11-24 20:16:37 +03:00
Vaqtincha
946b5a9db0
Correcting code style and config ( #783 )
...
* cosmetic changes (for perfectionists)
* cosmetic changes (in sdk)
* add quotes for all cvar values
2022-11-24 19:04:42 +03:00
666JuL
83151aaf0b
New CVar: mp_give_c4_frags
( #776 )
...
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-10-08 20:32:30 +03:00
Alejo
112326aa63
New CVar: mp_plant_c4_anywhere
( #692 )
...
* Added new CVar `mp_plant_anywhere`
* API member for CVar `m_bCanPlantAnywhere`
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-28 14:10:02 +03:00
Alejo
b9cccc691b
New CVars: sv_autobunnyhopping
and sv_enablebunnyhopping
( #686 )
...
* Add bunnyhopping
* Add missing cvar register. Added cvars to readme and cfg
* API added
* Changed define
2021-10-20 19:18:30 +03:00
Sergey Shorokhov
fbbd6bd083
Add new CVar sv_allchat ( #665 )
2021-08-28 13:41:49 +03:00
AlexSwartz
191857d700
Add new CVar mp_free_armor
( #609 )
2021-06-22 14:48:55 +03:00
Sergey Shorokhov
8995b9dc77
Add description
2021-06-15 12:58:51 +03:00
Vaqtincha
bbc54cd30e
Immunity enhance ( #621 )
...
* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
2021-05-22 18:04:43 +07:00
s1lentq
4983a2d38d
Update game.cfg
2021-04-14 19:13:05 +07:00
Vaqtincha
913bfc6609
enhance CVar "mp_roundover" ( #595 )
...
enhance CVar "mp_roundover"
2021-04-12 19:45:49 +07:00
Juice
4918e1fb5e
Update README.md ( #612 )
...
Update description about cvar mp_roundrespawn_time README.md / game.cfg
2021-04-12 19:28:12 +07:00
Juice
a8802e6276
Update mp_nadedrops description ( #575 )
2020-11-12 05:33:35 +07:00
s1lentq
b0d0ffedff
Revert mp_refill_bpammo_weapons 3
2020-10-27 01:01:28 +07:00
Shorohov Sergey
3878f46678
Add new CVar's for default weapons ( #470 )
2020-06-17 23:42:40 +07:00
shel
532c1326b4
Add more flags for round time expired to CVar mp_round_infinite.
...
Co-authored-by: shel <2@shelru.ru>
2020-06-13 16:39:41 +07:00
Vaqtincha
6c80744146
Add new CVar mp_falldamage ( #539 )
...
* Add CVar mp_falldamage
2020-05-27 08:26:45 +07:00
Shorohov Sergey
2eba3b1186
CVar mp_fadetoblack enhancement ( close #463 ) ( #471 )
...
CVar mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
3498422bb9
Update README.md
2020-01-15 22:29:01 +07:00
s1lent
46f697fb46
Implemented CVar mp_respawn_immunity_force_unset Closed #462
2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c
Implemented CVar mp_scoreboard_showdefkit Closed #472
2020-01-15 22:11:46 +07:00
s1lent
80069a1f1e
ZBot: Implemented cvar bot_freeze
2020-01-15 20:05:13 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
...
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
Shorohov Sergey
aeea713a19
New CVar mp_weapons_allow_map_placed ( #429 )
...
* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Vaqtincha
bed4180d03
Add CVar mp_show_scenarioicon ( #416 )
...
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)
2019-09-05 00:33:24 +07:00
s1lent
69e5c854e2
Implemented cvar mp_infinite_grenades.
...
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8
Implemented command param -beta to enables latest things from official.
2019-08-26 04:26:55 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
...
Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00