Commit Graph

410 Commits

Author SHA1 Message Date
s1lent
d8208f0884
Added support building using cmake
Added support clang compiler
Fixed some compiler warnings
Update README.md
2020-02-06 04:32:20 +07:00
Shorohov Sergey
2eba3b1186 CVar mp_fadetoblack enhancement (close #463) (#471)
CVar  mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
46f697fb46 Implemented CVar mp_respawn_immunity_force_unset Closed #462 2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c Implemented CVar mp_scoreboard_showdefkit Closed #472 2020-01-15 22:11:46 +07:00
s1lent
dd59006db0 C4: Fixed a bug when a player died by explosive targets triggered by the main bomb (like is func_breakable around main bomb). (This is bug can be cause undefined behavior end round) 2020-01-15 21:13:03 +07:00
s1lent
f16333c9d6 func_mortar_field: Use explosion instead of a flash 2020-01-15 20:44:32 +07:00
s1lent
0ff845620b USP: Fixed jitter effect when playing an animation of adding a silencer. 2020-01-15 20:28:52 +07:00
s1lent
80069a1f1e ZBot: Implemented cvar bot_freeze 2020-01-15 20:05:13 +07:00
Vaqtincha
315d0d06f5 func_breakable: Remove m_iszSpawnObject on restart round (#476)
func_breakable: Remove m_iszSpawnObject on restart round
2020-01-15 00:38:54 +07:00
Vaqtincha
a7443e9e1e Fix https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26740504 (#477) 2020-01-15 00:37:28 +07:00
Vaqtincha
7fb624ab6c [CZERO] Fix count hostages ("ScenarioIcon" message) (#475)
Fix HUD hostage icon when last hostage was saved
2020-01-15 00:30:42 +07:00
Juice
8c723a635c Fix hitsounds on vehicles (#491) 2020-01-14 15:01:00 +07:00
fl0werD
e1b62d2495 DefaultDeploy fix allocation string issue for 3rd-party (#494) 2020-01-14 14:58:43 +07:00
Dmitry
7983a9d929 Fix bug with radio commands (#480)
* Fix bug with radio commands
2019-12-26 16:36:38 +07:00
Dmitry
7b0dab916d Ignorerad command small optimization (#481) 2019-12-25 19:36:26 +07:00
Dmitry
1f615d36b5 Typo fix (#482) 2019-12-25 19:35:18 +07:00
fant1kua
1784f87e24 Fix voice API bug (#469) 2019-12-19 15:31:00 +07:00
s1lent
dd6141eae7
Move beta features to release stage. 2019-12-17 21:25:24 +07:00
s1lent
3b612dc857
Move some new features to REGAMEDLL_ADD 2019-12-17 21:19:52 +07:00
Shorohov Sergey
ded6b32e85 New CVar mp_give_player_c4 (#428)
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
fant1kua
27b2a8c8c9 Add API to set if player can hear another player (#467)
* Add API to set if player can hear another player
2019-12-14 17:24:40 +07:00
fl0werD
19269aa450 spelling mistake on naming fix (#465) 2019-12-13 07:07:04 +07:00
Dmitry
fd06d655ec Implement RG_CBasePlayer_DropIdlePlayer hook (#444) 2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks (#420)
* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Shorohov Sergey
aeea713a19 New CVar mp_weapons_allow_map_placed (#429)
* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Shorohov Sergey
35277804bf Add new console command: mp_swapteams - Swap the teams and restart the game. (#430) 2019-10-27 21:13:46 +07:00
Vaqtincha
a9ba748eef Bots: safe check for DoorActivator (#441) 2019-10-26 04:56:00 +07:00
Vaqtincha
49965644c3 Refactoring (#418)
* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
Vaqtincha
e80a766870 StatusText: Don't show hp on ffa mode (#431)
* StatusText: Don't show hp on ffa mode
* same fixes for new features (scoreboard show money/health)
2019-10-09 17:09:23 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
Minor refactoring
2019-09-23 04:31:23 +07:00
s1lent
e199b16463
Introduce end-of-line normalization 2019-09-23 04:09:58 +07:00
Vaqtincha
6955ae9f65 Armor pickup fix (#425)
fix "item_kevlar/ item_assaultsuit" items touch
fix "ArmorType" message on pickup
2019-09-23 01:46:16 +07:00
s1lent
94d81df16c
Fix newlines for items.cpp 2019-09-23 01:20:00 +07:00
Vaqtincha
f8a5c5406e Regamefixes (#419)
* use “ItemInfo” instead of “WeaponInfoStruct”
* allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
* remove spawn protection on kill (or reset)
* fix CVar "mp_kill_filled_spawn" (a forgot check)
* cheat impulse 101 max money value (by CVar mp_maxmoney")
2019-09-22 21:49:52 +07:00
Vaqtincha
7607207d32 Add "give" client cheat command (e.g give weapon_ak47) like in csgo (#415)
* Add "give"  client cheat command (e.g give weapon_ak47) like in csgo
2019-09-22 21:41:57 +07:00
Vaqtincha
a386ef41ea Invisible shield fix (#422)
* add constants for entvar "gamestate" magic number
* invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008)
2019-09-22 21:39:06 +07:00
s1lent
c2f62eb98a
Fix newlines 2019-09-22 21:29:29 +07:00
s1lent
71c83fbd5b
Fix typo 2019-09-22 21:24:43 +07:00
Vaqtincha
4978661ebe Autobuy/Rebuy Fixes (#421)
* "Old Menus" rebuy fix
2019-09-22 21:16:07 +07:00
s1lent
c35545a5b8
CGrenade::Use: Fixed spam sound on defuse start, if player in air 2019-09-21 18:41:01 +07:00
s1lent
22f5fe3831 Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing. 2019-09-18 15:06:11 +07:00
Vaqtincha
bed4180d03 Add CVar mp_show_scenarioicon (#416)
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8c3cd4fc54 CCSPlayer::RemoveShield: Enhanced
CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
2019-09-17 19:42:17 +07:00
Vaqtincha
b83d221ec4 Fixes (attempt 999) (#413)
* Fix func_healthcharger & func_recharge bug
* active weapon check
* fix entity leak
* item_airbox: little optimizations
* Use IsPlayer check instead of FClassnameIs
2019-09-17 19:06:21 +07:00
fl0werD
2632c98c98 add prevent jump flag to iuser3 data (#410)
* add prevent jump flag to iuser3 data
2019-09-14 01:07:52 +07:00
s1lent
a2a6997278 armoury_entity: Don't pick up dual elites if player carry shield.
Minor refactoring
2019-09-11 00:19:28 +07:00
s1lent
7ac1e0db2f Enhanced behavior armoury_entity with czbot, don't pick up if forbidden by cvars 2019-09-11 00:04:18 +07:00
s1lent
29a94ddbb8
mp_infinite_ammo 1: Fixed grenade throw 2019-09-08 22:28:23 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck) 2019-09-05 00:33:24 +07:00
s1lent
5e235a9851
pm_shared.cpp: minor refactoring 2019-09-04 20:04:57 +07:00