s1lentq
faff55df78
Refactoring versioning
...
Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
In-line
06d943417b
Optimize conditional toggle to bitwise operation ( #94 )
...
* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39
ReGameDLL API: Add PM_UpdateStepSound ( #93 )
...
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183
Added Agner's asmlib ( #87 )
2016-12-24 19:09:50 +07:00
s1lentq
14fb7f7756
Fix crash on hook(detour) ClientCommand from the cstrike module amxx
2016-12-22 04:17:57 +07:00
s1lentq
d586d65993
Fix counting freezetime
...
Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6
Implemented features of priority for hookchains
2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
...
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69
Bugfix: to obtain hp more than expected by using drown-restored.
...
mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
...
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
Iván Lo Giudice
00579432d7
Fix JoinTeam from UNA to T/CT ( #76 )
...
Related to https://github.com/s1lentq/ReGameDLL_CS/issues/75
2016-12-02 03:23:09 +07:00
s1lentq
0006bac1a0
Bugfix: trigger_hurt should not inflict more damage than established.
2016-10-11 21:57:46 +07:00
s1lentq
cf95faadaf
Create LICENSE
...
Add license
2016-10-11 21:56:06 +07:00
s1lentq
49c64e4722
Bugfix: Memory leak - m_rebuyString not releases the memory.
...
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
s1lentq
084512e267
Related #57 (Done)
...
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
...
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
3c805aae95
Fix ValveSoftware/halflife#197
2016-09-27 03:49:34 +07:00
s1lentq
1423f7e3fa
Fix: CleanUpMap before the players spawn.
...
Fix : ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00
s1lentq
b032bedf95
Fix typo in multi_source
2016-09-26 23:09:15 +07:00
s1lentq
9bfa67b54d
Ignore by default fireonce flag for trigger_auto (Related #55 )
...
Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61 )
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
66209cecda
Remove DelayedUse and gib on new round
2016-09-25 17:42:25 +07:00
s1lentq
12acb2d8bf
Added FGD
2016-09-25 17:11:12 +07:00
s1lentq
7f45b10152
Added reset for multisource and trigger_auto (Related #55 )
2016-09-15 18:27:39 +07:00
s1lentq
69b856a847
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
s1lentq
8633cd9f6f
Added reset for multi_manager
2016-09-13 19:07:51 +07:00
s1lentq
43753dad38
Fixes #60
2016-09-13 16:20:37 +07:00
s1lentq
d9e2aee07b
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00
s1lentq
89d2bf7b1e
Bugfix #58 : typo turn to the west corner of the func_tracktrain
2016-08-28 23:27:04 +07:00
s1lentq
fc0064c9bb
Reworked collision with armoury_entity
2016-08-24 21:21:54 +07:00
s1lentq
1e89c4fa60
CFuncTrain::Restart #55 (func_train) the target were not reset to a the starting point.
2016-08-24 20:21:37 +07:00
s1lentq
fc33d7b363
Fix collision name of weapons glock with glock18
2016-08-24 01:57:23 +07:00
s1lentq
19a2f24de8
Fixes #54 UTIL_ShowMessageArgs
2016-08-23 21:36:52 +07:00
s1lentq
23b1ab8b05
Bugfix: a crash command votemap
in case mapcycle is empty.
...
Fix: typo with localized string.
2016-08-23 14:09:21 +07:00
s1lentq
b4fec27dc6
ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
...
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
5864d1ea34
Bugfix: func_door_rotating with spawnflags SF_DOOR_START_OPEN (working incorrectly)
...
Bugfix: func_breakable not precached some sound files.
2016-08-03 23:40:12 +07:00
s1lentq
611344ed05
Fix touched armoury_entity
2016-08-03 14:35:36 +07:00
s1lentq
c3e632eacc
adjustment physics of amoury_entity ( #51 )
2016-08-02 09:03:01 +00:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
...
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
...
CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
aa8a8e7bb1
Cleaning sdk
2016-07-20 18:40:03 +07:00
s1lentq
1e8180f5ad
Added gradle task buildFixes
for faster building.
2016-07-18 06:49:12 +07:00
s1lentq
8914b84129
Fix the bots behavior when death bot_kill and mp_freeforall 1
2016-07-18 03:48:24 +07:00
s1lentq
183a9f674c
Fix: now nades not drop if throws a grenade player.
...
Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
552a1d1bb4
Fix compile
2016-07-15 01:34:34 +07:00
s1lentq
4a2029194b
Merge branch 'revert_commit'
2016-07-14 22:59:51 +07:00
s1lentq
f27b125d15
Refactoring.
...
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
Alibek Omarov
f529673ee5
Add client specific variables ( #48 )
...
Referring to HLSDK, pm_shared compiles with server and client both, so I added client specific variables and it don't errors when compiling it with CLIENT_DLL macro enabled.
2016-07-04 03:45:36 +07:00