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mirror of https://github.com/s1lentq/ReGameDLL_CS.git synced 2025-04-08 02:39:03 +03:00

198 Commits

Author SHA1 Message Date
s1lent
2f599d21b8
Bug fixes and other minor improvements 2017-05-24 23:08:51 +07:00
Abhishek Deshkar
02ef683824 Round restart delay. ()
Source code says to use "mp_round_restart_delay" FCVAR but it in the doc it was inverted to "mp_restart_round_delay" so just replaced and fixed it.
2017-05-09 12:27:52 +03:00
justgo97
d0587eefe9 completly disable buyzone when mp_buytime is 0 () 2017-05-06 21:42:15 +03:00
s1lent
e71deb8976
Add support for VS2015/VS2017 in old gradle. 2017-05-07 01:19:06 +07:00
s1lent
299ee99120
Fixes 2017-05-06 21:44:22 +07:00
s1lent
6e7bb15807
Add basic editor rules. 2017-05-05 03:17:25 +07:00
s1lent
6d613fc9f0 Reworked mp_forcerespawn (related ) 2017-05-04 22:39:34 +07:00
s1lentq
3a1e08abd4 Fix memory corruption bugs due the array index out of bounds. () 2017-05-04 17:49:28 +03:00
s1lent
3f4bcd9b96 GitHub: add execute permission to a gradlew.
Fix typo in CCSBotManager::SetRadioMessageTimestamp
2017-05-04 21:45:59 +07:00
s1lent
b7bc2770be Fix crash when a func_tank owner dies. (reversing engineering mistake) 2017-05-04 21:03:52 +07:00
s1lent
d23e133fd8 Fixes:
Fixes: 
2017-05-04 20:53:15 +07:00
s1lent
035189cbeb Add details about mp_restart_round_delay, bot_quota_mode to game.cfg 2017-05-04 18:54:35 +07:00
justgo97
b39b581f04 Added SPEC team to autojoin ()
* Added SPEC team to autojoin
* added more details to game.cfg
2017-05-04 13:45:29 +03:00
Saint146
f46cb5a635 Added cvar mp_restart_round_delay ()
* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
justgo97
fed41984d8 Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone ()
stop loop when match is found
2017-05-04 01:09:46 +03:00
Santiago Castro
d9eeceaede Fix broken Markdown headings () 2017-04-17 13:19:32 +03:00
s1lentq
0e1e48098c Fix s1lentq/reapi/issues/53 ()
ReGamedll API: to allocate a string through engine.
2017-04-09 03:16:01 +03:00
spark512
328a1d26fb in regards to issue ()
* in regards to issue 
2017-03-24 02:17:23 +03:00
spark512
bf8bda0583 Typo ()
Fix reverse-engineering mistake CFuncTrackTrain::UpdateSound
2017-03-10 11:41:17 +07:00
Chuvi
1306a2a153 Toolset selector for VS2013/VS2015 () 2017-03-10 10:22:06 +07:00
resobatata
6186ae56c8 Fix voice checks for spectators () 2017-03-02 03:09:43 +07:00
s1lent
cd96c9133d Fix bot: do reset of the target when are the target (player or bot) left the game. 2017-02-06 02:50:30 +07:00
Saint146
507688c745 Added cvar bot_quota_mode () 2017-02-03 16:55:00 +07:00
s1lent
f1f8e2d7b8 Fix crash caused by an bug of nav_file.cpp (Part 2) 2017-02-02 23:56:35 +07:00
s1lent
34e5ceb637 Fix crash caused by an bug of nav_file.cpp 2017-02-01 22:24:32 +07:00
s1lent
eb75d2eae1 Refactoring hookchains 2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f Fix typos ()
* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267 Backport
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78 Refactoring versioning
Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
In-line
06d943417b Optimize conditional toggle to bitwise operation ()
* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39 ReGameDLL API: Add PM_UpdateStepSound ()
Fixes 
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183 Added Agner's asmlib () 2016-12-24 19:09:50 +07:00
s1lentq
14fb7f7756 Fix crash on hook(detour) ClientCommand from the cstrike module amxx 2016-12-22 04:17:57 +07:00
s1lentq
d586d65993 Fix counting freezetime
Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6 Implemented features of priority for hookchains 2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2 Fix: count of time from the start of the round. (Related )
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab Refactoring versioned 2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69 Bugfix: to obtain hp more than expected by using drown-restored.
mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a The mp_forcerespawn set to disable by default 2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
Iván Lo Giudice
00579432d7 Fix JoinTeam from UNA to T/CT ()
Related to https://github.com/s1lentq/ReGameDLL_CS/issues/75
2016-12-02 03:23:09 +07:00
s1lentq
0006bac1a0 Bugfix: trigger_hurt should not inflict more damage than established. 2016-10-11 21:57:46 +07:00
s1lentq
cf95faadaf Create LICENSE
Add license
2016-10-11 21:56:06 +07:00
s1lentq
49c64e4722 Bugfix: Memory leak - m_rebuyString not releases the memory.
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674 Added reset for trigger_hurt and func_pushable (Fixes ) 2016-10-08 03:57:07 +07:00
s1lentq
084512e267 Related (Done)
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec Fix crash when self-build navigation areas
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
3c805aae95 Fix 2016-09-27 03:49:34 +07:00
s1lentq
1423f7e3fa Fix: CleanUpMap before the players spawn.
Fix: 
2016-09-27 03:16:33 +07:00