Lê Hàn Minh Khang
75f142e18a
Add trigger_teleport landmark ( #952 )
...
* Add trigger_teleport landmark
2024-05-08 21:52:41 +07:00
Sergey Shorokhov
8ff30b4c3e
Revert "New entity trigger_bomb_reset
( #796 )"
...
This reverts commit 5dec3bad32
.
2023-03-11 11:23:30 +03:00
Sergey Shorokhov
5dec3bad32
New entity trigger_bomb_reset
( #796 )
...
* Init
* Implementation
* Add `trigger_bomb_reset` to `.fgd`
* Set CC4 position on CC4::AttachToPlayer()
* move to `addons/trigger_bomb_reset`
* rename method & member
* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00
SmileyAG
21dab90571
Added spawnflags for keep player angles & velocity in trigger_teleport ( #747 )
...
* Added spawnflags for keep player angles & velocity in trigger_teleport
Co-authored-by: etojuice <etojuice@yandex.ru>
2022-04-28 18:33:39 +07:00
ChakkiSkrip
2c52c4f4de
regamedll-cs.fgd ( #637 )
...
regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button [skip ci]
2021-06-08 19:12:42 +07:00
Vaqtincha
49b2412e9c
func_bomb_target: new feature "strict touch" ( #636 )
2021-06-07 01:17:18 +07:00
Vaqtincha
ab846f86f4
enhance "player_weaponstrip" entity ( #634 )
...
* enhance "player_weaponstrip" entity
* update fgd
2021-06-06 19:17:07 +07:00
Vaqtincha
517f68af93
[WIP] Fgd updates ( #632 ) [skip ci]
...
* fgd game_player_equip fixes
* fgd enhance cycler/cycler_sprite
* fgd minor changes
2021-06-06 19:15:34 +07:00
Vaqtincha
d80d87366a
game_player_equip fixes/enhancement ( #618 )
...
* game_player_equip: Check UseOnly flag
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
2021-05-22 18:15:28 +07:00
s1lent
fcb597613b
Make restartable for func_healthcharger and func_recharge entities
...
Fix bug related to field "dmdelay" doesn't work properly
2019-08-11 21:12:36 +07:00
s1lentq
cee63d9703
Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
2019-06-09 02:45:23 +07:00
s1lent
f09df43ce4
Remove useless files
2019-06-06 02:47:27 +07:00
s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand
2019-04-07 23:13:41 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
...
Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random
2018-05-22 18:17:30 +07:00
In-line
a4fa8c6bc4
Fix CSSDK in extra ( #220 )
2017-11-23 00:19:37 +07:00
s1lent
32df585edc
Remove hookers stuff
...
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
96030a48ca
Enhanced trigger_changelevel
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9
Implemented entity item_airbox
2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264
Implemented entity trigger_setorigin
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
In-line
83341a793e
Fix mp_refill_bpammo_weapons not working on default weapons ( #177 )
...
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
In-line
0f1f4c002f
Use mathlib.h in basetypes.h ( #175 )
2017-07-17 21:18:45 +03:00
s1lent
721624bf92
env_render: reset entity on start round
2017-07-07 00:04:38 +07:00
s1lent
f0409ce468
func_wall_toggle: reset entity on start round
...
func_wall_toggle features: added spawnflags not solid
Update regamedll-cs.fgd
2017-07-02 23:10:00 +07:00
s1lent
7fddff5198
trigger_push: reworked reset
...
func_rot_button: reset entity on start round
2017-07-02 23:01:37 +07:00
s1lent
adaddda871
Code cleanup
...
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
efea014cbc
ReGameDLL API: Implement API for StartDeathCam ( #162 )
...
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
1dc484980f
Fix func_rotating
2017-06-14 00:42:57 +07:00
s1lent
969a4ab85b
Closes #158
...
trigger_push, func_rotating: reset on new round
2017-06-11 23:03:07 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
...
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f
Fix typos ( #99 )
...
* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267
Backport #76
...
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
Adidasman1
70594c4c39
ReGameDLL API: Add PM_UpdateStepSound ( #93 )
...
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
s1lentq
e50cfe32c6
Implemented features of priority for hookchains
2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
...
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
...
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
49c64e4722
Bugfix: Memory leak - m_rebuyString not releases the memory.
...
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
s1lentq
084512e267
Related #57 (Done)
...
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
...
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
9bfa67b54d
Ignore by default fireonce flag for trigger_auto (Related #55 )
...
Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61 )
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
12acb2d8bf
Added FGD
2016-09-25 17:11:12 +07:00
s1lentq
7f45b10152
Added reset for multisource and trigger_auto (Related #55 )
2016-09-15 18:27:39 +07:00
s1lentq
69b856a847
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
s1lentq
d9e2aee07b
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00
s1lentq
b4fec27dc6
ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
...
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
...
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
...
CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
aa8a8e7bb1
Cleaning sdk
2016-07-20 18:40:03 +07:00