Commit Graph

292 Commits

Author SHA1 Message Date
In-line
acc1dcad6e Fix #203 (#204) 2017-11-08 20:35:49 +03:00
In-line
3284313a21 Add missing parameter to ALERT in PlayCDTrack (#206)
* Add missing parameter to ALERT in PlayCDTrack
2017-11-08 20:28:22 +03:00
In-line
5afb52ffce Use Q_abs float overload whenever possible (fix #107) (#201) 2017-11-07 17:27:54 +03:00
In-line
f53452fee0 Minor refactoring and opt. in IsIntersectingBox (#202)
* Minor refactoring and opt. in IsIntersectingBox
2017-11-07 16:53:45 +03:00
Dmitry Novikov
cd8d8215df
Merge branch 'master' into FasterBombThink 2017-11-07 15:16:31 +03:00
In-line
dd40f7db54 Fixed: defuse can be started in air (#199)
* Fixed: defuse can be started in air
2017-11-06 12:43:39 +03:00
In-line
454dbb01dd Make C4 more responsible 2017-11-06 11:38:38 +04:00
s1lent
bfad492265
Fix hanging corpse 2017-11-05 19:56:17 +07:00
s1lent
2174205530
Move m_rgRewardAccountRules_default to CHalfLifeMultiplay 2017-11-04 06:16:30 +07:00
s1lent
0fa5e32208
Fixed ammo (missing sound) 2017-11-04 05:32:28 +07:00
s1lent
10ee63d807
Fix nade drops
Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
In-line
cc679f393f Fourth sv_alltalk mode (#196)
* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
fe1b130728 Refactor CanPlayerHearPlayer (#192) 2017-11-02 13:50:37 +03:00
s008nyx
d7170431ce Wrong checking CanPlayerHearPlayer (#194) 2017-11-02 13:25:28 +03:00
s1lent
1411eca4a0
Replace virtual UpdateOnRemove to OnDestroy 2017-11-02 01:23:23 +07:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable 2017-11-02 00:30:22 +07:00
s1lent
026a55eba0
Closes #176 2017-11-01 23:46:37 +07:00
s1lent
875189fa24
Closes #157 2017-11-01 23:27:04 +07:00
s1lent
b7208e9fbc
Fixes #184 2017-11-01 22:50:24 +07:00
In-line
168838cd2a Prevent kevlar.wav from overwriting gunpickup2.wav sound (#186) 2017-11-01 18:48:28 +03:00
In-line
bf4ec67a6f Fix dead defuser progress bar issues (#188) 2017-11-01 18:48:17 +03:00
s1lent
25d2e6ce9e
Fixes #187 2017-11-01 22:47:40 +07:00
s1lent
9374fced90 Fixes dreamstalker/rehlds#402 2017-11-01 18:30:47 +03:00
s1lent
0eed08c133 Cleanup code
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees.
Fixed some bugs with mp_nadedrops
2017-11-01 18:30:47 +03:00
s1lent
9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lentq
9a91e9ca38 Refactoring
Reworked ammo stuff
2017-11-01 18:30:47 +03:00
s1lentq
af9ef1aa4d Refactoring ammo stuff 2017-11-01 18:30:47 +03:00
s1lent
8f913b1623 Refactoring item_airbox 2017-11-01 18:30:47 +03:00
s1lent
96030a48ca Enhanced trigger_changelevel 2017-11-01 18:30:47 +03:00
s1lent
e88dae7bb9 Minor refactoring qstring.h 2017-11-01 18:30:47 +03:00
s1lent
60ad9e2df8 Enhanced qstring.h 2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9 Implemented entity item_airbox 2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264 Implemented entity trigger_setorigin 2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
justgo97
27f0563936 fix c4 bug (#182) 2017-09-23 05:15:38 +07:00
Vaqtincha Oshiq
462dc9986d Small fixes (#178)
Reset m_rgRewardAccountRules on CHalfLifeMultiplay()
added missing reward rule RR_TOOK_HOSTAGE
2017-08-19 20:13:45 +03:00
In-line
8b1be212bf Fix some of C4 related bugs. (#179)
- Cancel C4 planting bartime on weapon change
- Infinite round, when bomb exploded underwater
- C4 explode after defuse
- Moving while defusing and silent defuse (partially)
- Silent defuse
2017-08-19 18:01:33 +03:00
In-line
b27d7bc05e Add cvar for radio icon (#180) 2017-08-19 17:57:01 +03:00
In-line
83341a793e Fix mp_refill_bpammo_weapons not working on default weapons (#177)
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
In-line
0f1f4c002f Use mathlib.h in basetypes.h (#175) 2017-07-17 21:18:45 +03:00
Artem Golubikhin
4545a040c0 Make unknown command safe to print in console (#174) 2017-07-17 15:15:35 +03:00
Artem Golubikhin
1eb385602a Fixed bug with lastinv (fix from 7561) (#173) 2017-07-17 14:42:21 +03:00
Artem Golubikhin
0c95e86089 Fixed GetHullBounds (#172) 2017-07-15 22:15:39 +07:00
In-line
419603ff52 Optimize CBasePlayer::SendWeatherInfo (#159)
* Optimize CBasePlayer::SendWeatherInfo
2017-07-07 00:41:20 +07:00
In-line
09e714e339 Optimize PlayerBlind (#171)
* Optimize PlayerBlind
2017-07-07 00:37:44 +07:00
s1lent
721624bf92
env_render: reset entity on start round 2017-07-07 00:04:38 +07:00
s1lent
f0409ce468
func_wall_toggle: reset entity on start round
func_wall_toggle features: added spawnflags not solid
Update regamedll-cs.fgd
2017-07-02 23:10:00 +07:00
s1lent
7fddff5198
trigger_push: reworked reset
func_rot_button: reset entity on start round
2017-07-02 23:01:37 +07:00
s1lent
b4bc385912
CZBot: Fix crash when there is no phrase from BotChatter.db or no exists itself the database.
Minor refactoring
2017-07-02 18:55:28 +07:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
63e16f78ab Fix fall sound bug (#169) 2017-06-30 18:22:33 +07:00
In-line
a34740eae5 Fix CSprayCan position relative to player (#167) 2017-06-29 17:21:56 +07:00
In-line
80a9c17c73 Fix typo, related to a5dac3c267 (#166) 2017-06-28 01:30:34 +07:00
In-line
bca47a9ba2 Move StartDeathCam() to the end. (#165) 2017-06-26 16:54:02 +07:00
In-line
efea014cbc ReGameDLL API: Implement API for StartDeathCam (#162)
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
1dc484980f
Fix func_rotating 2017-06-14 00:42:57 +07:00
s1lent
969a4ab85b
Closes #158
trigger_push, func_rotating: reset on new round
2017-06-11 23:03:07 +07:00
In-line
2026a64ccc Fix mp_forcerespawn (#160) 2017-06-10 15:36:13 +03:00
s1lent
2f599d21b8
Bug fixes and other minor improvements 2017-05-24 23:08:51 +07:00
justgo97
d0587eefe9 completly disable buyzone when mp_buytime is 0 (#148) 2017-05-06 21:42:15 +03:00
s1lent
6d613fc9f0 Reworked mp_forcerespawn (related #106) 2017-05-04 22:39:34 +07:00
s1lentq
3a1e08abd4 Fix memory corruption bugs due the array index out of bounds. (#147) 2017-05-04 17:49:28 +03:00
s1lent
3f4bcd9b96 GitHub: add execute permission to a gradlew.
Fix typo in CCSBotManager::SetRadioMessageTimestamp
2017-05-04 21:45:59 +07:00
s1lent
b7bc2770be Fix crash when a func_tank owner dies. (reversing engineering mistake) 2017-05-04 21:03:52 +07:00
s1lent
d23e133fd8 Fixes: s1lentq/reapi#65
Fixes: s1lentq/ReGameDLL_CS#135
2017-05-04 20:53:15 +07:00
justgo97
b39b581f04 Added SPEC team to autojoin (#142)
* Added SPEC team to autojoin
* added more details to game.cfg
2017-05-04 13:45:29 +03:00
Saint146
f46cb5a635 Added cvar mp_restart_round_delay (#109)
* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
justgo97
fed41984d8 Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone (#141)
stop loop when match is found
2017-05-04 01:09:46 +03:00
s1lentq
0e1e48098c Fix s1lentq/reapi/issues/53 (#136)
ReGamedll API: to allocate a string through engine.
2017-04-09 03:16:01 +03:00
spark512
328a1d26fb in regards to issue #107 (#126)
* in regards to issue #107
2017-03-24 02:17:23 +03:00
spark512
bf8bda0583 Typo (#128)
Fix reverse-engineering mistake CFuncTrackTrain::UpdateSound
2017-03-10 11:41:17 +07:00
Chuvi
1306a2a153 Toolset selector for VS2013/VS2015 (#129) 2017-03-10 10:22:06 +07:00
resobatata
6186ae56c8 Fix voice checks for spectators (#116) 2017-03-02 03:09:43 +07:00
s1lent
cd96c9133d Fix bot: do reset of the target when are the target (player or bot) left the game. 2017-02-06 02:50:30 +07:00
Saint146
507688c745 Added cvar bot_quota_mode (#103) 2017-02-03 16:55:00 +07:00
s1lent
f1f8e2d7b8 Fix crash caused by an bug of nav_file.cpp (Part 2) 2017-02-02 23:56:35 +07:00
s1lent
34e5ceb637 Fix crash caused by an bug of nav_file.cpp 2017-02-01 22:24:32 +07:00
s1lent
eb75d2eae1 Refactoring hookchains 2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f Fix typos (#99)
* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78 Refactoring versioning
Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
In-line
06d943417b Optimize conditional toggle to bitwise operation (#94)
* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39 ReGameDLL API: Add PM_UpdateStepSound (#93)
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183 Added Agner's asmlib (#87) 2016-12-24 19:09:50 +07:00
s1lentq
14fb7f7756 Fix crash on hook(detour) ClientCommand from the cstrike module amxx 2016-12-22 04:17:57 +07:00
s1lentq
d586d65993 Fix counting freezetime
Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6 Implemented features of priority for hookchains 2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2 Fix: count of time from the start of the round. (Related #77)
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab Refactoring versioned 2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69 Bugfix: to obtain hp more than expected by using drown-restored.
mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a The mp_forcerespawn set to disable by default 2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
Iván Lo Giudice
00579432d7 Fix JoinTeam from UNA to T/CT (#76)
Related to https://github.com/s1lentq/ReGameDLL_CS/issues/75
2016-12-02 03:23:09 +07:00
s1lentq
0006bac1a0 Bugfix: trigger_hurt should not inflict more damage than established. 2016-10-11 21:57:46 +07:00
s1lentq
49c64e4722 Bugfix: Memory leak - m_rebuyString not releases the memory.
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674 Added reset for trigger_hurt and func_pushable (Fixes #64) 2016-10-08 03:57:07 +07:00
s1lentq
084512e267 Related #57 (Done)
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec Fix crash when self-build navigation areas
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00