s1lent
dd59006db0
C4: Fixed a bug when a player died by explosive targets triggered by the main bomb (like is func_breakable around main bomb). (This is bug can be cause undefined behavior end round)
2020-01-15 21:13:03 +07:00
s1lent
f16333c9d6
func_mortar_field: Use explosion instead of a flash
2020-01-15 20:44:32 +07:00
s1lent
0ff845620b
USP: Fixed jitter effect when playing an animation of adding a silencer.
2020-01-15 20:28:52 +07:00
s1lent
80069a1f1e
ZBot: Implemented cvar bot_freeze
2020-01-15 20:05:13 +07:00
Vaqtincha
315d0d06f5
func_breakable: Remove m_iszSpawnObject on restart round ( #476 )
...
func_breakable: Remove m_iszSpawnObject on restart round
2020-01-15 00:38:54 +07:00
Vaqtincha
a7443e9e1e
Fix https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26740504 ( #477 )
2020-01-15 00:37:28 +07:00
Vaqtincha
7fb624ab6c
[CZERO] Fix count hostages ("ScenarioIcon" message) ( #475 )
...
Fix HUD hostage icon when last hostage was saved
2020-01-15 00:30:42 +07:00
Juice
8c723a635c
Fix hitsounds on vehicles ( #491 )
2020-01-14 15:01:00 +07:00
fl0werD
e1b62d2495
DefaultDeploy fix allocation string issue for 3rd-party ( #494 )
2020-01-14 14:58:43 +07:00
Dmitry
7983a9d929
Fix bug with radio commands ( #480 )
...
* Fix bug with radio commands
2019-12-26 16:36:38 +07:00
Dmitry
7b0dab916d
Ignorerad command small optimization ( #481 )
2019-12-25 19:36:26 +07:00
Dmitry
1f615d36b5
Typo fix ( #482 )
2019-12-25 19:35:18 +07:00
fant1kua
1784f87e24
Fix voice API bug ( #469 )
2019-12-19 15:31:00 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
s1lent
3b612dc857
Move some new features to REGAMEDLL_ADD
2019-12-17 21:19:52 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
...
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
fant1kua
27b2a8c8c9
Add API to set if player can hear another player ( #467 )
...
* Add API to set if player can hear another player
2019-12-14 17:24:40 +07:00
fl0werD
19269aa450
spelling mistake on naming fix ( #465 )
2019-12-13 07:07:04 +07:00
Dmitry
fd06d655ec
Implement RG_CBasePlayer_DropIdlePlayer hook ( #444 )
2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd
Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ( #420 )
...
* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Shorohov Sergey
aeea713a19
New CVar mp_weapons_allow_map_placed ( #429 )
...
* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Shorohov Sergey
35277804bf
Add new console command: mp_swapteams - Swap the teams and restart the game. ( #430 )
2019-10-27 21:13:46 +07:00
Vaqtincha
a9ba748eef
Bots: safe check for DoorActivator ( #441 )
2019-10-26 04:56:00 +07:00
Vaqtincha
49965644c3
Refactoring ( #418 )
...
* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
Vaqtincha
e80a766870
StatusText: Don't show hp on ffa mode ( #431 )
...
* StatusText: Don't show hp on ffa mode
* same fixes for new features (scoreboard show money/health)
2019-10-09 17:09:23 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
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Minor refactoring
2019-09-23 04:31:23 +07:00
s1lent
e199b16463
Introduce end-of-line normalization
2019-09-23 04:09:58 +07:00
Vaqtincha
6955ae9f65
Armor pickup fix ( #425 )
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fix "item_kevlar/ item_assaultsuit" items touch
fix "ArmorType" message on pickup
2019-09-23 01:46:16 +07:00
s1lent
94d81df16c
Fix newlines for items.cpp
2019-09-23 01:20:00 +07:00
Vaqtincha
f8a5c5406e
Regamefixes ( #419 )
...
* use “ItemInfo” instead of “WeaponInfoStruct”
* allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
* remove spawn protection on kill (or reset)
* fix CVar "mp_kill_filled_spawn" (a forgot check)
* cheat impulse 101 max money value (by CVar mp_maxmoney")
2019-09-22 21:49:52 +07:00
Vaqtincha
7607207d32
Add "give" client cheat command (e.g give weapon_ak47) like in csgo ( #415 )
...
* Add "give" client cheat command (e.g give weapon_ak47) like in csgo
2019-09-22 21:41:57 +07:00
Vaqtincha
a386ef41ea
Invisible shield fix ( #422 )
...
* add constants for entvar "gamestate" magic number
* invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008 )
2019-09-22 21:39:06 +07:00
s1lent
c2f62eb98a
Fix newlines
2019-09-22 21:29:29 +07:00
s1lent
71c83fbd5b
Fix typo
2019-09-22 21:24:43 +07:00
Vaqtincha
4978661ebe
Autobuy/Rebuy Fixes ( #421 )
...
* "Old Menus" rebuy fix
2019-09-22 21:16:07 +07:00
s1lent
c35545a5b8
CGrenade::Use: Fixed spam sound on defuse start, if player in air
2019-09-21 18:41:01 +07:00
s1lent
22f5fe3831
Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to beginning of defusing.
2019-09-18 15:06:11 +07:00
Vaqtincha
bed4180d03
Add CVar mp_show_scenarioicon ( #416 )
...
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8c3cd4fc54
CCSPlayer::RemoveShield: Enhanced
...
CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
2019-09-17 19:42:17 +07:00
Vaqtincha
b83d221ec4
Fixes (attempt 999) ( #413 )
...
* Fix func_healthcharger & func_recharge bug
* active weapon check
* fix entity leak
* item_airbox: little optimizations
* Use IsPlayer check instead of FClassnameIs
2019-09-17 19:06:21 +07:00
fl0werD
2632c98c98
add prevent jump flag to iuser3 data ( #410 )
...
* add prevent jump flag to iuser3 data
2019-09-14 01:07:52 +07:00
s1lent
a2a6997278
armoury_entity: Don't pick up dual elites if player carry shield.
...
Minor refactoring
2019-09-11 00:19:28 +07:00
s1lent
7ac1e0db2f
Enhanced behavior armoury_entity with czbot, don't pick up if forbidden by cvars
2019-09-11 00:04:18 +07:00
s1lent
29a94ddbb8
mp_infinite_ammo 1: Fixed grenade throw
2019-09-08 22:28:23 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)
2019-09-05 00:33:24 +07:00
s1lent
1c2aa38cc3
Update const.h and sdk
2019-08-30 01:45:26 +07:00
s1lent
96938aec55
ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface.
2019-08-29 23:08:24 +07:00
s1lent
69250cf2c1
AddToFullPack: Added more extra effect flags EF_OWNER_VISIBILITY/EF_OWNER_NO_VISIBILITY
2019-08-29 22:31:33 +07:00
justgo97
2fcba6f35a
Disconnected players func_tank fix ( #400 )
...
for more info visit this thread : https://forums.alliedmods.net/showthread.php?t=317763
2019-08-29 20:57:12 +07:00
fl0werD
80e8730187
Add force visibility effect ( #406 )
...
* Add force visibility effect
2019-08-29 20:51:41 +07:00
fant1kua
77305688a9
Implement RG_CBasePlayer_UseEmpty hook ( #405 )
...
* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
371ac897bb
Missing initialize for member m_iWeaponInfiniteIds
2019-08-26 15:29:22 +07:00
s1lent
1f84ae5d7b
Unittest-win: Fixed demo failed #2
2019-08-26 06:05:27 +07:00
s1lent
69e5c854e2
Implemented cvar mp_infinite_grenades.
...
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8
Implemented command param -beta to enables latest things from official.
2019-08-26 04:26:55 +07:00
s1lent
54a0f5f244
SV_StudioSetupBones: make local vars as static to avoid larger stack size.
2019-08-26 04:10:19 +07:00
s1lent
3ce937a1db
Unittest-win: Fixed demo failed
2019-08-26 04:10:19 +07:00
s1lent
da591f8cb3
QuaternionSlerp: Fix GCC issue & minor refactoring (Reversing thing mistake)
2019-08-26 02:51:40 +07:00
justgo97
411a02843e
Fix c4 defuse glitch ( #383 )
...
* [WIP] Fix c4 defuse glitch
While you are defusing you can unpress E and a friend can continue to defuse for you
2019-08-14 04:25:38 +07:00
s1lent
2defb8ad8e
CBasePlayer::SelectItem:: Add check for item can to holster.
2019-08-14 02:59:17 +07:00
s1lent
6e9ece411b
Implemented cheat command impulse 255. Closed #301
2019-08-14 02:52:09 +07:00
s1lent
f96ca908db
Update vector.h
2019-08-14 01:13:26 +07:00
s1lent
7420ba158a
Fix potential leak memory for CRenderFxManager, CPointBaseCommand
...
CUtlVector::RemoveAll() doesn't free allocated memory
2019-08-13 22:52:00 +07:00
s1lent
0bd5f7a0bb
RadiusFlash: Fixed eyes position
2019-08-13 21:38:43 +07:00
s1lent
b1d884224e
Fixes #399
2019-08-13 21:02:22 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
...
Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
s1lent
fcb597613b
Make restartable for func_healthcharger and func_recharge entities
...
Fix bug related to field "dmdelay" doesn't work properly
2019-08-11 21:12:36 +07:00
s1lent
594721ccef
Allow immediately change name for proxy
2019-08-11 20:20:21 +07:00
voed
3202d6d99c
Fix VIP mechanic ( #396 )
...
Fix #355
¯\\_(ツ)_/¯
2019-08-06 04:30:55 +07:00
Shorohov Sergey
010438918c
fix CVar's register ( #395 )
2019-07-30 22:46:24 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
...
* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd
[WIP] New CVar mp_buy_anywhere ( #381 )
...
* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
Shorohov Sergey
75bdc26df1
Fix dead players kick for idle ( #389 )
2019-07-09 01:17:20 +07:00
s1lent
b669a3907a
Minor refactoring
2019-06-22 03:19:32 +07:00
s1lent
f8b082fece
CCSBotManager::MaintainBotQuota: Added autobalance
2019-06-22 03:13:53 +07:00
s1lent
555b08faa6
Added new cvar bot_join_delay
2019-06-22 03:10:59 +07:00
s1lent
3442cb3bf3
Enhanced bot_quota_mode
2019-06-22 02:57:09 +07:00
s1lent
0aa974cd63
Reworked bot_quota_mode and removed bot_quota_match cvar's (Migrated to bot_quota_mode)
2019-06-22 02:54:01 +07:00
s1lent
9ed19456f0
Print reason kick also added reason message for kick
2019-06-21 02:37:44 +07:00
s1lent
0ad1232786
UTIL_HumansInGame: Ignore HLTV
2019-06-13 00:07:17 +07:00
s1lentq
cee63d9703
Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
2019-06-09 02:45:23 +07:00
s1lentq
3d21b74897
Minor refactoring CBasePlayer::TakeDamage
...
Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
2019-06-08 23:22:56 +07:00
s1lentq
62cb200a3b
Removed cache of cvar sv_cheats ValveSoftware/halflife#2511
2019-06-08 02:29:53 +08:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
...
* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
f731fbf83c
Fixed fail tests
2019-06-06 04:35:47 +07:00
s1lent
05aa615a8b
Removed FCVAR_SERVER for some meaningless cvars
2019-06-06 04:23:27 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
...
Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
2903630e38
Closes #333
2019-06-06 03:18:30 +07:00
s1lent
1745de6aca
Added API hook CBasePlayer::HintMessageEx
...
Bump minor version API
2019-06-06 02:57:40 +07:00
s1lent
3abf4879e7
Fixed some GCC warnings
2019-06-06 01:26:02 +07:00
s1lent
309d5c5c6d
bot chatter mention of places: fix wrong entry in history
2019-06-05 22:23:39 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc
2019-06-05 21:06:02 +07:00
s1lent
247e93b4ff
Fix work cvar bot_chatter "radio", zbots doesn't send radio command into chat.
...
Wrong ascii conversion.
2019-06-05 20:08:50 +07:00
s1lent
3f5448da59
Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
2019-06-05 19:46:48 +07:00
s1lent
e1c8211d6b
Updated latest changes:
...
ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
94f0fdb8a6
Closes #357
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Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
...
1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
voed
b5a0fa4736
Fix player's velocity on pushable use ( #352 )
...
* Fix player's velocity on pushable use
2019-04-11 06:31:54 +07:00
s1lent
d67492482a
Fixes #305
2019-04-09 21:56:22 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
...
Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
Alexander B
1722f883a1
Buffer overflow fix ( #351 )
...
* Buffer overflow fix
2019-04-08 16:39:48 +07:00
s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand
2019-04-07 23:13:41 +07:00
CrazY
45fbb042f8
Fix for dead player inclination ( #342 )
...
* Fix for dead player inclination
2019-02-26 04:13:23 +07:00
fant1kua
7398bb7d71
Add base damage for m3 and xm1014. Fix m_flBaseDamageSil ( #335 )
...
* Add base damage for m3 and xm1014. Fix m_flBaseDamageSil
2019-01-13 18:41:14 +07:00
theshadowz
9baea02b37
Some little fixes ( #332 )
...
* Changed int type of variable to bool
2019-01-07 16:55:29 +07:00
fant1kua
a79775b443
Add m_flBaseDamage member ( #334 )
...
* Features: add m_flBaseDamage
2019-01-07 15:43:10 +07:00
s1lent
9d89a347fa
Features: Add for iuser3 flag PLAYER_PREVENT_CLIMB
2018-12-23 17:52:38 +07:00
Vaqtincha
932001b591
Bot vision update.
...
* Bots can't see invisible enemies
* Bots ignore enemies with flag FL_NOTARGET
2018-10-31 04:07:26 +07:00
Vaqtincha
30c3586580
Enhance "endround" command ( #319 )
2018-10-30 15:24:21 +07:00
justgo97
cc1f584a7f
Add mp_kill_filled_spawn ( #313 )
...
* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
jeefo
e924a266b0
Do not ignore thirdparty bots in humans_join_team cvar checks. ( #306 )
...
Game dll considers third party bots as humans when dealing with humans_join_team cvar, thus making those bots to join team specified in this cvar.
2018-09-09 15:39:22 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
...
Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
415f3caffe
Refuse support for cstrike 1.8.2 hacks (use cstrike 1.8.3)
2018-05-31 13:55:07 +07:00
s1lent
8e3b6f4166
Enhance item_security
2018-05-24 12:50:50 +07:00
s1lent
96af8a797d
Make mp_item_staytime for drop nades
2018-05-22 20:52:50 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random
2018-05-22 18:17:30 +07:00
s1lent
8c2dd77220
comeback item_security, item_suit for custom mods/maps
2018-05-22 16:44:53 +07:00
s1lent
0022272244
Cosmetic changes
2018-05-22 16:29:08 +07:00
Alibek Omarov
2b4eb6c137
GCC port and new defines for new ARM port ( #294 )
...
* Put SSE code under HAVE_SSE define
* Fix circular dependency on GCC 7.3
* Provide a way to disable AMXX related hacks, when it's not needed
* Fix ASM inline for GCC
* Fix compiling with MSVC
* Fix compiling with MSVC and ICC
* Check for HAVE_SSE in sse_mathfun.cpp after including precompiled, so SSE state will be determined
* Better check for SSE availability
* Missing call ::ClientCommand_
Make CSaveRestoreBuffer::m_Sizes as const
Cosmetic changes
* Gradle: Add GCC Toolchain
* GCC: Fix compile
* Gradle: Add -fno-devirtualize to compiler flags for GCC
2018-05-20 22:28:03 +07:00
Asmodai
fe0ea9a1bc
Crash fix
2018-04-09 03:28:14 +03:00
fl0wer
c30c77cc05
add hook check penetration
2018-04-09 00:14:39 +04:00
Alik Aslanyan
b84ae9569b
Fix typo
2018-04-01 13:01:01 +04:00
Alik Aslanyan
bdf2ddc2d1
Fix C4 dissapearance on inclined surfaces with Valve HLDS ( #234 )
2018-04-01 12:50:51 +04:00
Shorohov Sergey
99e54bb5b4
Fix bug, mp_fraglimit is less than zero ( #279 )
2018-04-01 12:40:07 +04:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
s1lent
cbbda5ef21
CSInterface Update: Add RemovePlayerItemEx
2018-02-16 17:55:29 +07:00
In-line
40f3bc488b
Fix spectator check, small refactoring ( #265 )
...
* Fix spectator check, small refactoring
* Update observer.cpp
minor refactor-patch
2018-02-08 16:37:02 +07:00
In-line
ff3891d98b
Adjust bomb angles for righthanded users ( resolves #218 ) ( #235 )
2018-01-29 19:17:10 +04:00
In-line
dfb236f725
Remove height check, fix #251 ( #256 )
2018-01-29 19:11:17 +04:00
s1lent
60b6cf9160
Move sv_alltalk 1.0 to CanPlayerHearPlayer
2018-01-29 00:21:36 +07:00
s1lent
a7bdaa011a
Reset entity on start round for env_spark, env_laser, env_beam
2018-01-28 21:44:01 +07:00
s1lent
4e89da4628
ReGameDLL API: Implemented hookchain's CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
2018-01-27 23:31:30 +07:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar ( #243 )
...
* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound ( #242 )
2018-01-21 13:44:25 +04:00
In-line
38ff7ce1fc
Revert NEXT_DEFUSE_TIME (from #200 ) ( #249 )
2018-01-18 04:00:02 +07:00
s1lent
cff951afe7
Fix some things related #231
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CGameText: add safe-checks to avoid crash on some maps
2017-12-31 18:24:51 +07:00
s1lent
565e9cd2b2
Prevent spam in console if bot_quota is more than spawn points,
...
so decreases bot_quota every time if create bot fails
2017-12-17 19:34:05 +07:00
s1lent
b5e7da84b7
Fixes #239
2017-12-17 19:29:56 +07:00
s1lent
a27b8e26b6
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees. Part 2
2017-12-17 19:28:01 +07:00
s1lent
adeb09a2a4
Prevent crash when caller triggered itself lot of times.
2017-12-08 23:19:11 +07:00
s1lent
519a73179f
Moved reg cvar sv_alltalk, voice_serverdebug into GameDLLInit
2017-11-27 23:51:10 +07:00
s1lent
0318c364dd
Fix reset CRotDoor::Restart
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Minor refactor
2017-11-27 21:51:23 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
s1lent
a43269b6a4
Features: added bits for iuser3 for prevent duck like HL
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Fix wrong calc duck fraction
2017-11-23 00:12:46 +07:00
s1lent
83c3429240
Added mp_item_staytime to game.cfg
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CHalfLifeMultiplay::RoundOver: Use localization string #Cstrike_Tutor_Round_Over instead "Round is Over!"
Mini-refactoring
2017-11-20 22:34:43 +07:00
Shorohov Sergey
411761c8d8
Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. ( #212 )
2017-11-13 05:20:07 +07:00
s1lent
49198dc022
CHostageImprov::IsFollowing: Fix reverse-engineering mistake
2017-11-12 02:08:56 +07:00
In-line
f69afc21a7
Remove useless code from CC4::Use ( #209 )
2017-11-12 02:00:22 +07:00
In-line
022115cc35
Disable buyicon/buymenu according to info_map_parameters ( #205 )
2017-11-11 19:30:31 +07:00
In-line
8c9ee510bb
Increase NEXT_DEFUSE_TIME. ( #210 )
2017-11-11 15:03:50 +03:00
Shorohov Sergey
7184f4ce39
Fix C4 angle. ( #207 )
2017-11-10 14:36:07 +03:00
In-line
acc1dcad6e
Fix #203 ( #204 )
2017-11-08 20:35:49 +03:00
In-line
3284313a21
Add missing parameter to ALERT in PlayCDTrack ( #206 )
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* Add missing parameter to ALERT in PlayCDTrack
2017-11-08 20:28:22 +03:00
In-line
5afb52ffce
Use Q_abs float overload whenever possible ( fix #107 ) ( #201 )
2017-11-07 17:27:54 +03:00
In-line
f53452fee0
Minor refactoring and opt. in IsIntersectingBox ( #202 )
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* Minor refactoring and opt. in IsIntersectingBox
2017-11-07 16:53:45 +03:00
Dmitry Novikov
cd8d8215df
Merge branch 'master' into FasterBombThink
2017-11-07 15:16:31 +03:00
In-line
dd40f7db54
Fixed: defuse can be started in air ( #199 )
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* Fixed: defuse can be started in air
2017-11-06 12:43:39 +03:00
In-line
454dbb01dd
Make C4 more responsible
2017-11-06 11:38:38 +04:00
s1lent
2174205530
Move m_rgRewardAccountRules_default to CHalfLifeMultiplay
2017-11-04 06:16:30 +07:00
s1lent
0fa5e32208
Fixed ammo (missing sound)
2017-11-04 05:32:28 +07:00
s1lent
10ee63d807
Fix nade drops
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Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
In-line
cc679f393f
Fourth sv_alltalk mode ( #196 )
...
* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
fe1b130728
Refactor CanPlayerHearPlayer ( #192 )
2017-11-02 13:50:37 +03:00
s1lent
1411eca4a0
Replace virtual UpdateOnRemove to OnDestroy
2017-11-02 01:23:23 +07:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable
2017-11-02 00:30:22 +07:00
s1lent
026a55eba0
Closes #176
2017-11-01 23:46:37 +07:00
s1lent
875189fa24
Closes #157
2017-11-01 23:27:04 +07:00
s1lent
b7208e9fbc
Fixes #184
2017-11-01 22:50:24 +07:00
In-line
168838cd2a
Prevent kevlar.wav from overwriting gunpickup2.wav sound ( #186 )
2017-11-01 18:48:28 +03:00
In-line
bf4ec67a6f
Fix dead defuser progress bar issues ( #188 )
2017-11-01 18:48:17 +03:00
s1lent
25d2e6ce9e
Fixes #187
2017-11-01 22:47:40 +07:00
s1lent
9374fced90
Fixes dreamstalker/rehlds#402
2017-11-01 18:30:47 +03:00
s1lent
0eed08c133
Cleanup code
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Fixed a bug after killing czbot by headshot, angles turn at 180 degrees.
Fixed some bugs with mp_nadedrops
2017-11-01 18:30:47 +03:00
s1lent
9dcab4bd49
Refactoring minor
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Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc
Remove hookers stuff
...
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lentq
9a91e9ca38
Refactoring
...
Reworked ammo stuff
2017-11-01 18:30:47 +03:00
s1lentq
af9ef1aa4d
Refactoring ammo stuff
2017-11-01 18:30:47 +03:00
s1lent
8f913b1623
Refactoring item_airbox
2017-11-01 18:30:47 +03:00
s1lent
96030a48ca
Enhanced trigger_changelevel
2017-11-01 18:30:47 +03:00
s1lent
e88dae7bb9
Minor refactoring qstring.h
2017-11-01 18:30:47 +03:00
s1lent
60ad9e2df8
Enhanced qstring.h
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9
Implemented entity item_airbox
2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264
Implemented entity trigger_setorigin
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
justgo97
27f0563936
fix c4 bug ( #182 )
2017-09-23 05:15:38 +07:00
Vaqtincha Oshiq
462dc9986d
Small fixes ( #178 )
...
Reset m_rgRewardAccountRules on CHalfLifeMultiplay()
added missing reward rule RR_TOOK_HOSTAGE
2017-08-19 20:13:45 +03:00
In-line
8b1be212bf
Fix some of C4 related bugs. ( #179 )
...
- Cancel C4 planting bartime on weapon change
- Infinite round, when bomb exploded underwater
- C4 explode after defuse
- Moving while defusing and silent defuse (partially)
- Silent defuse
2017-08-19 18:01:33 +03:00
In-line
b27d7bc05e
Add cvar for radio icon ( #180 )
2017-08-19 17:57:01 +03:00
In-line
83341a793e
Fix mp_refill_bpammo_weapons not working on default weapons ( #177 )
...
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
Artem Golubikhin
4545a040c0
Make unknown command safe to print in console ( #174 )
2017-07-17 15:15:35 +03:00
Artem Golubikhin
1eb385602a
Fixed bug with lastinv (fix from 7561) ( #173 )
2017-07-17 14:42:21 +03:00
Artem Golubikhin
0c95e86089
Fixed GetHullBounds ( #172 )
2017-07-15 22:15:39 +07:00
In-line
419603ff52
Optimize CBasePlayer::SendWeatherInfo ( #159 )
...
* Optimize CBasePlayer::SendWeatherInfo
2017-07-07 00:41:20 +07:00
In-line
09e714e339
Optimize PlayerBlind ( #171 )
...
* Optimize PlayerBlind
2017-07-07 00:37:44 +07:00
s1lent
721624bf92
env_render: reset entity on start round
2017-07-07 00:04:38 +07:00
s1lent
f0409ce468
func_wall_toggle: reset entity on start round
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func_wall_toggle features: added spawnflags not solid
Update regamedll-cs.fgd
2017-07-02 23:10:00 +07:00
s1lent
7fddff5198
trigger_push: reworked reset
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func_rot_button: reset entity on start round
2017-07-02 23:01:37 +07:00
s1lent
b4bc385912
CZBot: Fix crash when there is no phrase from BotChatter.db or no exists itself the database.
...
Minor refactoring
2017-07-02 18:55:28 +07:00
s1lent
adaddda871
Code cleanup
...
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
63e16f78ab
Fix fall sound bug ( #169 )
2017-06-30 18:22:33 +07:00
In-line
a34740eae5
Fix CSprayCan position relative to player ( #167 )
2017-06-29 17:21:56 +07:00
In-line
80a9c17c73
Fix typo, related to a5dac3c267
( #166 )
2017-06-28 01:30:34 +07:00
In-line
efea014cbc
ReGameDLL API: Implement API for StartDeathCam ( #162 )
...
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
1dc484980f
Fix func_rotating
2017-06-14 00:42:57 +07:00
s1lent
969a4ab85b
Closes #158
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trigger_push, func_rotating: reset on new round
2017-06-11 23:03:07 +07:00
In-line
2026a64ccc
Fix mp_forcerespawn ( #160 )
2017-06-10 15:36:13 +03:00
s1lent
2f599d21b8
Bug fixes and other minor improvements
2017-05-24 23:08:51 +07:00
justgo97
d0587eefe9
completly disable buyzone when mp_buytime is 0 ( #148 )
2017-05-06 21:42:15 +03:00
s1lent
6d613fc9f0
Reworked mp_forcerespawn (related #106 )
2017-05-04 22:39:34 +07:00
s1lentq
3a1e08abd4
Fix memory corruption bugs due the array index out of bounds. ( #147 )
2017-05-04 17:49:28 +03:00
s1lent
3f4bcd9b96
GitHub: add execute permission to a gradlew.
...
Fix typo in CCSBotManager::SetRadioMessageTimestamp
2017-05-04 21:45:59 +07:00
s1lent
b7bc2770be
Fix crash when a func_tank owner dies. (reversing engineering mistake)
2017-05-04 21:03:52 +07:00
justgo97
b39b581f04
Added SPEC team to autojoin ( #142 )
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* Added SPEC team to autojoin
* added more details to game.cfg
2017-05-04 13:45:29 +03:00
Saint146
f46cb5a635
Added cvar mp_restart_round_delay ( #109 )
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* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
justgo97
fed41984d8
Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone ( #141 )
...
stop loop when match is found
2017-05-04 01:09:46 +03:00
spark512
328a1d26fb
in regards to issue #107 ( #126 )
...
* in regards to issue #107
2017-03-24 02:17:23 +03:00
spark512
bf8bda0583
Typo ( #128 )
...
Fix reverse-engineering mistake CFuncTrackTrain::UpdateSound
2017-03-10 11:41:17 +07:00
resobatata
6186ae56c8
Fix voice checks for spectators ( #116 )
2017-03-02 03:09:43 +07:00
s1lent
cd96c9133d
Fix bot: do reset of the target when are the target (player or bot) left the game.
2017-02-06 02:50:30 +07:00
Saint146
507688c745
Added cvar bot_quota_mode ( #103 )
2017-02-03 16:55:00 +07:00
s1lent
eb75d2eae1
Refactoring hookchains
2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
...
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f
Fix typos ( #99 )
...
* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267
Backport #76
...
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
In-line
06d943417b
Optimize conditional toggle to bitwise operation ( #94 )
...
* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39
ReGameDLL API: Add PM_UpdateStepSound ( #93 )
...
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
s1lentq
14fb7f7756
Fix crash on hook(detour) ClientCommand from the cstrike module amxx
2016-12-22 04:17:57 +07:00
s1lentq
d586d65993
Fix counting freezetime
...
Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6
Implemented features of priority for hookchains
2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
...
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69
Bugfix: to obtain hp more than expected by using drown-restored.
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mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
...
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
0006bac1a0
Bugfix: trigger_hurt should not inflict more damage than established.
2016-10-11 21:57:46 +07:00
s1lentq
49c64e4722
Bugfix: Memory leak - m_rebuyString not releases the memory.
...
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
s1lentq
084512e267
Related #57 (Done)
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Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
3c805aae95
Fix ValveSoftware/halflife#197
2016-09-27 03:49:34 +07:00
s1lentq
1423f7e3fa
Fix: CleanUpMap before the players spawn.
...
Fix : ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00
s1lentq
b032bedf95
Fix typo in multi_source
2016-09-26 23:09:15 +07:00
s1lentq
9bfa67b54d
Ignore by default fireonce flag for trigger_auto (Related #55 )
...
Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61 )
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
66209cecda
Remove DelayedUse and gib on new round
2016-09-25 17:42:25 +07:00
s1lentq
7f45b10152
Added reset for multisource and trigger_auto (Related #55 )
2016-09-15 18:27:39 +07:00
s1lentq
69b856a847
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
s1lentq
8633cd9f6f
Added reset for multi_manager
2016-09-13 19:07:51 +07:00
s1lentq
43753dad38
Fixes #60
2016-09-13 16:20:37 +07:00
s1lentq
d9e2aee07b
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00