Nord1cWarr1or
1aee3c7a12
Add player zoom constants ( #190 )
...
* Add player zoom constants
* small fix
func_converyor -> func_converyor
* fix naming
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-09-02 21:24:03 +03:00
FEDERICOMB
1aaddea738
Added new native: rg_fire_buckshots
( #204 )
...
* Added new native: `rg_fire_buckshots`
* Fix typo
* Update CSEntity.h
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-09-02 20:57:09 +03:00
Sergey Shorokhov
e966296b5f
typo fix in desc
2021-09-02 19:05:07 +03:00
FEDERICOMB
d6af4d2939
Add a new natives rg_spawn_head_gib
and rg_spawn_random_gibs
( #200 )
...
* Add a new natives rg_spawn_head_gib and rg_spawn_random_gibs
Add a new natives rg_spawn_head_gib and rg_spawn_random_gibs.
rg_spawn_head_gib when called it will spawn a head gib.
rg_spawn_random_gibs when called it will spawn random gibs.
* Minor fix
* remove CAmxArgs
* newline fix in reapi_gamedll.inc
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-09-02 18:55:40 +03:00
Franco Romaniello
5fbe531bc7
Implement RG_CBasePlayer_Observer_FindNextPlayer
hook ( #210 )
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* Implement Observer_FindNextPlayer Hook
* Update regamedll_api.h
* fix order for Vfuncs
* Add description in reapi_gamedll_const.inc
* add macro for suppress warning: 200 on amxmodx 1.8.2
* Add return type for hook description
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-09-02 18:53:04 +03:00
Lopol2010
2c415638ce
Implement RG_CBasePlayer_Observer_SetMode
hook ( #208 )
...
* Implement RG_CBasePlayer_Observer_SetMode hook
* fixes
Co-authored-by: Lopol2010 <evgeniy7@gmail.com>
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-09-02 17:35:58 +03:00
fl0werD
6063144a31
Implement player Pain
, DeathSound
and JoiningThink
hooks ( #209 )
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* Implement player Pain, DeathSound and JoiningThink hooks
* fix descriptions
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-09-02 17:09:10 +03:00
Vaqtincha
cfeb51fff6
fix conflict interfaces vgui.dll & swds.dll (fix listenserver crash) ( #206 )
2021-08-10 12:26:16 +07:00
FEDERICOMB
97aea0f397
Implement CBaseEntity::Fire<Bullets[3]|Buckshots>
hooks. ( #202 )
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* Implement "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks.
* Added new hook table "GamedllFunc_CBaseEntity".
* Added new hookchain argument type "ATYPE_VECTOR"
* Added ATYPE_VECTOR case in Get|Set<HookChainReturn> natives
* Added ATYPE_VECTOR in SetHookChainArg native
2021-08-01 15:44:46 +07:00
Sergey Shorokhov
5b4fc4f132
Merge pull request #201 from francoromaniello/rg_round_end
...
FIX `rg_round_end` WINSTATUS_NONE code
2021-06-26 17:41:02 +03:00
Franco Romaniello
3db74f943d
Fix rg_round_end winstatus none
...
winstatus 0 is a valid status
2021-06-20 21:19:43 -03:00
FEDERICOMB
10332fecbb
Add defines for CBasePlayer members ( #195 )
...
* Added defines for CBasePlayer members
Added defines for CBasePlayer::m_iWeaponVolume and CBasePlayer::m_iWeaponFlash from
https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/dlls/weapons.h#L50
2021-06-19 04:15:50 +07:00
Vaqtincha
1156a49c7a
Minor fixes ( #193 )
...
* fix rg_remove_items_by_slot c4 slot
* fix rg_remove_items_by_slot weapon hud
* add RG_SpawnRandomGibs victim arg
2021-06-19 04:12:40 +07:00
Franco Romaniello
23cf192477
Fix rg_plant_bomb ( #196 )
2021-06-19 04:10:21 +07:00
Juice
e4e42109af
rg_round_end fix return type ( #194 )
2021-06-12 21:38:28 +07:00
Franco Romaniello
6d3d77a434
arg_amount not used in rg_get_user_ammo ( #192 )
2021-05-21 18:16:43 +07:00
s1lentq
8908572dc9
Add .gitattributes
2021-04-24 00:25:25 +07:00
s1lentq
68196d694d
hook_list.cpp: Reworked argument parser
...
reapi_gamedll_const.inc: fix AMXX compiler warning
2021-04-24 00:25:25 +07:00
s1lentq
31eae943bd
Add workflows/build.yml (Migrate to Github CI)
...
Add CMakeLists.txt build system
Update README.md
Fixed compiler warnings
2021-04-24 00:25:20 +07:00
s1lentq
9f5b521f5e
Remove gradle build system
2021-04-18 17:55:43 +07:00
s1lentq
e808d72075
Removed unnecessary filters
...
set_rebuy fix tag mismatch
2021-01-15 21:46:21 +07:00
s1lentq
8257f3a31f
Bump minor
2021-01-04 23:32:26 +07:00
s1lentq
5fe5cf0f5c
Update README.md
2021-01-04 23:29:35 +07:00
Franco Romaniello
552e198512
Add a new native "rg_plant_bomb" ( #178 )
...
Add a new native called "rg_plant_bomb", when called it will spawn a C4 with defined parameters and also we will be able to pass a player index or not.
2021-01-04 23:18:29 +07:00
s1lentq
7b4d68ae27
Fixed get_ucmd, get_pmtrace natives. Closes #182
2021-01-01 20:15:20 +07:00
s1lentq
8a944d2d74
added todo for some playermove struct fields
2021-01-01 20:10:56 +07:00
s1lentq
97bc56390a
set/get_member_s: fix missing check for members CCSPlayer/CCSPlayerWeapon
2020-12-18 04:09:26 +07:00
s1lentq
5ab787460d
CSSDK: Implemented DECLARE_CLASS_TYPES for all game classes
2020-12-18 04:07:52 +07:00
s1lentq
defe8588d4
API Interfaces: make virtual functions pure to explicitly define tables of RTTI. GCC can't resolve them.
2020-12-17 17:12:49 +07:00
s1lentq
14c7411b39
Enable RTTI
...
Adjust version script
2020-12-16 19:37:01 +07:00
s1lentq
2491fb9865
Implemented g/set_member safe version
2020-12-16 18:36:51 +07:00
fl0werD
9e16f2769a
Add API check if is player can respawn ( #174 )
2020-11-30 15:37:03 +07:00
shel
623a4f2236
Implement native to get the current hookchain handle in amxx callback ( #173 )
2020-10-25 21:14:46 +07:00
shel
fb5ec01319
Implemented IsReapiHookOriginalWasCalled which determine whether original function was called or not ( #172 )
2020-10-02 21:43:07 +07:00
shel
8647cd083d
push ( #168 )
...
Co-authored-by: shel <2@shelru.ru>
2020-06-11 02:24:17 +07:00
Vaqtincha
6d40db5c0f
compile warn fix ( #167 )
2020-06-03 15:49:18 +07:00
fl0werD
2e200bbd2e
Implement CGib ( #164 )
...
* Implement CGib
* back compatibility + new line fix
2020-05-27 08:54:09 +07:00
s1lentq
46e1f0b5c6
Fix typo
2020-05-14 15:53:37 +07:00
fl0werD
b79c822fef
Add m_bCanShootOverride offset + update SDK ( #160 )
...
* Add m_bCanShootOverride offset + update SDK
2020-05-14 15:51:33 +07:00
fant1kua
1ef3c5a753
Add API to set if player can hear another player ( #158 )
...
* Add API to set if player can hear another player
2019-12-14 17:24:52 +07:00
fl0werD
1ea1ff04a1
added missed offsets ( #156 )
2019-12-05 15:05:10 +07:00
Dmitry
d954d042f1
Implement RG_CBasePlayer_DropIdlePlayer hook ( #148 )
...
* Implement RG_CBasePlayer_DropIdlePlayer hook
2019-11-04 16:32:52 +07:00
fant1kua
9874820989
Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ( #150 )
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* Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement RG_CBasePlayerWeapon_DefaultReload hook
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:20:23 +07:00
s1lent
45584b6716
Re-configured publish.gradle
2019-09-06 21:49:20 +07:00
s1lent
31cea91e40
Fix set_pmove/get_pmove natives. Related #119
2019-09-03 20:28:33 +07:00
s1lent
bba0631fbe
Rework hookchain RG_PM_Move
2019-08-30 03:19:50 +07:00
s1lent
6068d4e6ff
Update reapi_gamedll_const.inc: Fixes description about argument ppmove
2019-08-30 02:31:16 +07:00
s1lent
80b9f6f1bc
Update regamedll API sdk
...
Update cssdk & minor refactoring
Added safe checks CGameRules/CCSEntity version interface (for future safe migrate)
2019-08-30 02:20:31 +07:00
fant1kua
abd47009fb
Fix bug with change team if player is die Closes #142 ( #143 )
...
* Fix bug with change team if player is die #142
* Add check_win_conditions argument to rg_set_user_team
2019-08-30 02:08:24 +07:00
fant1kua
6988e81d2a
Add rg_restart_round native ( #145 )
2019-08-30 01:57:15 +07:00