Commit Graph

57 Commits

Author SHA1 Message Date
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
Shorohov Sergey
b7c710626e Radio enchance cvars (#394)
* Added a new CVar's for Radio messages control.
 "mp_radio_timeout" - Delay between player Radio messages;
 "mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd [WIP] New CVar mp_buy_anywhere (#381)
* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
s1lent
555b08faa6
Added new cvar bot_join_delay 2019-06-22 03:10:59 +07:00
s1lent
ad57e0abc1
Update description game.cfg, README.md 2019-06-22 03:04:41 +07:00
s1lentq
a0be2a1751 Fix README.md 2019-06-08 23:23:36 +07:00
s1lentq
caf1b47238 Changed description about mp_afk_bomb_drop_time 2019-06-08 02:29:44 +08:00
Shorohov Sergey
823eb10f2f Add CVar: mp_afk_bomb_drop_time. (#369)
* Add CVar: mp_afk_bomb_drop_time.
 Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
935064c31e
Changed default values for cvars ff_damage_reduction_other, ff_damage_reduction_grenade 2019-06-06 05:01:04 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
70d2f4855b
Add description for new cvars mp_scoreboard_showhealth/mp_scoreboard_showmoney 2019-06-05 18:57:38 +07:00
s1lent
94f0fdb8a6
Closes #357
Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
s1lent
c288c32082
Update README.md 2018-05-20 22:31:55 +07:00
Shorohov Sergey
99e54bb5b4 Fix bug, mp_fraglimit is less than zero (#279) 2018-04-01 12:40:07 +04:00
Shorohov Sergey
bc2c3176e4 Spawn protection API and cvar (mp_respawn_immunitytime). (#266) 2018-02-18 15:31:24 +04:00
In-line
5fa0c4220e
Update version requirement VS and ICC (#260) 2018-02-09 21:28:52 +04:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar (#243)
* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound (#242) 2018-01-21 13:44:25 +04:00
In-line
5e573a40af
Add open issues badge
* Regamedll_CS -> ReGameDLL_CS
2018-01-08 19:45:33 +04:00
s1lent
83c3429240
Added mp_item_staytime to game.cfg
CHalfLifeMultiplay::RoundOver: Use localization string #Cstrike_Tutor_Round_Over instead "Round is Over!"
Mini-refactoring
2017-11-20 22:34:43 +07:00
Shorohov Sergey
411761c8d8 Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. (#212) 2017-11-13 05:20:07 +07:00
s1lent
c0edbd551d
Update README.md 2017-11-03 01:14:32 +07:00
In-line
cc679f393f Fourth sv_alltalk mode (#196)
* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
aa7102c277 Add link to the new wiki in game.cfg and README.md (#195)
* Add link to the new wiki page in README.md
2017-11-02 17:01:18 +03:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable 2017-11-02 00:30:22 +07:00
s1lent
a2ed63d4a3
Added sv_alltalk to README.md 2017-11-02 00:01:16 +07:00
s1lent
875189fa24
Closes #157 2017-11-01 23:27:04 +07:00
In-line
b27d7bc05e Add cvar for radio icon (#180) 2017-08-19 17:57:01 +03:00
Abhishek Deshkar
02ef683824 Round restart delay. (#153)
Source code says to use "mp_round_restart_delay" FCVAR but it in the doc it was inverted to "mp_restart_round_delay" so just replaced and fixed it.
2017-05-09 12:27:52 +03:00
s1lent
035189cbeb Add details about mp_restart_round_delay, bot_quota_mode to game.cfg 2017-05-04 18:54:35 +07:00
Santiago Castro
d9eeceaede Fix broken Markdown headings (#139) 2017-04-17 13:19:32 +03:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78 Refactoring versioning
Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
s1lentq
7238f215e2 Fix: count of time from the start of the round. (Related #77)
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
dd3e68fb69 Bugfix: to obtain hp more than expected by using drown-restored.
mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a The mp_forcerespawn set to disable by default 2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
084512e267 Related #57 (Done)
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec Fix crash when self-build navigation areas
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
07e861eb30 Added cvar mp_team_maxkills
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
1e8180f5ad Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00
s1lentq
aaf1d9648e Added cvar mp_auto_join_team 2016-06-15 19:46:25 +07:00
s1lentq
7caa82b054 Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3 Added cvar bot_deathmatch #39
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577 Added cvar mp_refill_bpammo_weapons
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
455f0c6118 Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9fd5eaa043 Improved versioning: Added detection remote url repository.
Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
ba1e521f89 Update README.md
Added info about - how to install zBot
2016-02-24 03:26:03 +06:00