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Base Animating
Base Combat Character
Base Entity
Base NPC
Base Weapon
Convar Lookup
Debug Commands
Drawing entities in specific view IDs
Entity List
Enum Reference
Filters
Frequently Asked Questions (FAQ)
Gameplay Changes
Graphical Changes
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How Mapbase can be used in specific settings
I O System Changes
Introduction to Mapbase
List of Modified Source Files
Map Compilers
Map Specific Scripts
Mapbase Credits
Mapbase Disclaimers
Mapbase Multi Tool
Mapbase Setup Troubleshooting
Media Resources
Modding with Mapbase
Prefabs and workarounds obsoleted by Mapbase
Projected textures
RPC Integration (Discord, etc.)
Reviewing Mapbase pull requests
Setting up Mapbase
Shader Changes
Skyboxes
Using Git with Mapbase
Using Mapbase Content
Using VScript as a HL2 mapper
VScript Basic Entity Code Tutorial
VScript Basic IO Tutorial
VScript Filters
VScript VScriptProxy
VScript in Mapbase
Wildcards and Matchers
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Blixibon edited this page 2024-03-21 17:26:14 -05:00
Table of Contents
This is the wiki for the Mapbase mod for Source 2013. It is based in our public GitHub repository. It's still a very, very heavy work-in-progress and many pages are still incomplete or even outdated.
If you can't find what you're looking for on this wiki, I recommend joining our Discord server and asking questions directly.
This wiki is mostly being written by Blixibon (the creator of Mapbase) and any sentences written in first-person (e.g. "I added this") usually refer to him.
Overview
- Introduction to Mapbase
- Frequently Asked Questions (FAQ)
- Credits - Credits for the Mapbase project as a whole.
- Media Resources - Source files for Mapbase's media assets.
Usage Guides
- Setting up Mapbase - Instructions for installing Mapbase.
- Mapbase Setup Troubleshooting - Troubleshooting for common issues when setting up Mapbase.
- Modding with Mapbase - Details about creating a mod with/putting a mod on Mapbase.
Mapbase Feature Overviews
- VScript in Mapbase - An article which goes into detail about what VScript is and how it could be used.
- Map-Specific Scripts - Mapbase's map-specific file system which loads scripts on a map-by-map basis.
- Filters - A list of new filters and changes to filters, e.g.
filter_activator_context
.
- Map Compilers - An article which describes Mapbase's custom compile tools and how Mapbase maps should be compiled.
Documentation
- Entity List - A list of changed entities.
- Base Entity - Changes to
CBaseEntity
, the class all entities derive from. - Base NPC - Changes to
CAI_BaseNPC
, the class all NPCs derive from. - Base Combat Character - Changes to
CBaseCombatCharacter
, the class all players and NPCs derive from. - Base Weapon - Changes to
CBaseCombatWeapon
, the class all weapons derive from.
- Debug Commands - Mapbase's debug commands.
- I/O System Changes - An overview of how the system that handles inputs and outputs has changed.
- Graphical Changes - An overview of how the graphics have changed. Most changes are toggled.
- Projected textures - An overview of projected textures.
- Gameplay Changes - An overview of how the graphics have changed. Most changes are toggled.
- Something Index
- Something special
- Something else