mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-10-16 15:27:06 +03:00
Page:
RPC Integration (Discord, etc.)
Pages
Base Animating
Base Combat Character
Base Entity
Base NPC
Base Weapon
Convar Lookup
Debug Commands
Drawing entities in specific view IDs
Entity List
Enum Reference
Filters
Frequently Asked Questions (FAQ)
Gameplay Changes
Graphical Changes
Home
How Mapbase can be used in specific settings
I O System Changes
Introduction to Mapbase
List of Modified Source Files
Map Compilers
Map Specific Scripts
Mapbase Credits
Mapbase Disclaimers
Mapbase Multi Tool
Mapbase Setup Troubleshooting
Media Resources
Modding with Mapbase
Prefabs and workarounds obsoleted by Mapbase
Projected textures
RPC Integration (Discord, etc.)
Reviewing Mapbase pull requests
Setting up Mapbase
Shader Changes
Skyboxes
Using Git with Mapbase
Using Mapbase Content
Using VScript as a HL2 mapper
VScript Basic Entity Code Tutorial
VScript Basic IO Tutorial
VScript Filters
VScript VScriptProxy
VScript in Mapbase
Wildcards and Matchers
math_lightpattern
0
RPC Integration (Discord, etc.)
Blixibon edited this page 2019-06-17 10:59:47 -05:00
Table of Contents
Mapbase has special integration for rich presence clients (RPCs) intended to allow certain details to show up on gaming-related software like Discord. As of writing, the Discord RPC is the only one functional at the moment, but we're planning on expanding this to other RPCs like Steam as well.
Mappers can control what's reported to these RPCs using an entity called "game_metadata".
[pic here]
Although most RPCs already have built-in spam prevention, game_metadata itself has built-in spam prevention as well. (updates may be queued if they're coming in too fast)
Discord
(todo)
- Something Index
- Something special
- Something else