Unreal Karaulov
cf8deb9cac
Update func_vehicle for multiplayer ( #792 )
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* Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.
* Update dist/game.cfg
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Update regamedll/dlls/game.cpp
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Fix default behavior
* Optimization
Thanks to https://github.com/s1lentq/ReGameDLL_CS/pull/737#issuecomment-1068038171 help!
* Update README.md
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-07 02:11:25 +07:00
fl0werD
84f1f5e4c6
New CVar: mp_hostages_rescued_ratio
( #786 )
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* Add mp_hostages_rescued_ratio cvar
* Add restriction of the CVar value
Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-11-24 20:16:37 +03:00
Vaqtincha
946b5a9db0
Correcting code style and config ( #783 )
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* cosmetic changes (for perfectionists)
* cosmetic changes (in sdk)
* add quotes for all cvar values
2022-11-24 19:04:42 +03:00
666JuL
83151aaf0b
New CVar: mp_give_c4_frags
( #776 )
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Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-10-08 20:32:30 +03:00
Alejo
112326aa63
New CVar: mp_plant_c4_anywhere
( #692 )
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* Added new CVar `mp_plant_anywhere`
* API member for CVar `m_bCanPlantAnywhere`
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-28 14:10:02 +03:00
Alejo
b9cccc691b
New CVars: sv_autobunnyhopping
and sv_enablebunnyhopping
( #686 )
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* Add bunnyhopping
* Add missing cvar register. Added cvars to readme and cfg
* API added
* Changed define
2021-10-20 19:18:30 +03:00
Sergey Shorokhov
fbbd6bd083
Add new CVar sv_allchat ( #665 )
2021-08-28 13:41:49 +03:00
AlexSwartz
191857d700
Add new CVar mp_free_armor
( #609 )
2021-06-22 14:48:55 +03:00
Sergey Shorokhov
8995b9dc77
Add description
2021-06-15 12:58:51 +03:00
Vaqtincha
bbc54cd30e
Immunity enhance ( #621 )
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* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
2021-05-22 18:04:43 +07:00
s1lentq
4983a2d38d
Update game.cfg
2021-04-14 19:13:05 +07:00
Vaqtincha
913bfc6609
enhance CVar "mp_roundover" ( #595 )
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enhance CVar "mp_roundover"
2021-04-12 19:45:49 +07:00
Juice
4918e1fb5e
Update README.md ( #612 )
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Update description about cvar mp_roundrespawn_time README.md / game.cfg
2021-04-12 19:28:12 +07:00
Juice
a8802e6276
Update mp_nadedrops description ( #575 )
2020-11-12 05:33:35 +07:00
s1lentq
b0d0ffedff
Revert mp_refill_bpammo_weapons 3
2020-10-27 01:01:28 +07:00
Shorohov Sergey
3878f46678
Add new CVar's for default weapons ( #470 )
2020-06-17 23:42:40 +07:00
shel
532c1326b4
Add more flags for round time expired to CVar mp_round_infinite.
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Co-authored-by: shel <2@shelru.ru>
2020-06-13 16:39:41 +07:00
Vaqtincha
6c80744146
Add new CVar mp_falldamage ( #539 )
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* Add CVar mp_falldamage
2020-05-27 08:26:45 +07:00
Shorohov Sergey
2eba3b1186
CVar mp_fadetoblack enhancement ( close #463 ) ( #471 )
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CVar mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
3498422bb9
Update README.md
2020-01-15 22:29:01 +07:00
s1lent
46f697fb46
Implemented CVar mp_respawn_immunity_force_unset Closed #462
2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c
Implemented CVar mp_scoreboard_showdefkit Closed #472
2020-01-15 22:11:46 +07:00
s1lent
80069a1f1e
ZBot: Implemented cvar bot_freeze
2020-01-15 20:05:13 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
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* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
Shorohov Sergey
aeea713a19
New CVar mp_weapons_allow_map_placed ( #429 )
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* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Vaqtincha
bed4180d03
Add CVar mp_show_scenarioicon ( #416 )
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* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)
2019-09-05 00:33:24 +07:00
s1lent
69e5c854e2
Implemented cvar mp_infinite_grenades.
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Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8
Implemented command param -beta to enables latest things from official.
2019-08-26 04:26:55 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
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Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
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* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd
[WIP] New CVar mp_buy_anywhere ( #381 )
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* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
s1lent
555b08faa6
Added new cvar bot_join_delay
2019-06-22 03:10:59 +07:00
s1lent
ad57e0abc1
Update description game.cfg, README.md
2019-06-22 03:04:41 +07:00
w0w
9010e1af04
Some minor changes ( #382 )
2019-06-10 02:11:50 +07:00
s1lentq
caf1b47238
Changed description about mp_afk_bomb_drop_time
2019-06-08 02:29:44 +08:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
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* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
935064c31e
Changed default values for cvars ff_damage_reduction_other, ff_damage_reduction_grenade
2019-06-06 05:01:04 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
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Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
3f5448da59
Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
2019-06-05 19:46:48 +07:00
s1lent
70d2f4855b
Add description for new cvars mp_scoreboard_showhealth/mp_scoreboard_showmoney
2019-06-05 18:57:38 +07:00
s1lent
94f0fdb8a6
Closes #357
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Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
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1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
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Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
justgo97
cc1f584a7f
Add mp_kill_filled_spawn ( #313 )
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* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar ( #243 )
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* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound ( #242 )
2018-01-21 13:44:25 +04:00