s1lent
94f0fdb8a6
Closes #357
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Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
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1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
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Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
s1lent
c288c32082
Update README.md
2018-05-20 22:31:55 +07:00
Shorohov Sergey
99e54bb5b4
Fix bug, mp_fraglimit is less than zero ( #279 )
2018-04-01 12:40:07 +04:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
In-line
5fa0c4220e
Update version requirement VS and ICC ( #260 )
2018-02-09 21:28:52 +04:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar ( #243 )
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* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound ( #242 )
2018-01-21 13:44:25 +04:00
In-line
5e573a40af
Add open issues badge
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* Regamedll_CS -> ReGameDLL_CS
2018-01-08 19:45:33 +04:00
s1lent
83c3429240
Added mp_item_staytime to game.cfg
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CHalfLifeMultiplay::RoundOver: Use localization string #Cstrike_Tutor_Round_Over instead "Round is Over!"
Mini-refactoring
2017-11-20 22:34:43 +07:00
Shorohov Sergey
411761c8d8
Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. ( #212 )
2017-11-13 05:20:07 +07:00
s1lent
c0edbd551d
Update README.md
2017-11-03 01:14:32 +07:00
In-line
cc679f393f
Fourth sv_alltalk mode ( #196 )
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* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
aa7102c277
Add link to the new wiki in game.cfg and README.md ( #195 )
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* Add link to the new wiki page in README.md
2017-11-02 17:01:18 +03:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable
2017-11-02 00:30:22 +07:00
s1lent
a2ed63d4a3
Added sv_alltalk to README.md
2017-11-02 00:01:16 +07:00
s1lent
875189fa24
Closes #157
2017-11-01 23:27:04 +07:00
In-line
b27d7bc05e
Add cvar for radio icon ( #180 )
2017-08-19 17:57:01 +03:00
Abhishek Deshkar
02ef683824
Round restart delay. ( #153 )
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Source code says to use "mp_round_restart_delay" FCVAR but it in the doc it was inverted to "mp_restart_round_delay" so just replaced and fixed it.
2017-05-09 12:27:52 +03:00
s1lent
035189cbeb
Add details about mp_restart_round_delay, bot_quota_mode to game.cfg
2017-05-04 18:54:35 +07:00
Santiago Castro
d9eeceaede
Fix broken Markdown headings ( #139 )
2017-04-17 13:19:32 +03:00
s1lentq
a5dac3c267
Backport #76
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Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78
Refactoring versioning
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Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
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Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
dd3e68fb69
Bugfix: to obtain hp more than expected by using drown-restored.
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mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
084512e267
Related #57 (Done)
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Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
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Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
1e8180f5ad
Added gradle task buildFixes
for faster building.
2016-07-18 06:49:12 +07:00
s1lentq
aaf1d9648e
Added cvar mp_auto_join_team
2016-06-15 19:46:25 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
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Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
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Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
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Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9fd5eaa043
Improved versioning: Added detection remote url repository.
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Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
ba1e521f89
Update README.md
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Added info about - how to install zBot
2016-02-24 03:26:03 +06:00
s1lentq
a8cc9cc76f
Final: fully reversed functions CZ
2016-01-25 23:17:37 +06:00
s1lentq
6f51a65ae9
WIP CZ: Reversed some functions of bots.
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Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
9416463508
WIP CZ: Reversed functions from Improved hostages
2015-12-23 00:07:49 +06:00
s1lentq
794093708b
Update README.md
2015-12-06 03:32:33 +06:00
s1lentq
8508f2d517
Added reversed weapon_knife.
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Update README.md
Cleanup.
2015-09-27 19:59:44 +06:00
s1lentq
56c2cb635f
Added initial files project
2015-06-30 15:46:07 +06:00
s1lentq
c59e564722
Initial commit
2015-05-07 01:58:17 +06:00