s1lentq
9f5b521f5e
Remove gradle build system
2021-04-18 17:55:43 +07:00
s1lentq
e808d72075
Removed unnecessary filters
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set_rebuy fix tag mismatch
2021-01-15 21:46:21 +07:00
s1lentq
8257f3a31f
Bump minor
2021-01-04 23:32:26 +07:00
s1lentq
5fe5cf0f5c
Update README.md
2021-01-04 23:29:35 +07:00
Franco Romaniello
552e198512
Add a new native "rg_plant_bomb" ( #178 )
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Add a new native called "rg_plant_bomb", when called it will spawn a C4 with defined parameters and also we will be able to pass a player index or not.
2021-01-04 23:18:29 +07:00
s1lentq
7b4d68ae27
Fixed get_ucmd, get_pmtrace natives. Closes #182
2021-01-01 20:15:20 +07:00
s1lentq
8a944d2d74
added todo for some playermove struct fields
2021-01-01 20:10:56 +07:00
s1lentq
97bc56390a
set/get_member_s: fix missing check for members CCSPlayer/CCSPlayerWeapon
2020-12-18 04:09:26 +07:00
s1lentq
5ab787460d
CSSDK: Implemented DECLARE_CLASS_TYPES for all game classes
2020-12-18 04:07:52 +07:00
s1lentq
defe8588d4
API Interfaces: make virtual functions pure to explicitly define tables of RTTI. GCC can't resolve them.
2020-12-17 17:12:49 +07:00
s1lentq
14c7411b39
Enable RTTI
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Adjust version script
2020-12-16 19:37:01 +07:00
s1lentq
2491fb9865
Implemented g/set_member safe version
2020-12-16 18:36:51 +07:00
fl0werD
9e16f2769a
Add API check if is player can respawn ( #174 )
2020-11-30 15:37:03 +07:00
shel
623a4f2236
Implement native to get the current hookchain handle in amxx callback ( #173 )
2020-10-25 21:14:46 +07:00
shel
fb5ec01319
Implemented IsReapiHookOriginalWasCalled which determine whether original function was called or not ( #172 )
2020-10-02 21:43:07 +07:00
shel
8647cd083d
push ( #168 )
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Co-authored-by: shel <2@shelru.ru>
2020-06-11 02:24:17 +07:00
Vaqtincha
6d40db5c0f
compile warn fix ( #167 )
2020-06-03 15:49:18 +07:00
fl0werD
2e200bbd2e
Implement CGib ( #164 )
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* Implement CGib
* back compatibility + new line fix
2020-05-27 08:54:09 +07:00
s1lentq
46e1f0b5c6
Fix typo
2020-05-14 15:53:37 +07:00
fl0werD
b79c822fef
Add m_bCanShootOverride offset + update SDK ( #160 )
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* Add m_bCanShootOverride offset + update SDK
2020-05-14 15:51:33 +07:00
fant1kua
1ef3c5a753
Add API to set if player can hear another player ( #158 )
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* Add API to set if player can hear another player
2019-12-14 17:24:52 +07:00
fl0werD
1ea1ff04a1
added missed offsets ( #156 )
2019-12-05 15:05:10 +07:00
Dmitry
d954d042f1
Implement RG_CBasePlayer_DropIdlePlayer hook ( #148 )
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* Implement RG_CBasePlayer_DropIdlePlayer hook
2019-11-04 16:32:52 +07:00
fant1kua
9874820989
Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ( #150 )
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* Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement RG_CBasePlayerWeapon_DefaultReload hook
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:20:23 +07:00
s1lent
45584b6716
Re-configured publish.gradle
2019-09-06 21:49:20 +07:00
s1lent
31cea91e40
Fix set_pmove/get_pmove natives. Related #119
2019-09-03 20:28:33 +07:00
s1lent
bba0631fbe
Rework hookchain RG_PM_Move
2019-08-30 03:19:50 +07:00
s1lent
6068d4e6ff
Update reapi_gamedll_const.inc: Fixes description about argument ppmove
2019-08-30 02:31:16 +07:00
s1lent
80b9f6f1bc
Update regamedll API sdk
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Update cssdk & minor refactoring
Added safe checks CGameRules/CCSEntity version interface (for future safe migrate)
2019-08-30 02:20:31 +07:00
fant1kua
abd47009fb
Fix bug with change team if player is die Closes #142 ( #143 )
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* Fix bug with change team if player is die #142
* Add check_win_conditions argument to rg_set_user_team
2019-08-30 02:08:24 +07:00
fant1kua
6988e81d2a
Add rg_restart_round native ( #145 )
2019-08-30 01:57:15 +07:00
fant1kua
c1844753ca
Add native rg_check_win_conditions ( #144 )
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* Add native rg_check_win_conditions
2019-08-30 01:55:02 +07:00
fant1kua
1a4d3877ef
Add rg_initialize_player_counts native ( #146 )
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* Add rg_initialize_player_counts native
2019-08-30 01:50:16 +07:00
fant1kua
8bef6ebff4
Implement RG_CBasePlayer_UseEmpty hook ( #140 )
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* Implement RG_CBasePlayer_UseEmpty
2019-08-30 01:49:53 +07:00
s1lent
1b89757c7f
Remove debug print
2019-07-31 18:09:58 +07:00
s1lent
89e1730a79
Fix duplicate errors
2019-07-29 22:39:01 +07:00
s1lent
2e4ef61e9e
Some fixes
2019-07-29 22:22:54 +07:00
s1lent
daac725d34
Added more information about error
2019-07-29 21:43:07 +07:00
s1lent
658dc07ca9
Fix another crash due AMXX_Assert function.
2019-07-29 21:34:58 +07:00
Dmitry
a68cde02f2
Add native rh_client_drop ( #135 )
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* Add new native rh_drop_client
2019-07-29 05:41:37 +07:00
s1lent
8b26f29d54
Fix SetHookChainArg crash due to incorrect pointer to argument (hookctx_t gets the original function as the base address of the arguments, some compilers do UB and so for this reason hookctx_t has been reworked and now uses tuple).
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Update reapi.inc - added ATYPE_BOOL and ATYPE_EVARS types
Compiler: added option flag -static-libstdc++
2019-07-29 03:51:06 +07:00
s1lent
0a17573bed
Update README.md
2019-06-24 00:51:29 +07:00
s1lent
ec11f8ad93
Fixes #134 rh_get_mapname fixed incorrectly get length argument
2019-06-24 00:44:41 +07:00
s1lent
c00ded59a2
get_member_game: support string
2019-06-24 00:41:56 +07:00
s1lent
d4b3e3c7eb
GCC support and fixed warnings
2019-06-24 00:40:02 +07:00
s1lent
0eed4cd833
Implemented hook CBasePlayer::HintMessageEx. Closes #133
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Add native rg_hint_message
Add news CBasePlayer members
Bump minor version API
2019-06-06 03:00:17 +07:00
CrazY
4834b7a117
Fix typo ( #130 )
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Little typo fix for var_fuser*, that are float instead of int.
2019-04-14 13:27:16 +07:00
theAsmodai
1d339f75f2
Merge pull request #129 from Vaqtincha/tmppatch-1
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fix typo
2019-02-12 02:09:15 +03:00
Vaqtincha
0b62757c9a
fix typo
2019-02-11 15:15:11 +05:00
fant1kua
bc1924baf3
Add m_M4A1_flBaseDamageSil, m_USP_flBaseDamageSil and m_Famas_flBaseDamageBurst members ( #126 )
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* Add m_M4A1_flBaseDamageSil, m_USP_flBaseDamageSil and m_Famas_flBaseDamageBurst members
2019-01-23 18:18:40 +07:00