Vaqtincha
bbf4541361
Fixed missing localized string for several weapons WeaponBuyAliasInfo ( #729 )
2022-02-13 01:48:20 +07:00
Nord1cWarr1or
c002edd5b1
player.cpp: UpdateClientData()
: fix observer crosshair bug ( #672 )
...
hide observer crosshair if we cancel HIDEHUD_CROSSHAIR.
2021-12-28 19:23:17 +03:00
Juice
09a6c61898
Reset m_flNextFollowTime
before trying to find next target after previous target death ( #712 )
...
* Freelook bug fix
* Update regamedll/dlls/player.cpp
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-12-28 03:07:43 +03:00
Nord1cWarr1or
2ac5bdee15
update score status constants ( #674 )
...
* cdll_dll.h: add `SCORE_STATUS_NONE` constant
* player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant
related to https://github.com/s1lentq/reapi/pull/214
2021-10-28 14:30:21 +03:00
Alejo
112326aa63
New CVar: mp_plant_c4_anywhere
( #692 )
...
* Added new CVar `mp_plant_anywhere`
* API member for CVar `m_bCanPlantAnywhere`
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-28 14:10:02 +03:00
StevenKal
53181d3e9b
CItemAirBox: Fix flight to the moon! ( #697 )
...
* Update item_airbox.cpp
Also reset the velocity on Touch, just to avoid the "invisible" entity to keep moving.
Let the reset on "Restart" too in case of, despite facultative.
Final version: Reset all the axes of the velocity to make the sure the item spawns with a complete null velocity (I did not do that before more in order to take in consideration the possible custom X/Y speed we could give to them, like via plugin, but I finally decided to clean up all, the plugins could still affect it later if needed).
2021-10-28 03:19:09 +03:00
Alejo
b9cccc691b
New CVars: sv_autobunnyhopping
and sv_enablebunnyhopping
( #686 )
...
* Add bunnyhopping
* Add missing cvar register. Added cvars to readme and cfg
* API added
* Changed define
2021-10-20 19:18:30 +03:00
Alejo
c6187f3dc7
mp_free_armor small fix ( #685 )
2021-10-14 16:10:16 +03:00
Juice
dd243eaa0b
Update player counts ( #684 )
...
* Update player counts in CheckWinConditions and SwitchTeam
* Add UTIL_SpectatorsInGame and update MaintainBotQuota
2021-10-14 13:54:09 +03:00
Sergey Shorokhov
da24c74c20
player.h: fix ForEachItem()
items iteration
2021-09-13 23:51:01 +03:00
Sergey Shorokhov
667242fadd
Fix m_flAccuracy
calculation ( #677 )
...
* weapons.h: Add `*_ACCURACY_DIVISOR` constants
* fix `m_flAccuracy` spray calculation
2021-09-13 15:28:43 +03:00
jeefo
bb97adefed
Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. ( #673 )
2021-09-07 14:41:12 +03:00
Sergey Shorokhov
9233f852ca
CSEntity.h: Move reserve funcs to private
2021-09-02 20:47:36 +03:00
Vaqtincha
5aec8aac7e
Bot fixes ( #659 )
...
* Bots only attack breakable objects
* Fix reversing-engineering mistake
2021-08-31 23:17:28 +03:00
Sergey Shorokhov
7e2279f8c5
Implement CBasePlayer::Observer_FindNextPlayer()
hook ( #667 )
...
* Implement Observer_FindNextPlayer hook
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 22:04:32 +03:00
FEDERICOMB
983500c9bd
Implement CCSEntity::FireBuckshots
( #651 )
2021-08-31 21:59:28 +03:00
FEDERICOMB
d079f26fc1
Implement CGib::SpawnHeadGib and CGib::SpawnRandomGibs ( #650 )
2021-08-31 21:57:54 +03:00
Lopol2010
f1b253e5b0
Implement CBasePlayer::Observer_SetMode hook ( #663 )
...
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 15:07:21 +03:00
Vaqtincha
67cc153f5d
Fix "use accuracy from last bullet fired earlier" glitch. ( #662 )
...
* Fixes "use accuracy from last bullet fired earlier" glitch.
* fix newline at wapons.h
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 14:05:25 +03:00
fl0werD
38dda25a84
Implement player Pain, DeathSound and JoiningThink hooks ( #607 )
2021-08-29 07:12:25 +03:00
Sergey Shorokhov
fbbd6bd083
Add new CVar sv_allchat ( #665 )
2021-08-28 13:41:49 +03:00
AlexSwartz
191857d700
Add new CVar mp_free_armor
( #609 )
2021-06-22 14:48:55 +03:00
Sergey Shorokhov
1ac96b8180
Implement CBasePlayer::HasTimePassedSinceDeath()
for m_fDeadTime
( #648 )
...
* Implement CBasePlayer::HasTimePassedSinceDied() for m_fDeadTime
2021-06-21 11:59:34 +03:00
Sergey Shorokhov
55b996c30a
Allow observe for dying player with EF_NODRAW effect
2021-06-20 11:57:51 +03:00
Sergey Shorokhov
a390cadcd0
Observer_IsValidTarget: checks refactoring
2021-06-20 11:40:25 +03:00
Sergey Shorokhov
5b7159e8de
Implement sv_alltalk 5
2021-06-15 12:59:58 +03:00
ChakkiSkrip
2c52c4f4de
regamedll-cs.fgd ( #637 )
...
regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button [skip ci]
2021-06-08 19:12:42 +07:00
Vaqtincha
49b2412e9c
func_bomb_target: new feature "strict touch" ( #636 )
2021-06-07 01:17:18 +07:00
Vaqtincha
ab846f86f4
enhance "player_weaponstrip" entity ( #634 )
...
* enhance "player_weaponstrip" entity
* update fgd
2021-06-06 19:17:07 +07:00
Vaqtincha
548cca5e5f
Forcerespawn fix ( #623 )
...
* Dead players now respawn after enabling the mp_forcerespawn
* use timer instead of instant spawn
2021-06-06 19:16:09 +07:00
Vaqtincha
517f68af93
[WIP] Fgd updates ( #632 ) [skip ci]
...
* fgd game_player_equip fixes
* fgd enhance cycler/cycler_sprite
* fgd minor changes
2021-06-06 19:15:34 +07:00
Vaqtincha
3ff0f0cbf9
Bots can switch weapons underwater ( #631 )
...
* Bots can switch weapons underwater
2021-06-06 19:13:55 +07:00
Vaqtincha
d80d87366a
game_player_equip fixes/enhancement ( #618 )
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* game_player_equip: Check UseOnly flag
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
2021-05-22 18:15:28 +07:00
Vaqtincha
8d1f4fb673
Add weapon flag ITEM_FLAG_NOFIREUNDERWATER ( #628 )
...
Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater
2021-05-22 18:12:24 +07:00
Vaqtincha
bbc54cd30e
Immunity enhance ( #621 )
...
* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
2021-05-22 18:04:43 +07:00
OrangePee1
a27ce74e10
fix crash in UTIL_AreHostagesImprov ( #626 )
...
add check g_engfuncs.pfnEngCheckParm is nullptr or not.
2021-05-17 02:55:22 +07:00
Vaqtincha
64059d1026
fix weapon_sg550 ( #624 )
...
* fix first shot weapon_sg550
2021-05-16 16:19:02 +07:00
s1lentq
f2ef23db61
Fixed flag 'k' mp_round_infinite ( Fixes #614 )
2021-04-16 00:15:21 +07:00
s1lentq
9a19e6408c
CMakeLists.txt add missing linker option -qno-opt-class-analysis
2021-04-15 02:01:51 +07:00
s1lentq
271a49f8ca
Add workflows/build.yml (Migrate to Github CI)
...
Add CMakeLists.txt build system
Update README.md
Minor fixes
2021-04-13 04:16:21 +07:00
s1lentq
9736437cb8
Remove gradle build system & Cleanup
2021-04-12 21:51:51 +07:00
Vaqtincha
fc52871739
Refactoring ( #540 )
...
* Rename CMD mp_swapteams
* Remove unused CVar mp_mirrordamage
* Refactoring checks
2021-04-12 19:55:03 +07:00
Vaqtincha
913bfc6609
enhance CVar "mp_roundover" ( #595 )
...
enhance CVar "mp_roundover"
2021-04-12 19:45:49 +07:00
s1lentq
aae507c9f5
CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV
2021-01-04 22:26:35 +07:00
s1lentq
15328fd764
API: Implemented PlantBomb Closes #589
...
API: Bump minor version
2021-01-04 22:22:45 +07:00
s1lentq
6fc1c2ff84
client.cpp: Cleanup
2020-12-25 19:40:01 +07:00
s1lentq
1155175057
Host_Say: Use a local buffer instead of external one
2020-12-25 19:38:11 +07:00
s1lentq
6866339b0c
Host_Say: Fix invalid sequence in UTF-8
2020-12-25 19:36:02 +07:00
s1lentq
9c6c880644
Delete utlbuffer.cpp
2020-12-25 19:35:37 +07:00
Alejo
9b10456590
Add newest feature of _cl_autowepswitch ( #568 )
2020-12-05 20:14:53 +07:00