s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
...
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
Shorohov Sergey
aeea713a19
New CVar mp_weapons_allow_map_placed ( #429 )
...
* Add new CVar: mp_weapons_allow_map_placed - When set, map weapons (located on the floor) will be shown.
2019-10-27 21:15:45 +07:00
Vaqtincha
bed4180d03
Add CVar mp_show_scenarioicon ( #416 )
...
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
s1lent
8ec88f804d
Implemented cvar mp_unduck_method for prevent unduck if ducking isn't finished yet (also affects double duck)
2019-09-05 00:33:24 +07:00
s1lent
69e5c854e2
Implemented cvar mp_infinite_grenades.
...
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8
Implemented command param -beta to enables latest things from official.
2019-08-26 04:26:55 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
...
Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
...
* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00
Shorohov Sergey
c81d5d24bd
[WIP] New CVar mp_buy_anywhere ( #381 )
...
* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT.
Closes #386
2019-07-30 19:26:01 +07:00
s1lent
555b08faa6
Added new cvar bot_join_delay
2019-06-22 03:10:59 +07:00
s1lent
ad57e0abc1
Update description game.cfg, README.md
2019-06-22 03:04:41 +07:00
w0w
9010e1af04
Some minor changes ( #382 )
2019-06-10 02:11:50 +07:00
s1lentq
caf1b47238
Changed description about mp_afk_bomb_drop_time
2019-06-08 02:29:44 +08:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
...
* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
935064c31e
Changed default values for cvars ff_damage_reduction_other, ff_damage_reduction_grenade
2019-06-06 05:01:04 +07:00
s1lent
d00a937508
Implemented cvars ff_damage_reduction_bullets, ff_damage_reduction_grenade, ff_damage_reduction_grenade_self, ff_damage_reduction_other
...
Resolves #297
2019-06-06 04:20:19 +07:00
s1lent
3f5448da59
Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
2019-06-05 19:46:48 +07:00
s1lent
70d2f4855b
Add description for new cvars mp_scoreboard_showhealth/mp_scoreboard_showmoney
2019-06-05 18:57:38 +07:00
s1lent
94f0fdb8a6
Closes #357
...
Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
8c85aeebbc
Added cvar mp_hullbounds_sets 0/1
...
1: hull bounds that sets by gamedll, 0: otherwise by engine (as default behavior)
2019-04-17 17:47:52 +07:00
s1lent
a31be1d18e
Added mp_allow_point_servercommand to disable point_servercommand entities.
...
Due to a high risk of abuse, it is gated by the mp_allow_point_servercommand console variable.
2019-04-09 18:01:33 +07:00
justgo97
cc1f584a7f
Add mp_kill_filled_spawn ( #313 )
...
* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
In-line
7a429eadfe
Add mp_legacy_bombtarget_touch cvar ( #243 )
...
* Add mp_legacy_bombtarget_touch cvar
* Enable mp_legacy_bombtarget_touch by default, typo fix
* Update README.md
2018-01-21 14:22:58 +04:00
In-line
69c274f92a
Add cvar for old bomb defuse sound ( #242 )
2018-01-21 13:44:25 +04:00
s1lent
83c3429240
Added mp_item_staytime to game.cfg
...
CHalfLifeMultiplay::RoundOver: Use localization string #Cstrike_Tutor_Round_Over instead "Round is Over!"
Mini-refactoring
2017-11-20 22:34:43 +07:00
In-line
cc679f393f
Fourth sv_alltalk mode ( #196 )
...
* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
aa7102c277
Add link to the new wiki in game.cfg and README.md ( #195 )
...
* Add link to the new wiki page in README.md
2017-11-02 17:01:18 +03:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable
2017-11-02 00:30:22 +07:00
s1lent
875189fa24
Closes #157
2017-11-01 23:27:04 +07:00
In-line
48ebd5c96f
Add mp_show_radioicon to game.cfg (forgot in #180 ) ( #183 )
...
* Add mp_show_radioicon to game.cfg (forgot in #180 )
2017-09-25 02:38:51 +07:00
Abhishek Deshkar
02ef683824
Round restart delay. ( #153 )
...
Source code says to use "mp_round_restart_delay" FCVAR but it in the doc it was inverted to "mp_restart_round_delay" so just replaced and fixed it.
2017-05-09 12:27:52 +03:00
s1lent
035189cbeb
Add details about mp_restart_round_delay, bot_quota_mode to game.cfg
2017-05-04 18:54:35 +07:00
justgo97
b39b581f04
Added SPEC team to autojoin ( #142 )
...
* Added SPEC team to autojoin
* added more details to game.cfg
2017-05-04 13:45:29 +03:00
s1lentq
a5dac3c267
Backport #76
...
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
7250ad7d3a
The mp_forcerespawn set to disable by default
2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
...
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
084512e267
Related #57 (Done)
...
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
...
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
...
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
aaf1d9648e
Added cvar mp_auto_join_team
2016-06-15 19:46:25 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
...
Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
...
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
...
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
c406141e47
Added cvar mp_auto_reload_weapons
...
Added api hook SetClientUserInfoName
2016-06-04 00:31:24 +06:00
s1lentq
982d12176e
Reworked mp_nadedrops 2
...
Added #31 : cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00
s1lentq
d8b12ee80b
Regamedll API WIP: added some more API functions.
...
Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg.
Let inflict damage by grenades to breakable objects.
2016-04-19 21:26:46 +06:00
s1lentq
9f9fdb721a
Added #13 by user request IgnacioFDM
2016-01-28 08:51:34 +06:00