Commit Graph

  • 2d69db1232 Added api hook CWeaponBox::Touch, CArmoury::Touch s1lentq 2016-06-20 17:50:59 +07:00
  • a1e7b9dae5 Added api hook CBasePlayer::DropPlayerItem s1lentq 2016-06-20 14:05:47 +07:00
  • f071682392 Fix #43 Added hook api CanBuyItemThis Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE s1lentq 2016-06-18 21:48:19 +07:00
  • 21b0689030 Moved SelectDefaultTeam the function to CHalfLifeMultiplay. s1lentq 2016-06-15 20:10:40 +07:00
  • aaf1d9648e Added cvar mp_auto_join_team s1lentq 2016-06-15 16:26:46 +07:00
  • e57371d0f4 Added some features to the API s1lentq 2016-06-15 04:21:34 +07:00
  • d71dda542d Fixed typo: Not replenished bpammo for the weapons from weaponbox. s1lentq 2016-06-15 03:06:13 +07:00
  • 2132203504 Fix: it was not implementation of the virtual function IsNetClient for method CBot s1lentq 2016-06-15 01:03:12 +07:00
  • 7caa82b054 Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2 Added cvar mp_freeforall for FFA Reworked cvar bot_deathmatch s1lentq 2016-06-14 22:00:27 +07:00
  • d6b59dc0c3 Added cvar bot_deathmatch #39 Added checks for null pointers into GetPlayerGaitsequence Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground. Compiler: remove rrti, added -ipo Refactoring s1lentq 2016-06-14 05:13:13 +07:00
  • 4f1ca61628 Fix crash when custom SV_StudioSetupBones exported to the engine (#40) Alibek Omarov 2016-06-12 16:55:45 +03:00
  • e6df6ef577 Added cvar mp_refill_bpammo_weapons Added new things for API Update README.md s1lentq 2016-06-08 04:41:07 +07:00
  • 51313e9b2b Refactoring implementation hookchain Added align stack for some functions Update major version API s1lentq 2016-06-06 19:44:16 +07:00
  • 6115723666 Bugfix: Wrong counting of GetMapCount and typo in CHalfLifeMultiplay::ProcessMapVote s1lentq 2016-06-04 17:43:52 +06:00
  • c406141e47 Added cvar mp_auto_reload_weapons Added api hook SetClientUserInfoName s1lentq 2016-06-03 21:32:33 +06:00
  • 1fc388a2cc Bugfix: game_playerspawn called when fullupdate (ResetHUD) Mini-refactoring s1lentq 2016-06-02 04:08:22 +06:00
  • 64baf253c6 Merge pull request #36 from s1lentq/refactoring_api s1lentq 2016-06-01 21:23:12 +06:00
  • 465f304934 Bugfix: typo the name of ammo for dual elite s1lentq 2016-06-01 05:20:38 +06:00
  • 06b0c16145 Refactoring API s1lentq 2016-05-31 20:04:51 +06:00
  • 905064d44d Added custom function SetClientUserInfoModel and him hook. Added param -host-improv for enable HostageImprove. Refactoring hostage. s1lentq 2016-05-30 17:19:56 +06:00
  • 9203344b98 Added argument about type awards to CBasePlayer::AddAccount Some adjustments in RadiusDamage s1lentq 2016-05-25 19:56:48 +06:00
  • b6e0420365 Added api hook ShowMenu, ShowVGUIMenu Unlocked some cvars limit of the value #34 s1lentq 2016-05-23 04:51:21 +06:00
  • 61d9d64c19 Added API hook HandleMenu_ChooseAppearance, HandleMenu_ChooseTeam s1lentq 2016-05-19 15:57:36 +06:00
  • 32d0c580dc Added api hooks gamerules functions s1lentq 2016-05-18 00:01:46 +06:00
  • d75089461c Refactoring ReGame-API s1lentq 2016-05-17 19:35:16 +06:00
  • ab4a8437ce Added API hook PM_Init, PM_Move, PM_AirMove s1lentq 2016-05-16 21:30:14 +06:00
  • bc8dbf056c Changes In GiveNamedItem: force remove the item if not touches. s1lentq 2016-05-16 20:07:27 +06:00
  • d9c6805e28 CBasePlayer::TakeDamage: Add reference for argument flDamage s1lentq 2016-05-16 04:55:25 +06:00
  • a9d5e3bb4a Merge pull request #32 from s1lentq/regamedll_api_01 s1lentq 2016-05-12 01:05:02 +06:00
  • 0d209c1cd4 Mini-refactoring. Added at weaponInfo name for weapon_shield s1lentq 2016-05-11 20:06:43 +06:00
  • 13e12cc0ae Simplification existing code associated with buy weapons and more s1lentq 2016-05-04 03:53:03 +06:00
  • bba210b6a1 API: Added hook InstallGameRules s1lentq 2016-05-01 23:22:37 +06:00
  • 982d12176e Reworked mp_nadedrops 2 Added #31: cvar mp_roundrespawn_time Added hook CanBuyThis Added api functions: UTIL_FindEntityByString, GetWeaponInfo s1lentq 2016-05-01 20:33:54 +06:00
  • f8136978c8 Using a reference to Vector into interfaces wrapper Regamedll API: Added hook RoundEnd Added API EndRoundMessage s1lentq 2016-04-24 19:52:16 +06:00
  • 427d975c2d Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS s1lentq 2016-04-24 20:41:26 +06:00
  • ae653c00fc Improved parse remote url s1lentq 2016-04-24 20:40:57 +06:00
  • f3f72281ee Merge pull request #30 from theAsmodai/master s1lentq 2016-04-24 20:01:11 +06:00
  • c815a7708f Fixed Vector constructors Removed some unnecessary checks asmodai 2016-04-20 01:51:58 +03:00
  • 641fe3c102 Added detailed about versioning s1lentq 2016-04-24 13:18:47 +06:00
  • 22ae6a2c59 Regamedll API WIP: Added new api functions s1lentq 2016-04-21 07:00:02 +06:00
  • d8b12ee80b Regamedll API WIP: added some more API functions. Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg. Let inflict damage by grenades to breakable objects. s1lentq 2016-04-08 02:20:45 +06:00
  • 455f0c6118 Regamedll API WIP: Added new api functions Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData) Removed some useless code for CS Added cssdk s1lentq 2016-04-05 06:12:05 +06:00
  • 9b955f2672 Regamedll API WIP: Added new interfaces-objects Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound s1lentq 2016-03-17 23:44:52 +06:00
  • 7b227c0edb Regamedll API WIP: implemented interfaces some objects. s1lentq 2016-03-13 19:11:22 +06:00
  • 9fd5eaa043 Improved versioning: Added detection remote url repository. Update PreBuild.bat s1lentq 2016-03-04 03:43:00 +06:00
  • 6d282d58e4 Merge pull request #27 from IgnacioFDM/restart_round_command s1lentq 2016-03-03 15:42:36 +05:00
  • afe6d2a86a Add end round command IgnacioDM 2016-03-02 20:55:48 -03:00
  • 43c9b2cb8c Improved versioning: added info about commit id and commit author. s1lentq 2016-03-01 04:23:28 +06:00
  • d20d9a8a78 command option '-bots' referenced code wrap in REGAMEDLL_ADD s1lentq 2016-02-29 22:55:15 +06:00
  • cbd030e72a Fix typo with virtual function CPathCorner::GetDelay s1lentq 2016-02-29 22:00:29 +06:00
  • ba1e521f89 Update README.md Added info about - how to install zBot s1lentq 2016-02-24 02:48:12 +06:00
  • 49de531e8c Use the tests demo record/player from ReHLDS. Update version dependencies testimg HLDS for upload. Update test map regamedll_test_map_v5 s1lentq 2016-02-24 01:54:07 +06:00
  • 3d252fe527 Refactoring and cleanup. Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option -bots to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file. s1lentq 2016-02-23 05:13:52 +06:00
  • eb92f4a615 Merge pull request #26 from jonatan1024/master s1lentq 2016-02-18 20:13:03 +05:00
  • e3503670d1 SV_StudioSetupBones fix for non-players Jonatan Matějka 2016-02-16 21:04:34 +01:00
  • 25f425801a Refactoring and cleanup project. Removed project bzip2. CZero: Fix crashing of HostageEscapeState. s1lentq 2016-02-04 06:18:26 +06:00
  • 4e3e9351fe When using the func_tank reset the FOV and hide the v_ model of knife etc. s1lentq 2016-02-01 16:46:31 +06:00
  • b1ebf5fb11 Fix: Bug func_breakable with spawnflags pressure (when it is destroyed but you still will see it) s1lentq 2016-02-01 16:17:00 +06:00
  • 5317e0a502 Resolves #19: enable long-jump s1lentq 2016-02-01 15:47:57 +06:00
  • 4d9a0b2cc3 Fix: Bug with camera (not reset the speed) s1lentq 2016-02-01 15:32:32 +06:00
  • ae4ec28fad Issue #17: The implemented of the dummy class with the inheritance of the weapons classes. s1lentq 2016-01-29 19:46:52 +06:00
  • 3eb7513411 cosmetic changes Added #12, send zero origin in radar position for FFA mode s1lentq 2016-01-28 10:48:09 +06:00
  • 9f9fdb721a Added #13 by user request IgnacioFDM s1lentq 2016-01-28 08:51:34 +06:00
  • c0df05d418 Fix #15: ignore the dependence of hooks for hl.exe s1lentq 2016-01-28 06:01:30 +06:00
  • ed19a39b5b Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS s1lentq 2016-01-28 05:51:53 +06:00
  • 4a774865ba Refactoring Added remaining functions of pm_math/pm_debug s1lentq 2016-01-28 05:50:27 +06:00
  • e543d53165 Merge pull request #16 from jonatan1024/master s1lentq 2016-01-27 13:56:35 +03:00
  • 1bb33cb980 Fix crash on bot_nav_save Jonatan Matějka 2016-01-27 11:05:04 +01:00
  • a8cc9cc76f Final: fully reversed functions CZ s1lentq 2016-01-25 23:02:57 +06:00
  • e80480a400 Refactoring git versioning Added print about version ReGameDLL s1lentq 2016-01-21 23:36:05 +06:00
  • 2085f00203 Added game.cfg s1lentq 2016-01-21 17:23:56 +06:00
  • b51ca11c39 Fix: double free for pFile s1lentq 2016-01-20 05:48:46 +06:00
  • ac386fb1e3 Gradle: Added define NDEBUG s1lentq 2016-01-19 23:43:27 +06:00
  • 08798e0e14 Fix: bug with mp_buytime in reset always set to 0 because of cast to const int. s1lentq 2016-01-19 21:27:10 +06:00
  • 6f51a65ae9 WIP CZ: Reversed some functions of bots. Cleanup. s1lentq 2016-01-19 17:54:31 +06:00
  • 51e921b0f6 Fix: bug with check C4 (CHalfLifeMultiplay::IsBombPlanted) Cleanup: cosmetic changes s1lentq 2016-01-14 18:59:01 +06:00
  • 3170a9f26c Fix #11: bug in StackVIPQueue. Fix bug with boomb planted. Disable -ipo for testing. s1lentq 2016-01-12 19:52:42 +06:00
  • 0d3940f731 cleanup player.cpp. Fix #10: fix with mp_friendlyfire 2 s1lentq 2016-01-06 18:50:26 +06:00
  • 60de5f5ecf Merge pull request #9 from IgnacioFDM/patch-1 s1lentq 2016-01-06 15:08:23 +03:00
  • 2198176a13 Fix player.cpp crash when m_pActiveItem = null IgnacioDM 2016-01-06 06:09:50 -03:00
  • cc19972496 Fixed bug in BuyMenu. Added some features gameplay: - extended limits money and round time - FFA mode with mp_friendlyfire 2 - added new cvars mp_maxmoney and mp_minmoney for low limit - added new cvar mp_round_infinite (Infinite round) s1lentq 2015-12-29 04:54:08 +06:00
  • c3618f32b1 Added forced PSAPI_VERSION to 1 s1lentq 2015-12-28 00:04:26 +06:00
  • 5a4dfb0c3c Edit Gradle: added defined CSTRIKE s1lentq 2015-12-27 15:06:24 +06:00
  • 9416463508 WIP CZ: Reversed functions from Improved hostages s1lentq 2015-12-23 00:07:49 +06:00
  • 6b05ce2c89 Fix: Improperly reversed function CBasePlayer::ParseAutoBuyString s1lentq 2015-12-18 22:32:50 +06:00
  • bfa30daadb update voice mask for spectator/unassigned etc s1lentq 2015-12-18 15:20:59 +06:00
  • 0627574b6f Enable force align stack s1lentq 2015-12-17 01:21:47 +06:00
  • 38e75d2189 Fix Host_Say: crash on cs 1.6 with dependencies from Czero s1lentq 2015-12-12 19:06:18 +06:00
  • bdc3b63261 Fix: not displayed StatusText of player s1lentq 2015-12-11 18:16:18 +06:00
  • 27424741a0 Fix: axis wrong rotation func_door_rotating from touch the player s1lentq 2015-12-11 02:40:04 +06:00
  • 70dc948091 Added EXT_FUNC for virtual functions s1lentq 2015-12-09 04:39:54 +06:00
  • bd08ec6939 WIP CZERO: Reversed Nav Area s1lentq 2015-12-07 20:18:21 +06:00
  • 03bc9da727 added compatibility with old STL containers list/vector from Visual Studio 6.0 SP6 s1lentq 2015-12-07 15:32:06 +06:00
  • ca56b285cb Merge pull request #4 from dreamstalker/master s1lentq 2015-12-07 00:36:06 +03:00
  • 14df9039eb Optimized compilation time on linux dreamstalker 2015-12-06 23:57:51 +04:00
  • 3283cc01ba added for linker flag -no-opt-class-analysis s1lentq 2015-12-07 01:02:16 +06:00
  • 38f79929ee added for compiler flag -no-opt-class-analysis s1lentq 2015-12-06 23:42:56 +06:00
  • b93a2a35ad Fix bug with message BarTime s1lentq 2015-12-06 15:24:26 +06:00
  • 794093708b Update README.md s1lentq 2015-12-06 03:32:33 +06:00
  • fd665a9764 Cleanup. Added define CSTRIKE in build gradle s1lentq 2015-12-06 03:20:34 +06:00