Commit Graph

  • 1eb385602a Fixed bug with lastinv (fix from 7561) (#173) Artem Golubikhin 2017-07-17 14:42:21 +03:00
  • 0c95e86089 Fixed GetHullBounds (#172) Artem Golubikhin 2017-07-15 18:15:39 +03:00
  • 419603ff52 Optimize CBasePlayer::SendWeatherInfo (#159) In-line 2017-07-06 21:41:20 +04:00
  • 09e714e339 Optimize PlayerBlind (#171) In-line 2017-07-06 21:37:44 +04:00
  • 721624bf92
    env_render: reset entity on start round s1lent 2017-07-04 19:31:14 +07:00
  • 36f51163f8
    Merged changes from Vaqtincha vaqtincha-patch1 s1lent 2017-07-04 19:44:49 +07:00
  • f0409ce468
    func_wall_toggle: reset entity on start round func_wall_toggle features: added spawnflags not solid Update regamedll-cs.fgd s1lent 2017-07-02 23:10:00 +07:00
  • 7fddff5198
    trigger_push: reworked reset func_rot_button: reset entity on start round s1lent 2017-07-02 21:25:20 +07:00
  • b4bc385912
    CZBot: Fix crash when there is no phrase from BotChatter.db or no exists itself the database. Minor refactoring s1lent 2017-07-02 18:55:28 +07:00
  • adaddda871
    Code cleanup Hookers Refactoring Removed __MAKE_VHOOK Fix compilation under linux with ICC 17 (GCC 6.2) s1lent 2017-07-02 03:40:10 +07:00
  • 63e16f78ab Fix fall sound bug (#169) In-line 2017-06-30 15:22:33 +04:00
  • a34740eae5 Fix CSprayCan position relative to player (#167) In-line 2017-06-29 14:21:56 +04:00
  • 80a9c17c73 Fix typo, related to a5dac3c267d13e60c64b1c6704611871b9027a53 (#166) In-line 2017-06-27 22:30:34 +04:00
  • bca47a9ba2 Move StartDeathCam() to the end. (#165) In-line 2017-06-26 13:54:02 +04:00
  • efea014cbc ReGameDLL API: Implement API for StartDeathCam (#162) In-line 2017-06-25 17:21:38 +04:00
  • 1dc484980f
    Fix func_rotating s1lent 2017-06-14 00:42:57 +07:00
  • 969a4ab85b
    Closes #158 trigger_push, func_rotating: reset on new round s1lent 2017-06-11 17:53:53 +07:00
  • 2026a64ccc Fix mp_forcerespawn (#160) In-line 2017-06-10 16:36:13 +04:00
  • 2f599d21b8
    Bug fixes and other minor improvements s1lent 2017-05-24 23:07:37 +07:00
  • 02ef683824 Round restart delay. (#153) Abhishek Deshkar 2017-05-09 14:57:52 +05:30
  • d0587eefe9 completly disable buyzone when mp_buytime is 0 (#148) justgo97 2017-05-06 19:42:15 +01:00
  • e71deb8976
    Add support for VS2015/VS2017 in old gradle. s1lent 2017-05-07 01:19:06 +07:00
  • 299ee99120
    Fixes #149 s1lent 2017-05-06 21:44:22 +07:00
  • 6e7bb15807
    Add basic editor rules. s1lent 2017-05-05 03:00:48 +07:00
  • 6d613fc9f0 Reworked mp_forcerespawn (related #106) s1lent 2017-05-04 22:39:34 +07:00
  • 3a1e08abd4 Fix memory corruption bugs due the array index out of bounds. (#147) s1lentq 2017-05-04 17:49:28 +03:00
  • 3f4bcd9b96 GitHub: add execute permission to a gradlew. Fix typo in CCSBotManager::SetRadioMessageTimestamp s1lent 2017-05-04 21:45:59 +07:00
  • b7bc2770be Fix crash when a func_tank owner dies. (reversing engineering mistake) s1lent 2017-05-04 21:03:52 +07:00
  • d23e133fd8 Fixes: s1lentq/reapi#65 Fixes: s1lentq/ReGameDLL_CS#135 s1lent 2017-05-04 20:51:45 +07:00
  • 035189cbeb Add details about mp_restart_round_delay, bot_quota_mode to game.cfg s1lent 2017-05-04 18:44:39 +07:00
  • b39b581f04 Added SPEC team to autojoin (#142) justgo97 2017-05-04 11:45:29 +01:00
  • f46cb5a635 Added cvar mp_restart_round_delay (#109) Saint146 2017-05-04 03:45:36 +05:00
  • fed41984d8 Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone (#141) justgo97 2017-05-03 23:09:46 +01:00
  • d9eeceaede Fix broken Markdown headings (#139) Santiago Castro 2017-04-17 07:19:32 -03:00
  • 0e1e48098c Fix s1lentq/reapi/issues/53 (#136) s1lentq 2017-04-09 03:16:01 +03:00
  • 328a1d26fb in regards to issue #107 (#126) spark512 2017-03-24 00:17:23 +01:00
  • bf8bda0583 Typo (#128) spark512 2017-03-10 05:41:17 +01:00
  • 1306a2a153 Toolset selector for VS2013/VS2015 (#129) Chuvi 2017-03-10 06:22:06 +03:00
  • 6186ae56c8 Fix voice checks for spectators (#116) resobatata 2017-03-02 00:09:43 +04:00
  • cd96c9133d Fix bot: do reset of the target when are the target (player or bot) left the game. s1lent 2017-02-06 02:49:19 +07:00
  • 507688c745 Added cvar bot_quota_mode (#103) Saint146 2017-02-03 14:55:00 +05:00
  • f1f8e2d7b8 Fix crash caused by an bug of nav_file.cpp (Part 2) s1lent 2017-02-02 23:56:35 +07:00
  • 34e5ceb637 Fix crash caused by an bug of nav_file.cpp s1lent 2017-02-01 22:24:32 +07:00
  • eb75d2eae1 Refactoring hookchains s1lent 2017-02-01 03:03:48 +07:00
  • 90d08ee3a0 Refactoring & fix warnings VS2015. Ignore VS2015 files. Add ResetSequenceInfo in SetNewPlayerModel. Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem Bump minor version s1lent 2017-01-29 05:56:29 +06:00
  • 3a12271c3f Fix typos (#99) Phantomsq 2017-01-28 16:22:19 +03:00
  • a5dac3c267 Backport #76 Refactoring Some small fixes and improves Reworked mp_forcerespawn and hookchain InternalCommand Fixed fail compilation in VisualStudio Bump minor version in gradle.properties Update README.md s1lentq 2017-01-20 21:52:37 +07:00
  • faff55df78 Refactoring versioning Add badge about version Update README.md s1lentq 2017-01-14 21:07:12 +07:00
  • 06d943417b Optimize conditional toggle to bitwise operation (#94) In-line 2017-01-06 14:16:54 +04:00
  • 70594c4c39 ReGameDLL API: Add PM_UpdateStepSound (#93) Adidasman1 2017-01-04 02:52:03 +05:00
  • e0ee615183 Added Agner's asmlib (#87) theAsmodai 2016-12-24 15:09:50 +03:00
  • 14fb7f7756 Fix crash on hook(detour) ClientCommand from the cstrike module amxx s1lentq 2016-12-22 04:17:57 +07:00
  • d586d65993 Fix counting freezetime Small fixes s1lentq 2016-12-18 18:27:39 +07:00
  • e50cfe32c6 Implemented features of priority for hookchains s1lentq 2016-12-12 22:24:02 +07:00
  • 7238f215e2 Fix: count of time from the start of the round. (Related #77) Fix: Kicked idle the client's by timeout when mp_roundtime is 0. Fix: Don't update team score when the round ending by time and game has not started. Update README.md s1lentq 2016-12-11 01:27:53 +07:00
  • 54739c62ab Refactoring versioned s1lentq 2016-12-09 21:07:34 +07:00
  • dd3e68fb69 Bugfix: to obtain hp more than expected by using drown-restored. mini-code cleanup s1lentq 2016-12-09 19:39:16 +07:00
  • 7250ad7d3a The mp_forcerespawn set to disable by default s1lentq 2016-12-07 19:52:34 +07:00
  • c77486dadd Get rid of spec-crosshair from gameplay. (Useless) Reworked hookchain's: SetClientUserInfoName, GiveNamedItem Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip Refactoring s1lentq 2016-12-07 02:21:52 +07:00
  • 00579432d7 Fix JoinTeam from UNA to T/CT (#76) Iván Lo Giudice 2016-12-01 17:23:09 -03:00
  • 0006bac1a0 Bugfix: trigger_hurt should not inflict more damage than established. s1lentq 2016-10-11 21:57:46 +07:00
  • cf95faadaf Create LICENSE s1lentq 2016-10-11 21:56:06 +07:00
  • 49c64e4722 Bugfix: Memory leak - m_rebuyString not releases the memory. Revert: REGAMEDLL_FIXES removed from RadiusFlash Mini-refactoring CMapInfo s1lentq 2016-10-11 18:51:28 +07:00
  • 9a6c46c674 Added reset for trigger_hurt and func_pushable (Fixes #64) s1lentq 2016-10-08 03:57:07 +07:00
  • 084512e267 Related #57 (Done) Added more weapon's for armoury_entity Added ability for mp_buytime -1, means no time limit. s1lentq 2016-10-07 19:19:51 +07:00
  • 42edf0ebec Fix crash when self-build navigation areas Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft) Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd. Refactoring s1lentq 2016-10-05 22:27:50 +07:00
  • 3c805aae95 Fix ValveSoftware/halflife#197 s1lentq 2016-09-27 03:49:34 +07:00
  • 1423f7e3fa Fix: CleanUpMap before the players spawn. Fix: ValveSoftware/halflife#1567 s1lentq 2016-09-27 03:16:33 +07:00
  • b032bedf95 Fix typo in multi_source s1lentq 2016-09-26 23:09:15 +07:00
  • 9bfa67b54d Ignore by default fireonce flag for trigger_auto (Related #55) Fix: does not reset the clones of multi_manager. Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61) Update FGD s1lentq 2016-09-26 01:05:55 +07:00
  • 66209cecda Remove DelayedUse and gib on new round s1lentq 2016-09-25 17:42:25 +07:00
  • 12acb2d8bf Added FGD s1lentq 2016-09-25 17:11:12 +07:00
  • 7f45b10152 Added reset for multisource and trigger_auto (Related #55) s1lentq 2016-09-15 18:27:39 +07:00
  • 69b856a847 Added new spawnflags for func_door - touch only clients s1lentq 2016-09-13 19:44:00 +07:00
  • 8633cd9f6f Added reset for multi_manager s1lentq 2016-09-13 19:07:51 +07:00
  • 43753dad38 Fixes #60 s1lentq 2016-09-13 16:20:37 +07:00
  • d9e2aee07b Added restart for func_button and trigger_once (Related #55) s1lentq 2016-09-08 17:04:00 +07:00
  • 89d2bf7b1e Bugfix #58: typo turn to the west corner of the func_tracktrain s1lentq 2016-08-28 23:27:04 +07:00
  • fc0064c9bb Reworked collision with armoury_entity s1lentq 2016-08-24 21:21:54 +07:00
  • 1e89c4fa60 CFuncTrain::Restart #55 (func_train) the target were not reset to a the starting point. s1lentq 2016-08-24 20:18:24 +07:00
  • fc33d7b363 Fix collision name of weapons glock with glock18 s1lentq 2016-08-24 01:57:23 +07:00
  • 19a2f24de8 Fixes #54 UTIL_ShowMessageArgs s1lentq 2016-08-23 21:36:52 +07:00
  • 23b1ab8b05 Bugfix: a crash command votemap in case mapcycle is empty. Fix: typo with localized string. s1lentq 2016-08-23 14:09:21 +07:00
  • b4fec27dc6 ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns. s1lentq 2016-08-05 17:43:13 +07:00
  • 5864d1ea34 Bugfix: func_door_rotating with spawnflags SF_DOOR_START_OPEN (working incorrectly) Bugfix: func_breakable not precached some sound files. s1lentq 2016-08-03 23:39:05 +07:00
  • 611344ed05 Fix touched armoury_entity s1lentq 2016-08-03 14:35:36 +07:00
  • c3e632eacc adjustment physics of amoury_entity (#51) s1lentq 2016-08-02 09:03:01 +00:00
  • 07e861eb30 Added cvar mp_team_maxkills Changed enum AmmoType s1lentq 2016-07-27 21:08:42 +07:00
  • baac9cbad4 Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) CZBot: the check cvar bot_deathmath on every time. s1lentq 2016-07-20 23:44:00 +07:00
  • aa8a8e7bb1 Cleaning sdk s1lentq 2016-07-20 18:40:03 +07:00
  • 1e8180f5ad Added gradle task buildFixes for faster building. s1lentq 2016-07-18 04:09:31 +07:00
  • 8914b84129 Fix the bots behavior when death bot_kill and mp_freeforall 1 s1lentq 2016-07-18 03:31:56 +07:00
  • 183a9f674c Fix: now nades not drop if throws a grenade player. Rollback: remove virtual destructor in class CBaseEntity Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade) s1lentq 2016-07-15 20:52:38 +07:00
  • 552a1d1bb4 Fix compile s1lentq 2016-07-14 23:02:33 +07:00
  • 4a2029194b Merge branch 'revert_commit' s1lentq 2016-07-14 22:59:51 +07:00
  • f27b125d15 Refactoring. Removed useless entities: (item_security, item_suit) Bugfix: was resetting m_iCount from armoury_entity Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0 s1lentq 2016-07-14 21:12:17 +07:00
  • f529673ee5 Add client specific variables (#48) Alibek Omarov 2016-07-04 02:45:36 +06:00
  • ffd603a477 set force align stack for ClientCommand (for compatibility with the amxx cstrike module hacks) s1lentq 2016-06-27 01:31:23 +07:00
  • 82d49fdcb6 Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4) Fix: using CCSPlayer::RemovePlayerItem removal of the primary slot later was impossible to pick up armoury_entity. Fix: Do was not pack all bpammo of the item with flag ITEM_FLAG_EXHAUSTIBLE (always only 0 or 1) s1lentq 2016-06-23 02:50:14 +07:00
  • 83a01dbb48 Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch Added api hook CBasePlayer::HasRestrictItem s1lentq 2016-06-21 02:32:02 +07:00