Commit Graph

525 Commits

Author SHA1 Message Date
Francisco Muñoz
e08cf1e72a
Disable BotPrecache whether game is CS 1.6 (#839) 2023-07-01 09:48:33 +07:00
s1lentq
94bf705196 RemovePlayerItemEx: Do not remove the grenade weapons until it runs out of ammo 2023-04-27 17:24:29 +07:00
s1lentq
4b4cd88feb RemovePlayerItemEx: Reduce ammo supply for grenades and c4 2023-04-27 01:01:46 +07:00
Sergey Shorokhov
e090a52846
Add Visual Studio 2022 (17.0) Platform Toolset (#820)
* Add Visual Studio 2022 (17.0) Platform Toolset
2023-04-03 22:16:36 +03:00
Vaqtincha
2f88574a94
Weaponbox ammopack hardcode (#533) 2023-04-01 01:09:41 +07:00
Vaqtincha
c756bf89d1
* fix bug when picking weaponbox grenades with ammo > 1 (#669)
* fix bug pickup sound (if the player has ammo > 0)
2023-04-01 01:03:03 +07:00
Unreal Karaulov
4a7a63533c
Missing friendlyfire after previous commit (#805)
* Missing friendlyfire after previous  commit
Fixes https://github.com/s1lentq/ReGameDLL_CS/pull/798 issue.
2023-04-01 00:57:16 +07:00
Hamdi
dce06e91c2
Add new trace flags (#813) 2023-04-01 00:53:43 +07:00
deprale
d2ea0d342f
fix incorrect player 3rd cam animations on death while frozen. (#815) 2023-04-01 00:53:04 +07:00
fl0werD
eb91f9280d
Add FreeGameRules hook, util api functions, player api functions (#808) 2023-03-13 02:33:15 +07:00
Sergey Shorokhov
8ff30b4c3e Revert "New entity trigger_bomb_reset (#796)"
This reverts commit 5dec3bad32.
2023-03-11 11:23:30 +03:00
Sergey Shorokhov
5dec3bad32
New entity trigger_bomb_reset (#796)
* Init

* Implementation

* Add `trigger_bomb_reset` to `.fgd`

* Set CC4 position on CC4::AttachToPlayer()

* move to `addons/trigger_bomb_reset`

* rename method & member

* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00
RauliTop
7caf748a61
Fix: 'fast fire glitch' at AUG/SG552 (#734)
* Fix 'fast fire glitch' at AUG/SG552

Bug is caused because of not checking his FOV in some conditions.

* refactoring

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-17 23:49:05 +03:00
Federico Matías
1c68cb0c98
FIX: Unexpected behavior with mp_forcerespawn (#653)
* Unexpected behavior with mp_forcerespawn leading to a possible exploit

Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success.

Thanks https://github.com/metita for helping me with this

Co-Authored-By: metita <33007491+metita@users.noreply.github.com>

* Revert "Unexpected behavior with mp_forcerespawn leading to a possible exploit"

This reverts commit 73d1c16706.

* fix: nullify `m_fNextSuicideTime` before call `ClientKill()`

* ClientKill: refactoring

* add forgotten if-statement

* remove macros

Co-authored-by: metita <33007491+metita@users.noreply.github.com>
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-17 19:45:04 +03:00
Adrian Cirstea
15e7d4a11e
Implement game_round_start & game_entity_restart triggers (#754)
* Added `game_entity_restart` for entities and `game_round_start` for round start

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-16 13:10:01 +03:00
RauliTop
9a001cabd1
Fix TimeBasedDamage Paralyze decl typo (#748)
[skip ci]
2022-12-16 12:13:42 +03:00
Sergey Shorokhov
ab2bfd4b9d
little code fixes (#798)
* weapons.cpp fix compile warning

`warning C4715: 'GetBaseAccuracy': not all control paths return a value`

* vihicle.cpp: use PlayerRelationship()

thanks to cf8deb9cac (r92242848)

Co-authored-by: Vaqtincha <51029683+Vaqtincha@users.noreply.github.com>
2022-12-15 16:06:08 +03:00
Vaqtincha
980162774a
fix: Reset immunity effects always (#788)
* Reset immunity effects always

* add new member m_bSpawnProtectionEffects
2022-12-15 16:04:34 +03:00
Unreal Karaulov
cf8deb9cac
Update func_vehicle for multiplayer (#792)
* Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.

* Update dist/game.cfg

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Update regamedll/dlls/game.cpp

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Fix default behavior

* Optimization

Thanks to https://github.com/s1lentq/ReGameDLL_CS/pull/737#issuecomment-1068038171 help!

* Update README.md

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-07 02:11:25 +07:00
s1lentq
dae415df66 Disable CHalfLifeMultiplay::Think in training to avoid changing level when time limit has been met and other multiplayer features 2022-12-05 19:52:13 +07:00
s1lentq
2d44adae43 Call OnCreate after full creation 2022-11-28 18:23:02 +07:00
fl0werD
84f1f5e4c6
New CVar: mp_hostages_rescued_ratio (#786)
* Add mp_hostages_rescued_ratio cvar

* Add restriction of the CVar value

Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-11-24 20:16:37 +03:00
Vaqtincha
946b5a9db0
Correcting code style and config (#783)
* cosmetic changes (for perfectionists)

* cosmetic changes (in sdk)

* add quotes for all cvar values
2022-11-24 19:04:42 +03:00
Sergey Shorokhov
d8702df548 fix for previous commit 2022-10-08 20:35:12 +03:00
666JuL
83151aaf0b
New CVar: mp_give_c4_frags (#776)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-10-08 20:32:30 +03:00
Adrian Cirstea
98b387bb68
Add an argument to swapteams command (#739)
* Added an argument to `swapteams` command

* Updated `README.md` `swapteams` description

* Fixed check arguments count

* better arg usage

* better notations for readme

* better desc

Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-09-15 19:52:54 +03:00
Sergey Shorokhov
e83eeaed39
fix: update scoreboard attributes on defuser pickup (#770) 2022-09-15 16:45:32 +03:00
s1lentq
10813019c8 UTIL_ResetEntities: Crash fixed, sometimes returns NULL for 1 index 2022-06-14 19:31:34 +07:00
SmileyAG
21dab90571
Added spawnflags for keep player angles & velocity in trigger_teleport (#747)
* Added spawnflags for keep player angles & velocity in trigger_teleport
Co-authored-by: etojuice <etojuice@yandex.ru>
2022-04-28 18:33:39 +07:00
Vaqtincha
6c47f96998
Fix player_weaponstrip (#735)
* fix player_weaponstrip
2022-04-16 19:11:13 +07:00
Juice
db76e604df
Clamp moving entities' sounds volume (#751) 2022-04-11 15:32:00 +07:00
Alejo
f050be77db
fix respawn protection icon hiding (#695)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-03-13 17:35:42 +03:00
Vaqtincha
0bbad64944
g3sg1 animation duration fix (#670) 2022-02-19 17:50:59 +07:00
Vaqtincha
bbf4541361
Fixed missing localized string for several weapons WeaponBuyAliasInfo (#729) 2022-02-13 01:48:20 +07:00
Nord1cWarr1or
c002edd5b1
player.cpp: UpdateClientData(): fix observer crosshair bug (#672)
hide observer crosshair if we cancel HIDEHUD_CROSSHAIR.
2021-12-28 19:23:17 +03:00
Juice
09a6c61898
Reset m_flNextFollowTime before trying to find next target after previous target death (#712)
* Freelook bug fix

* Update regamedll/dlls/player.cpp

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-12-28 03:07:43 +03:00
Nord1cWarr1or
2ac5bdee15
update score status constants (#674)
* cdll_dll.h: add `SCORE_STATUS_NONE` constant

* player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant

related to https://github.com/s1lentq/reapi/pull/214
2021-10-28 14:30:21 +03:00
Alejo
112326aa63
New CVar: mp_plant_c4_anywhere (#692)
* Added new CVar `mp_plant_anywhere`

* API member for CVar `m_bCanPlantAnywhere`

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-28 14:10:02 +03:00
StevenKal
53181d3e9b
CItemAirBox: Fix flight to the moon! (#697)
* Update item_airbox.cpp

Also reset the velocity on Touch, just to avoid the "invisible" entity to keep moving.
Let the reset on "Restart" too in case of, despite facultative.

Final version: Reset all the axes of the velocity to make the sure the item spawns with a complete null velocity (I did not do that before more in order to take in consideration the possible custom X/Y speed we could give to them, like via plugin, but I finally decided to clean up all, the plugins could still affect it later if needed).
2021-10-28 03:19:09 +03:00
Alejo
b9cccc691b
New CVars: sv_autobunnyhopping and sv_enablebunnyhopping (#686)
* Add bunnyhopping

* Add missing cvar register. Added cvars to readme and cfg

* API added

* Changed define
2021-10-20 19:18:30 +03:00
Alejo
c6187f3dc7
mp_free_armor small fix (#685) 2021-10-14 16:10:16 +03:00
Juice
dd243eaa0b
Update player counts (#684)
* Update player counts in CheckWinConditions and SwitchTeam

* Add UTIL_SpectatorsInGame and update MaintainBotQuota
2021-10-14 13:54:09 +03:00
Sergey Shorokhov
da24c74c20 player.h: fix ForEachItem() items iteration 2021-09-13 23:51:01 +03:00
Sergey Shorokhov
667242fadd
Fix m_flAccuracy calculation (#677)
* weapons.h: Add `*_ACCURACY_DIVISOR` constants

* fix `m_flAccuracy` spray calculation
2021-09-13 15:28:43 +03:00
jeefo
bb97adefed
Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. (#673) 2021-09-07 14:41:12 +03:00
Sergey Shorokhov
9233f852ca CSEntity.h: Move reserve funcs to private 2021-09-02 20:47:36 +03:00
Vaqtincha
5aec8aac7e
Bot fixes (#659)
* Bots only attack breakable objects

* Fix reversing-engineering mistake
2021-08-31 23:17:28 +03:00
Sergey Shorokhov
7e2279f8c5 Implement CBasePlayer::Observer_FindNextPlayer() hook (#667)
* Implement Observer_FindNextPlayer hook

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 22:04:32 +03:00
FEDERICOMB
983500c9bd Implement CCSEntity::FireBuckshots (#651) 2021-08-31 21:59:28 +03:00
FEDERICOMB
d079f26fc1 Implement CGib::SpawnHeadGib and CGib::SpawnRandomGibs (#650) 2021-08-31 21:57:54 +03:00