Commit Graph

392 Commits

Author SHA1 Message Date
In-line
acc1dcad6e Fix #203 (#204) 2017-11-08 20:35:49 +03:00
In-line
3284313a21 Add missing parameter to ALERT in PlayCDTrack (#206)
* Add missing parameter to ALERT in PlayCDTrack
2017-11-08 20:28:22 +03:00
In-line
5afb52ffce Use Q_abs float overload whenever possible (fix #107) (#201) 2017-11-07 17:27:54 +03:00
In-line
f53452fee0 Minor refactoring and opt. in IsIntersectingBox (#202)
* Minor refactoring and opt. in IsIntersectingBox
2017-11-07 16:53:45 +03:00
Dmitry Novikov
cd8d8215df
Merge branch 'master' into FasterBombThink 2017-11-07 15:16:31 +03:00
In-line
dd40f7db54 Fixed: defuse can be started in air (#199)
* Fixed: defuse can be started in air
2017-11-06 12:43:39 +03:00
In-line
454dbb01dd Make C4 more responsible 2017-11-06 11:38:38 +04:00
s1lent
bfad492265
Fix hanging corpse 2017-11-05 19:56:17 +07:00
s1lent
2174205530
Move m_rgRewardAccountRules_default to CHalfLifeMultiplay 2017-11-04 06:16:30 +07:00
s1lent
0fa5e32208
Fixed ammo (missing sound) 2017-11-04 05:32:28 +07:00
s1lent
10ee63d807
Fix nade drops
Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
In-line
cc679f393f Fourth sv_alltalk mode (#196)
* Add new mode for sv_alltalk
2017-11-02 18:00:21 +03:00
In-line
fe1b130728 Refactor CanPlayerHearPlayer (#192) 2017-11-02 13:50:37 +03:00
s008nyx
d7170431ce Wrong checking CanPlayerHearPlayer (#194) 2017-11-02 13:25:28 +03:00
s1lent
1411eca4a0
Replace virtual UpdateOnRemove to OnDestroy 2017-11-02 01:23:23 +07:00
s1lent
8b31478b83
Enhanced mp_hostage_hurtable 2017-11-02 00:30:22 +07:00
s1lent
026a55eba0
Closes #176 2017-11-01 23:46:37 +07:00
s1lent
875189fa24
Closes #157 2017-11-01 23:27:04 +07:00
s1lent
b7208e9fbc
Fixes #184 2017-11-01 22:50:24 +07:00
In-line
168838cd2a Prevent kevlar.wav from overwriting gunpickup2.wav sound (#186) 2017-11-01 18:48:28 +03:00
In-line
bf4ec67a6f Fix dead defuser progress bar issues (#188) 2017-11-01 18:48:17 +03:00
s1lent
25d2e6ce9e
Fixes #187 2017-11-01 22:47:40 +07:00
s1lent
9374fced90 Fixes dreamstalker/rehlds#402 2017-11-01 18:30:47 +03:00
s1lent
0eed08c133 Cleanup code
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees.
Fixed some bugs with mp_nadedrops
2017-11-01 18:30:47 +03:00
s1lent
9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lentq
9a91e9ca38 Refactoring
Reworked ammo stuff
2017-11-01 18:30:47 +03:00
s1lentq
af9ef1aa4d Refactoring ammo stuff 2017-11-01 18:30:47 +03:00
s1lent
8f913b1623 Refactoring item_airbox 2017-11-01 18:30:47 +03:00
s1lent
96030a48ca Enhanced trigger_changelevel 2017-11-01 18:30:47 +03:00
s1lent
e88dae7bb9 Minor refactoring qstring.h 2017-11-01 18:30:47 +03:00
s1lent
60ad9e2df8 Enhanced qstring.h 2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9 Implemented entity item_airbox 2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264 Implemented entity trigger_setorigin 2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
justgo97
27f0563936 fix c4 bug (#182) 2017-09-23 05:15:38 +07:00
Vaqtincha Oshiq
462dc9986d Small fixes (#178)
Reset m_rgRewardAccountRules on CHalfLifeMultiplay()
added missing reward rule RR_TOOK_HOSTAGE
2017-08-19 20:13:45 +03:00
In-line
8b1be212bf Fix some of C4 related bugs. (#179)
- Cancel C4 planting bartime on weapon change
- Infinite round, when bomb exploded underwater
- C4 explode after defuse
- Moving while defusing and silent defuse (partially)
- Silent defuse
2017-08-19 18:01:33 +03:00
In-line
b27d7bc05e Add cvar for radio icon (#180) 2017-08-19 17:57:01 +03:00
In-line
83341a793e Fix mp_refill_bpammo_weapons not working on default weapons (#177)
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
In-line
0f1f4c002f Use mathlib.h in basetypes.h (#175) 2017-07-17 21:18:45 +03:00
Artem Golubikhin
4545a040c0 Make unknown command safe to print in console (#174) 2017-07-17 15:15:35 +03:00
Artem Golubikhin
1eb385602a Fixed bug with lastinv (fix from 7561) (#173) 2017-07-17 14:42:21 +03:00
Artem Golubikhin
0c95e86089 Fixed GetHullBounds (#172) 2017-07-15 22:15:39 +07:00
In-line
419603ff52 Optimize CBasePlayer::SendWeatherInfo (#159)
* Optimize CBasePlayer::SendWeatherInfo
2017-07-07 00:41:20 +07:00
In-line
09e714e339 Optimize PlayerBlind (#171)
* Optimize PlayerBlind
2017-07-07 00:37:44 +07:00
s1lent
721624bf92
env_render: reset entity on start round 2017-07-07 00:04:38 +07:00
s1lent
f0409ce468
func_wall_toggle: reset entity on start round
func_wall_toggle features: added spawnflags not solid
Update regamedll-cs.fgd
2017-07-02 23:10:00 +07:00
s1lent
7fddff5198
trigger_push: reworked reset
func_rot_button: reset entity on start round
2017-07-02 23:01:37 +07:00
s1lent
b4bc385912
CZBot: Fix crash when there is no phrase from BotChatter.db or no exists itself the database.
Minor refactoring
2017-07-02 18:55:28 +07:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
63e16f78ab Fix fall sound bug (#169) 2017-06-30 18:22:33 +07:00
In-line
a34740eae5 Fix CSprayCan position relative to player (#167) 2017-06-29 17:21:56 +07:00
In-line
80a9c17c73 Fix typo, related to a5dac3c267 (#166) 2017-06-28 01:30:34 +07:00
In-line
bca47a9ba2 Move StartDeathCam() to the end. (#165) 2017-06-26 16:54:02 +07:00
In-line
efea014cbc ReGameDLL API: Implement API for StartDeathCam (#162)
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
s1lent
1dc484980f
Fix func_rotating 2017-06-14 00:42:57 +07:00
s1lent
969a4ab85b
Closes #158
trigger_push, func_rotating: reset on new round
2017-06-11 23:03:07 +07:00
In-line
2026a64ccc Fix mp_forcerespawn (#160) 2017-06-10 15:36:13 +03:00
s1lent
2f599d21b8
Bug fixes and other minor improvements 2017-05-24 23:08:51 +07:00
justgo97
d0587eefe9 completly disable buyzone when mp_buytime is 0 (#148) 2017-05-06 21:42:15 +03:00
s1lent
6d613fc9f0 Reworked mp_forcerespawn (related #106) 2017-05-04 22:39:34 +07:00
s1lentq
3a1e08abd4 Fix memory corruption bugs due the array index out of bounds. (#147) 2017-05-04 17:49:28 +03:00
s1lent
3f4bcd9b96 GitHub: add execute permission to a gradlew.
Fix typo in CCSBotManager::SetRadioMessageTimestamp
2017-05-04 21:45:59 +07:00
s1lent
b7bc2770be Fix crash when a func_tank owner dies. (reversing engineering mistake) 2017-05-04 21:03:52 +07:00
s1lent
d23e133fd8 Fixes: s1lentq/reapi#65
Fixes: s1lentq/ReGameDLL_CS#135
2017-05-04 20:53:15 +07:00
justgo97
b39b581f04 Added SPEC team to autojoin (#142)
* Added SPEC team to autojoin
* added more details to game.cfg
2017-05-04 13:45:29 +03:00
Saint146
f46cb5a635 Added cvar mp_restart_round_delay (#109)
* Added cvar bot_quota_mode
* Added cvar mp_restart_round_delay
2017-05-04 01:45:36 +03:00
justgo97
fed41984d8 Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone (#141)
stop loop when match is found
2017-05-04 01:09:46 +03:00
s1lentq
0e1e48098c Fix s1lentq/reapi/issues/53 (#136)
ReGamedll API: to allocate a string through engine.
2017-04-09 03:16:01 +03:00
spark512
328a1d26fb in regards to issue #107 (#126)
* in regards to issue #107
2017-03-24 02:17:23 +03:00
spark512
bf8bda0583 Typo (#128)
Fix reverse-engineering mistake CFuncTrackTrain::UpdateSound
2017-03-10 11:41:17 +07:00
Chuvi
1306a2a153 Toolset selector for VS2013/VS2015 (#129) 2017-03-10 10:22:06 +07:00
resobatata
6186ae56c8 Fix voice checks for spectators (#116) 2017-03-02 03:09:43 +07:00
s1lent
cd96c9133d Fix bot: do reset of the target when are the target (player or bot) left the game. 2017-02-06 02:50:30 +07:00
Saint146
507688c745 Added cvar bot_quota_mode (#103) 2017-02-03 16:55:00 +07:00
s1lent
f1f8e2d7b8 Fix crash caused by an bug of nav_file.cpp (Part 2) 2017-02-02 23:56:35 +07:00
s1lent
34e5ceb637 Fix crash caused by an bug of nav_file.cpp 2017-02-01 22:24:32 +07:00
s1lent
eb75d2eae1 Refactoring hookchains 2017-02-01 03:03:48 +07:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
Phantomsq
3a12271c3f Fix typos (#99)
* Fix typo
2017-01-28 20:22:19 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
faff55df78 Refactoring versioning
Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
In-line
06d943417b Optimize conditional toggle to bitwise operation (#94)
* Optimize conditional toggle to bitwise operation
2017-01-06 17:16:54 +07:00
Adidasman1
70594c4c39 ReGameDLL API: Add PM_UpdateStepSound (#93)
Fixes #90
Fix: not ending of the round when the hostages rescued
2017-01-04 04:52:03 +07:00
theAsmodai
e0ee615183 Added Agner's asmlib (#87) 2016-12-24 19:09:50 +07:00
s1lentq
14fb7f7756 Fix crash on hook(detour) ClientCommand from the cstrike module amxx 2016-12-22 04:17:57 +07:00
s1lentq
d586d65993 Fix counting freezetime
Small fixes
2016-12-22 04:03:12 +07:00
s1lentq
e50cfe32c6 Implemented features of priority for hookchains 2016-12-12 22:36:51 +07:00
s1lentq
7238f215e2 Fix: count of time from the start of the round. (Related #77)
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
54739c62ab Refactoring versioned 2016-12-09 22:10:14 +07:00
s1lentq
dd3e68fb69 Bugfix: to obtain hp more than expected by using drown-restored.
mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
7250ad7d3a The mp_forcerespawn set to disable by default 2016-12-07 19:52:34 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
Iván Lo Giudice
00579432d7 Fix JoinTeam from UNA to T/CT (#76)
Related to https://github.com/s1lentq/ReGameDLL_CS/issues/75
2016-12-02 03:23:09 +07:00
s1lentq
0006bac1a0 Bugfix: trigger_hurt should not inflict more damage than established. 2016-10-11 21:57:46 +07:00
s1lentq
49c64e4722 Bugfix: Memory leak - m_rebuyString not releases the memory.
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
9a6c46c674 Added reset for trigger_hurt and func_pushable (Fixes #64) 2016-10-08 03:57:07 +07:00
s1lentq
084512e267 Related #57 (Done)
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec Fix crash when self-build navigation areas
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
3c805aae95 Fix ValveSoftware/halflife#197 2016-09-27 03:49:34 +07:00
s1lentq
1423f7e3fa Fix: CleanUpMap before the players spawn.
Fix: ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00
s1lentq
b032bedf95 Fix typo in multi_source 2016-09-26 23:09:15 +07:00
s1lentq
9bfa67b54d Ignore by default fireonce flag for trigger_auto (Related #55)
Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61)
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
66209cecda Remove DelayedUse and gib on new round 2016-09-25 17:42:25 +07:00
s1lentq
12acb2d8bf Added FGD 2016-09-25 17:11:12 +07:00
s1lentq
7f45b10152 Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
s1lentq
69b856a847 Added new spawnflags for func_door - touch only clients 2016-09-13 19:44:00 +07:00
s1lentq
8633cd9f6f Added reset for multi_manager 2016-09-13 19:07:51 +07:00
s1lentq
43753dad38 Fixes #60 2016-09-13 16:20:37 +07:00
s1lentq
d9e2aee07b Added restart for func_button and trigger_once (Related #55) 2016-09-08 17:04:00 +07:00
s1lentq
89d2bf7b1e Bugfix #58: typo turn to the west corner of the func_tracktrain 2016-08-28 23:27:04 +07:00
s1lentq
fc0064c9bb Reworked collision with armoury_entity 2016-08-24 21:21:54 +07:00
s1lentq
1e89c4fa60 CFuncTrain::Restart #55 (func_train) the target were not reset to a the starting point. 2016-08-24 20:21:37 +07:00
s1lentq
fc33d7b363 Fix collision name of weapons glock with glock18 2016-08-24 01:57:23 +07:00
s1lentq
19a2f24de8 Fixes #54 UTIL_ShowMessageArgs 2016-08-23 21:36:52 +07:00
s1lentq
23b1ab8b05 Bugfix: a crash command votemap in case mapcycle is empty.
Fix: typo with localized string.
2016-08-23 14:09:21 +07:00
s1lentq
b4fec27dc6 ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
5864d1ea34 Bugfix: func_door_rotating with spawnflags SF_DOOR_START_OPEN (working incorrectly)
Bugfix: func_breakable not precached some sound files.
2016-08-03 23:40:12 +07:00
s1lentq
611344ed05 Fix touched armoury_entity 2016-08-03 14:35:36 +07:00
s1lentq
c3e632eacc adjustment physics of amoury_entity (#51) 2016-08-02 09:03:01 +00:00
s1lentq
07e861eb30 Added cvar mp_team_maxkills
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4 Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
aa8a8e7bb1 Cleaning sdk 2016-07-20 18:40:03 +07:00
s1lentq
1e8180f5ad Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00
s1lentq
8914b84129 Fix the bots behavior when death bot_kill and mp_freeforall 1 2016-07-18 03:48:24 +07:00
s1lentq
183a9f674c Fix: now nades not drop if throws a grenade player.
Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
552a1d1bb4 Fix compile 2016-07-15 01:34:34 +07:00
s1lentq
4a2029194b Merge branch 'revert_commit' 2016-07-14 22:59:51 +07:00
s1lentq
f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
Alibek Omarov
f529673ee5 Add client specific variables (#48)
Referring to HLSDK, pm_shared compiles with server and client both, so I added client specific variables and it don't errors when compiling it with CLIENT_DLL macro enabled.
2016-07-04 03:45:36 +07:00
s1lentq
ffd603a477 set force align stack for ClientCommand (for compatibility with the amxx cstrike module hacks) 2016-06-27 15:40:34 +07:00
s1lentq
82d49fdcb6 Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
Fix: using CCSPlayer::RemovePlayerItem removal of the primary slot later was impossible to pick up armoury_entity.
Fix: Do was not pack all bpammo of the item with flag ITEM_FLAG_EXHAUSTIBLE (always only 0 or 1)
2016-06-23 02:50:14 +07:00
s1lentq
83a01dbb48 Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
Added api hook CBasePlayer::HasRestrictItem
2016-06-21 04:13:16 +07:00
s1lentq
2d69db1232 Added api hook CWeaponBox::Touch, CArmoury::Touch 2016-06-20 17:50:59 +07:00
s1lentq
a1e7b9dae5 Added api hook CBasePlayer::DropPlayerItem 2016-06-20 14:05:47 +07:00
s1lentq
f071682392 Fix #43
Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
21b0689030 Moved SelectDefaultTeam the function to CHalfLifeMultiplay. 2016-06-15 20:10:40 +07:00
s1lentq
aaf1d9648e Added cvar mp_auto_join_team 2016-06-15 19:46:25 +07:00
s1lentq
e57371d0f4 Added some features to the API 2016-06-15 04:21:34 +07:00
s1lentq
d71dda542d Fixed typo: Not replenished bpammo for the weapons from weaponbox. 2016-06-15 03:06:13 +07:00
s1lentq
2132203504 Fix: it was not implementation of the virtual function IsNetClient for method CBot 2016-06-15 01:03:12 +07:00
s1lentq
7caa82b054 Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3 Added cvar bot_deathmatch #39
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
Alibek Omarov
4f1ca61628 Fix crash when custom SV_StudioSetupBones exported to the engine (#40)
* Fix crash when custom SV_StudioSetupBones exported to the engine
2016-06-12 19:55:45 +06:00
s1lentq
e6df6ef577 Added cvar mp_refill_bpammo_weapons
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
51313e9b2b Refactoring implementation hookchain
Added align stack for some functions
Update major version API
2016-06-06 20:18:45 +07:00
s1lentq
6115723666 Bugfix: Wrong counting of GetMapCount and typo in CHalfLifeMultiplay::ProcessMapVote 2016-06-04 17:43:52 +06:00
s1lentq
c406141e47 Added cvar mp_auto_reload_weapons
Added api hook SetClientUserInfoName
2016-06-04 00:31:24 +06:00
s1lentq
1fc388a2cc Bugfix: game_playerspawn called when fullupdate (ResetHUD)
Mini-refactoring
2016-06-03 15:15:59 +06:00
s1lentq
465f304934 Bugfix: typo the name of ammo for dual elite 2016-06-01 18:03:40 +06:00
s1lentq
06b0c16145 Refactoring API 2016-06-01 05:08:23 +06:00
s1lentq
905064d44d Added custom function SetClientUserInfoModel and him hook.
Added param -host-improv for enable HostageImprove.
Refactoring hostage.
2016-05-31 19:30:42 +06:00
s1lentq
9203344b98 Added argument about type awards to CBasePlayer::AddAccount
Some adjustments in RadiusDamage
2016-05-26 01:21:40 +06:00
s1lentq
b6e0420365 Added api hook ShowMenu, ShowVGUIMenu
Unlocked some cvars limit of the value #34
2016-05-23 04:51:21 +06:00
s1lentq
61d9d64c19 Added API hook HandleMenu_ChooseAppearance, HandleMenu_ChooseTeam 2016-05-19 16:04:44 +06:00
s1lentq
32d0c580dc Added api hooks gamerules functions 2016-05-18 20:09:14 +06:00
s1lentq
d75089461c Refactoring ReGame-API 2016-05-17 19:35:16 +06:00
s1lentq
ab4a8437ce Added API hook PM_Init, PM_Move, PM_AirMove 2016-05-16 21:30:14 +06:00
s1lentq
bc8dbf056c Changes In GiveNamedItem: force remove the item if not touches. 2016-05-16 20:07:27 +06:00
s1lentq
d9c6805e28 CBasePlayer::TakeDamage: Add reference for argument flDamage 2016-05-16 04:55:25 +06:00
s1lentq
a9d5e3bb4a Merge pull request #32 from s1lentq/regamedll_api_01
Regamedll api 01
2016-05-12 01:05:02 +06:00
s1lentq
0d209c1cd4 Mini-refactoring.
Added at weaponInfo name for weapon_shield
2016-05-11 20:06:43 +06:00
s1lentq
13e12cc0ae Simplification existing code associated with buy weapons and more 2016-05-04 03:55:04 +06:00
s1lentq
bba210b6a1 API: Added hook InstallGameRules 2016-05-02 19:21:43 +06:00
s1lentq
982d12176e Reworked mp_nadedrops 2
Added #31: cvar mp_roundrespawn_time
Added hook CanBuyThis
Added api functions: UTIL_FindEntityByString, GetWeaponInfo
2016-05-01 20:37:25 +06:00
s1lentq
f8136978c8 Using a reference to Vector into interfaces wrapper
Regamedll API: Added hook RoundEnd
Added API EndRoundMessage
2016-04-30 21:22:44 +06:00
s1lentq
427d975c2d Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS 2016-04-25 00:28:06 +06:00
s1lentq
f3f72281ee Merge pull request #30 from theAsmodai/master
Fixed Vector constructors
2016-04-24 20:01:11 +06:00
asmodai
c815a7708f Fixed Vector constructors
Removed some unnecessary checks
2016-04-24 15:08:00 +03:00
s1lentq
641fe3c102 Added detailed about versioning 2016-04-24 13:19:24 +06:00
s1lentq
22ae6a2c59 Regamedll API WIP: Added new api functions 2016-04-21 07:00:02 +06:00
s1lentq
d8b12ee80b Regamedll API WIP: added some more API functions.
Added new cvar, mp_hegrenade_penetration, mp_nadedrops more details in game.cfg.
Let inflict damage by grenades to breakable objects.
2016-04-19 21:26:46 +06:00
s1lentq
455f0c6118 Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9b955f2672 Regamedll API WIP: Added new interfaces-objects
Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00
s1lentq
7b227c0edb Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
s1lentq
9fd5eaa043 Improved versioning: Added detection remote url repository.
Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
6d282d58e4 Merge pull request #27 from IgnacioFDM/restart_round_command
End round command
2016-03-03 15:42:36 +05:00
IgnacioDM
afe6d2a86a Add end round command 2016-03-02 20:55:48 -03:00
s1lentq
43c9b2cb8c Improved versioning: added info about commit id and commit author. 2016-03-01 16:46:19 +06:00
s1lentq
d20d9a8a78 command option '-bots' referenced code wrap in REGAMEDLL_ADD 2016-02-29 22:55:15 +06:00
s1lentq
cbd030e72a Fix typo with virtual function CPathCorner::GetDelay 2016-02-29 22:00:29 +06:00
s1lentq
ba1e521f89 Update README.md
Added info about - how to install zBot
2016-02-24 03:26:03 +06:00
s1lentq
49de531e8c Use the tests demo record/player from ReHLDS.
Update version dependencies testimg HLDS for upload.
Update test map regamedll_test_map_v5
2016-02-24 01:54:07 +06:00
s1lentq
3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
Jonatan Matějka
e3503670d1 SV_StudioSetupBones fix for non-players 2016-02-16 21:04:34 +01:00
s1lentq
25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
4e3e9351fe When using the func_tank reset the FOV and hide the v_ model of knife etc. 2016-02-01 17:07:22 +06:00
s1lentq
b1ebf5fb11 Fix: Bug func_breakable with spawnflags pressure (when it is destroyed but you still will see it) 2016-02-01 16:37:43 +06:00
s1lentq
5317e0a502 Resolves #19: enable long-jump 2016-02-01 15:47:57 +06:00
s1lentq
4d9a0b2cc3 Fix: Bug with camera (not reset the speed) 2016-02-01 15:32:32 +06:00
s1lentq
ae4ec28fad Issue #17: The implemented of the dummy class with the inheritance of the weapons classes. 2016-01-29 20:49:18 +06:00
s1lentq
3eb7513411 cosmetic changes
Added #12, send zero origin in radar position for FFA mode
2016-01-28 10:48:09 +06:00
s1lentq
9f9fdb721a Added #13 by user request IgnacioFDM 2016-01-28 08:51:34 +06:00
s1lentq
c0df05d418 Fix #15: ignore the dependence of hooks for hl.exe 2016-01-28 06:01:30 +06:00
s1lentq
ed19a39b5b Merge branch 'master' of github.com:s1lentq/ReGameDLL_CS 2016-01-28 05:51:53 +06:00
s1lentq
4a774865ba Refactoring
Added remaining functions of pm_math/pm_debug
2016-01-28 05:50:27 +06:00
Jonatan Matějka
1bb33cb980 Fix crash on bot_nav_save 2016-01-27 11:05:04 +01:00
s1lentq
a8cc9cc76f Final: fully reversed functions CZ 2016-01-25 23:17:37 +06:00
s1lentq
e80480a400 Refactoring git versioning
Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00