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311 Commits

Author SHA1 Message Date
6974c6b749
[chore] changelog updated 2025-07-21 15:05:43 +03:00
e2eaad5e53
changelog finalized 2025-07-21 15:05:13 +03:00
5089ad0912
changelog synced 2025-07-21 14:26:56 +03:00
185a86b87c
Merge branch 'master' into feature/changelog 2025-07-21 12:17:27 +03:00
afc0989f00
[chore] License transition from GPLv3 to MIT
[chore] License transition from GPLv3 to MIT
2025-07-19 23:00:52 +03:00
aef0be9a51
[chore] License transition from GPLv3 to MIT 2025-07-19 22:59:03 +03:00
62e4f8b029
ci-build updated #1094 from rehlds/bugfix/ci-update-2025 2025-07-16 18:34:35 +03:00
61c361e96c
ci-build updated
+ added signing
+ migrated to windows-2025 runner
+ wmic deprecated and migrated to ps
2025-07-16 18:30:13 +03:00
GLoOoccK
8d5aa54ceb
API: Knockback (#1069) 2025-04-20 21:32:49 +07:00
GLoOoccK
a4f48f4e42
FIX: Remove grenades and C4 (#1066) 2025-04-20 21:13:08 +07:00
s1lentq
99d93ba8a7 Fix crash nav generation with impossibly-large grid 2025-04-17 04:59:11 +07:00
s1lentq
5bf71bdb18 CCSBot::FindMostDangerousThreat: Fix crash when m_pActiveItem is null Related #1055 2025-04-08 06:59:49 +07:00
Eason
797c265db3
API: Implemented CBasePlayer::Observer_FindNextPlayer() (#1065) 2025-04-07 01:13:23 +07:00
s1lentq
312dc3eb84 Fix defuse behavior when bomb explodes
- Ensure DefuseBombEnd is called when defusing and bomb explodes to properly stop defuse
- Fixes the issue where defuse progress bar continued draw after bomb explosion
2025-04-06 04:01:26 +07:00
GLoOoccK
0fc5213049
Implements UpdateStatusBar Hook (#968) 2025-04-04 22:47:40 +07:00
s1lentq
f3d8d1b5fd fix typo 2025-04-04 08:24:33 +07:00
s1lentq
a4d74392f0 Update player's HUD after round restart time expires, not before it 2025-04-04 02:49:40 +07:00
s1lentq
35082b5f26 fix build.sh for clang compiler 2025-04-04 02:42:29 +07:00
s1lentq
6f70d6dd8e ZBot: Implemented immediate reloading of nav data after bot analysis, without requiring a full map restart
ZBot: Added cleanup for dangling navigation pointers in bots, enabling seamless map reanalysis
Minor refactoring
2025-04-04 02:41:19 +07:00
s1lentq
f5cc6f3a8b AngleQuaternion: fix buffer overflow 2025-04-04 02:19:53 +07:00
Garey
d3fc7ac000
New flymove more accurate method (#1006) 2025-03-28 06:16:07 +07:00
Garey
ce11175e89
Add cvar for stamina restoration speed based on fps reference. (#1005)
* Add variable for framerate (FPS), that used as reference when restoring stamina (fuser2) after jump.
2025-03-28 06:05:43 +07:00
Vaqtincha
b10f23e1e9
Add new CVars mp_playerid_showhealth & mp_playerid_field (#1046)
* Add new CVars playerid_showhealth & mp_playerid_field
2025-03-28 05:59:34 +07:00
golukon
b44b09d07b
feat: add new cvar "mp_logkills" (#1039) 2025-03-28 05:30:32 +07:00
Vaqtincha
d8faea0966
Add new CVar mp_jump_height (#1022) 2025-03-28 05:28:15 +07:00
Vaqtincha
94a7eb4cbb
added forgot pistols fiveseven and dualelite touching for vip (#1045) 2025-03-28 05:21:24 +07:00
Vaqtincha
518f142635
Add new CVar mp_default_weapons_random (#1015) 2025-03-28 05:20:28 +07:00
Vaqtincha
dbec1b589c
Randomspawn (#1013)
add new cvar mp_randomspawn
improved search for the best angle
added mp_randomspawn 2 for debugging
added info_spawn_point entity to .fgd
2025-03-28 05:17:02 +07:00
Vaqtincha
316405b00d
add new cvar "bot_excellent_morale" (#1035) 2025-03-28 05:10:32 +07:00
Vaqtincha
b8e9726347
fix: bots can't buy sec ammo if preferred pistol (ex. "WeaponPreference = deagle" in BotProfile.db) (#1034) 2025-03-28 05:09:56 +07:00
Francisco Muñoz
6adb795fee
Team Say refactory/enhancement (#1042)
Disable say_team when FFA mode is enabled
Only for CT and T, Spectators can still use say_team
2025-03-28 05:09:24 +07:00
golukon
756deb1ea9
fix: calculate UpdateLocation fun not so often (#1040) 2025-03-28 05:08:42 +07:00
Huga
a7395b054d
Bot Chatter: Bots will react to enemy snipers presence (#1055)
Friendly fire fixes
Bot Chatter: Bots will react to enemy snipers presence
previously unused chatter on both 1.6 and czero but is used on cs source
Probably fixed where teammate that use sniperrifles looking at bots that don't use sniperrifles got warned
2025-03-28 05:06:17 +07:00
Alibek Omarov
b59bbb1c83
CMake improvements, add 64-bit support for use in Xash3D FWGS (#1053)
* cmake: do not strip debuginfo during link if DEBUG was enabled
* cmake: use compiler id instead of env checks to determine Intel compiler or Clang
* cmake: introduce XASH_COMPAT option, which will let regamedll to be built for 64-bit and non-x86 targets
* cmake: add LibraryNaming module from hlsdk-portable repository and platform detection header
* cmake: now, integrate LibraryNaming into regamedll CMakeLists file. Disable x86 options on non-x86 platforms
* server: add support for 64-bit ABI used in Xash3D FWGS
2025-03-28 05:03:52 +07:00
s1lentq
96b2ef2727 Update build.yml 2025-03-28 01:44:41 +07:00
83df6fe961
dumped old and ai-converted changelogs 2025-03-02 16:37:11 +03:00
be47b94ed2
init changelog
* form https://dev-cs.ru/resources/67/updates?page=10#resource-update-602
2025-03-02 16:36:58 +03:00
s1lentq
f63ad678c2 Hostage minor fixes
Minor cleanup
2024-12-15 05:21:34 +07:00
s1lentq
1579273f62 Add target_cdaudio in fgd (Closes #1030) 2024-12-12 02:08:00 +07:00
s1lentq
17ae24e012 fix build 2024-12-12 01:31:05 +07:00
Vaqtincha
1a17ef4e45
Reset bot morale on new match(game) (#1025) 2024-12-11 23:33:26 +07:00
s1lentq
6f0d17bb74 fixed issues reported by static analyzer 2024-12-11 23:30:27 +07:00
s1lentq
8a77bba94d always consider all human players on the server to use bot_auto_vacate correctly 2024-12-11 03:50:44 +07:00
s1lentq
3efc5ad166 AUG/SG552: Reset maxspeed when zooming 2024-12-11 02:33:12 +07:00
s1lentq
942f2e6637 Removed -bots and -host-improve command line params in favor of using CVars 2024-12-11 02:33:10 +07:00
s1lentq
df7944ab88 Disable broken angle adjustment with throw direction in Killed to avoid player model visual artifacts 2024-12-10 20:46:00 +07:00
s1lentq
476b5f7afd fix typo 2024-12-09 22:10:03 +07:00
Sergey Shorokhov
7738142c69
CI Workflow Refactor and Fixes (#1016)
chore(ci): standardize and update CI workflows for compatibility and consistency

- Updated action versions (`checkout@v4`, `upload-artifact@v4`, `download-artifact@v4`) for enhanced compatibility and security
- Removed unsecure Node.js version allowance to align with *-latest OS requirements
- Migrated test demos to `rehldsorg/testdemos:latest` container with a streamlined testing approach via matrix strategy and `runTest.sh`
- Standardized Linux dependency installation for consistent build environment across jobs
- Unified CI workflow structure with `rehlds` and `regamedll` repositories for better consistency
- Optimized artifact deployment steps and removed unnecessary cleanup operations

Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2024-10-29 09:22:24 +03:00
Nord1cWarr1or
535ea846a9
client.cpp: Use macros for pfnPrecacheEvent (#1019) 2024-10-23 23:08:29 +07:00
Vaqtincha
9b626b1d82
add desc to readme (#1014) 2024-09-18 07:49:24 +07:00
Vaqtincha
9b7b1695a9
escape feature for bots (#1012) 2024-09-17 16:35:21 +07:00
s1lentq
3f628ea970 DeathSound: Don't interrupt pain sounds with death sound, use any available channel instead 2024-09-17 02:49:27 +07:00
s1lentq
19714af6e6 get rid of unsafe string functions
minor refactor
2024-09-13 06:43:27 +07:00
Vaqtincha
3cf66de905
fix mp_kill_filled_spawn (#1011) 2024-09-13 04:22:08 +07:00
s1lentq
dc16b12d79 [skip ci] VisualStudio: Add auto visualizer for some structures/classes 2024-08-25 05:45:09 +07:00
s1lentq
12f4e9bc79 remove unnecessary version consistency for some player movement code 2024-08-17 04:55:17 +07:00
s1lentq
a8fd512dad Fix linux build 2024-08-16 10:05:39 +07:00
s1lentq
8b6d659077 Implemented simple player movement version control to avoid desync
Bump minor API version
2024-08-16 09:53:11 +07:00
Vaqtincha
4e1cb1091f fix Deagle animation (#985) 2024-08-14 12:35:00 +03:00
Francisco Muñoz
b6c2c62e8b
Added mp_vote_flags and mp_votemap_min_time cvars (#990)
* Added mp_vote_flags cvar
* Added mp_votemap_min_time cvar
* Cvars on README
* game.cfg cvars
* Ensure timers check before new restrictions
2024-08-12 13:45:54 +07:00
Francisco Muñoz
c7bd4af9b6
Cache ObjectCaps call inside PlayerUse (#991)
Not really useful, discovered while testing on 3rd party plugins that ObjectCaps was being called unnecessarily more than once per entity
2024-08-12 13:45:21 +07:00
Francisco Muñoz
fee10d8ba8
Fix Shotguns reload flag not getting reset on weapon changing (#993) 2024-08-12 13:40:09 +07:00
Francisco Muñoz
c48be87474
Extend KickBack functionalities (#980) 2024-08-06 08:11:59 +07:00
s1lentq
77a3f2b25b try fix a crash due to the deletion of an item in an unusual way
related #870, #752, #924, #957
2024-08-06 07:19:58 +07:00
s1lentq
279799bff9 Add support IN_RUN key for +speed button in spectator/noclip and walk moves
Add cheat impulse for enable Noclip with air accelerate
2024-08-06 05:03:10 +07:00
s1lentq
17386acac4 Update build.yml 2024-08-06 04:26:00 +07:00
s1lentq
11638cbb21 Fixed a bug in spectator move with no apply friction when stopped 2024-08-06 03:54:56 +07:00
s1lentq
a47d55823f Fix compiler warnings 2024-08-06 03:26:10 +07:00
s1lentq
ff843fe478 Update workflows/build.yml
Fix temporarily testdemos
2024-08-06 03:19:31 +07:00
Sergey Shorokhov
9d9c2de1ff
Feature: ConVars for weapon/item/ammo respawn time (#983)
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`

* `CBasePlayerItem`: check spawnflags on `Materialize()`

* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags

* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`

* Use forgotten `AMMO_RESPAWN_TIME`

* new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
2024-08-03 20:17:52 +03:00
Sergey Shorokhov
a202425dd7
Fix: ammo/weapons respawn behavior (#982)
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`

* `CBasePlayerItem`: check spawnflags on `Materialize()`

* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags

* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`

* Use forgotten `AMMO_RESPAWN_TIME`
2024-08-03 20:11:08 +03:00
s1lentq
576e967cbd Workflows: Downgrade linux distro 2024-07-27 20:35:54 +07:00
s1lentq
1991434301 [skip ci] Fixed typo version 2024-07-15 20:28:49 +07:00
s1lentq
79cfd7103a Linking against legacy libc <= 2.15 2024-07-15 02:18:23 +07:00
s1lentq
30572ef0b6 Change compiler to Clang, instead of ICC 2019 2024-07-14 23:27:44 +07:00
Vaqtincha
8005dd9ca3
Fix bot_kill command (killed already dead bots) (#974) 2024-07-09 00:53:21 +07:00
s1lentq
a94c7bd728 Fix crouch bot 2024-06-09 15:46:50 +07:00
s1lentq
ad1c58cef5 Add bot_mimic 2024-06-03 01:57:21 +07:00
s1lentq
fef9bf3a87 mp_defuser_allocation: Send a message with a hint instead of the text in the center 2024-06-03 00:29:00 +07:00
s1lentq
bdc96d26d9 Minor rework bot_quota_mode fill 2024-06-03 00:28:57 +07:00
s1lentq
c7be8bfe7c MULTIDAMAGE: make check entity safe
ApplyMultiDamage: Fixed potential crash when in TakeDamage hook causes another additional damage
2024-05-31 23:21:37 +07:00
s1lentq
7372573c89 Add UTIL_IsValidPlayer
Ignore dormant players
Minor refactoring
2024-05-29 00:23:28 +07:00
Sergey Shorokhov
c08e6d0180
CNavArea::ComputeApproachAreas(): fix hang on *.nav generating (#913) 2024-05-12 17:17:02 +03:00
s1lentq
9f66264562 KillOfRarity: Add feature in-air kill 2024-05-09 02:38:12 +07:00
s1lentq
8706cc5a10 KillRarity Domination: Don't consider suicides to be unanswered killing 2024-05-09 00:30:57 +07:00
s1lentq
cabdc254c7 ActiveGrenade: Fixed a potential leak by checking entities smokegrens life if RemoveGrenade call is somehow missing or blocked 2024-05-09 00:20:22 +07:00
s1lentq
8ff1bf1232 Fix typo 2024-05-08 23:01:02 +07:00
Federico Matías
8ec5b6cd0f
Fix SendDeathMessage kill rarity flags and transform to VFUNC (#943)
* implement VFUNC to `SendDeathMessage`
* fix use KILLRARITY_HEADSHOT flag instead of member
* fix rare crash when pAssister is nullptr
* fix KILLRARITY_DOMINATION_BEGAN flag
This flag was never valid in "SendDeathMessage" hook
* set iDeathMessageFlags before call function
2024-05-08 22:59:40 +07:00
Francisco Muñoz
4ecf42799d
Fix ApplyMultiDamage duplicated call on MultiDamage routine (#946) 2024-05-08 22:18:36 +07:00
肯定龙
d7f22ae3ec
Restart trigger_multiple (#935) 2024-05-08 22:18:24 +07:00
Lê Hàn Minh Khang
75f142e18a
Add trigger_teleport landmark (#952)
* Add trigger_teleport landmark
2024-05-08 21:52:41 +07:00
肯定龙
8cd9086937
Implement game_round_end and game_round_freeze_end triggers (#949)
* Implement `game_round_end` and `game_round_freeze_end` triggers
2024-05-08 20:59:27 +07:00
s1lentq
2a0e54bbf7 Bump minor version up to 27 2024-05-08 14:55:21 +07:00
Javekson
0626800fbb
Implement RemoveAllItems hook (#960) 2024-05-08 14:50:53 +07:00
Vaqtincha
d5eb9c34d2
don't send radio message to teammate (if freeforall 1) (#958)
* don't send radio message to teammate (if freeforall 1)
* don't send message zero length
2024-04-15 15:49:44 +07:00
s1lentq
f24cccfe73 Fix linux build 2024-04-08 16:47:02 +07:00
s1lentq
5117374a27 Separate mp_location_area_info from chat and radar
Add fallback location message for chat
2024-04-08 16:42:08 +07:00
s1lentq
279bd6421b Fix crash 2024-04-08 12:41:22 +07:00
s1lentq
8c14d05168 Add fallback place names if BotChatter.db is missing 2024-04-07 18:49:08 +07:00
s1lentq
1ae0091947 Added CVar mp_location_area_info for display location area info in HUDs radio chat and below radar 2024-04-07 16:41:56 +07:00
s1lentq
f711276d8a ignore kill assist when victim killed himself while changing team 2024-04-04 19:31:27 +07:00
s1lentq
a546997723 CWeaponBox::Touch: Fixed a hang when touching a weaponbox if multiple items are packed in a slot 2024-03-31 22:46:06 +07:00
s1lentq
92775824e6 IsWalkableTraceLineClear: Fixed deadlock (mutual collisions in traces leading to hang) 2024-02-29 06:52:48 +07:00
s1lentq
5d2174fbbf CWeaponBox::Touch: Reworked dropped grenade pickup 2024-02-05 02:21:49 +07:00
s1lentq
4d90a5f4fa CWeaponBox::Touch: Fix grenade pickup (Resolves #923, Closes #931) 2024-02-01 18:20:11 +07:00
s1lentq
f4c4e891ac CBasePlayerWeapon::ExtractAmmo: Fixed reverse-engineering mistake 2024-02-01 16:38:16 +07:00
s1lentq
2489213127 Resetable g_weaponSlotInfo 2024-02-01 12:21:23 +07:00
Francisco Muñoz
fb9eb0db55
Fix excessive punchangle when getting shield shot (#919) 2024-01-31 19:38:35 +07:00
Rafflesian
0bc4ff1d40
Support for secondary ammo and extra EF_ flags (#934)
Support for secondary ammo and extra EF_ flags
2024-01-31 19:35:26 +07:00
s1lentq
5287f2a415 Do not reduce points for bot suicide due bot_kill command 2024-01-31 19:16:37 +07:00
s1lentq
0bbc4bd55d Do not reduce points for suicide due to a fatal fall 2024-01-31 19:14:04 +07:00
s1lentq
aec3ba2579 Fixed m_looseBombArea assertion 2024-01-31 18:33:34 +07:00
s1lentq
b34d564e3c PM_CheckWater: Fix for uninitialized waterlevel value for dead players (incorrect waterlevel values from another player movements persisting) 2024-01-31 17:52:38 +07:00
s1lentq
a1af7ca426 CBasePlayer::WaterMove: No water sound playback occurs when clients emerge from network lag or was using noclip 2024-01-31 17:40:47 +07:00
s1lentq
bde6aa07bc Disable door asserts (Resolves #926) 2024-01-31 15:51:44 +07:00
s1lentq
2d957a7915 utlvector.h fix assert 2024-01-31 15:10:08 +07:00
s1lentq
4b49f630da Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DAMAGE) 2024-01-19 20:33:01 +07:00
Sergey Shorokhov
051dc0751a
New ConVar: mp_defuser_allocation (#908) 2024-01-12 11:55:00 +03:00
s1lentq
89dda43b21 fix test demo 2024-01-12 13:30:01 +07:00
s1lentq
02a0516c2f Reset damage stats on Putin Server 2024-01-12 13:19:01 +07:00
s1lentq
c0f47949ec PM_CategorizePosition: Do not stick to the ground of an OBSERVER or NOCLIP mode 2024-01-12 09:50:41 +07:00
s1lentq
e636cbc8f5 PlayerRelationship: GR_TEAMMATE on checking itself 2024-01-12 09:16:20 +07:00
Shorokhov Sergey
15df1a9cf2 readme: labels fix
[skip ci]
2024-01-02 02:04:40 +03:00
Sergey Shorokhov
71606f8f36
game.cfg: Add forgotten double quotation marks
[skip ci]
2024-01-02 01:45:55 +03:00
s1lentq
d3c0ec8aeb Fixed crash bot when can see a loose bomb but didn't get closest area for bomb 2023-12-31 17:30:29 +07:00
s1lentq
991573f165 Fixed bot navigation route when connected area somehow is null 2023-12-31 07:56:45 +07:00
s1lentq
6c9019bcc8 Set KILLRARITY_KILLER_BLIND flag only when fully blind 2023-12-23 02:51:04 +07:00
s1lentq
0e68bedf24 Fixed rarity of kills suicide, thrusmoke and for some weapons 2023-12-23 02:43:42 +07:00
s1lentq
28e2bc45f6 Fix crash bot_nav_use_place when place name is not exists 2023-12-22 20:25:38 +07:00
s1lentq
b413577428 cleanup 2023-12-14 13:24:49 +07:00
Francisco Muñoz
f63b154637
Add member m_iGibDamageThreshold to control GIB damage threshold (#904)
* Add member m_iGibDamageThreshold to control GIB damage threshold
2023-12-14 06:01:34 +07:00
s1lentq
8c0b684046 Enable assert mode 2023-12-14 03:18:04 +07:00
s1lentq
abe648b9d6 Use custom assert instead normal 2023-12-14 03:16:27 +07:00
s1lentq
db5cbee2b8 Fix windows build 2023-12-14 03:05:40 +07:00
s1lentq
4928c56f21 Change some Asserts to DbgAssert 2023-12-14 02:54:32 +07:00
s1lentq
f97c9d9f46 Improve dbg code to work Assertion properly 2023-12-14 02:50:32 +07:00
s1lentq
806f5651de Fixed assertion check 2023-12-13 20:01:12 +07:00
s1lentq
85e882f4db utlvector.h add sort methods 2023-12-13 19:19:31 +07:00
s1lentq
8ed193d254 fix linux build 2023-12-13 19:14:01 +07:00
s1lentq
e6d25ba159 utlarray.h add sort methods 2023-12-13 19:01:25 +07:00
s1lentq
34e56f61f2 Minor refactoring API functions 2023-12-12 18:59:13 +07:00
s1lentq
d98e8f8b60 cleanup 2023-12-12 06:43:32 +07:00
s1lentq
a63bcf0a10 delta.lst adjust premultiply for clientdata_t::origin 2023-12-08 00:49:16 +07:00
s1lentq
59362ec8d5 delta.lst maximum entity_state_player_t::effects value raised 2023-12-07 03:52:47 +07:00
s1lentq
4f0818b7bf delta.lst maximum entity_state_t::body value raised 2023-12-07 03:52:47 +07:00
s1lentq
7c9582f44b delta.lst increased float-point accuracy for fields entity_state_player_t::origin 2023-12-07 03:52:46 +07:00
s1lentq
0c29cf36fc UpdateClientData: No send health negative value to draw HUD 2023-12-07 03:52:45 +07:00
s1lentq
5e2aadceac delta.lst maximum health value raised to 131072 from 512 transmitted over network 2023-12-07 03:52:44 +07:00
s1lentq
7ea9beffdf delta.lst increased float-point accuracy for fields clientdata_t::origin, clientdata_t::punchangle 2023-12-07 03:52:39 +07:00
s1lentq
e5f546c453 Added delta.lst file 2023-12-07 03:14:12 +07:00
Francisco Muñoz
6863777b81
Initialize m_pevLastInflictor to nullptr to avoid garbage memory (#901) 2023-12-02 05:51:26 +07:00
Francisco Muñoz
f882e81efe
Update studio.h constants (#898)
* Update studio.h file, magic number change
- Updated studio.h header, limits increased according to engine ones, added missing structures (in case of)
2023-11-28 19:47:52 +07:00
Francisco Muñoz
d135a67bb7
Allow null player pointer in CreateWeaponBox (#899) 2023-11-27 15:22:33 +07:00
Francisco Muñoz
556406009f
Tiny API code clean (#897) 2023-11-26 12:59:01 +07:00
Ecnologia
15bca2eab9
Implements Observer_Think Hook (#894)
* Observer Think Hook
* Update CAPI_Impl.cpp
* Update CAPI_Impl.h
* Update regamedll_api.h
2023-11-26 11:27:09 +07:00
Francisco Muñoz
fba9a335da
Avoid intro camera switching when only 1 trigger_camera available (#873)
* Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
* Moved camera count caching to CheckLevelInitialized
2023-11-26 11:25:08 +07:00
Francisco Muñoz
193c1ed52a
Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity (#888)
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity
* Clamp nades velocity to sv_maxvelocity value when reached
* Make IsInWorld behave like SV_CheckVelocity: less/greater without equal
* Enclose IsInWorld changes with FIXES macro
2023-11-26 11:24:48 +07:00
Javekson
b10489f2e0
Changed the order of setting pev->body for the correct value in SetBombIcon() (#893) 2023-11-26 11:24:29 +07:00
Francisco Muñoz
9ab1589d32
Use CSEntity member to hold last inflictor from TakeDamage (#896) 2023-11-26 11:21:04 +07:00
Federico Matías
e3d70d2b14
New CVars: mp_freezetime_duck and mp_freezetime_jump (#886)
* new cvars: prevent duck/jump during freezetime
* use CSGameRules() instead of g_pGameRules
* changed name of cvars and default value
* improved cvars description
2023-11-26 11:13:29 +07:00
fl0werD
2d0ac93f63
Implement PlayerDeathThink hook (#885) 2023-11-08 21:18:01 +07:00
Dmitry Novikov
c87761e182
Added updating more game info to the player who started recording the demo (#881) 2023-11-08 21:15:29 +07:00
s1lentq
2857986cc7 Reworked cvar mp_deathmsg_flags (use flags instead of bitsums) 2023-11-08 21:11:27 +07:00
s1lentq
96e2121c45 Improve CBaseTrigger::InitTrigger to allow use custom triggers without bsp model just origin,mins,maxs 2023-10-28 16:40:23 +07:00
Vaqtincha
426c975a88
Ammo type hardcode fix (#882)
* Useful for custom ammo types.
2023-10-25 11:37:32 +07:00
Francisco Muñoz
7e02dea4a0 Drop defuser on disconnect 2023-10-24 10:48:53 +07:00
Francisco Muñoz
a2678a18ed
Ensure HasPrimary flag assignation on successful weapon removal (#866) 2023-10-11 05:03:48 +07:00
Francisco Muñoz
e422a37d8b
Reduce code redundancy in observer.cpp (#872) 2023-10-11 05:03:11 +07:00
Francisco Muñoz
2f50f5ab9d
Group defuser give code in one function (#871) 2023-10-11 05:02:27 +07:00
Javekson
a9ec63df1b
Updated the GiveC4 to return a player pointer (#876) 2023-10-08 20:59:45 +07:00
Sergey Shorokhov
96ba309e4a
SG_Detonate: make event realible (#875) 2023-10-06 19:18:57 +03:00
s1lentq
3a0970a1cd Fixed typo when checking a teammate 2023-10-05 16:26:03 +07:00
s1lentq
ac07e89269 Back to using MSG_ALL for the DeathMsg event in favor of backward compatibility (issue #868)
Minor refactoring
2023-10-01 01:30:56 +07:00
s1lentq
b962e0eb8e Fixed #869 2023-09-30 14:54:32 +07:00
s1lentq
1e49d94792 Fixed no fall damage when ff_damage_reduction_other set 0 (also damage with ITBD_POISON) 2023-09-30 00:18:37 +07:00
s1lentq
71c4e21385 Fixed a crash when killer is worldspawn 2023-09-29 01:19:31 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message (#858)
* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
Francisco Muñoz
67e7d87423
FIX: Reloading animation bug while holding weapon with altered Maxclip (#861)
* Add functions for default weaponinfo array
* Whitespace cleaning and pointer safety check
* Added reload condition to enhance conditions
2023-09-28 16:08:35 +07:00
Francisco Muñoz
8a52b7e38d
API: CSPlayer methods enhancement (#862)
* Adding return type to DropShield and DropPlayerItem
* JoinTeam: force C4 drop when changing to SPEC
2023-09-28 16:06:35 +07:00
Javekson
d7b44099e7
Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem (#864) 2023-09-28 16:06:04 +07:00
Alejo
ee34b06605
New CVar: mp_team_flash (#693)
* Added new CVar `mp_team_flash`
2023-09-05 11:10:38 +07:00
s1lentq
7b7a1b9d94 Bump minor version up to 23 2023-09-05 11:01:46 +07:00
Francisco Muñoz
1aae57fd17
Fix: Grenade weaponbox not deploying on unarmed player (#847) 2023-09-05 10:54:20 +07:00
Javekson
728f1fcc67
Fixed of m_lastDamageAmount recording during armor calculation (#857) 2023-09-05 10:53:22 +07:00
Dmitry Novikov
e8bff71475
Fixed crash sometimes occurring while zbot map analyzing (#844) 2023-09-05 10:53:05 +07:00
Francisco Muñoz
facc2be534
Various defuser fixes and code refactory (#848)
* Defuser code refactory and fix
2023-09-05 10:52:44 +07:00
Francisco Muñoz
2e6e77906f
Ensure m_pDriver assignation on func_vehicle only (#853) 2023-09-05 10:52:30 +07:00
Francisco Muñoz
f441279294
API: CSPlayer new members (physics related) (#851)
* CSPlayer new members
* API refactory in pm_shared.cpp
* Cached CSPlayer pointer in a global variable
* Changed PM_JumpHeight from lambda function to an inline function
* Changed m_flDuckSpeedMultiplier data type to double
2023-09-05 10:52:14 +07:00
Francisco Muñoz
696f465977
API: Added new API funcs (6) and new Hookchains (21) (#849)
* Added few newest API Hookchains
* Added hookchain for PM_CheckWaterJump
* Added hookchain for PM_Jump
* Added hookchain for PM_Duck
* Added hookchain for PM_UnDuck
* Added hookchain for ClearMultiDamage
* Added hookchain for AddMultiDamage
* Added hookchain for ApplyMultiDamage
* Added hookchain for CSGameRules::TeamFull
* Added hookchain for CSGameRules::TeamStacked
* Added hookchain for CSGameRules::PlayerGotWeapon
* Added hookchain for CBotManager::OnEvent
* Added hookchain for CBasePlayer::EntSelectSpawnPoint
* Added hookchain for CBasePlayerWeapon::KickBack
* Added hookchain for CBasePlayerWeapon::SendWeaponAnim
* Added new PM_* Hookchains
* Added PM_WaterJump
* Added PM_PlayStepSound
* Added PM_AirAccelerate
* Added CBasePlayer::CheckTimeBasedDamage
* Added CBasePlayerWeapon::ItemPostFrame
* Added BuyItem and CSGameRules::Think
* AddAmmoNameToAmmoRegistry refactory
* Bump minor version in an API bump up to 23
2023-09-05 10:43:40 +07:00
s1lentq
f3723d7a04 Add reserve members for CCS Entity
Bump interface version up to CSENTITY_API_INTERFACE_VERSION003
2023-08-24 17:09:50 +07:00
s1lentq
02bb06a6ef Fixed bug when restarting a button using multisource (Do not use multisource when restarting a button) 2023-08-23 23:14:31 +07:00
Francisco Muñoz
53d26a7ea5
API: CSPlayerWeapon integration + new members and functions (#850)
- Member name changed to m_iStateSecondaryAttack
- Member type changed to uint8_t which has same size of bool but allows more values than true or false (this wont break API compatibility)
- Moved logic inside HasSecondaryAttack to correctly alter function return based on m_iStateSecondaryAttack, which can be (0) no value / null (1) set (2) block
-Removed logic in CBasePlayerWeapon::Spawn that caches the return value of HasSecondaryAttack, as this can only be overridden when set, rather than always
* Improve API compatibility
2023-08-23 21:27:35 +07:00
Sergey Shorokhov
942776783b
mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar and code fixes (#845)
Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
 Fix player blackout on server entry when `mp_fadetoblack = 2`;
 Fix observer not being blinded when `mp_fadetoblack = 2`;
 Fix fadetoblack message timings using new CVar `mp_dying_time`.

fix #501
fix #506

Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-16 15:55:58 +03:00
s1lentq
c526fa5885 Enable location feature if bots allowed or listen server is running 2023-07-16 04:17:14 +07:00
s1lentq
ad13545dac TutorMessageEvent::GetNextParameter: Fixed corrupted stack 2023-07-16 04:13:08 +07:00
Adrian Cirstea
718f0330f1
API: Implement PM_LadderMove hook (#740)
Related to https://github.com/s1lentq/reapi/issues/82
2023-07-16 03:48:44 +07:00
Francisco Muñoz
8a8f348755
Adjust gib's velocity limit according to sv_maxvelocity (#846)
* Adjust gib's velocity limit according to sv_maxvelocity
* Gib max velocity adjusted to sv_maxvelocity
2023-07-15 04:34:54 +07:00
Francisco Muñoz
11d6b086b4
Shield constants code cleaning (#843)
* Change constant name (SHIELDREN -> SHIELDGREN)

* Correct and separate constant names
2023-07-13 01:29:56 +03:00
Sergey Shorokhov
8a18969be1
New CVar: mp_dying_time (#483)
* Add new CVar: mp_dying_time < 0 .. 999>

* Add description

* magic numbers to named const

* magic numbers to named const (№2)

* cvar value handling

* update description

* a better description

* resolve conflicts

* lil order fixes & indent

* remove death animation skip

* DYING_TIME -> DEATH_ANIMATION_TIME

* Fix death animation when mp_dying_time < 3.0 depending on animation

* change desc

* change cvar desc

---------

Co-authored-by: dystopm <fjmunozpena@gmail.com>
2023-07-12 20:43:37 +03:00
Hamdi
e1d1c11992
add FTRACE_KNIFE flag (#817)
* trace flags

* remove unused flags

* add FTRACE_KNIFE flag
2023-07-11 05:57:50 +03:00
Sergey Shorokhov
6da11fa4dd
fix: bot_profile_db CVar use (#827) 2023-07-11 03:09:11 +03:00
Francisco Muñoz
6375ea5504
Little code cleaning: g_vecAttackDir (#831)
* Tiny code cleaning

* Skip REGAMEDLL_FIXES

* UTIL_BloodDrips: remove useless `direction` param

* Fix test demo (RANDOM_FLOAT inside UTIL_RandomBloodVector should be called for testdemo)

---------

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-11 03:01:53 +03:00
Francisco Muñoz
a5f288fbd6
Fix Glock and Famas undesired ammo decreasing on burst mode (#832) 2023-07-10 16:36:58 +03:00
Francisco Muñoz
8ddda261fe
New CVars: mp_weapondrop and mp_ammodrop and fixes (#840)
* First implementation

* Update player.cpp

* Apply suggestions from code review

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Improve readability

* Improve readability x2

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Tabulation tip

* Compile error resolved

* Add mp_weapondrop 3: drop all weapons

---------

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2023-07-10 15:45:24 +03:00
Francisco Muñoz
d4deabfe59
CZero: Fix broken Career Tasks (#836)
* Fix HandleEnemyKill params and Hostage target detection

* Var name mistake

* Grouping more code on FIXES macro
2023-07-10 15:44:31 +03:00
Francisco Muñoz
12560c2b87
Make Knife back stab multiplier customizable (#834)
- Add Backstab multiplier CKnife member with default value
- Adding REGAMEDLL_API macros correctly to extended members of CKnife
- Added inline functions for specific values, considering original and new behaviour
2023-07-01 09:52:11 +07:00
Francisco Muñoz
e08cf1e72a
Disable BotPrecache whether game is CS 1.6 (#839) 2023-07-01 09:48:33 +07:00
s1lentq
94bf705196 RemovePlayerItemEx: Do not remove the grenade weapons until it runs out of ammo 2023-04-27 17:24:29 +07:00
s1lentq
4b4cd88feb RemovePlayerItemEx: Reduce ammo supply for grenades and c4 2023-04-27 01:01:46 +07:00
Sergey Shorokhov
e090a52846
Add Visual Studio 2022 (17.0) Platform Toolset (#820)
* Add Visual Studio 2022 (17.0) Platform Toolset
2023-04-03 22:16:36 +03:00
Vaqtincha
2f88574a94
Weaponbox ammopack hardcode (#533) 2023-04-01 01:09:41 +07:00
Vaqtincha
c756bf89d1
* fix bug when picking weaponbox grenades with ammo > 1 (#669)
* fix bug pickup sound (if the player has ammo > 0)
2023-04-01 01:03:03 +07:00
Unreal Karaulov
4a7a63533c
Missing friendlyfire after previous commit (#805)
* Missing friendlyfire after previous  commit
Fixes https://github.com/s1lentq/ReGameDLL_CS/pull/798 issue.
2023-04-01 00:57:16 +07:00
Hamdi
dce06e91c2
Add new trace flags (#813) 2023-04-01 00:53:43 +07:00
deprale
d2ea0d342f
fix incorrect player 3rd cam animations on death while frozen. (#815) 2023-04-01 00:53:04 +07:00
fl0werD
eb91f9280d
Add FreeGameRules hook, util api functions, player api functions (#808) 2023-03-13 02:33:15 +07:00
Sergey Shorokhov
8ff30b4c3e Revert "New entity trigger_bomb_reset (#796)"
This reverts commit 5dec3bad326b543e9d6007b9eaca05c03d267884.
2023-03-11 11:23:30 +03:00
Sergey Shorokhov
889edc81bf
CI: Keep the ICC build for releases only (#800) 2022-12-18 00:28:36 +03:00
Sergey Shorokhov
5dec3bad32
New entity trigger_bomb_reset (#796)
* Init

* Implementation

* Add `trigger_bomb_reset` to `.fgd`

* Set CC4 position on CC4::AttachToPlayer()

* move to `addons/trigger_bomb_reset`

* rename method & member

* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00
RauliTop
7caf748a61
Fix: 'fast fire glitch' at AUG/SG552 (#734)
* Fix 'fast fire glitch' at AUG/SG552

Bug is caused because of not checking his FOV in some conditions.

* refactoring

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-17 23:49:05 +03:00
Federico Matías
1c68cb0c98
FIX: Unexpected behavior with mp_forcerespawn (#653)
* Unexpected behavior with mp_forcerespawn leading to a possible exploit

Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success.

Thanks https://github.com/metita for helping me with this

Co-Authored-By: metita <33007491+metita@users.noreply.github.com>

* Revert "Unexpected behavior with mp_forcerespawn leading to a possible exploit"

This reverts commit 73d1c1670645a0798b94055562baff2484cc2cd9.

* fix: nullify `m_fNextSuicideTime` before call `ClientKill()`

* ClientKill: refactoring

* add forgotten if-statement

* remove macros

Co-authored-by: metita <33007491+metita@users.noreply.github.com>
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-17 19:45:04 +03:00
Adrian Cirstea
15e7d4a11e
Implement game_round_start & game_entity_restart triggers (#754)
* Added `game_entity_restart` for entities and `game_round_start` for round start

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-16 13:10:01 +03:00
RauliTop
9a001cabd1
Fix TimeBasedDamage Paralyze decl typo (#748)
[skip ci]
2022-12-16 12:13:42 +03:00
Sergey Shorokhov
f3fb30fd9d
CI: ubuntu-latest -> ubuntu-20.04 (#799) 2022-12-15 16:35:36 +03:00
Sergey Shorokhov
ab2bfd4b9d
little code fixes (#798)
* weapons.cpp fix compile warning

`warning C4715: 'GetBaseAccuracy': not all control paths return a value`

* vihicle.cpp: use PlayerRelationship()

thanks to cf8deb9cac (r92242848)

Co-authored-by: Vaqtincha <51029683+Vaqtincha@users.noreply.github.com>
2022-12-15 16:06:08 +03:00
Vaqtincha
980162774a
fix: Reset immunity effects always (#788)
* Reset immunity effects always

* add new member m_bSpawnProtectionEffects
2022-12-15 16:04:34 +03:00
Unreal Karaulov
cf8deb9cac
Update func_vehicle for multiplayer (#792)
* Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.

* Update dist/game.cfg

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Update regamedll/dlls/game.cpp

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>

* Fix default behavior

* Optimization

Thanks to https://github.com/s1lentq/ReGameDLL_CS/pull/737#issuecomment-1068038171 help!

* Update README.md

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-07 02:11:25 +07:00
Sergey Shorokhov
86e7215bfd
Update CI dependencies (#787)
Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-12-05 19:53:50 +07:00
s1lentq
dae415df66 Disable CHalfLifeMultiplay::Think in training to avoid changing level when time limit has been met and other multiplayer features 2022-12-05 19:52:13 +07:00
s1lentq
2d44adae43 Call OnCreate after full creation 2022-11-28 18:23:02 +07:00
fl0werD
84f1f5e4c6
New CVar: mp_hostages_rescued_ratio (#786)
* Add mp_hostages_rescued_ratio cvar

* Add restriction of the CVar value

Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-11-24 20:16:37 +03:00
Vaqtincha
946b5a9db0
Correcting code style and config (#783)
* cosmetic changes (for perfectionists)

* cosmetic changes (in sdk)

* add quotes for all cvar values
2022-11-24 19:04:42 +03:00
Sergey Shorokhov
d8702df548 fix for previous commit 2022-10-08 20:35:12 +03:00
666JuL
83151aaf0b
New CVar: mp_give_c4_frags (#776)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-10-08 20:32:30 +03:00
Adrian Cirstea
98b387bb68
Add an argument to swapteams command (#739)
* Added an argument to `swapteams` command

* Updated `README.md` `swapteams` description

* Fixed check arguments count

* better arg usage

* better notations for readme

* better desc

Co-authored-by: Sergey Shorokhov <sergeyshorokhov@csgo.com>
2022-09-15 19:52:54 +03:00
Sergey Shorokhov
e83eeaed39
fix: update scoreboard attributes on defuser pickup (#770) 2022-09-15 16:45:32 +03:00
s1lentq
10813019c8 UTIL_ResetEntities: Crash fixed, sometimes returns NULL for 1 index 2022-06-14 19:31:34 +07:00
SmileyAG
21dab90571
Added spawnflags for keep player angles & velocity in trigger_teleport (#747)
* Added spawnflags for keep player angles & velocity in trigger_teleport
Co-authored-by: etojuice <etojuice@yandex.ru>
2022-04-28 18:33:39 +07:00
Vaqtincha
6c47f96998
Fix player_weaponstrip (#735)
* fix player_weaponstrip
2022-04-16 19:11:13 +07:00
Juice
db76e604df
Clamp moving entities' sounds volume (#751) 2022-04-11 15:32:00 +07:00
Alejo
f050be77db
fix respawn protection icon hiding (#695)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-03-13 17:35:42 +03:00
s1lentq
972e14a527 Update workflows/build.yml Set windows job container as windows-2019 instead of windows-latest which now run on windows-2022
https://github.com/actions/virtual-environments/issues/4856
Fixes windows build
2022-02-21 06:46:49 +07:00
Vaqtincha
0bbad64944
g3sg1 animation duration fix (#670) 2022-02-19 17:50:59 +07:00
Vaqtincha
bbf4541361
Fixed missing localized string for several weapons WeaponBuyAliasInfo (#729) 2022-02-13 01:48:20 +07:00
UnkwUsr
a54abba88f
README.md: Note about impulse 255 command (#714)
[skip ci]
2022-01-08 14:16:00 +03:00
Nord1cWarr1or
c002edd5b1
player.cpp: UpdateClientData(): fix observer crosshair bug (#672)
hide observer crosshair if we cancel HIDEHUD_CROSSHAIR.
2021-12-28 19:23:17 +03:00
Juice
09a6c61898
Reset m_flNextFollowTime before trying to find next target after previous target death (#712)
* Freelook bug fix

* Update regamedll/dlls/player.cpp

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-12-28 03:07:43 +03:00
Sergey Shorokhov
b979b5e84f
Revert "Add GitHub Action for Remove old artifacts (#701)" (#702)
This reverts commit c872b58bb07fd716edd059ca7922f00eef63e393.

[skip ci]
2021-11-03 17:19:41 +03:00
Sergey Shorokhov
c872b58bb0
Add GitHub Action for Remove old artifacts (#701)
[skip ci]
2021-11-01 15:08:23 +03:00
Nord1cWarr1or
2ac5bdee15
update score status constants (#674)
* cdll_dll.h: add `SCORE_STATUS_NONE` constant

* player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant

related to https://github.com/s1lentq/reapi/pull/214
2021-10-28 14:30:21 +03:00
Alejo
112326aa63
New CVar: mp_plant_c4_anywhere (#692)
* Added new CVar `mp_plant_anywhere`

* API member for CVar `m_bCanPlantAnywhere`

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-28 14:10:02 +03:00
StevenKal
53181d3e9b
CItemAirBox: Fix flight to the moon! (#697)
* Update item_airbox.cpp

Also reset the velocity on Touch, just to avoid the "invisible" entity to keep moving.
Let the reset on "Restart" too in case of, despite facultative.

Final version: Reset all the axes of the velocity to make the sure the item spawns with a complete null velocity (I did not do that before more in order to take in consideration the possible custom X/Y speed we could give to them, like via plugin, but I finally decided to clean up all, the plugins could still affect it later if needed).
2021-10-28 03:19:09 +03:00
Alejo
b9cccc691b
New CVars: sv_autobunnyhopping and sv_enablebunnyhopping (#686)
* Add bunnyhopping

* Add missing cvar register. Added cvars to readme and cfg

* API added

* Changed define
2021-10-20 19:18:30 +03:00
Alejo
c6187f3dc7
mp_free_armor small fix (#685) 2021-10-14 16:10:16 +03:00
Juice
dd243eaa0b
Update player counts (#684)
* Update player counts in CheckWinConditions and SwitchTeam

* Add UTIL_SpectatorsInGame and update MaintainBotQuota
2021-10-14 13:54:09 +03:00
Sergey Shorokhov
da24c74c20 player.h: fix ForEachItem() items iteration 2021-09-13 23:51:01 +03:00
Sergey Shorokhov
667242fadd
Fix m_flAccuracy calculation (#677)
* weapons.h: Add `*_ACCURACY_DIVISOR` constants

* fix `m_flAccuracy` spray calculation
2021-09-13 15:28:43 +03:00
jeefo
bb97adefed
Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. (#673) 2021-09-07 14:41:12 +03:00
Sergey Shorokhov
9233f852ca CSEntity.h: Move reserve funcs to private 2021-09-02 20:47:36 +03:00
Vaqtincha
5aec8aac7e
Bot fixes (#659)
* Bots only attack breakable objects

* Fix reversing-engineering mistake
2021-08-31 23:17:28 +03:00
Sergey Shorokhov
7e2279f8c5 Implement CBasePlayer::Observer_FindNextPlayer() hook (#667)
* Implement Observer_FindNextPlayer hook

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 22:04:32 +03:00
FEDERICOMB
983500c9bd Implement CCSEntity::FireBuckshots (#651) 2021-08-31 21:59:28 +03:00
FEDERICOMB
d079f26fc1 Implement CGib::SpawnHeadGib and CGib::SpawnRandomGibs (#650) 2021-08-31 21:57:54 +03:00
Lopol2010
f1b253e5b0
Implement CBasePlayer::Observer_SetMode hook (#663)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 15:07:21 +03:00
Vaqtincha
67cc153f5d
Fix "use accuracy from last bullet fired earlier" glitch. (#662)
* Fixes "use accuracy from last bullet fired earlier" glitch.

* fix newline at wapons.h

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 14:05:25 +03:00
fl0werD
38dda25a84
Implement player Pain, DeathSound and JoiningThink hooks (#607) 2021-08-29 07:12:25 +03:00
Sergey Shorokhov
fbbd6bd083
Add new CVar sv_allchat (#665) 2021-08-28 13:41:49 +03:00
Sergey Shorokhov
d85b03096f Add give cmd to readme (#649) 2021-06-22 18:58:38 +07:00
AlexSwartz
191857d700
Add new CVar mp_free_armor (#609) 2021-06-22 14:48:55 +03:00
Sergey Shorokhov
1ac96b8180
Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
* Implement CBasePlayer::HasTimePassedSinceDied() for m_fDeadTime
2021-06-21 11:59:34 +03:00
Sergey Shorokhov
59c297d26d
Allow observe for dying player with EF_NODRAW effect (#647)
* Observer_IsValidTarget: checks refactoring
2021-06-20 14:44:06 +03:00
Sergey Shorokhov
55b996c30a Allow observe for dying player with EF_NODRAW effect 2021-06-20 11:57:51 +03:00
Sergey Shorokhov
a390cadcd0 Observer_IsValidTarget: checks refactoring 2021-06-20 11:40:25 +03:00
Sergey Shorokhov
a9111f8dda
Add new type sv_alltalk 5 (#644) 2021-06-17 17:52:17 +03:00
Sergey Shorokhov
5b7159e8de Implement sv_alltalk 5 2021-06-15 12:59:58 +03:00
Sergey Shorokhov
8995b9dc77 Add description 2021-06-15 12:58:51 +03:00
ChakkiSkrip
2c52c4f4de
regamedll-cs.fgd (#637)
regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button [skip ci]
2021-06-08 19:12:42 +07:00
Vaqtincha
49b2412e9c
func_bomb_target: new feature "strict touch" (#636) 2021-06-07 01:17:18 +07:00
Vaqtincha
ab846f86f4
enhance "player_weaponstrip" entity (#634)
* enhance "player_weaponstrip" entity
* update fgd
2021-06-06 19:17:07 +07:00
Vaqtincha
548cca5e5f
Forcerespawn fix (#623)
* Dead players now respawn after enabling the mp_forcerespawn
* use timer instead of instant spawn
2021-06-06 19:16:09 +07:00
Vaqtincha
517f68af93
[WIP] Fgd updates (#632) [skip ci]
* fgd game_player_equip fixes
* fgd enhance cycler/cycler_sprite
* fgd minor changes
2021-06-06 19:15:34 +07:00
Vaqtincha
3ff0f0cbf9
Bots can switch weapons underwater (#631)
* Bots can switch weapons underwater
2021-06-06 19:13:55 +07:00
Vaqtincha
d80d87366a
game_player_equip fixes/enhancement (#618)
* game_player_equip: Check UseOnly flag
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
2021-05-22 18:15:28 +07:00
Vaqtincha
8d1f4fb673
Add weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)
Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater
2021-05-22 18:12:24 +07:00
Vaqtincha
bbc54cd30e
Immunity enhance (#621)
* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
2021-05-22 18:04:43 +07:00
OrangePee1
a27ce74e10
fix crash in UTIL_AreHostagesImprov (#626)
add check g_engfuncs.pfnEngCheckParm is nullptr or not.
2021-05-17 02:55:22 +07:00
Vaqtincha
64059d1026
fix weapon_sg550 (#624)
* fix first shot weapon_sg550
2021-05-16 16:19:02 +07:00
s1lentq
e86284b08c Update README.md build.yml [skip ci] 2021-04-17 17:40:58 +07:00
s1lentq
f60e5eabee build.yml: packaging config files to artifacts (Resolves #615) 2021-04-17 04:07:36 +07:00
s1lentq
f2ef23db61 Fixed flag 'k' mp_round_infinite (Fixes #614) 2021-04-16 00:15:21 +07:00
s1lentq
9a19e6408c CMakeLists.txt add missing linker option -qno-opt-class-analysis 2021-04-15 02:01:51 +07:00
s1lentq
4983a2d38d Update game.cfg 2021-04-14 19:13:05 +07:00
s1lentq
69b0003e3f build.sh add help [skip ci] 2021-04-13 05:38:00 +07:00
s1lentq
f57f3d7bb9 Update README.md (Cosmetic changes) 2021-04-13 05:35:04 +07:00
s1lentq
271a49f8ca Add workflows/build.yml (Migrate to Github CI)
Add CMakeLists.txt build system
Update README.md
Minor fixes
2021-04-13 04:16:21 +07:00
s1lentq
9736437cb8 Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
Vaqtincha
fc52871739
Refactoring (#540)
* Rename CMD mp_swapteams
* Remove unused CVar mp_mirrordamage
* Refactoring checks
2021-04-12 19:55:03 +07:00
Vaqtincha
913bfc6609
enhance CVar "mp_roundover" (#595)
enhance CVar "mp_roundover"
2021-04-12 19:45:49 +07:00
Juice
4918e1fb5e
Update README.md (#612)
Update description about cvar mp_roundrespawn_time README.md / game.cfg
2021-04-12 19:28:12 +07:00
s1lentq
f57d28fe72 Update README.md 2021-01-05 03:29:40 +07:00
s1lentq
aae507c9f5 CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV 2021-01-04 22:26:35 +07:00
s1lentq
15328fd764 API: Implemented PlantBomb Closes #589
API: Bump minor version
2021-01-04 22:22:45 +07:00
s1lentq
6fc1c2ff84 client.cpp: Cleanup 2020-12-25 19:40:01 +07:00
s1lentq
1155175057 Host_Say: Use a local buffer instead of external one 2020-12-25 19:38:11 +07:00
s1lentq
6866339b0c Host_Say: Fix invalid sequence in UTF-8 2020-12-25 19:36:02 +07:00
s1lentq
9c6c880644 Delete utlbuffer.cpp 2020-12-25 19:35:37 +07:00
Alejo
9b10456590
Add newest feature of _cl_autowepswitch (#568) 2020-12-05 20:14:53 +07:00
Franco Romaniello
c56982af18
Fix compatibility whit rg_hint_message (#583)
When used reapi native rg_hint_message not work because tries to access to one pointer who not longer exists in CHintMessage::Send
2020-12-03 01:32:11 +07:00
Juice
8d6bf017f5
Reset client m_signals on fullupdate (#588) 2020-12-02 17:46:12 +07:00
s1lentq
3a8b0d1330 gradle.properties: Bump minor up to 19 2020-11-28 18:39:29 +07:00
Juice
5e24376237
Reset observers' m_flNextFollowTime before trying to find next target if previous target disconnected (#584) 2020-11-28 07:32:52 +07:00
263 changed files with 12741 additions and 7254 deletions

4
.gitattributes vendored
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@ -16,14 +16,10 @@
# Scripts
*.sh text eol=lf
gradlew text eol=lf
*.bat text eol=crlf
*.gradle text eol=crlf
*.groovy text eol=crlf
*.def text eol=crlf
*.fgd text eol=crlf
*.cfg text eol=crlf
*.properties text eol=crlf
*.vm text eol=crlf
# Compiled Object files

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.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,393 @@
name: C/C++ CI
on:
push:
branches: [master]
paths-ignore:
- '**.md'
- '.github/**'
pull_request:
types: [opened, reopened, synchronize]
release:
types: [published]
workflow_dispatch:
jobs:
windows:
name: 'Windows'
runs-on: windows-2025
env:
solution: 'msvc/ReGameDLL.sln'
buildPlatform: 'Win32'
buildRelease: 'Release'
buildReleasePlay: 'Release Play'
buildTests: 'Tests'
steps:
- name: Configure
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
# TODO: add support of 141_xp toolchain at VS2022+
# - name: Install v140, v141 and v142 toolsets
# shell: cmd
# run: |
# "C:\Program Files (x86)\Microsoft Visual Studio\Installer\vs_installer.exe" modify ^
# --installPath "C:\Program Files\Microsoft Visual Studio\2022\Enterprise" ^
# --add Microsoft.VisualStudio.Component.WindowsXP ^
# --add Microsoft.VisualStudio.Component.VC.v140 ^
# --add Microsoft.VisualStudio.Component.VC.v140.x86.x64 ^
# --add Microsoft.VisualStudio.Component.VC.v140.xp ^
# --add Microsoft.VisualStudio.Component.VC.140.CRT ^
# --add Microsoft.VisualStudio.Component.VC.v141 ^
# --add Microsoft.VisualStudio.Component.VC.v141.x86.x64 ^
# --add Microsoft.VisualStudio.Component.VC.v141.xp ^
# --add Microsoft.VisualStudio.Component.VC.v142 ^
# --add Microsoft.VisualStudio.Component.VC.v142.x86.x64 ^
# --quiet --norestart
- name: Select PlatformToolset
id: select_toolset
shell: pwsh
run: |
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
$vs2019 = & $vswhere -products * -version "[16.0,17.0)" -property installationPath -latest
$vs2022 = & $vswhere -products * -version "[17.0,)" -property installationPath -latest
if ($vs2019) {
"toolset=v140_xp" >> $env:GITHUB_OUTPUT
Write-Host "Selected v140_xp toolset"
} elseif ($vs2022) {
"toolset=v143" >> $env:GITHUB_OUTPUT
Write-Host "Selected v143 toolset"
} else {
Write-Error "No suitable Visual Studio installation found"
exit 1
}
- name: Build and Run unittests
run: |
$toolset = '${{ steps.select_toolset.outputs.toolset }}'
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildTests }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
.\"msvc\Tests\mp.exe"
If ($LASTEXITCODE -ne 0 -And
$LASTEXITCODE -ne 3)
{[Environment]::Exit(1)}
shell: "pwsh"
- name: Build
run: |
$toolset = '${{ steps.select_toolset.outputs.toolset }}'
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildRelease }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
msbuild ${{ env.solution }} -p:Configuration="${{ env.buildReleasePlay }}" /t:Clean,Build /p:Platform=${{ env.buildPlatform }} /p:PlatformToolset=$toolset /p:XPDeprecationWarning=false
- name: Get rcedit from chocolatey
shell: pwsh
run: |
choco install rcedit -y
- name: Move files
run: |
mkdir publish\debug
mkdir publish\tests
mkdir publish\bin\win32\cstrike\dlls
move "msvc\${{ env.buildReleasePlay }}\mp.dll" publish\tests\mp.dll
move msvc\${{ env.buildRelease }}\mp.dll publish\bin\win32\cstrike\dlls\mp.dll
move msvc\${{ env.buildRelease }}\mp.pdb publish\debug\mp.pdb
- name: Get app version
id: get_version
shell: pwsh
run: |
$versionFile = "regamedll/version/appversion.h"
if (-not (Test-Path $versionFile)) {
Write-Error "Version file not found: $versionFile"
exit 1
}
$content = Get-Content $versionFile
foreach ($line in $content) {
if ($line -match '^\s*#define\s+APP_VERSION\s+"([^"]+)"') {
$version = $matches[1]
"version=$version" >> $env:GITHUB_OUTPUT
Write-Host "Found version: $version"
exit 0
}
}
Write-Error "APP_VERSION not found in file"
exit 1
- name: Show version
run: echo "Version is ${{ steps.get_version.outputs.version }}"
- name: Import PFX and sign
if: github.event_name != 'pull_request'
env:
KEY_PFX_PASS: ${{ secrets.KEY_PFX_PASS }}
# https://github.com/actions/runner-images/blob/main/images/windows/Windows2025-Readme.md
run: |
$pfxBase64 = "${{ secrets.KEY_PFX_B64 }}"
[IO.File]::WriteAllBytes("${{ github.workspace }}\signing-cert.pfx", [Convert]::FromBase64String($pfxBase64))
certutil -f -p "${{ secrets.KEY_PFX_PASS }}" -importPFX "${{ github.workspace }}\signing-cert.pfx"
& 'C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x86\signtool.exe' sign /a /f "${{ github.workspace }}\signing-cert.pfx" /p $env:KEY_PFX_PASS /d "Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so" /du "https://rehlds.dev/" /tr "http://timestamp.digicert.com" /td sha256 /fd sha256 /v ${{ github.workspace }}\publish\bin\win32\cstrike\dlls\mp.dll
Remove-Item -Recurse -Force "${{ github.workspace }}\signing-cert.pfx"
shell: "pwsh"
- name: Edit resources at windows binaries
run: |
rcedit ${{ github.workspace }}\publish\bin\win32\cstrike\dlls\mp.dll --set-version-string ProductName "Regamedll_CS - mp.dll" --set-file-version "${{ steps.get_version.outputs.version }}" --set-product-version "${{ steps.get_version.outputs.version }}" --set-version-string FileDescription "Regamedll_CS (mp.dll) - provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins, Commit: $env:GITHUB_SHA" --set-version-string "Comments" "Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so. Commit: $env:GITHUB_SHA" --set-version-string CompanyName "ReHLDS Dev Team" --set-version-string LegalCopyright "Copyright 2025 Valve, ReHLDS DevTeam" --set-icon regamedll/msvc/icon.ico
shell: "pwsh"
- name: Deploy artifacts
uses: actions/upload-artifact@v4
with:
name: win32
path: publish/*
testdemos:
name: 'Test demos'
runs-on: ubuntu-latest
container: rehldsorg/testdemos:latest
needs: [windows]
defaults:
run:
shell: bash
working-directory: /opt/HLDS
strategy:
fail-fast: false
matrix:
test: [
{ file: 'cstrike-basic-1', desc: 'CS: Testing jumping, scenarios, shooting etc' },
]
steps:
- name: Deploying windows artifacts
uses: actions/download-artifact@v4
with:
name: win32
- name: Setup dependencies
run: |
chown root ~
rsync -a deps/regamedll/* .
mv $GITHUB_WORKSPACE/tests/mp.dll cstrike/dlls/mp.dll
- name: Play test
env:
demo: ${{ matrix.test.file }}
desc: ${{ matrix.test.desc }}
run: ./runTest.sh
linux:
name: 'Linux'
runs-on: ubuntu-latest
container: debian:11-slim
steps:
- name: Install dependencies
run: |
dpkg --add-architecture i386
apt-get update
apt-get install -y \
gcc-multilib g++-multilib \
build-essential \
libc6-dev libc6-dev-i386 \
git cmake rsync \
g++ gcc
- name: Configure
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: GPG Import
run: |
echo "${{ secrets.PUB_ASC }}" > "${{ secrets.PUB_ASC_FILE }}"
echo "${{ secrets.KEY_ASC }}" > "${{ secrets.KEY_ASC_FILE }}"
# Import the public key
gpg --batch --yes --import "${{ secrets.PUB_ASC_FILE }}"
if [[ $? -ne 0 ]]; then
echo "Error: Failed to import the public key"
exit 1
fi
# Import the private key
gpg --batch --yes --import "${{ secrets.KEY_ASC_FILE }}"
if [[ $? -ne 0 ]]; then
echo "Error: Failed to import the private key"
exit 2
fi
# Extract the fingerprint of the imported public key
GPG_LINUX_FINGERPRINT=$(gpg --list-keys --with-colons | grep '^fpr' | head -n 1 | cut -d: -f10)
# Check if the fingerprint was extracted
if [[ -z "$GPG_LINUX_FINGERPRINT" ]]; then
echo "Error: Failed to extract the fingerprint of the key"
exit 3
fi
# Set the trust level for the key
echo "$GPG_LINUX_FINGERPRINT:6:" | gpg --batch --import-ownertrust
if [ $? -ne 0 ]; then
echo "Error: Failed to set trust for the key $GPG_LINUX_FINGERPRINT"
exit 4
fi
echo "Key $GPG_LINUX_FINGERPRINT successfully imported and trusted"
gpg --list-keys
#export for global use
echo "GPG_LINUX_FINGERPRINT=$GPG_LINUX_FINGERPRINT" >> $GITHUB_ENV
shell: bash
if: github.event_name != 'pull_request'
- name: Build and Run unittests
run: |
rm -rf build && CC=gcc CXX=g++ cmake -DCMAKE_BUILD_TYPE=Unittests -B build && cmake --build build -j8
retVal=0
./build/regamedll/cs 2> /dev/null > result.log || retVal=$?
while read line; do
if [[ ${line} == *"Warning in test"* ]] ; then
echo -e "\e[2;38m$line"
elif [[ ${line} == *"Failure in test"* ]] ; then
echo -e "\e[1;31m$line"
else
echo -e "\e[0;33m$line"
fi
done <<< $(cat result.log)
if [ $retVal -ne 0 ] && [ $retVal -ne 3 ]; then
echo -e "\e[30;41mExit code: $retVal\e[0m"
exit 1 # Unittest failed
else
echo -e "\e[30;43mExit code: $retVal\e[0m"
fi
shell: bash
- name: Build using GCC Compiler
run: |
rm -rf build && CC=gcc CXX=g++ cmake -B build && cmake --build build -j8
- name: Prepare CSSDK
run: |
mkdir -p publish/cssdk
rsync -a regamedll/extra/cssdk/ publish/cssdk/ --exclude=.git --exclude=LICENSE --exclude=README.md
- name: Move files
run: |
mkdir -p publish/bin/linux32/cstrike/dlls
mv build/regamedll/cs.so publish/bin/linux32/cstrike/dlls/cs.so 2>/dev/null || true
mv regamedll/version/appversion.h publish/appversion.h
mv dist/ publish/
- name: Run GLIBC/ABI version compat test
run: |
binaries=(
"publish/bin/linux32/cstrike/dlls/cs.so"
)
bash ./regamedll/version/glibc_test.sh ${binaries[@]}
if [[ $? -ne 0 ]]; then
exit 1 # Assertion failed
fi
shell: bash
- name: Deploy artifacts
uses: actions/upload-artifact@v4
id: upload-job
with:
name: linux32
path: publish/*
publish:
name: 'Publish'
runs-on: ubuntu-latest
needs: [windows, testdemos, linux]
steps:
- name: Deploying linux artifacts
uses: actions/download-artifact@v4
with:
name: linux32
- name: Deploying windows artifacts
uses: actions/download-artifact@v4
with:
name: win32
- name: Reading appversion.h
run: |
if [ -e appversion.h ]; then
APP_VERSION=$(cat appversion.h | grep -wi '#define APP_VERSION_STRD' | sed -e 's/#define APP_VERSION_STRD[ \t\r\n\v\f]\+\(.*\)/\1/i' -e 's/\r//g')
if [ $? -ne 0 ]; then
APP_VERSION=""
else
# Remove quotes
APP_VERSION=$(echo $APP_VERSION | xargs)
echo "APP_VERSION=${APP_VERSION}" >> $GITHUB_ENV
fi
fi
rm -f appversion.h
- name: Packaging binaries
id: packaging-job
if: |
github.event_name == 'release' &&
github.event.action == 'published' &&
startsWith(github.ref, 'refs/tags/')
run: |
rsync -a dist/ bin/win32/cstrike
rsync -a dist/ bin/linux32/cstrike
# new runner, niw signs
echo "${{ secrets.PUB_ASC }}" > "${{ secrets.PUB_ASC_FILE }}"
echo "${{ secrets.KEY_ASC }}" > "${{ secrets.KEY_ASC_FILE }}"
gpg --batch --yes --import "${{ secrets.PUB_ASC_FILE }}"
gpg --batch --yes --import "${{ secrets.KEY_ASC_FILE }}"
GPG_LINUX_FINGERPRINT=$(gpg --list-keys --with-colons | grep '^fpr' | head -n 1 | cut -d: -f10)
echo "$GPG_LINUX_FINGERPRINT:6:" | gpg --batch --import-ownertrust
echo "GPG_LINUX_FINGERPRINT=$GPG_LINUX_FINGERPRINT" >> $GITHUB_ENV
sign_file() {
local file=$1
gpg --batch --yes --detach-sign --armor -u "$GPG_LINUX_FINGERPRINT" "$file"
if [ $? -ne 0 ]; then
echo "Error: Failed to sign $file"
exit 2
fi
echo "$file signed successfully."
}
# Pack and sign final archive
7z a -tzip regamedll-bin-${{ env.APP_VERSION }}.zip bin/ cssdk/
sign_file "regamedll-bin-${{ env.APP_VERSION }}.zip"
- name: Publish artifacts
uses: softprops/action-gh-release@v2
id: publish-job
if: |
startsWith(github.ref, 'refs/tags/') &&
steps.packaging-job.outcome == 'success'
with:
files: |
*.zip
*.7z
*.asc
env:
GITHUB_TOKEN: ${{ secrets.API_TOKEN }}

7
.gitignore vendored
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@ -1,10 +1,8 @@
**/build
**/.gradle
.idea
*.iml
*.bat
*.log
*.lnk
*.aps
**/msvc/Debug*
**/msvc/Release*
**/msvc/Tests
@ -15,12 +13,11 @@
**/msvc/*.db
**/msvc/*.opendb
**/msvc/*.txt
**/msvc/*.aps
**/msvc/*.amplxeproj
**/msvc/.vs
**/msvc/ipch
regamedll/version/appversion.h
regamedll/msvc/PublishPath*.txt
regamedll/_regamedllTestImg
regamedll/_dev
publish

2
.gitmodules vendored
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@ -1,3 +1,3 @@
[submodule "regamedll/extra/cssdk"]
path = regamedll/extra/cssdk
url = https://github.com/s1lentq/CSSDK.git
url = https://github.com/s1lentq/CSSDK.git

1155
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12
CMakeLists.txt Normal file
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@ -0,0 +1,12 @@
cmake_minimum_required(VERSION 3.1)
project(regamedll CXX)
if (WIN32)
message(FATAL_ERROR "CMakeLists.txt Windows platform isn't supported yet. Use msvc/ReGameDLL.sln instead it!")
endif()
add_custom_target(appversion DEPENDS
COMMAND "${PROJECT_SOURCE_DIR}/regamedll/version/appversion.sh" "${PROJECT_SOURCE_DIR}"
)
add_subdirectory(regamedll)

695
LICENSE
View File

@ -1,674 +1,21 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
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Notwithstanding any other provision of this License, you have
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If the Program specifies that a proxy can decide which future
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
MIT License
Copyright (c) 20152025 ReGameDLL_CS Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

16
LICENSE-TRANSITION.md Normal file
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@ -0,0 +1,16 @@
# License Transition Notice
ReGameDLL_CS was originally licensed under the GNU General Public License v3.0 (GPLv3).
As of July 2025, the project has transitioned to the MIT License with the explicit agreement of the major contributors, including:
- s1lent
- Vaqtincha
- In-line
- wopox
- WPMGPRoSToTeMa
All significant contributors have agreed to this license transition.
All previous contributions are now considered to be licensed under the MIT License unless otherwise noted.
For questions, contact us via GitHub or the ReHLDS dev chat.

200
README.md
View File

@ -1,22 +1,30 @@
# ReGameDLL_CS [![Build Status](http://teamcity.rehlds.org/app/rest/builds/buildType:(id:ReGameDLLCs_Publish)/statusIcon)](http://teamcity.rehlds.org/viewType.html?buildTypeId=ReGameDLLCs_Publish&guest=1) [![Download](https://camo.githubusercontent.com/0c15c5ed5da356288ad4bb69ed24267fb48498f2/68747470733a2f2f696d672e736869656c64732e696f2f6769746875622f72656c656173652f73316c656e74712f526547616d65444c4c5f43532e737667)](https://github.com/s1lentq/ReGameDLL_CS/releases/latest) [![Percentage of issues still open](http://isitmaintained.com/badge/open/s1lentq/ReGameDLL_CS.svg)](http://isitmaintained.com/project/s1lentq/ReGameDLL_CS "Percentage of issues still open") [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) <img align="right" src="https://cloud.githubusercontent.com/assets/5860435/20008568/b3623150-a2d3-11e6-85f3-0d6571045fc9.png" alt="Counter-Strike 1.6 GameDLL" />
# ReGameDLL_CS [![GitHub release (by tag)](https://img.shields.io/github/downloads/rehlds/ReGameDLL_CS/latest/total)](https://github.com/rehlds/ReGameDLL_CS/releases/latest) ![GitHub all releases](https://img.shields.io/github/downloads/rehlds/ReGameDLL_CS/total) [![Percentage of issues still open](http://isitmaintained.com/badge/open/rehlds/ReGameDLL_CS.svg)](http://isitmaintained.com/project/rehlds/ReGameDLL_CS "Percentage of issues still open") [![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](https://www.gnu.org/licenses/gpl-3.0) <img align="right" src="https://cloud.githubusercontent.com/assets/5860435/20008568/b3623150-a2d3-11e6-85f3-0d6571045fc9.png" alt="Counter-Strike 1.6 GameDLL" />
Reverse-engineered gamedll (mp.dll / Counter-Strike)
## What is this?
Regamedll_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so
ReGameDLL_CS is a result of reverse engineering of original library mod HLDS (build 6153beta) using DWARF debug info embedded into linux version of HLDS, cs.so
## Goals of the project
* Provide more stable (than official) version of Counter-Strike game with extended API for mods and plugins
## 🛠 License
ReGameDLL_CS is licensed under the [MIT License](./LICENSE).
### License Transition
> [!NOTE]
> Originally released under [GPLv3](https://www.gnu.org/licenses/gpl-3.0.html), ReHReGameDLL_CSLDS transitioned to the MIT License in July 2025 with the agreement of the core contributors.
> See [LICENSE-TRANSITION.md](./LICENSE-TRANSITION.md) for details.
## How can use it?
ReGameDLL_CS is fully compatible with official mod CS 1.6 / CZero by Valve. All you have to do is to download binaries and replace original mp.dll/cs.so
Compiled binaries are available here: [link](https://github.com/s1lentq/ReGameDLL_CS/releases)
## Downloads
* [Release builds](https://github.com/rehlds/ReGameDLL_CS/releases)
* [Dev builds](https://github.com/rehlds/ReGameDLL_CS/actions/workflows/build.yml)
Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
* 'pure' version is designed to work exactly as official mod CS
* 'bugfixed' version contains some fixes and improvements
<b>Warning!</b> ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS.
<b>Warning!</b> ReGameDLL_CS is not binary compatible with original hlds since it's compiled with compilers other than ones used for original mod CS.
This means that plugins that do binary code analysis (Orpheu for example) probably will not work with ReGameDLL_CS.
## How can use beta?
<pre>ReGameDLL_CS also have beta version with latest changes from official version of Counter-Strike.</pre>
@ -27,7 +35,10 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| :---------------------------------- | :---------------------------------------------- |
| game version | Will show GameDLL build version, date & URL. |
| endround | Args:<br/>`T` force round end with Terrorists win. <br/>`CT` force round end with Counter-Terrorists win. <br/> or terminate round draw when called without arguments. |
| mp_swapteams | Swap the teams and restart the game. |
| swapteams | Swap the teams and restart the game (1 sec delay to restart by default).<br/> Args: <br/>`0` - swap teams without restart. <br/> `>0.001` - time delay in seconds to restart the round after swap. |
| give | Give weapon command.<br/> Args:<br/><weapon_name><br/>Usage:<br/>`give weapon_ak47`<br/>`give weapon_usp`<br/><br/>NOTE: `sv_cheats 1` required. |
| impulse 255 | Give all weapons.<br/><br/>NOTE: `sv_cheats 1` required. |
| impulse 200 | Noclip with air acceleration.<br/><br/>NOTE: `sv_cheats 1` required. |
## Configuration (cvars)
<details>
@ -40,11 +51,13 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)<br />`-1` means no time limit<br />`0` disable buy |
| mp_maxmoney | 16000 | 0 | `999999` | The maximum allowable amount of money in the game |
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/>`h` block VIP assassination/success round time end check<br/>`i` block prison escape round time end check<br/>`j` block bomb round time end check<br/>`k` block hostage rescue round time end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
| mp_roundover | 0 | 0 | 3 | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` end of the round with a draw<br/>`2` round end with Terrorists win<br/>`3` round end with Counter-Terrorists win |
| mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.<br/>`0` disabled<br/>`1` enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.<br/>`0` disabled<br/>`1` drop first available grenade<br/>`2` drop all grenades |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
| mp_weapondrop | 1 | 0 | 3 | Drop player weapon after death.<br/>`0` do not drop weapons after death<br/>`1` drop best/heaviest weapon after death<br/>`2` drop active weapon after death<br/>`3` drop all weapons after death (primary and secondary) |
| mp_ammodrop | 1 | 0 | 2 | Drop ammo on weapon boxes on death or manual drop.<br/>`0` always keep ammo on player<br/>`1` drop all ammo only after death<br/>`2` drop all ammo whenever player drops a weapon |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.<br />`-1` means no time limit<br /> |
| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.<br/>`0` disabled<br/>`1` enabled |
| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max.<br/>`0` disabled<br/>`1` refill backpack ammo on player spawn<br/>`2` refill backpack ammo on player spawn and on the purchase of the item |
| mp_infinite_ammo | 0 | 0 | 2 | Sets the mode infinite ammo for weapons.<br/>`0` disabled<br/>`1` weapon clip infinite<br/>`2` weapon bpammo infinite (This means for reloading) |
@ -61,7 +74,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb.<br/>`0` disabled<br/>`1` enabled |
| mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused<br/>`0` disabled<br/>`1` enabled |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
| sv_alltalk | 0 | 0 | 5 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.<br/>`5` alive hear alive teammates, dead hear dead and alive.
| bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota<br/>`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota |
| bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. |
@ -70,7 +83,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict. <br/>`0` New behavior<br/>`1` Legacy behavior|
| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).<br/>`0` disabled<br/>`>0.00001` time delay to remove protection |
| mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection.<br/>`0` disabled<br/>`1` enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
| mp_respawn_immunity_force_unset | 1 | 0 | 1 | Force unset spawn protection if the player doing any action.<br/>`0` disabled<br/>`1` enabled |
| mp_respawn_immunity_force_unset | 1 | 0 | 2 | Force unset spawn protection if the player doing any action.<br/>`0` disabled<br/>`1` when moving and attacking<br/>`2` only when attacking |
| mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).<br />Only disable this if you have semiclip or other plugins that prevents stucking.<br/>`0` disabled<br/>`1` enabled |
| mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map.<br/>`0` disallow<br/>`1` allow<br/>`NOTE`: Potentially dangerous for untrusted maps. |
| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.<br/>`0` disabled<br/>`1` enabled |
@ -94,83 +107,120 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_ct_give_player_knife | 1 | 0 | 1 | Whether Counter-Terrorist player spawn with knife. |
| mp_ct_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the CTs will spawn with. |
| mp_ct_default_weapons_secondary | "usp" | "" | - | The default secondary (pistol) weapon that the CTs will spawn with. |
| mp_default_weapons_random | 0 | 0 | 1 | Randomize default weapons (if there are multiple).<br/> `0` disabled<br/>`1` enabled |
| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.<br/> `0` disabled<br/>`1` enabled |
| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.<br/> `0` hide all map weapons.<br/>`1` enabled<br/>`NOTE`: Effect will work after round restart. |
| mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.<br/>`0` disabled <br/>`1` Give Kevlar <br/>`2` Give Kevlar + Helmet |
| mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates.<br/>`-1` Don't affect teammates neither flash owner <br/>`0` Don't affect teammates <br/>`1` Affects teammates |
| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.<br/> `0` No fade.<br/>`1` Fade to black and won't be able to watch anybody.<br/>`2` fade to black only on kill moment. |
| mp_falldamage | 1 | 0 | 1 | Damage from falling.<br/>`0` disabled <br/>`1` enabled |
| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply<br/>`0` disabled <br/>`1` enabled |
| sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.<br/>`0` disabled <br/>`1` enabled |
| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.<br/>`0` disabled <br/>`1` enabled |
| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.<br/>`0` disabled <br/>`1` enabled |
| mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
| mp_hostages_rescued_ratio | 1.0 | 0.0 | 1.0 | Ratio of hostages rescued to win the round. |
| mp_legacy_vehicle_block | 1 | 0 | 1 | Legacy func_vehicle behavior when blocked by another entity.<br/>`0` New behavior <br/>`1` Legacy behavior |
| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.<br/>`0` - disable spectating around death.<br/>`>0.00001` - time delay to start spectate.<br/>`NOTE`: The countdown starts when the players death animation is finished. |
| mp_deathmsg_flags | abc | 0 | - | Sets a flags for extra information in the player's death message.<br/>`0` disabled<br/>`a` position where the victim died<br/>`b` index of the assistant who helped the attacker kill the victim<br/>`c` rarity classification bits, e.g., `blinkill`, `noscope`, `penetrated`, etc. |
| mp_assist_damage_threshold | 40 | 0 | 100 | Sets the percentage of damage needed to score an assist. |
| mp_freezetime_duck | 1 | 0 | 1 | Allow players to duck during freezetime.<br/> `0` disabled<br/>`1` enabled |
| mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime.<br/> `0` disabled<br/>`1` enabled |
| mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn.<br/> `0` disabled<br/>`1` Random players. <br/>`2` All players. |
| mp_location_area_info | 0 | 0 | 3 | Enable location area info.<br/> `0` disabled<br/>`1` show location below HUD radar.<br/>`2` show location in HUD chat. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/>`3` both displayed. `NOT RECOMMENDED!` [:speech_balloon:](## "Not all client builds are compatible")<br/><br/>`NOTE`: Navigation `maps/.nav` file required and should contain place names<br/>`NOTE`: If option `2` or `3` is enabled, be sure to enable `mp_chat_loc_fallback 1` |
| mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). |
| mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. |
| mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
| mp_vote_flags | km | 0 | - | Vote systems enabled in server.<br/>`0` voting disabled<br/>`k` votekick enabled via `vote` command<br/>`m` votemap enabled via `votemap` command |
| mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before `votemap` command can be used. |
| mp_flymove_method | 0 | 0 | 1 | Set the method used for flymove calculations.<br/> `0` default method<br/>`1` alternative method (more accurate) |
| mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
| mp_logkills | 1 | 0 | 1 | Log kills.<br/>`0` disabled <br/>`1` enabled |
| mp_jump_height | 45 | 0.0 | - | Player jump height. |
| bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |
| mp_randomspawn | 0 | 0 | 1 | Random player spawns<br/>`0` disabled <br/>`1` enabled<br/>`NOTE`: Navigation `maps/.nav` file required |
| mp_playerid_showhealth | 1 | 0 | 2 | Player ID display mode.<br/>`0` don't show health<br/>`1` show health for teammates only (default CS behaviour)<br/>`2` show health for all players |
| mp_playerid_field | 3 | 0 | 3 | Player ID field display mode.<br/>`0` don't show additional information<br/>`1` show team name<br/>`2` show health percentage<br/>`3` show both team name and health percentage |
| mp_knockback | 170 | - | - | Knockback force applied to the victim when damaged by strong weapons (e.g. `AWP`, `AK47`).<br/>Works only if not crouching, and not hit in the legs.<br/>Set to `0` to disable. |
</details>
## How to install zBot for CS 1.6?
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
* Enter `-bots` option at the command line HLDS
* Enable CVar `bot_enable 1` in `cstrike/game_init.cfg` (if this config file does not exist, create it)
## How to install CS:CZ hostage AI for CS 1.6?
* Extract all the files from an [archive](regamedll/extra/HostageImprov/host_improv.zip?raw=true)
* Enable CVar `hostage_ai_enable 1` in `cstrike/game_init.cfg` (if this config file does not exist, create it)
## Build instructions
There are several software requirements for building Regamedll_CS:
<ol>
<li>Java Development Kit (JDK) 7+ (http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html)</li>
<li>For Windows: Visual Studio 2015 and later</li>
<li>For Linux: GCC/Clang/Intel C++ Compiler 15 and later</li>
</ol>
### Checking requirements
#### JDK version
Windows<pre>&gt; %JAVA_HOME%\bin\javac -version
javac 1.8.0_25
</pre>
There are several software requirements for building ReGameDLL_CS:
Linux
<pre>$ javac -version
javac 1.7.0_65
</pre>
#### Visual Studio
Help -> About
#### ICC
<pre>$ icc --version
icc (ICC) 15.0.1 20141023
</pre>
### Building and run unit tests using gradle
#### On Windows:
<pre>gradlew --max-workers=1 clean buildRelease</pre>
* For faster building without unit tests use this:exclamation:
<pre>gradlew --max-workers=1 clean buildFixes</pre>
#### On Linux (ICC):
<pre>./gradlew --max-workers=1 clean buildRelease</pre>
* For faster building without unit tests use this:exclamation:
<pre>./gradlew --max-workers=1 clean buildFixes</pre>
#### On Linux (Clang):
<pre>./gradlew --max-workers=1 clean -PuseClang buildRelease</pre>
* For faster building without unit tests use this:exclamation:
<pre>./gradlew --max-workers=1 clean -PuseClang buildFixes</pre>
#### On Linux (GCC):
<pre>./gradlew --max-workers=1 clean -PuseGcc buildRelease</pre>
* For faster building without unit tests use this:exclamation:
<pre>./gradlew --max-workers=1 clean -PuseGcc buildFixes</pre>
Compiled binaries will be placed in the build/binaries/ directory
### Simplified building using CMake 3.1 and later
#### On Windows:
<pre>Open solution msvc\ReGameDLL.sln and build it</pre>
#### On Linux:
* Run script `regamedll/compile.sh`
* Options using `regamedll/compile.sh -D[option]=[ON or OFF]` (without square brackets)
#### Windows
<pre>
DEBUG - Enables debugging mode
USE_INTEL_COMPILER - Switch main compiler to ICC
USE_CLANG_COMPILER - Switch main compiler to Clang
USE_STATIC_LIBSTDC - Enables static linking library libstdc++
Visual Studio 2015 (C++14 standard) and later
</pre>
#### Linux
<pre>
git >= 1.8.5
cmake >= 3.10
GCC >= 4.9.2 (Optional)
ICC >= 15.0.1 20141023 (Optional)
LLVM (Clang) >= 6.0 (Optional)
</pre>
### Building
#### Windows
Use `Visual Studio` to build, open `msvc/ReGameDLL.sln` and just select from the solution configurations list `Release` or `Debug`
#### Linux
* Optional options using `build.sh --compiler=[gcc] --jobs=[N] -D[option]=[ON or OFF]` (without square brackets)
<pre>
-c=|--compiler=[icc|gcc|clang] - Select preferred C/C++ compiler to build
-j=|--jobs=[N] - Specifies the number of jobs (commands) to run simultaneously (For faster building)
<sub>Definitions (-D)</sub>
DEBUG - Enables debugging mode
USE_STATIC_LIBSTDC - Enables static linking library libstdc++
</pre>
* ICC <pre>./build.sh --compiler=intel</pre>
* LLVM (Clang) <pre>./build.sh --compiler=clang</pre>
* GCC <pre>./build.sh --compiler=gcc</pre>
##### Checking build environment (Debian / Ubuntu)
<details>
<summary>Click to expand</summary>
<ul>
<li>
Installing required packages
<pre>
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install -y gcc-multilib g++-multilib
sudo apt-get install -y build-essential
sudo apt-get install -y libc6-dev libc6-dev-i386
</pre>
</li>
<li>
Select the preferred C/C++ Compiler installation
<pre>
1) sudo apt-get install -y gcc g++
2) sudo apt-get install -y clang
</pre>
</li>
</ul>
</details>
### Credits
Thanks to the project [ReHLDS](https://github.com/dreamstalker/rehlds) ( ReGameDLL_CS was created on the basis of ReHLDS )

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@ -1,60 +0,0 @@
import versioning.GitVersioner
import versioning.RegamedllVersionInfo
import org.joda.time.DateTime
apply plugin: 'maven-publish'
apply from: 'shared.gradle'
group = 'regamedll'
apply plugin: 'idea'
idea {
project {
languageLevel = 'JDK_1_7'
}
}
def gitInfo = GitVersioner.versionForDir(project.rootDir)
RegamedllVersionInfo versionInfo
if (gitInfo && gitInfo.tag && gitInfo.tag[0] == 'v') {
def m = gitInfo.tag =~ /^v(\d+)\.(\d+)(\.(\d+))?$/
if (!m.find()) {
throw new RuntimeException("Invalid git version tag name ${gitInfo.tag}")
}
versionInfo = new RegamedllVersionInfo(
majorVersion: m.group(1) as int,
minorVersion: m.group(2) as int,
maintenanceVersion: m.group(4) ? (m.group(4) as int) : null,
localChanges: gitInfo.localChanges,
commitDate: gitInfo.commitDate,
commitSHA: gitInfo.commitSHA,
commitURL: gitInfo.commitURL
)
} else {
if (!gitInfo) {
System.err.println "WARNING! couldn't get gitInfo";
}
versionInfo = new RegamedllVersionInfo(
majorVersion: project.majorVersion as int,
minorVersion: project.minorVersion as int,
maintenanceVersion: project.maintenanceVersion as int,
suffix: 'dev',
localChanges: gitInfo ? gitInfo.localChanges : true,
commitDate: gitInfo ? gitInfo.commitDate : new DateTime(),
commitSHA: gitInfo ? gitInfo.commitSHA : "",
commitURL: gitInfo ? gitInfo.commitURL : "",
commitCount: gitInfo ? (gitInfo.commitCount as int) : null
)
}
project.ext.regamedllVersionInfo = versionInfo
project.version = versionInfo.asMavenVersion()
apply from: 'publish.gradle'
task wrapper(type: Wrapper) {
gradleVersion = '2.4'
}

60
build.sh Executable file
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@ -0,0 +1,60 @@
#!/bin/bash
main()
{
CC=gcc
CXX=g++
if [[ "$*" =~ "--help" ]]; then
help
exit 0;
fi
n=0
args=()
for i in "$@"
do
case $i in
-j=*|--jobs=*)
jobs="-j${i#*=}"
shift
;;
-c=*|--compiler=*)
C="${i#*=}"
shift
;;
*)
args[$n]="$i"
((++n))
;;
esac
done
case "$C" in
("intel"|"icc") CC=icc CXX=icpc ;;
("gcc"|"g++") CC=gcc CXX=g++ ;;
("clang"|"llvm") CC=clang CXX=clang++ ;;
*)
;;
esac
rm -rf build
mkdir build
pushd build &> /dev/null
CC=$CC CXX=$CXX cmake ${args[@]} ..
make ${jobs}
popd > /dev/null
}
help()
{
printf "Usage: ./build.sh <options>\n\n"
printf " -c= | --compiler=<icc|gcc|clang> - Select preferred C/C++ compiler to build\n"
printf " -j= | --jobs=<N> - Specifies the number of jobs (commands) to run simultaneously (For faster building)\n\n"
}
# Initialize
main $*
# Exit normally
exit 0

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@ -1,33 +0,0 @@
apply plugin: 'groovy'
repositories {
//mavenLocal()
mavenCentral()
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-releases/'
}
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-snapshots/'
}
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-dev/'
}
}
dependencies {
compile gradleApi()
compile localGroovy()
compile 'commons-io:commons-io:2.4'
compile 'commons-lang:commons-lang:2.6'
compile 'joda-time:joda-time:2.7'
compile 'org.doomedsociety.gradlecpp:gradle-cpp-plugin:1.2'
compile 'org.eclipse.jgit:org.eclipse.jgit:3.7.0.201502260915-r'
compile 'org.apache.commons:commons-compress:1.9'
compile 'org.apache.ant:ant-compress:1.2'
compile 'org.apache.ant:ant:1.9.6'
compile 'org.apache.velocity:velocity:1.7'
}

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@ -1,58 +0,0 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import groovy.transform.CompileStatic
class FileSystemTreeBuilder {
@CompileStatic
private static FileNode<File> buildNodeForFile(File file, DirectoryNode<File> parent) {
if (parent.getChildren(file.name)) {
throw new RuntimeException("Parent dir ${parent.name} already contains child node ${file.name}");
}
return new FileNode(
name: file.name,
lastModifiedDate: file.lastModified(),
data: file,
parent: parent,
size: file.size()
);
}
@CompileStatic
private static DirectoryNode<File> buildNodeForDirectoryRecursive(File dir, DirectoryNode<File> parent) {
if (!dir.isDirectory()) {
throw new RuntimeException("File ${dir.absolutePath} is not a directory")
}
if (parent != null && parent.getChildren(dir.name)) {
throw new RuntimeException("Parent dir ${parent.name} already contains child node ${dir.name}");
}
DirectoryNode<File> thisNode = new DirectoryNode(
name: dir.name,
lastModifiedDate: dir.lastModified(),
data: dir,
parent: parent
);
dir.eachFile { File f ->
if (f.isDirectory()) {
thisNode.childNodes[f.name] = buildNodeForDirectoryRecursive(f, thisNode)
} else {
thisNode.childNodes[f.name] = buildNodeForFile(f, thisNode)
}
}
return thisNode;
}
static DirectoryNode<File> buildFileSystemTree(File rootDir) {
def root = buildNodeForDirectoryRecursive(rootDir, null);
PostBuildPass.doPostBuild(root)
return root
}
}

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@ -1,60 +0,0 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
class FileTreeMerger {
private static <T> void mergeContentsRecursive(DirectoryNode<T> newParent, DirectoryNode<T> toMerge) {
toMerge.childNodes.each { cn ->
def node = cn.value
def existingNode = newParent.childNodes[node.name]
if (existingNode) {
if (!(existingNode instanceof DirectoryNode) || !(node instanceof DirectoryNode))
throw new RuntimeException("Failed to merge non-directory nodes ${node.fullPath}")
def existingDirNode = existingNode as DirectoryNode<T>
def dirNode = node as DirectoryNode<T>
existingDirNode.lastModifiedDate = Math.max(existingDirNode.lastModifiedDate, dirNode.lastModifiedDate)
mergeContentsRecursive(existingDirNode, dirNode)
} else {
if (node instanceof DirectoryNode) {
def dirNode = node as DirectoryNode<T>
def newNode = new DirectoryNode<T>(
name: dirNode.name,
data: dirNode.data,
parent: newParent,
lastModifiedDate: dirNode.lastModifiedDate
)
newParent.childNodes[node.name] = newNode
mergeContentsRecursive(newNode, dirNode)
} else {
FileNode<T> fileNode = node as FileNode<T>
FileNode<T> newNode = new FileNode<T>(
name: fileNode.name,
data: fileNode.data,
parent: newParent,
lastModifiedDate: fileNode.lastModifiedDate,
size: fileNode.size
)
newParent.childNodes[node.name] = newNode
}
}
}
}
public static <T> DirectoryNode<T> mergeTrees(DirectoryNode<T> tree1, DirectoryNode<T> tree2) {
DirectoryNode<T> newRoot = new DirectoryNode<T>(
name: tree1.name ?: tree2.name
)
mergeContentsRecursive(newRoot, tree1)
mergeContentsRecursive(newRoot, tree2)
PostBuildPass.doPostBuild(newRoot)
return newRoot
}
}

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@ -1,22 +0,0 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
class PostBuildPass {
private static <T> void postProcessRecursive(DirectoryNode<T> dir) {
dir.childNodes.each { cne ->
def childNode = cne.value
childNode.fullPath = dir.fullPath ? dir.fullPath + '/' + childNode.name : childNode.name
if (childNode instanceof DirectoryNode) {
def childDirNode = childNode as DirectoryNode<T>
postProcessRecursive(childDirNode)
}
}
}
static <T> void doPostBuild(DirectoryNode<T> root) {
root.fullPath = ''
postProcessRecursive(root)
}
}

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@ -1,53 +0,0 @@
package dirsync.builder
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import dirsync.model.tree.ZipData
import java.util.zip.ZipFile
class ZipTreeBuilder {
static DirectoryNode<ZipData> buildForZipArchive(String zipArchive, ZipFile zf) {
DirectoryNode<ZipData> root = new DirectoryNode<>()
zf.entries().each { ze ->
def path = ze.name.replace('\\', '/')
if (path.endsWith('/'))
path = path.substring(0, path.length() - 1)
def parentPath = path.contains('/') ? path.substring(0, path.lastIndexOf('/')) : ''
def childPath = path.contains('/') ? path.substring(path.lastIndexOf('/') + 1) : path
def parentNode = (DirectoryNode<ZipData>) root.getByPath(parentPath)
if (parentNode == null)
throw new RuntimeException("Error reading ${zipArchive}: could not find parent path ${parentPath} for path ${path}")
def childNode = parentNode.getChildren(childPath)
if (childNode)
throw new RuntimeException("Error reading ${zipArchive}: duplicate path ${path}")
if (ze.directory) {
childNode = new DirectoryNode<ZipData>(
name: childPath,
lastModifiedDate: ze.time,
data: new ZipData(zipEntryName: ze.name, zipArchiveName: zipArchive),
parent: parentNode
);
} else {
childNode = new FileNode<ZipData>(
name: childPath,
lastModifiedDate: ze.time,
data: new ZipData(zipEntryName: ze.name, zipArchiveName: zipArchive),
parent: parentNode,
size: ze.size
);
}
parentNode.childNodes[childPath] = childNode
//println '' + ze.directory + ' ' + ze.name + ' ' + parentPath + ' ' + childPath
}
PostBuildPass.doPostBuild(root)
return root
}
}

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@ -1,97 +0,0 @@
package dirsync.merger
import dirsync.model.synccmd.AbstractSyncCmd
import dirsync.model.synccmd.CopyDirCmd
import dirsync.model.synccmd.CopyFileCmd
import dirsync.model.synccmd.DeleteDirCmd
import dirsync.model.synccmd.DeleteFileCmd
import dirsync.model.synccmd.ReplaceFileCmd
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import groovy.transform.TypeChecked
@TypeChecked
class FileTreeComparator {
private static <T, U> void mergeDirsRecursive(DirectoryNode<T> left, DirectoryNode<U> right, List<AbstractSyncCmd<T, U>> diffs) {
// left => right
left.childNodes.each { le ->
def leftNode = le.value
def rightNode = right.childNodes[leftNode.name]
if (rightNode == null) {
switch (leftNode) {
case DirectoryNode:
def leftDirNode = leftNode as DirectoryNode<T>
diffs << new CopyDirCmd<>(src: leftDirNode, dstParentDir: right)
break
case FileNode:
def leftFileNode = leftNode as FileNode<T>
diffs << new CopyFileCmd<>(src: leftFileNode, dstDir: right)
break
default:
throw new RuntimeException("Invalid node class ${leftNode.class.name}")
}
return
}
if (rightNode.class != leftNode.class) {
throw new RuntimeException("node classes mismatch: ${leftNode.class.name} != ${rightNode.class.name}")
}
switch (rightNode) {
case DirectoryNode:
def leftDirNode = leftNode as DirectoryNode<T>
def rightDirNode = rightNode as DirectoryNode<U>
mergeDirsRecursive(leftDirNode, rightDirNode, diffs)
break
case FileNode:
def leftFileNode = leftNode as FileNode<T>
def rightFileNode = rightNode as FileNode<T>
if (leftFileNode.size != rightFileNode.size || leftFileNode.lastModifiedDate != rightFileNode.lastModifiedDate) {
diffs << new ReplaceFileCmd<>(src: leftFileNode, dst: rightFileNode)
}
break
default:
throw new RuntimeException("Invalid node class ${rightNode.class.name}")
}
} // ~left => right
//right => left
right.childNodes.each { re ->
def rightNode = re.value
def leftNode = left.childNodes[rightNode.name]
if (leftNode != null) {
return //already processed in left => right
}
switch (rightNode) {
case DirectoryNode:
def rightDirNode = rightNode as DirectoryNode<U>
diffs << new DeleteDirCmd<>(dirNode: rightDirNode)
break
case FileNode:
def rightFileNode = rightNode as FileNode<T>
diffs << new DeleteFileCmd<>(node: rightFileNode)
break
default:
throw new RuntimeException("Invalid node class ${rightNode.class.name}")
}
} // ~right => left
}
static <T, U> List<AbstractSyncCmd<T, U>> mergeTrees(DirectoryNode<T> leftRoot, DirectoryNode<U> rightRoot) {
List<AbstractSyncCmd<T, U>> res = []
mergeDirsRecursive(leftRoot, rightRoot, res)
return res
}
}

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@ -1,103 +0,0 @@
package dirsync.merger
import dirsync.model.synccmd.AbstractSyncCmd
import dirsync.model.synccmd.CopyDirCmd
import dirsync.model.synccmd.CopyFileCmd
import dirsync.model.synccmd.DeleteDirCmd
import dirsync.model.synccmd.DeleteFileCmd
import dirsync.model.synccmd.ReplaceFileCmd
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
import dirsync.model.tree.TreePhysMapper
import groovy.transform.TypeChecked
import org.apache.commons.io.IOUtils
@TypeChecked
public class FileTreeDiffApplier {
static <T, U> void copyDirRecursive(DirectoryNode<T> src, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.createDirectory(src.fullPath)
src.childNodes.each { ce ->
def childNode = ce.value
def childPath = childNode.fullPath
switch (childNode) {
case FileNode:
srcMapper.fileContent(childNode.data).withStream { InputStream inStream ->
dstMapper.createFile(childPath).withStream { OutputStream outStream ->
IOUtils.copy(inStream, outStream)
}
dstMapper.setFileLastUpdatedDate(childPath, childNode.lastModifiedDate)
}
break;
case DirectoryNode:
copyDirRecursive(childNode as DirectoryNode<T>, srcMapper, dstMapper)
break;
default:
throw new RuntimeException("Invalid node class: ${childNode.class.name}")
}
}
}
static <T, U> void handleCopyFile(CopyFileCmd<T, U> fileCopy, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
def dstPath = fileCopy.dstDir.fullPath ? fileCopy.dstDir.fullPath + '/' + fileCopy.src.name : fileCopy.src.name
srcMapper.fileContent(fileCopy.src.data).withStream { InputStream inStream ->
dstMapper.createFile(dstPath).withStream { OutputStream outStream ->
IOUtils.copy(inStream, outStream)
}
dstMapper.setFileLastUpdatedDate(dstPath, fileCopy.src.lastModifiedDate)
}
}
static <T, U> void handleDeleteDir(DeleteDirCmd<T, U> delDir, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.removeDirectory(delDir.dirNode.fullPath)
}
static <T, U> void handleDeleteFile(DeleteFileCmd<T, U> delFile, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.removeFile(delFile.node.fullPath)
}
static <T, U> void handleReplaceFile(ReplaceFileCmd<T, U> replaceFile, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
dstMapper.removeFile(replaceFile.dst.fullPath)
srcMapper.fileContent(replaceFile.src.data).withStream { InputStream inStream ->
dstMapper.createFile(replaceFile.dst.fullPath).withStream { OutputStream outStream ->
IOUtils.copy(inStream, outStream)
}
dstMapper.setFileLastUpdatedDate(replaceFile.dst.fullPath, replaceFile.src.lastModifiedDate)
}
}
static <T, U> void applyDiffs(List<AbstractSyncCmd<T, U>> diffs, TreePhysMapper<T> srcMapper, TreePhysMapper<U> dstMapper) {
diffs.each { diff ->
switch (diff) {
case CopyDirCmd:
def copyDir = diff as CopyDirCmd<T, U>
copyDirRecursive(copyDir.src, srcMapper, dstMapper)
break
case CopyFileCmd:
handleCopyFile(diff as CopyFileCmd<T, U>, srcMapper, dstMapper)
break
case DeleteDirCmd:
handleDeleteDir(diff as DeleteDirCmd<T, U>, srcMapper, dstMapper)
break
case DeleteFileCmd:
handleDeleteFile(diff as DeleteFileCmd<T, U>, srcMapper, dstMapper)
break
case ReplaceFileCmd:
handleReplaceFile(diff as ReplaceFileCmd<T, U>, srcMapper, dstMapper)
break
default:
throw new RuntimeException("Invalid diff command ${diff.class.name}")
}
}
}
}

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@ -1,4 +0,0 @@
package dirsync.model.synccmd
class AbstractSyncCmd<T, U> {
}

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@ -1,8 +0,0 @@
package dirsync.model.synccmd
import dirsync.model.tree.DirectoryNode
class CopyDirCmd<T, U> extends AbstractSyncCmd<T, U> {
DirectoryNode<T> src
DirectoryNode<U> dstParentDir
}

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@ -1,9 +0,0 @@
package dirsync.model.synccmd
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FileNode
class CopyFileCmd<T, U> extends AbstractSyncCmd<T, U> {
FileNode<T> src
DirectoryNode<U> dstDir
}

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@ -1,7 +0,0 @@
package dirsync.model.synccmd
import dirsync.model.tree.DirectoryNode
class DeleteDirCmd<T, U> extends AbstractSyncCmd<T, U> {
DirectoryNode<U> dirNode
}

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@ -1,7 +0,0 @@
package dirsync.model.synccmd
import dirsync.model.tree.FileNode
class DeleteFileCmd<T, U> extends AbstractSyncCmd<T, U> {
FileNode<U> node
}

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@ -1,8 +0,0 @@
package dirsync.model.synccmd
import dirsync.model.tree.FileNode
class ReplaceFileCmd<T, U> extends AbstractSyncCmd<T, U> {
FileNode<T> src
FileNode<U> dst
}

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@ -1,27 +0,0 @@
package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
abstract class AbstractFileTreeNode<T> {
DirectoryNode<T> parent
String name
String fullPath
long lastModifiedDate
T data
boolean equals(o) {
if (this.is(o)) return true
if (getClass() != o.class) return false
AbstractFileTreeNode that = (AbstractFileTreeNode) o
if (name != that.name) return false
return true
}
int hashCode() {
return (name != null ? name.hashCode() : 0)
}
}

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@ -1,42 +0,0 @@
package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
class DirectoryNode<T> extends AbstractFileTreeNode<T> {
Map<String, AbstractFileTreeNode<T>> childNodes = new HashMap<>()
AbstractFileTreeNode<T> getChildren(String name) {
return childNodes[name];
}
AbstractFileTreeNode<T> getChildren(String[] names, int idx) {
if (idx == names.length)
return this
AbstractFileTreeNode<T> c = childNodes[names[idx]]
if (c == null)
return null
if (c instanceof DirectoryNode) {
def d = (DirectoryNode<T>) c;
return d.getChildren(names, idx + 1)
}
return null;
}
AbstractFileTreeNode<T> getByPath(String path) {
path = path.replace('\\', '/')
if (path.endsWith('/'))
path = path.substring(0, path.length() - 1)
if (path.empty) {
return this
}
String[] components = path.split('/')
return getChildren(components, 0)
}
}

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@ -1,50 +0,0 @@
package dirsync.model.tree
class FSMapper extends TreePhysMapper<File> {
final File root
FSMapper(File root) {
this.root = root
}
@Override
InputStream fileContent(File file) {
return file.newDataInputStream()
}
@Override
void createDirectory(String dir) {
def target = new File(root, dir)
if (!target.mkdirs()) {
throw new RuntimeException("Failed to create directory ${target.absolutePath}")
}
}
@Override
void removeDirectory(String dir) {
def target = new File(root, dir)
if (!target.deleteDir()) {
throw new RuntimeException("Failed to delete directory ${target.absolutePath}")
}
}
@Override
void removeFile(String path) {
def target = new File(root, path)
if (!target.delete()) {
throw new RuntimeException("Failed to delete file ${target.absolutePath}")
}
}
@Override
OutputStream createFile(String path) {
def target = new File(root, path)
return target.newOutputStream()
}
@Override
void setFileLastUpdatedDate(String path, long date) {
def target = new File(root, path)
target.setLastModified(date)
}
}

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@ -1,8 +0,0 @@
package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
class FileNode<T> extends AbstractFileTreeNode<T> {
long size
}

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@ -1,11 +0,0 @@
package dirsync.model.tree
abstract class TreePhysMapper<T> {
abstract InputStream fileContent(T file)
abstract void createDirectory(String dir)
abstract void removeDirectory(String dir)
abstract void removeFile(String path)
abstract OutputStream createFile(String path)
abstract void setFileLastUpdatedDate(String path, long date)
}

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@ -1,9 +0,0 @@
package dirsync.model.tree
import groovy.transform.CompileStatic
@CompileStatic
class ZipData {
String zipEntryName
String zipArchiveName
}

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@ -1,72 +0,0 @@
package dirsync.model.tree
import dirsync.builder.FileTreeMerger
import dirsync.builder.ZipTreeBuilder
import sun.reflect.generics.reflectiveObjects.NotImplementedException
import java.util.zip.ZipFile
public class ZipTreeMapper extends TreePhysMapper<ZipData> implements Closeable {
Map<String, ZipFile> zipArchives = [:]
void addZipArchive(String zipArchive) {
zipArchives[zipArchive] = new ZipFile(zipArchive)
}
DirectoryNode<ZipData> buildFileTree() {
def root = new DirectoryNode<ZipData>()
zipArchives.each { ze ->
def zipTree = ZipTreeBuilder.buildForZipArchive(ze.key, ze.value)
root = FileTreeMerger.mergeTrees(root, zipTree)
}
return root
}
@Override
void close() throws IOException {
zipArchives.each { ze ->
try { ze.value.close() } catch (Exception ignored) { }
}
}
@Override
InputStream fileContent(ZipData file) {
def archive = zipArchives[file.zipArchiveName]
if (!archive) {
throw new RuntimeException("Archive ${file.zipArchiveName} is not loaded");
}
def zipEntry = archive.getEntry(file.zipEntryName)
if (!zipEntry) {
throw new RuntimeException("File ${file.zipEntryName} not found in archive ${file.zipArchiveName}");
}
return archive.getInputStream(zipEntry)
}
@Override
void createDirectory(String dir) {
throw new NotImplementedException()
}
@Override
void removeDirectory(String dir) {
throw new NotImplementedException()
}
@Override
void removeFile(String path) {
throw new NotImplementedException()
}
@Override
OutputStream createFile(String path) {
throw new NotImplementedException()
}
@Override
void setFileLastUpdatedDate(String path, long date) {
throw new NotImplementedException()
}
}

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@ -1,19 +0,0 @@
package gradlecpp
import org.gradle.api.Project
import org.gradle.nativeplatform.NativeBinarySpec
class CppUnitTestExtension {
Project _project
CppUnitTestExtension(Project p) {
_project = p
}
void eachTestExecutable(Closure action) {
_project.binaries.each { NativeBinarySpec bin ->
if (!bin.hasProperty('cppUnitTestsExecutable')) return
action(bin)
}
}
}

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@ -1,242 +0,0 @@
package gradlecpp
import gradlecpp.teamcity.TeamCityIntegration
import org.gradle.api.Action
import org.gradle.api.GradleException
import org.gradle.api.Plugin
import org.gradle.api.Project
import org.gradle.api.Task
import org.gradle.api.internal.project.AbstractProject
import org.gradle.model.internal.core.DirectNodeModelAction
import org.gradle.model.internal.core.ModelActionRole
import org.gradle.model.internal.core.ModelPath
import org.gradle.model.internal.core.ModelReference
import org.gradle.model.internal.core.MutableModelNode
import org.gradle.model.internal.core.rule.describe.ModelRuleDescriptor
import org.gradle.model.internal.core.rule.describe.SimpleModelRuleDescriptor
import org.gradle.model.internal.registry.ModelRegistry
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeLibrarySpec
import org.gradle.nativeplatform.internal.AbstractNativeBinarySpec
import org.doomedsociety.gradlecpp.GradleCppUtils
class CppUnitTestPlugin implements Plugin<Project> {
private static class TestExecStatus {
boolean successful
int exitCode
String output
long durationMsec
String cmdLine
String execDir
}
static void onBinariesCreated(Project p, String desc, Closure action) {
ModelRegistry mr = (p as AbstractProject).getModelRegistry()
def modelPath = ModelPath.path("binaries")
ModelRuleDescriptor ruleDescriptor = new SimpleModelRuleDescriptor(desc);
mr.configure(ModelActionRole.Finalize, DirectNodeModelAction.of(ModelReference.of(modelPath), ruleDescriptor, new Action<MutableModelNode>() {
@Override
void execute(MutableModelNode node) {
action()
}
}))
}
@Override
void apply(Project project) {
project.extensions.create('cppUnitTest', CppUnitTestExtension, project)
onBinariesCreated(project, 'CppUnitTestPlugin::AttachUnitTest', {
processCppUnitTests(project)
})
}
/**
* Attaches test tasks to C/C++ libraries build tasks
*/
static void processCppUnitTests(Project p) {
//println "processCppUnitTests::afterEvaluate on ${p.name}: project type is ${p.projectType}"
p.binaries.all { NativeBinarySpec bin ->
if (!(bin.component instanceof NativeLibrarySpec)) {
return
}
def testComponentName = bin.component.name + '_tests'
Collection<NativeBinarySpec> testCandidates = p.binaries.matching { it.component.name == testComponentName && bin.buildType == it.buildType && bin.flavor == it.flavor }
if (testCandidates.size() > 1) {
throw new GradleException("Found >1 test candidates for library ${bin.component.name} in project ${p}: ${testCandidates}")
} else if (!testCandidates.empty) {
def testBinary = testCandidates.first()
GradleCppUtils.onTasksCreated(p, 'CppUnitTestPlugin::AttachUnitTestTask', {
attachTestTaskToCppLibrary(bin, testBinary)
})
String testTaskName = bin.namingScheme.getTaskName('unitTest')
bin.ext.cppUnitTestTask = testTaskName
} else {
throw new GradleException("No tests found for library ${bin.component.name} in project ${p}")
}
}
}
static TestExecStatus runTestExecutable(NativeBinarySpec testSubject, String executable, List<String> params, String phase, int timeout) {
def execFile = new File(executable)
def outDir = new File(testSubject.buildTask.project.buildDir, "tests/${testSubject.name}/run")
outDir.mkdirs()
def outPath = new File(outDir, "${phase}.log")
def cmdParams = [];
cmdParams << execFile.absolutePath
cmdParams.addAll(params)
def execDir = execFile.parentFile
def pb = new ProcessBuilder(cmdParams).redirectErrorStream(true).directory(execDir)
if (!GradleCppUtils.windows) {
pb.environment().put('LD_LIBRARY_PATH', '.')
}
def sout = new StringBuffer()
long startTime = System.currentTimeMillis()
def p = pb.start()
p.consumeProcessOutput(sout, sout)
p.waitForOrKill(timeout * 1000)
long endTime = System.currentTimeMillis()
int exitVal = p.exitValue()
outPath.withWriter('UTF-8') { writer ->
writer.write(sout.toString())
}
return new TestExecStatus(
exitCode: exitVal,
successful: (exitVal == 0),
output: sout.toString(),
durationMsec: endTime - startTime,
cmdLine: cmdParams.join(' '),
execDir: execDir.absolutePath
)
}
static void dumpTestExecStatus(TestExecStatus stat) {
if (!stat) {
println "Execution of test executable failed"
}
println "Test executable command: ${stat.cmdLine}"
println "Test executable run directury: ${stat.execDir}"
println "Test executable exit code: ${stat.exitCode}"
println "Test executable output BEGIN"
println stat.output
println "Test executable output END"
}
static void attachTestTaskToCppLibrary(NativeBinarySpec libBin, NativeBinarySpec testExecBin) {
Project p = libBin.buildTask.project
def libBinImpl = libBin as AbstractNativeBinarySpec
def libLinkTask = GradleCppUtils.getLinkTask(libBin)
def testExecLinkTask = GradleCppUtils.getLinkTask(testExecBin)
// collect all output files from library and test executable
def depFiles = []
depFiles.addAll(libLinkTask.outputs.files.files)
depFiles.addAll(testExecLinkTask.outputs.files.files)
//create 'tests' task
def testTaskName = libBinImpl.namingScheme.getTaskName('unitTest')
def testTask = p.task(testTaskName, { Task testTask ->
//output dir
def testResDir = new File(p.buildDir, "tests/${libBin.name}")
//inputs/outputs for up-to-date check
testTask.outputs.dir testResDir
testTask.inputs.files depFiles
//dependencies on library and test executable
testTask.dependsOn libLinkTask
testTask.dependsOn testExecLinkTask
// binary build depends on unit test
libBin.buildTask.dependsOn testTask
// extra project-specific dependencies
def testDepsTask = p.tasks.findByName('testDeps')
if (testDepsTask != null) {
testTask.dependsOn testDepsTask
}
// task actions
testTask.doLast {
//temporary file that store info about all tests (XML)
File allTests = File.createTempFile('j4s-testinfo', 'data')
allTests.deleteOnExit()
//fill file with test info
print "Fetching test info..."
def getTestsStatus = runTestExecutable(libBin, testExecBin.executableFile.absolutePath, ['-writeTestInfo', allTests.absolutePath], '__getTests', 5000)
if (!getTestsStatus.successful) {
println " Failed"
dumpTestExecStatus(getTestsStatus)
throw new GradleException("Unable to fetch test names")
}
println " OK"
getTestsStatus = null // allow GC to collect it
// parse the test info file
def root = new XmlSlurper().parse(allTests)
// run all tests
println "Running ${root.test.size()} tests..."
TeamCityIntegration.suiteStarted("unitTests.${libBin.name}")
int failCount = 0;
root.test.list().each { testInfo ->
def testName = '' + testInfo.@name.text()
def testGroup = '' + testInfo.@group.text()
def testTimeout = ('' + testInfo.@timeout.text()) as int
if (!TeamCityIntegration.writeOutput) {
print " ${testGroup}-${testName}..."
System.out.flush()
}
TeamCityIntegration.testStarted("${testGroup}-${testName}")
def testExecStatus = runTestExecutable(libBin, testExecBin.executableFile.absolutePath, ['-runTest', testGroup, testName], "${testGroup}-${testName}", testTimeout)
if (!testExecStatus.successful) {
if (!TeamCityIntegration.writeOutput) {
println " Failed"
}
TeamCityIntegration.testFailed("${testGroup}-${testName}", "test executable return code is ${testExecStatus.exitCode}", "test executable return code is ${testExecStatus.exitCode}")
dumpTestExecStatus(testExecStatus)
failCount++
} else {
if (!TeamCityIntegration.writeOutput) {
println " OK"
}
}
TeamCityIntegration.testStdOut("${testGroup}-${testName}", testExecStatus.output)
TeamCityIntegration.testFinished("${testGroup}-${testName}", testExecStatus.durationMsec)
}
TeamCityIntegration.suiteFinished("unitTests.${libBin.name}")
if (failCount) {
throw new GradleException("CPP unit tests: ${failCount} tests failed");
}
}
})
}
}

View File

@ -1,17 +0,0 @@
package gradlecpp
import org.gradle.api.Plugin
import org.gradle.api.Project
class RegamedllPlayTestPlugin implements Plugin<Project> {
@Override
void apply(Project project) {
project.configurations {
regamedll_playtest_image
}
project.dependencies {
regamedll_playtest_image 'regamedll.testimg:testimg:2.0'
}
}
}

View File

@ -1,86 +0,0 @@
package gradlecpp
import gradlecpp.teamcity.TeamCityIntegration
import org.apache.commons.lang.SystemUtils
import org.gradle.api.DefaultTask
import org.gradle.api.file.FileCollection
import org.gradle.api.tasks.TaskAction
import org.gradle.nativeplatform.NativeBinarySpec
import regamedll.testdemo.RegamedllDemoRunner
import regamedll.testdemo.RegamedllTestParser
class RegamedllPlayTestTask extends DefaultTask {
def FileCollection testDemos
def Closure postExtractAction
def File regamedllImageRoot
def File regamedllTestLogs
def NativeBinarySpec testFor
@TaskAction
def doPlay() {
if (!SystemUtils.IS_OS_WINDOWS) {
return
}
if (!testDemos) {
println 'RegamedllPlayTestTask: no demos attached to the testDemos property'
}
regamedllImageRoot.mkdirs()
regamedllTestLogs.mkdirs()
def demoRunner = new RegamedllDemoRunner(this.project.configurations.regamedll_playtest_image.getFiles(), regamedllImageRoot, postExtractAction)
println "Preparing engine..."
demoRunner.prepareEngine()
println "Running ${testDemos.getFiles().size()} ReGameDLL_CS test demos..."
TeamCityIntegration.suiteStarted("regamedllDemo.${testFor.name}")
int failCount = 0;
testDemos.getFiles().each { f ->
demoRunner.prepareEngine();
def testInfo = RegamedllTestParser.parseTestInfo(f)
TeamCityIntegration.testStarted(testInfo.testName)
if (!TeamCityIntegration.writeOutput) {
println "Running ReGameDLL_CS test demo ${testInfo.testName} "
System.out.flush()
}
println "Preparing files for test demo ${testInfo.testName} "
demoRunner.prepareDemo(f)
def testRes = demoRunner.runTest(testInfo, regamedllTestLogs)
if (testRes.success) {
if (!TeamCityIntegration.writeOutput) {
println ' OK'
}
} else {
TeamCityIntegration.testFailed(testInfo.testName, "Exit code: ${testRes.returnCode}", "Exit code: ${testRes.returnCode}")
if (!TeamCityIntegration.writeOutput) {
println ' Failed'
println "ReGameDLL_CS testdemo ${testInfo.testName} playback failed. Exit status is ${testRes.returnCode}."
println "Dumping console output:"
println testRes.hldsConsoleOutput
}
failCount++
}
TeamCityIntegration.testStdOut(testInfo.testName, testRes.hldsConsoleOutput)
TeamCityIntegration.testFinished(testInfo.testName, testRes.duration)
}
TeamCityIntegration.suiteFinished("regamedllDemo.${testFor.name}")
if (failCount) {
throw new RuntimeException("ReGameDLL_CS testdemos: failed ${failCount} tests")
}
}
}

View File

@ -1,38 +0,0 @@
package gradlecpp
import org.apache.velocity.Template
import org.apache.velocity.VelocityContext
import org.apache.velocity.app.Velocity
import org.joda.time.format.DateTimeFormat
class VelocityUtils {
static {
Properties p = new Properties();
p.setProperty("resource.loader", "class");
p.setProperty("class.resource.loader.class", "org.apache.velocity.runtime.resource.loader.FileResourceLoader");
p.setProperty("class.resource.loader.path", "");
p.setProperty("input.encoding", "UTF-8");
p.setProperty("output.encoding", "UTF-8");
Velocity.init(p);
}
static String renderTemplate(File tplFile, Map<String, ? extends Object> ctx) {
Template tpl = Velocity.getTemplate(tplFile.absolutePath)
if (!tpl) {
throw new RuntimeException("Failed to load velocity template ${tplFile.absolutePath}: not found")
}
def velocityContext = new VelocityContext(ctx)
velocityContext.put("_DateTimeFormat", DateTimeFormat)
def sw = new StringWriter()
tpl.merge(velocityContext, sw)
return sw.toString()
}
}

View File

@ -1,84 +0,0 @@
package gradlecpp.teamcity
import groovy.transform.CompileStatic
class TeamCityIntegration {
static final String flowId = System.getenv('TEAMCITY_PROCESS_FLOW_ID')
static final boolean underTeamcity = System.getenv('TEAMCITY_PROJECT_NAME')
static boolean writeOutput = underTeamcity
@CompileStatic
private static String escape(String s) {
StringBuilder sb = new StringBuilder((int)(s.length() * 1.2));
for (char c in s.chars) {
switch (c) {
case '\n': sb.append('|n'); break;
case '\r': sb.append('|r'); break;
case '\'': sb.append('|\''); break;
case '|': sb.append('||'); break;
case ']': sb.append('|]'); break;
default: sb.append(c);
}
}
return sb.toString()
}
@CompileStatic
static void writeMessage(String name, Map params) {
if (!writeOutput) return
StringBuilder sb = new StringBuilder()
sb.append('##teamcity[').append(name)
params.each { e ->
if (e.value != null) {
sb.append(' ').append('' + e.key).append('=\'').append(escape('' + e.value)).append('\'')
}
}
sb.append(']')
println sb.toString()
}
static void suiteStarted(String suiteName) {
writeMessage('testSuiteStarted', [name: suiteName, flowId: flowId ?: null])
}
static void suiteFinished(String suiteName) {
writeMessage('testSuiteFinished', [name: suiteName, flowId: flowId ?: null])
}
static void testStarted(String testName) {
writeMessage('testStarted', [name: testName, flowId: flowId ?: null])
}
static void testStdOut(String testName, String output) {
writeMessage('testStdOut', [name: testName, out: output, flowId: flowId ?: null])
}
static void testFinished(String testName, long durationMs) {
writeMessage('testFinished', [
name: testName,
flowId: flowId ?: null,
duration: (durationMs >= 0) ? durationMs : null
])
}
static void testFailed(String testName, String message, String details) {
writeMessage('testFailed', [
name: testName,
flowId: flowId ?: null,
message: message,
details: details
])
}
static void testIgnored(String testName, String message) {
writeMessage('testIgnored', [
name: testName,
flowId: flowId ?: null,
message: message,
])
}
}

View File

@ -1,106 +0,0 @@
package regamedll.testdemo
import dirsync.builder.FileSystemTreeBuilder
import dirsync.merger.FileTreeComparator
import dirsync.merger.FileTreeDiffApplier
import dirsync.model.tree.DirectoryNode
import dirsync.model.tree.FSMapper
import dirsync.model.tree.ZipData
import dirsync.model.tree.ZipTreeMapper
import org.apache.ant.compress.taskdefs.Unzip
import org.apache.tools.ant.types.PatternSet;
class RegamedllDemoRunner {
ZipTreeMapper regamedllImage = new ZipTreeMapper()
File rootDir
DirectoryNode<ZipData> engineImageTree
Closure postExtract
static class TestResult {
boolean success
int returnCode
String hldsConsoleOutput
long duration
}
RegamedllDemoRunner(Collection<File> engineImageZips, File rootDir, Closure postExtract) {
this.rootDir = rootDir
engineImageZips.each { f ->
regamedllImage.addZipArchive(f.absolutePath)
}
engineImageTree = regamedllImage.buildFileTree()
this.postExtract = postExtract
}
void prepareDemo(File demoArchive) {
if (demoArchive == null) {
throw new RuntimeException("ReGameDLL_CS testdemos: file is null")
}
PatternSet patt = new PatternSet();
patt.setExcludes("**/*.bin");
patt.setExcludes("**/*.xml");
//patt.setIncludes("**/cstrike/*");
//patt.setIncludes("**/czero/*");
//patt.setIncludes("**/valve/*");
Unzip unzipper = new Unzip();
unzipper.setDest( rootDir ); // directory unzipped
unzipper.setSrc( demoArchive ); // zip file
unzipper.addPatternset( patt );
unzipper.execute();
}
void prepareEngine() {
def existingTree = FileSystemTreeBuilder.buildFileSystemTree(rootDir)
def cmds = FileTreeComparator.mergeTrees(engineImageTree, existingTree)
FSMapper fsMapper = new FSMapper(rootDir)
FileTreeDiffApplier.applyDiffs(cmds, regamedllImage, fsMapper)
if (postExtract != null) {
postExtract.run()
}
}
TestResult runTest(RegamedllTestInfo info, File testLogDir) {
long startTime = System.currentTimeMillis()
//prepareEngine()
def outPath = new File(testLogDir, "${info.testName}_run.log")
def cmdParams = []
cmdParams << new File(rootDir, 'hlds.exe').absolutePath
cmdParams.addAll(info.hldsArgs)
if (info.regamedllExtraArgs) {
cmdParams.addAll(info.regamedllExtraArgs)
}
cmdParams << '--rehlds-test-play' << info.testBinFile.absolutePath
def pb = new ProcessBuilder(cmdParams).redirectErrorStream(true).directory(rootDir)
def sout = new StringBuffer()
def p = pb.start()
p.consumeProcessOutput(sout, sout)
p.waitForOrKill(info.timeoutSeconds * 1000)
int exitVal = p.exitValue()
outPath.withWriter('UTF-8') { writer ->
writer.write(sout.toString())
}
long endTime = System.currentTimeMillis()
return new TestResult(
success: (exitVal == 777),
returnCode: exitVal,
hldsConsoleOutput: sout.toString(),
duration: endTime - startTime
)
}
}

View File

@ -1,9 +0,0 @@
package regamedll.testdemo
class RegamedllTestInfo {
String testName
List<String> hldsArgs
String regamedllExtraArgs
int timeoutSeconds
File testBinFile
}

View File

@ -1,63 +0,0 @@
package regamedll.testdemo
import groovy.util.slurpersupport.GPathResult
import org.apache.commons.io.IOUtils
import java.util.zip.ZipFile
class RegamedllTestParser {
static final String REGAMEDLL_TEST_METAINFO_FILE = 'regamedll_test_metainfo.xml'
static RegamedllTestInfo parseTestInfo(File testArchive) {
def zf = new ZipFile(testArchive);
try {
def metaInfoEntry = zf.getEntry(REGAMEDLL_TEST_METAINFO_FILE)
if (metaInfoEntry == null) {
throw new RuntimeException("Unable to open ${REGAMEDLL_TEST_METAINFO_FILE} in ${testArchive.absolutePath}")
}
GPathResult metaInfo = null
zf.getInputStream(metaInfoEntry).withStream { InputStream ins ->
metaInfo = new XmlSlurper().parse(ins)
}
RegamedllTestInfo testInfo = new RegamedllTestInfo(
testName: metaInfo.name.text(),
hldsArgs: metaInfo.runArgs.arg.list().collect { it.text().trim() },
timeoutSeconds: metaInfo.timeout.text() as int
)
//validate testInfo
if (!testInfo.testName) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: test name is not specified")
}
if (!testInfo.hldsArgs) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: run arguments are not specified")
}
if (testInfo.timeoutSeconds <= 0) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: bad timeout")
}
def testBinName = testInfo.testName + '.bin'
def testBinEntry = zf.getEntry(testBinName)
if (testBinEntry == null) {
throw new RuntimeException("Error parsing ${testArchive.absolutePath}: test binary ${testBinName} not found inside archive")
}
testInfo.testBinFile = File.createTempFile(testBinName, 'regamedll')
testInfo.testBinFile.deleteOnExit()
zf.getInputStream(testBinEntry).withStream { InputStream ins ->
testInfo.testBinFile.withOutputStream { OutputStream os ->
IOUtils.copy(ins, os)
}
}
return testInfo
} finally {
try { zf.close() } catch (Exception ignored) { }
}
}
}

View File

@ -1,16 +0,0 @@
package versioning
import groovy.transform.CompileStatic
import groovy.transform.TypeChecked
import org.joda.time.DateTime
@CompileStatic @TypeChecked
class GitInfo {
boolean localChanges
DateTime commitDate
String branch
String tag
String commitSHA
String commitURL
Integer commitCount
}

View File

@ -1,140 +0,0 @@
package versioning
import java.util.Set;
import groovy.transform.CompileStatic
import groovy.transform.TypeChecked
import org.eclipse.jgit.api.Git
import org.eclipse.jgit.api.Status;
import org.eclipse.jgit.lib.ObjectId
import org.eclipse.jgit.lib.Repository
import org.eclipse.jgit.lib.StoredConfig
import org.eclipse.jgit.submodule.SubmoduleWalk;
import org.eclipse.jgit.revwalk.RevCommit
import org.eclipse.jgit.revwalk.RevWalk
import org.eclipse.jgit.storage.file.FileRepositoryBuilder
import org.joda.time.DateTime
import org.joda.time.DateTimeZone
@CompileStatic @TypeChecked
class GitVersioner {
static GitInfo versionForDir(String dir) {
versionForDir(new File(dir))
}
static int getCountCommit(Repository repo) {
Iterable<RevCommit> commits = Git.wrap(repo).log().call()
int count = 0;
commits.each {
count++;
}
return count;
}
static String prepareUrlToCommits(String url) {
if (url == null) {
// default remote url
return "https://github.com/s1lentq/ReGameDLL_CS/commit/";
}
StringBuilder sb = new StringBuilder();
String childPath;
int pos = url.indexOf('@');
if (pos != -1) {
childPath = url.substring(pos + 1, url.lastIndexOf('.git')).replace(':', '/');
sb.append('https://');
} else {
pos = url.lastIndexOf('.git');
childPath = (pos == -1) ? url : url.substring(0, pos);
}
// support for different links to history of commits
if (url.indexOf('bitbucket.org') != -1) {
sb.append(childPath).append('/commits/');
} else {
sb.append(childPath).append('/commit/');
}
return sb.toString();
}
// check uncommited changes
static boolean getUncommittedChanges(Repository repo) {
Git git = new Git(repo);
Status status = git.status().setIgnoreSubmodules(SubmoduleWalk.IgnoreSubmoduleMode.ALL).call();
Set<String> uncommittedChanges = status.getUncommittedChanges();
System.err.println ' UncommittedChanges: ' + uncommittedChanges
if (!uncommittedChanges.isEmpty()) {
System.err.println 'getUncommittedChanges details'
System.err.println ' Added: ' + status.getAdded()
System.err.println ' Changed: ' + status.getChanged()
System.err.println ' Removed: ' + status.getRemoved()
System.err.println ' Missing: ' + status.getMissing()
System.err.println ' Modified: ' + status.getModified()
System.err.println ' Conflicting: ' + status.getConflicting()
System.err.println ' ConflictingStageState: ' + status.getConflictingStageState()
System.err.println ' IgnoredNotInIndex: ' + status.getIgnoredNotInIndex()
System.err.println ' Untracked: ' + status.getUntracked()
System.err.println ' UntrackedFolders: ' + status.getUntrackedFolders()
return true;
}
return false;
}
static GitInfo versionForDir(File dir) {
FileRepositoryBuilder builder = new FileRepositoryBuilder();
Repository repo = builder.setWorkTree(dir)
.findGitDir()
.build()
ObjectId head = repo.resolve('HEAD');
if (!head) {
return null
}
final StoredConfig cfg = repo.getConfig();
def commit = new RevWalk(repo).parseCommit(head);
if (!commit) {
throw new RuntimeException("Can't find last commit.");
}
def localChanges = getUncommittedChanges(repo);
def commitDate = new DateTime(1000L * commit.commitTime, DateTimeZone.UTC);
if (localChanges) {
commitDate = new DateTime();
}
def branch = repo.getBranch();
String url = null;
String remote_name = cfg.getString("branch", branch, "remote");
if (remote_name == null) {
for (String remotes : cfg.getSubsections("remote")) {
if (url != null) {
println 'Found a second remote: (' + remotes + '), url: (' + cfg.getString("remote", remotes, "url") + ')'
continue;
}
url = cfg.getString("remote", remotes, "url");
}
} else {
url = cfg.getString("remote", remote_name, "url");
}
String commitURL = prepareUrlToCommits(url);
String tag = repo.tags.find { kv -> kv.value.objectId == commit.id }?.key
String commitSHA = commit.getId().abbreviate(7).name();
return new GitInfo(
localChanges: localChanges,
commitDate: commitDate,
branch: branch,
tag: tag,
commitSHA: commitSHA,
commitURL: commitURL,
commitCount: getCountCommit(repo)
)
}
}

View File

@ -1,58 +0,0 @@
package versioning
import groovy.transform.CompileStatic
import groovy.transform.ToString
import groovy.transform.TypeChecked
import org.joda.time.format.DateTimeFormat
import org.joda.time.DateTime
@CompileStatic @TypeChecked
@ToString(includeNames = true)
class RegamedllVersionInfo {
Integer majorVersion
Integer minorVersion
Integer maintenanceVersion
String suffix
boolean localChanges
DateTime commitDate
String commitSHA
String commitURL
Integer commitCount
String asMavenVersion(boolean extra = true) {
StringBuilder sb = new StringBuilder()
sb.append(majorVersion).append('.' + minorVersion);
if (maintenanceVersion != null) {
sb.append('.' + maintenanceVersion);
}
if (commitCount != null) {
sb.append('.' + commitCount)
}
if (extra && suffix) {
sb.append('-' + suffix)
}
// do mark for this build like a modified version
if (extra && localChanges) {
sb.append('+m');
}
return sb.toString()
}
String asCommitDate(String pattern = null) {
if (pattern == null) {
pattern = "MMM d yyyy";
if (commitDate.getDayOfMonth() >= 10) {
pattern = "MMM d yyyy";
}
}
return DateTimeFormat.forPattern(pattern).withLocale(Locale.ENGLISH).print(commitDate);
}
String asCommitTime() {
return DateTimeFormat.forPattern('HH:mm:ss').withLocale(Locale.ENGLISH).print(commitDate);
}
}

View File

@ -1,44 +0,0 @@
package dirsync.builder
import org.junit.Test
import java.io.File
import dirsync.builder.ZipTreeBuilder
import java.util.zip.ZipEntry
import java.util.zip.ZipFile
import java.util.zip.ZipOutputStream;
import static org.junit.Assert.*;
class ZipTreeBuilderTest {
@Test
void test1() {
File zipFile = File.createTempFile('ZipTreeBuilderTest', 'zip')
zipFile.deleteOnExit()
new ZipOutputStream(zipFile.newDataOutputStream()).withStream { ZipOutputStream zos ->
zos.putNextEntry(new ZipEntry('aRootFile1.txt'))
zos.write(65) //'A'
zos.putNextEntry(new ZipEntry('dir1/'))
zos.putNextEntry(new ZipEntry('dir1/dir2/'))
zos.putNextEntry(new ZipEntry('dir1/dir2/d1d2f1.txt'))
zos.write(65); zos.write(66) //'AB'
zos.putNextEntry(new ZipEntry('dir1/d1f1.txt'))
zos.write(65); zos.write(66); zos.write(67) //'ABC'
zos.putNextEntry(new ZipEntry('zRootFile2.txt'))
zos.write(65); zos.write(66); zos.write(67); zos.write(68) //'ABCD'
}
ZipFile zf = new ZipFile(zipFile.absolutePath)
def tree = ZipTreeBuilder.buildForZipArchive(zipFile.absolutePath, zf)
assert tree.childNodes.size() == 3
}
}

View File

@ -0,0 +1,25 @@
cmake_minimum_required(VERSION 3.1)
project(cppunitlite CXX)
add_library(cppunitlite STATIC)
target_sources(cppunitlite PRIVATE
src/Test.cpp
src/TestResult.cpp
src/TestRegistry.cpp
src/Assertions.cpp
src/MainAdapter.cpp
)
target_include_directories(cppunitlite PRIVATE
"${PROJECT_SOURCE_DIR}/src"
"${PROJECT_SOURCE_DIR}/include"
)
target_compile_definitions(cppunitlite PRIVATE
_GLIBCXX_USE_CXX11_ABI=0
)
target_compile_options(cppunitlite PRIVATE
-m32
)

View File

@ -1,62 +0,0 @@
import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
import org.doomedsociety.gradlecpp.toolchain.icc.Icc
import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
import org.doomedsociety.gradlecpp.gcc.GccToolchainConfig
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeLibrarySpec
apply plugin: 'cpp'
apply plugin: IccCompilerPlugin
apply plugin: GccCompilerPlugin
void setupToolchain(NativeBinarySpec b) {
def cfg = rootProject.createToolchainConfig(b)
ToolchainConfigUtils.apply(project, cfg, b)
}
model {
buildTypes {
debug
release
}
platforms {
x86 {
architecture "x86"
}
}
toolChains {
visualCpp(VisualCpp)
if (project.hasProperty("useGcc")) {
gcc(Gcc)
} else {
icc(Icc)
}
}
components {
cppunitlite(NativeLibrarySpec) {
targetPlatform 'x86'
sources {
cppul_main(CppSourceSet) {
source {
srcDir "src"
include "**/*.cpp"
}
exportedHeaders {
srcDir "include"
}
}
}
binaries.all { NativeBinarySpec b ->
project.setupToolchain(b)
}
}
}
}

View File

@ -7,8 +7,8 @@ public:
static void StringEquals(std::string message, std::string expected, std::string actual, const char* fileName, long lineNumber);
static void StringEquals(std::string message, const char* expected, const char* actual, const char* fileName, long lineNumber);
static void ConditionFailed(std::string message, std::string condition, const char* fileName, long lineNumber);
static void ConditionFailed(std::string message, std::string condition, const char* fileName, long lineNumber, bool onlyWarning = false);
static void LongEquals(std::string message, long expected, long actual, const char* fileName, long lineNumber);

View File

@ -6,12 +6,13 @@
class TestFailException : public std::exception {
public:
TestFailException(std::string message, std::string fileName, long lineNumber) {
TestFailException(std::string message, std::string fileName, long lineNumber, bool onlyWarning = false) {
std::stringstream ss;
ss << message << " at " << fileName << " line " << lineNumber;
this->message = ss.str();
this->fileName = fileName;
this->lineNumber = lineNumber;
this->warning = onlyWarning;
}
virtual ~TestFailException() throw() {
@ -21,6 +22,7 @@ public:
std::string message;
std::string fileName;
long lineNumber;
bool warning;
virtual const char * what() const throw() {
return message.c_str();
@ -35,6 +37,7 @@ public:
this->message = e.message;
this->fileName = e.fileName;
this->lineNumber = e.lineNumber;
this->warning = e.warning;
}
Failure (std::string message, std::string testName) {
@ -48,6 +51,7 @@ public:
std::string message;
std::string fileName;
long lineNumber;
bool warning;
};

View File

@ -1,6 +1,6 @@
#pragma once
class GradleAdapter {
class MainAdapter {
public:
int writeAllTestsInfoToFile(const char* fname);
int runTest(const char* groupName, const char* testName);

View File

@ -20,7 +20,7 @@ public:
void setNext(Test *test);
Test *getNext () const;
void run(TestResult& result);
const char* getName() {
return name_.c_str();
}
@ -28,7 +28,7 @@ public:
const char* getGroup() {
return group_.c_str();
}
int getTimeout() {
return timeout_;
}
@ -47,7 +47,7 @@ protected:
{ public: testGroup##testName##Test () : Test (#testName , #testGroup , testTimeout) {} \
void runInternal (); } \
testGroup##testName##Instance; \
void testGroup##testName##Test::runInternal()
void testGroup##testName##Test::runInternal()
@ -55,6 +55,9 @@ protected:
} \
}
#define CHECK_WARNING_OUT(msg, condition) { if (!(condition)) { Assertions::ConditionFailed(msg,#condition, __FILE__, __LINE__, true); return; \
} \
}
#define ZSTR_EQUAL(msg,expected,actual) { \
Assertions::StringEquals((msg), (expected), (actual), __FILE__, __LINE__); \

View File

@ -13,6 +13,10 @@ public:
int getFailureCount() {
return failureCount;
}
int getWarningCount() {
return warningCount;
}
private:
int failureCount;
int warningCount;
};

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@ -13,7 +13,7 @@
<ItemGroup>
<ClInclude Include="..\include\cppunitlite\Assertions.h" />
<ClInclude Include="..\include\cppunitlite\Failure.h" />
<ClInclude Include="..\include\cppunitlite\GradleAdapter.h" />
<ClInclude Include="..\include\cppunitlite\MainAdapter.h" />
<ClInclude Include="..\include\cppunitlite\Test.h" />
<ClInclude Include="..\include\cppunitlite\TestHarness.h" />
<ClInclude Include="..\include\cppunitlite\TestRegistry.h" />
@ -21,7 +21,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\Assertions.cpp" />
<ClCompile Include="..\src\GradleAdapter.cpp" />
<ClCompile Include="..\src\MainAdapter.cpp" />
<ClCompile Include="..\src\Test.cpp" />
<ClCompile Include="..\src\TestRegistry.cpp" />
<ClCompile Include="..\src\TestResult.cpp" />
@ -30,7 +30,7 @@
<ProjectGuid>{CEB94F7C-E459-4673-AABB-36E2074396C0}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>cppunitlite</RootNamespace>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -40,15 +40,7 @@
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Nav|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '17.0'">v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
@ -58,6 +50,7 @@
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '17.0'">v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@ -78,7 +71,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)..\include\</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
@ -111,4 +104,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -27,7 +27,7 @@
<ClInclude Include="..\include\cppunitlite\TestResult.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\include\cppunitlite\GradleAdapter.h">
<ClInclude Include="..\include\cppunitlite\MainAdapter.h">
<Filter>include</Filter>
</ClInclude>
</ItemGroup>
@ -44,7 +44,7 @@
<ClCompile Include="..\src\TestResult.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\src\GradleAdapter.cpp">
<ClCompile Include="..\src\MainAdapter.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>

View File

@ -27,13 +27,13 @@ void Assertions::StringEquals(std::string message, const char *expected, const c
}
}
void Assertions::ConditionFailed(std::string message, std::string condition, const char *fileName, long lineNumber) {
void Assertions::ConditionFailed(std::string message, std::string condition, const char *fileName, long lineNumber, bool onlyWarning) {
std::stringstream ss;
ss << message << " (condition failed: " << condition << ")";
throw TestFailException(ss.str(), std::string(fileName), lineNumber);
throw TestFailException(ss.str(), std::string(fileName), lineNumber, onlyWarning);
}
void Assertions::LongEquals(std::string message, long expected, long actual, const char *fileName, long lineNumber) {
void Assertions::LongEquals(std::string message, long expected, long actual, const char* fileName, long lineNumber) {
if (expected != actual) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
@ -41,7 +41,7 @@ void Assertions::LongEquals(std::string message, long expected, long actual, con
}
}
void Assertions::UInt32Equals(std::string message, unsigned int expected, unsigned int actual, const char *fileName, long lineNumber) {
void Assertions::UInt32Equals(std::string message, unsigned int expected, unsigned int actual, const char* fileName, long lineNumber) {
if (expected != actual) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
@ -49,7 +49,7 @@ void Assertions::UInt32Equals(std::string message, unsigned int expected, unsign
}
}
void Assertions::CharEquals(std::string message, char expected, char actual, const char *fileName, long lineNumber) {
void Assertions::CharEquals(std::string message, char expected, char actual, const char* fileName, long lineNumber) {
if (expected != actual) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
@ -57,15 +57,15 @@ void Assertions::CharEquals(std::string message, char expected, char actual, con
}
}
void Assertions::DoubleEquals(std::string message, double expected, double actual, double epsilon, const char *fileName, long lineNumber) {
if (std::abs(expected - actual) > epsilon) {
void Assertions::DoubleEquals(std::string message, double expected, double actual, double epsilon, const char* fileName, long lineNumber) {
if (std::fabs(expected - actual) > epsilon) {
std::stringstream ss;
ss << message << " (expected '" << expected << "', got '" << actual << "')";
throw TestFailException(ss.str(), std::string(fileName), lineNumber);
}
}
void Assertions::MemoryEquals(std::string message, void *expected, void *actual, int size, const char *fileName, long lineNumber) {
void Assertions::MemoryEquals(std::string message, void* expected, void* actual, int size, const char* fileName, long lineNumber) {
if (memcmp(expected, actual, size)) {
std::stringstream ss;
ss << message << " (expected '";

View File

@ -2,11 +2,11 @@
#include <stdlib.h>
#include <string.h>
#include "cppunitlite/GradleAdapter.h"
#include "cppunitlite/MainAdapter.h"
#include "cppunitlite/Test.h"
#include "cppunitlite/TestRegistry.h"
int GradleAdapter::writeAllTestsInfoToFile(const char *fname) {
int MainAdapter::writeAllTestsInfoToFile(const char *fname) {
FILE *outFile = fopen(fname, "w");
if (!outFile) {
return 1;
@ -32,7 +32,7 @@ int GradleAdapter::writeAllTestsInfoToFile(const char *fname) {
return 0;
}
int GradleAdapter::runTest(const char *groupName, const char *testName) {
int MainAdapter::runTest(const char *groupName, const char *testName) {
Test *curTest = TestRegistry::getFirstTest();
while (curTest) {
if (!strcmp(groupName, curTest->getGroup()) && !strcmp(testName, curTest->getName())) {
@ -52,14 +52,18 @@ int GradleAdapter::runTest(const char *groupName, const char *testName) {
if (result.getFailureCount()) {
return 1;
}
else if (result.getWarningCount()) {
return 3;
}
else {
return 0;
}
}
int GradleAdapter::runGroup(const char *groupName) {
int MainAdapter::runGroup(const char *groupName) {
Test *curTest = TestRegistry::getFirstTest();
int ranTests = 0;
int warnTest = 0;
while (curTest) {
if (strcmp(groupName, curTest->getGroup())) {
curTest = curTest->getNext();
@ -74,6 +78,10 @@ int GradleAdapter::runGroup(const char *groupName) {
return 1;
}
if (result.getWarningCount()) {
warnTest++;
}
curTest = curTest->getNext();
}
@ -82,13 +90,19 @@ int GradleAdapter::runGroup(const char *groupName) {
return 2;
}
if (warnTest > 0) {
printf("There were no test failures, but with warnings: %d; Tests executed: %d\n", warnTest, ranTests);
return 3;
}
printf("There were no test failures; Tests executed: %d\n", ranTests);
return 0;
}
int GradleAdapter::runAllTests() {
int MainAdapter::runAllTests() {
Test *curTest = TestRegistry::getFirstTest();
int ranTests = 0;
int warnTest = 0;
while (curTest) {
TestResult result;
curTest->run(result);
@ -98,14 +112,23 @@ int GradleAdapter::runAllTests() {
return 1;
}
if (result.getWarningCount()) {
warnTest++;
}
curTest = curTest->getNext();
}
if (warnTest > 0) {
printf("There were no test failures, but with warnings: %d; Tests executed: %d\n", warnTest, ranTests);
return 3;
}
printf("There were no test failures; Tests executed: %d\n", ranTests);
return 0;
}
int GradleAdapter::testsEntryPoint(int argc, char *argv[]) {
int MainAdapter::testsEntryPoint(int argc, char *argv[]) {
if (argc < 2 || !strcmp(argv[1], "-all")) {
return runAllTests();
}

View File

@ -3,9 +3,10 @@
#include "cppunitlite/Failure.h"
#include <exception>
#include <iostream>
#include <sstream>
Test::Test (const char* testName, const char* testGroup, int timeout)
Test::Test(const char *testName, const char *testGroup, int timeout)
: name_ (testName), group_ (testGroup), timeout_(timeout)
{
next_ = nullptr;
@ -18,15 +19,17 @@ Test *Test::getNext() const
}
void Test::setNext(Test *test)
{
{
next_ = test;
}
void Test::run(TestResult &result) {
void Test::run(TestResult &result)
{
try {
runInternal();
} catch (TestFailException *e) {
result.addFailure(Failure(*e, name_));
std::cout << "Test::run() > " << group_ << "::" << name_ << " Passed" << std::endl;
} catch (TestFailException &e) {
result.addFailure(Failure(e, name_));
} catch (std::exception &e) {
std::stringstream ss;
ss << "unexpected exception " << e.what();

View File

@ -1,50 +1,44 @@
#include "cppunitlite/Test.h"
#include "cppunitlite/TestResult.h"
#include "cppunitlite/TestRegistry.h"
void TestRegistry::addTest (Test *test)
void TestRegistry::addTest(Test *test)
{
instance ().add (test);
instance().add(test);
}
void TestRegistry::runAllTests (TestResult& result)
void TestRegistry::runAllTests(TestResult &result)
{
instance ().run (result);
instance().run(result);
}
Test* TestRegistry::getFirstTest() {
Test *TestRegistry::getFirstTest() {
return instance().tests;
}
TestRegistry& TestRegistry::instance ()
TestRegistry& TestRegistry::instance()
{
static TestRegistry registry;
return registry;
}
void TestRegistry::add (Test *test)
void TestRegistry::add(Test *test)
{
if (tests == 0) {
tests = test;
return;
}
test->setNext (tests);
test->setNext(tests);
tests = test;
}
void TestRegistry::run (TestResult& result)
void TestRegistry::run(TestResult &result)
{
result.testsStarted ();
result.testsStarted();
for (Test *test = tests; test != 0; test = test->getNext ())
test->run (result);
result.testsEnded ();
for (Test *test = tests; test; test = test->getNext())
test->run(result);
result.testsEnded();
}

View File

@ -1,38 +1,48 @@
#include "cppunitlite/TestResult.h"
#include "cppunitlite/Failure.h"
#include <sstream>
#include <iostream>
TestResult::TestResult ()
: failureCount (0)
TestResult::TestResult()
: failureCount(0), warningCount(0)
{
}
void TestResult::testsStarted ()
void TestResult::testsStarted()
{
}
void TestResult::addFailure (const Failure& failure) {
void TestResult::addFailure(const Failure& failure)
{
std::stringstream ss;
ss << "Failure in test '" << failure.testName << "' :" << failure.message;
ss << (failure.warning ? "Warning in test '" : "Failure in test '") << failure.testName << "' :" << failure.message;
std::cout << ss.str() << std::endl;
std::cout.flush();
failureCount++;
if (failure.warning) {
warningCount++;
}
else
failureCount++;
}
void TestResult::testsEnded () {
void TestResult::testsEnded()
{
std::stringstream ss;
if (failureCount > 0) {
ss << "There were " << failureCount << " failures";
} else {
if (warningCount > 0) {
ss << ", and " << warningCount << " warnings";
}
}
else if (warningCount > 0) {
ss << "There were " << warningCount << " warnings";
}
else {
ss << "There were no test failures";
}
std::cout << ss.str() << std::endl;
std::cout.flush();
}

262
dist/delta.lst vendored Normal file
View File

@ -0,0 +1,262 @@
// structure name
// none == no conditional encode routine
// gamedll routine_name : before transmitting data, invoke the named function from the game .dll to reset fields as needed
// clientdll routine_name : same as above, except the routine is called via the client.dll
clientdata_t none
{
DEFINE_DELTA( flTimeStepSound, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 24, 1024.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 24, 1024.0 ),
DEFINE_DELTA( velocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( velocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( m_flNextAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 24, 1024.0 ),
DEFINE_DELTA( velocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( ammo_nails, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_shells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_cells, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( ammo_rockets, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( punchangle[2], DT_SIGNED | DT_FLOAT, 21, 8.0 ),
DEFINE_DELTA( flags, DT_INTEGER, 32, 1.0 ), // Cut to 3 bits?
DEFINE_DELTA( weaponanim, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( health, DT_FLOAT, 17, 1.0 ), // Cut # of bits?
DEFINE_DELTA( maxspeed, DT_FLOAT, 16, 10.0 ),
DEFINE_DELTA( flDuckTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( view_ofs[2], DT_SIGNED | DT_FLOAT, 10, 4.0 ),
DEFINE_DELTA( punchangle[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( punchangle[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( viewmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( weapons, DT_INTEGER, 32, 1.0 ),
DEFINE_DELTA( pushmsec, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( deadflag, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( fov, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( physinfo, DT_STRING, 1, 1.0 ),
DEFINE_DELTA( bInDuck, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( flSwimTime, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( waterjumptime, DT_INTEGER, 15, 1.0 ),
DEFINE_DELTA( waterlevel, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( iuser1, DT_INTEGER, 3, 1.0 ),
DEFINE_DELTA( iuser2, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( iuser3, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( vuser2[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser2[2], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser3[2], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[0], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( vuser4[1], DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( fuser1, DT_FLOAT, 9, 1.0 ),
DEFINE_DELTA( fuser2, DT_FLOAT, 14, 1.0 ),
DEFINE_DELTA( fuser3, DT_FLOAT, 10, 1.0 )
}
entity_state_t gamedll Entity_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( endpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( endpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[0], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[1], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( startpos[2], DT_SIGNED | DT_FLOAT, 13, 1.0 ),
DEFINE_DELTA( impacttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( starttime, DT_TIMEWINDOW_BIG, 13, 100.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 18, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}
entity_state_player_t gamedll Player_Encode
{
DEFINE_DELTA( animtime, DT_TIMEWINDOW_8, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( angles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( angles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 24, 32.0 ),
DEFINE_DELTA( gaitsequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( movetype, DT_INTEGER, 4, 1.0 ),
DEFINE_DELTA( solid, DT_SHORT, 3, 1.0 ),
DEFINE_DELTA( mins[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( mins[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( maxs[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
// DEFINE_DELTA( team, DT_INTEGER, 4, 1.0 )
// DEFINE_DELTA( playerclass, DT_INTEGER, 4, 1.0 )
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),
DEFINE_DELTA( skin, DT_SHORT | DT_SIGNED, 9, 1.0 ),
DEFINE_DELTA( controller[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[2], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( body, DT_INTEGER, 9, 1.0 ),
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( scale, DT_FLOAT, 16, 256.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( friction, DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( usehull, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( gravity, DT_SIGNED | DT_FLOAT, 16, 32.0 ),
DEFINE_DELTA( aiment, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( basevelocity[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( basevelocity[2], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( spectator, DT_INTEGER, 1, 1.0 )
DEFINE_DELTA( iuser4, DT_INTEGER, 2, 1.0 )
}
custom_entity_state_t gamedll Custom_Encode
{
DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 17, 8.0 ),
DEFINE_DELTA( sequence, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( skin, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( modelindex, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA_POST( scale, DT_FLOAT, 8, 1.0, 0.1 ),
DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( rendercolor.r, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.g, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( rendercolor.b, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( frame, DT_FLOAT, 8, 1.0 ),
DEFINE_DELTA_POST( animtime, DT_FLOAT, 8, 1.0, 0.1 )
}
usercmd_t none
{
DEFINE_DELTA( lerp_msec, DT_SHORT, 9, 1.0 ),
DEFINE_DELTA( msec, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[1], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( viewangles[0], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( buttons, DT_SHORT, 16, 1.0 ),
DEFINE_DELTA( forwardmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( lightlevel, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( sidemove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( upmove, DT_SIGNED | DT_FLOAT, 12, 1.0 ),
DEFINE_DELTA( impulse, DT_BYTE, 8, 1.0 ),
DEFINE_DELTA( viewangles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( impact_index, DT_INTEGER, 6, 1.0 ),
DEFINE_DELTA( impact_position[0], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[1], DT_SIGNED | DT_FLOAT, 16, 8.0 ),
DEFINE_DELTA( impact_position[2], DT_SIGNED | DT_FLOAT, 16, 8.0 )
}
weapon_data_t none
{
DEFINE_DELTA( m_flTimeWeaponIdle, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextPrimaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextReload, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fNextAimBonus, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_flNextSecondaryAttack, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_iClip, DT_SIGNED | DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( m_flPumpTime, DT_FLOAT | DT_SIGNED, 22, 1000.0 ),
DEFINE_DELTA( m_fInSpecialReload, DT_INTEGER, 2, 1.0 ),
DEFINE_DELTA( m_fReloadTime, DT_FLOAT, 16, 100.0 ),
DEFINE_DELTA( m_fInReload, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( m_fAimedDamage, DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( m_fInZoom, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( m_iWeaponState, DT_INTEGER, 7, 1.0 )
DEFINE_DELTA( m_iId, DT_INTEGER, 5, 1.0 )
DEFINE_DELTA( fuser1, DT_SIGNED | DT_FLOAT, 22, 1000.0 ),
DEFINE_DELTA( fuser2, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( fuser3, DT_SIGNED | DT_FLOAT, 22, 128.0 ),
DEFINE_DELTA( iuser1, DT_SIGNED | DT_INTEGER, 16, 128.0 )
}
event_t none
{
DEFINE_DELTA( entindex, DT_INTEGER, 11, 1.0 ),
DEFINE_DELTA( bparam1, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( bparam2, DT_INTEGER, 1, 1.0 ),
DEFINE_DELTA( origin[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( origin[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( fparam1, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( fparam2, DT_FLOAT | DT_SIGNED, 20, 100.0 ),
DEFINE_DELTA( iparam1, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( iparam2, DT_INTEGER | DT_SIGNED, 18, 1.0 ),
DEFINE_DELTA( angles[0], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[1], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( angles[2], DT_SIGNED | DT_FLOAT, 26, 8192.0 ),
DEFINE_DELTA( ducking, DT_INTEGER, 1, 1.0 )
}

343
dist/game.cfg vendored
View File

@ -5,7 +5,7 @@ echo Executing ReGameDLL Configuration File
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0
mp_freeforall "0"
// Auto balancing of teams
// 0 - disabled
@ -13,27 +13,27 @@ mp_freeforall 0
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance 1
mp_autoteambalance "1"
// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
// 0 - disable buy
//
// Default value: "1.5"
mp_buytime 0.25
mp_buytime "0.25"
// The maximum allowable amount of money in the game
// NOTE: Allowable money limit is 999999
//
// Default value: "16000"
mp_maxmoney 16000
mp_maxmoney "16000"
// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check, contain "h", "i", "j", "k" flags
// a - block round time round end check, contains "h", "i", "j", "k" flags
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
@ -47,26 +47,28 @@ mp_maxmoney 16000
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 0
mp_round_infinite "0"
// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
// 1 - end of the round with a draw
// 2 - round end with Terrorists win
// 3 - round end with Counter-Terrorists win
//
// Default value: "0"
mp_roundover 0
mp_roundover "0"
// Number of seconds to delay before restarting a round after a win.
//
// Default value: "5"
mp_round_restart_delay 5
mp_round_restart_delay "5"
// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
//
// Default value: "0"
mp_hegrenade_penetration 0
mp_hegrenade_penetration "0"
// Drop a grenade after player death
// 0 - disabled
@ -74,20 +76,39 @@ mp_hegrenade_penetration 0
// 2 - drop all grenades
//
// Default value: "0"
mp_nadedrops 0
mp_nadedrops "0"
// Drop player weapon after death
// 0 - do not drop weapons after death
// 1 - drop best/heaviest weapon after death (default behaviour)
// 2 - drop active weapon after death
// 3 - drop all weapons after death (primary and secondary)
// NOTE: Grenades are dropped separately depending on mp_nadedrops value
//
// Default value: "1"
mp_weapondrop "1"
// Drop ammo on weapon boxes on death or manual drop
// 0 - always keep ammo on player
// 1 - drop all ammo only after death (default behaviour)
// 2 - drop all ammo whenever player drops a weapon (NOTE: Other weapons may remain without ammo due to same ammo sharing)
//
// Default value: "1"
mp_ammodrop "1"
// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
// -1 - means no time limit
//
// Default value: "20"
mp_roundrespawn_time 20
mp_roundrespawn_time "20"
// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons 0
mp_auto_reload_weapons "0"
// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
@ -96,7 +117,7 @@ mp_auto_reload_weapons 0
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 0
mp_refill_bpammo_weapons "0"
// Sets the mode infinite ammo for weapons
// 0 - disabled (default behaviour)
@ -104,48 +125,48 @@ mp_refill_bpammo_weapons 0
// 2 - weapon bpammo infinite (This means for reloading)
//
// Default value: "0"
mp_infinite_ammo 0
mp_infinite_ammo "0"
// Enable infinite grenades
// 0 - disabled (default behaviour)
// 1 - grenades infinite
//
// Default value: "0"
mp_infinite_grenades 0
mp_infinite_grenades "0"
// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 0
mp_auto_join_team "0"
// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 3
mp_max_teamkills "3"
// If set to something other than 0,
// when anybodys scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0
mp_fraglimit "0"
// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20
mp_timelimit "20"
// Players will automatically respawn when killed.
// 0 - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0
mp_forcerespawn "0"
// The hostages can take damage.
// 0 - disabled
@ -154,35 +175,35 @@ mp_forcerespawn 0
// 3 - only from T
//
// Default value: "1"
mp_hostage_hurtable 1
mp_hostage_hurtable "1"
// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
//
// Default value: "1"
mp_show_radioicon 1
mp_show_radioicon "1"
// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
mp_show_scenarioicon 0
mp_show_scenarioicon "0"
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1
mp_old_bomb_defused_sound "1"
// Sets the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch 0
bot_deathmatch "0"
// Determines the type of quota.
// normal - default behaviour
@ -195,21 +216,21 @@ bot_quota_mode "normal"
// Prevents bots from joining the server for this many seconds after a map change.
//
// Default value: "0"
bot_join_delay 0
bot_join_delay "0"
// Prevents bots on your server from moving.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
bot_freeze 0
bot_freeze "0"
// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 0
showtriggers "0"
// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
@ -218,21 +239,22 @@ showtriggers 0
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
// 5 - alive hear alive teammates, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 0
sv_alltalk "0"
// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 300
mp_item_staytime "300"
// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch 1
mp_legacy_bombtarget_touch "1"
// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
@ -246,14 +268,15 @@ mp_respawn_immunitytime "0"
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
//
// Default value: "1"
mp_respawn_immunity_effects 1
mp_respawn_immunity_effects "1"
// Force unset spawn protection if the player doing any action.
// 0 - disabled
// 1 - enabled
// 1 - when moving and attacking
// 2 - only when attacking
//
// Default value: "1"
mp_respawn_immunity_force_unset 1
mp_respawn_immunity_force_unset "1"
// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
// Only disable this if you have semiclip or other plugins that prevents stucking
@ -261,7 +284,7 @@ mp_respawn_immunity_force_unset 1
// 1 - enabled
//
// Default value: "1"
mp_kill_filled_spawn 1
mp_kill_filled_spawn "1"
// Allow use of point_servercommand entities in map.
// NOTE: Potentially dangerous for untrusted maps.
@ -269,7 +292,7 @@ mp_kill_filled_spawn 1
// 1 - allow
//
// Default value: "0"
mp_allow_point_servercommand 0
mp_allow_point_servercommand "0"
// Show 'HP' field into a scoreboard
// -1 - disabled
@ -281,7 +304,7 @@ mp_allow_point_servercommand 0
// 5 - show 'HP' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showhealth 3
mp_scoreboard_showhealth "3"
// Show 'Money' field into a scoreboard
// -1 - disabled
@ -293,7 +316,7 @@ mp_scoreboard_showhealth 3
// 5 - show 'Money' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showmoney 3
mp_scoreboard_showmoney "3"
// Show 'D. Kit' field into a scoreboard for teammates
// NOTE: If you don't want to show defuse kit field for dead enemies
@ -302,7 +325,7 @@ mp_scoreboard_showmoney 3
// 1 - enabled
//
// Default value: "1"
mp_scoreboard_showdefkit 1
mp_scoreboard_showdefkit "1"
// How much to reduce damage done to teammates when shot.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
@ -346,7 +369,7 @@ mp_radio_timeout "1.5"
// 0 - disable radio messages
//
// Default value: "60"
mp_radio_maxinround 60
mp_radio_maxinround "60"
// When set, players can buy anywhere, not only in buyzones.
// 0 - disabled
@ -355,7 +378,7 @@ mp_radio_maxinround 60
// 3 - only CT team
//
// Default value: "0"
mp_buy_anywhere 0
mp_buy_anywhere "0"
// Don't unduck if ducking isn't finished yet.
// NOTE: This also prevents double duck.
@ -363,14 +386,14 @@ mp_buy_anywhere 0
// 1 - enabled
//
// Default value: "0"
mp_unduck_method 0
mp_unduck_method "0"
// Whether this map should spawn a C4 bomb for a player or not.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_give_player_c4 1
mp_give_player_c4 "1"
// When set, map weapons (located on the floor) will be shown.
// NOTE: Effect will work after round restart.
@ -378,7 +401,7 @@ mp_give_player_c4 1
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_weapons_allow_map_placed 1
mp_weapons_allow_map_placed "1"
// Observer's screen will fade to black on kill event or permanent.
// 0 - No fade
@ -386,14 +409,14 @@ mp_weapons_allow_map_placed 1
// 2 - fade to black only on kill moment.
//
// Default value: "0"
mp_fadetoblack 0
mp_fadetoblack "0"
// Damage from falling.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_falldamage 1
mp_falldamage "1"
// The default grenades that the Ts will spawn with.
// Usage: "hegrenade flash sgren"
@ -406,7 +429,7 @@ mp_t_default_grenades ""
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_t_give_player_knife 1
mp_t_give_player_knife "1"
// The default primary (rifle) weapon that the Ts will spawn with.
// Usage: "awp m4a1 mp5navy"
@ -430,7 +453,7 @@ mp_ct_default_grenades ""
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_ct_give_player_knife 1
mp_ct_give_player_knife "1"
// The default primary (rifle) weapon that the CTs will spawn with.
// Usage: "awp m4a1 mp5navy"
@ -442,3 +465,225 @@ mp_ct_default_weapons_primary ""
//
// Default value: "usp"
mp_ct_default_weapons_secondary "usp"
// Randomize default weapons (if there are multiple)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_default_weapons_random "0"
// Give the player free armor on player spawn
// 0 - No armor (default behavior)
// 1 - Give Kevlar
// 2 - Give Kevlar and Helmet
//
// Default value: "0"
mp_free_armor "0"
// Sets the behaviour for Flashbangs on teammates.
// -1 - Don't affect teammates neither flash owner
// 0 - Don't affect teammates
// 1 - Affects teammates (default behaviour)
//
// Default value: "1"
mp_team_flash "1"
// Players can receive all other players text chat, team restrictions apply.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_allchat "0"
// Players automatically re-jump while holding jump button.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_autobunnyhopping "0"
// Allow player speed to exceed maximum running speed
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_enablebunnyhopping "0"
// When set, players can plant anywhere, not only in bombsites.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_plant_c4_anywhere "0"
// How many bonuses (frags) will get the player who defused or exploded the bomb.
// 3 - (default behaviour)
//
// Default value: "3"
mp_give_c4_frags "3"
// Ratio of hostages rescued to win the round.
//
// Default value: "1.0"
mp_hostages_rescued_ratio "1.0"
// Legacy func_vehicle behavior when blocked by another entity.
// New one is more useful for playing multiplayer.
//
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_vehicle_block "1"
// Time for switch to free observing after death.
// NOTE: The countdown starts when the players death animation is finished.
// 0 - disable spectating around death
// >0.00001 - time delay to start spectate
//
// Default value: "3.0"
mp_dying_time "3.0"
// Sets a flags for extra information in the player's death message
//
// a - Position where the victim died
// b - Index of the assistant who helped the attacker kill the victim
// c - Rarity classification bits, e.g., blinkill, noscope, penetrated, etc
//
// Set to "0" to send no extra information about death
//
// Default value: "abc"
mp_deathmsg_flags "abc"
// Sets the percentage of damage needed to score an assist
//
// Default value: "40"
mp_assist_damage_threshold "40"
// Allow players to duck during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_duck "1"
// Allow players to jump during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_jump "1"
// Give defuser on player spawn
// 0 - No free defusers (default behavior)
// 1 - Random players
// 2 - All players
//
// Default value: "0"
mp_defuser_allocation "0"
// Enable location area info
// 0 - disabled (default behavior)
// 1 - show location below HUD radar
// 2 - show location in HUD chat (NOT RECOMMENDED! Not all client builds are compatible)
// 3 - both displayed (NOT RECOMMENDED! Not all client builds are compatible)
//
// NOTE: Navigation maps/.nav file required and should contain place names
// NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1
//
// Default value: "0"
mp_location_area_info "0"
// The respawn time for items (such as health packs, armor, etc.).
// 0 - disable delay
//
// Default value: "30"
mp_item_respawn_time "30"
// The respawn time for weapons.
// 0 - disable delay
//
// Default value: "20"
mp_weapon_respawn_time "20"
// The respawn time for ammunition.
// 0 - disable delay
//
// Default value: "20"
mp_ammo_respawn_time "20"
// Vote systems enabled in server
//
// k - votekick enabled via vote command
// m - votemap enabled via votemap command
//
// Set to "0" to disable voting systems
//
// Default value: "km"
mp_vote_flags "km"
// Minimum seconds that must elapse on map before votemap command can be used
//
// Default value: "180"
mp_votemap_min_time "180"
// Set the method used for flymove calculations.
// 0 - default method
// 1 - alternative method (more accurate)
//
// Default value: "0"
mp_flymove_method "0"
// Framerate (FPS), that is used as a reference when restoring stamina (fuser2) after a jump.
// 0 - disabled
//
// Default value: "0"
mp_stamina_restore_rate "0"
// Player jump height
//
// Default value: "45"
mp_jump_height "45"
// Bots always have great morale regardless of defeat or victory.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
bot_excellent_morale "0"
// Random player spawns
// 0 - disabled (default behaviour)
// 1 - enabled
//
// NOTE: Navigation "maps/.nav" file required
//
// Default value: "0"
mp_randomspawn "0"
// Player ID display mode
//
// 0 - don't show health (default behaviour)
// 1 - show health for teammates only (default CS behaviour)
// 2 - show health for all players
//
// Default value: "1"
mp_playerid_showhealth "1"
// Player ID field display mode
//
// 0 - don't show additional information
// 1 - show team name
// 2 - show health percentage
// 3 - show both team name and health percentage
//
// Default value: "3"
mp_playerid_field "3"
// Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47).
// Works only if not crouching, and not hit in the legs.
// Set to "0" to disable.
//
// Default: "170"
mp_knockback "170"

16
dist/game_init.cfg vendored
View File

@ -1,5 +1,21 @@
// Enables ZBots for the server
// NOTE: ZBots are always enabled on a listen server, regardless of this cvar
// 0 - disabled
// 1 - enabled
//
// Default value: "0"
bot_enable "0"
// Enables the improve AI for hostages from CS:CZ
// 0 - disabled (classic hostage)
// 1 - enabled (improved hostage)
//
// Default value: "0"
hostage_ai_enable "0"
// Sets mins/maxs hull bounds for the player.
// 0 - disabled (default behaviour, sets engine)
// 1 - enabled (sets gamedll)
//
// Default value: "1"
mp_hullbounds_sets "1"

View File

@ -1,19 +0,0 @@
@echo off
if defined VS150COMNTOOLS (
if not exist "%VS150COMNTOOLS%vcvarsqueryregistry.bat" goto NoVS
call "%VS150COMNTOOLS%vcvarsqueryregistry.bat"
goto :run
) else if defined VS140COMNTOOLS (
if not exist "%VS140COMNTOOLS%vcvarsqueryregistry.bat" goto NoVS
call "%VS140COMNTOOLS%vcvarsqueryregistry.bat"
goto :run
)
:NoVS
echo Error: Visual Studio 2015 or 2017 required.
exit /b 1
:run
echo %UniversalCRTSdkDir%
echo %UCRTVersion%

View File

@ -1,3 +0,0 @@
majorVersion=5
minorVersion=18
maintenanceVersion=0

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@ -1,6 +0,0 @@
#Sat Jun 06 16:31:05 BRT 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip

164
gradlew vendored
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@ -1,164 +0,0 @@
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

90
gradlew.bat vendored
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@ -1,90 +0,0 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
# Visual Studio Version 16
VisualStudioVersion = 16.0.31025.194
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReGameDLL", "..\regamedll\msvc\ReGameDLL.vcxproj", "{70A2B904-B7DB-4C48-8DE0-AF567360D572}"
ProjectSection(ProjectDependencies) = postProject
@ -10,14 +10,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ReGameDLL", "..\regamedll\m
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cppunitlite", "..\dep\cppunitlite\msvc\cppunitlite.vcxproj", "{CEB94F7C-E459-4673-AABB-36E2074396C0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "gradle", "gradle", "{DB570330-2FEE-4C39-971B-340019B6E661}"
ProjectSection(SolutionItems) = preProject
..\build.gradle = ..\build.gradle
..\gradle.properties = ..\gradle.properties
..\settings.gradle = ..\settings.gradle
..\shared.gradle = ..\shared.gradle
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Play|Win32 = Debug Play|Win32
@ -51,4 +43,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E442B676-1D5A-48D0-BFCC-D5D3BAD32ECF}
EndGlobalSection
EndGlobal

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@ -1,142 +0,0 @@
import org.doomedsociety.gradlecpp.GradleCppUtils
import org.apache.commons.io.FilenameUtils
void _copyFileToDir(String from, String to) {
if (!project.file(from).exists()) {
println 'WARNING: Could not find: ' + from;
return;
}
if (!project.file(to).exists()) {
project.file(to).mkdirs();
}
def dst = new File(project.file(to), FilenameUtils.getName(from))
GradleCppUtils.copyFile(project.file(from), dst, false)
}
void _copyFile(String from, String to) {
if (!project.file(from).exists()) {
println 'WARNING: Could not find: ' + from;
return;
}
GradleCppUtils.copyFile(project.file(from), project.file(to), false)
}
task publishPrepareFiles {
doLast {
def pubRootDir = project.file('publish/publishRoot')
if (pubRootDir.exists()) {
if (!pubRootDir.deleteDir()) {
throw new RuntimeException("Failed to delete ${pubRootDir}")
}
}
pubRootDir.mkdirs()
project.file('publish/publishRoot/bin/win32/cstrike/dlls').mkdirs()
project.file('publish/publishRoot/bin/linux32/cstrike/dlls').mkdirs()
// bugfixed binaries
_copyFile('publish/releaseRegamedllFixes/mp.dll', 'publish/publishRoot/bin/win32/cstrike/dlls/mp.dll')
_copyFile('publish/releaseRegamedllFixes/cs.so', 'publish/publishRoot/bin/linux32/cstrike/dlls/cs.so')
// copy files from folder dist
copy {
from('dist')
into 'publish/publishRoot/bin/win32/cstrike'
}
copy {
from('dist')
into 'publish/publishRoot/bin/linux32/cstrike'
}
// cssdk
project.file('publish/publishRoot/cssdk').mkdirs()
copy {
from 'regamedll/extra/cssdk'
into 'publish/publishRoot/cssdk'
}
}
}
task publishPackage(type: Zip, dependsOn: 'publishPrepareFiles') {
baseName = "regamedll-dist-${project.version}"
destinationDir file('publish')
from 'publish/publishRoot'
}
publishing {
publications {
maven(MavenPublication) {
version project.version
artifact publishPackage
pom.withXml {
asNode().children().last() + {
resolveStrategy = DELEGATE_FIRST
name project.name
description project.description
properties {
commitDate project.ext.regamedllVersionInfo.commitDate
commitSHA project.ext.regamedllVersionInfo.commitSHA
}
//url github
//scm {
// url "${github}.git"
// connection "scm:git:${github}.git"
//}
/*
licenses {
license {
name 'The Apache Software License, Version 2.0'
url 'http://www.apache.org/licenses/LICENSE-2.0.txt'
distribution 'repo'
}
}
developers {
developer {
id 'dreamstalker'
name 'dreamstalker'
}
}
*/
}
}
}
}
}
Properties repoCreds = new Properties()
project.ext.repoCreds = repoCreds
if (file('repo_creds.properties').exists()) {
println 'Loading maven repo credentials'
file('repo_creds.properties').withReader('UTF-8', { Reader r ->
repoCreds.load(r)
})
}
publishing {
repositories {
maven {
if (project.version.contains('dev')) {
url "http://nexus.rehlds.org/nexus/content/repositories/regamedll-dev/"
} else {
url "http://nexus.rehlds.org/nexus/content/repositories/regamedll-releases/"
}
credentials {
username repoCreds.getProperty('username')
password repoCreds.getProperty('password')
}
}
}
}
task doPublish {
dependsOn 'publishPackage'
if (repoCreds.getProperty('username') && repoCreds.getProperty('password')) {
dependsOn 'publish'
}
}

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@ -1,70 +1,146 @@
#----------------------------------------
# 1. Preparing build:
# rm -rf build
# mkdir build && cd build
#
# 2. Select compiler and build it
# - Compile with Clang:
# CC="clang" CXX="clang++" cmake ..
# make
#
# - Compile with Intel C++ Compiler:
# CC="icc" CXX="icpc" cmake ..
# make
#
# - Compile with GCC Compiler:
# cmake ..
# make
#----------------------------------------
cmake_minimum_required(VERSION 3.1)
project(regamedll CXX)
option(DEBUG "Build debug application." OFF)
option(USE_INTEL_COMPILER "Use the Intel compiler." OFF)
option(USE_CLANG_COMPILER "Use the Clang compiler." OFF)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
option(DEBUG "Build with debug information." OFF)
option(USE_STATIC_LIBSTDC "Enables static linking libstdc++." OFF)
option(USE_LEGACY_LIBC "Enables linking against legacy libc (<= 2.15) for compat with older distros (Debian 8/Ubuntu 16.04/Centos 7)." OFF)
option(XASH_COMPAT "Enable Xash3D FWGS compatiblity (support for it's 64-bit ABI support and crossplatform library suffix)")
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (USE_INTEL_COMPILER)
set(CMAKE_C_COMPILER "/opt/intel/bin/icc")
set(CMAKE_CXX_COMPILER "/opt/intel/bin/icpc")
elseif (USE_CLANG_COMPILER)
set(CMAKE_C_COMPILER "/usr/bin/clang")
set(CMAKE_CXX_COMPILER "/usr/bin/clang++")
# Avoid -rdynamic -fPIC options
if (NOT XASH_COMPAT)
set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
set(COMPILE_FLAGS "-U_FORTIFY_SOURCE")
set(LINK_LIBS dl)
if (USE_INTEL_COMPILER OR USE_CLANG_COMPILER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fasm-blocks")
# do not strip debuginfo during link
if (NOT DEBUG)
set(LINK_FLAGS "-s")
endif()
# add -m32 flag only on 64-bit systems, if building for 64-bit wasn't enabled with XASH_COMPAT
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
if (XASH_COMPAT)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -DXASH_64BIT")
else()
set(COMPILE_FLAGS "${COMPILE_FLAGS} -m32")
set(LINK_FLAGS "${LINK_FLAGS} -m32")
list(APPEND LINK_LIBS aelf32)
set(CMAKE_SIZEOF_VOID_P 4)
endif()
endif()
if(XASH_COMPAT)
# Xash3D FWGS Library Naming Scheme compliance
# see documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/extensions/library-naming.md
include(LibraryNaming)
endif()
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wall -fno-exceptions -fno-builtin -Wno-unknown-pragmas")
# Remove noxref code and data
set(COMPILE_FLAGS "${COMPILE_FLAGS} -ffunction-sections -fdata-sections")
if (DEBUG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g3 -ggdb -O3 -Wall -ffunction-sections -fdata-sections")
set(COMPILE_FLAGS "${COMPILE_FLAGS} -g3 -O3 -ggdb")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g0 -O3 -fno-rtti -ffunction-sections -fdata-sections")
set(COMPILE_FLAGS "${COMPILE_FLAGS} -g0 -O3 -fno-stack-protector")
endif()
if (USE_INTEL_COMPILER)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-intel -no-intel-extensions")
else()
## Produce code optimized for the most common IA32/AMD64/EM64T processors.
## As new processors are deployed in the marketplace, the behavior of this option will change.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
-mtune=generic -msse3\
-Wno-write-strings -Wno-invalid-offsetof\
-Wno-unused-variable -Wno-unused-function\
-Wno-unused-result -Wno-invalid-offsetof\
-fpermissive -Wno-switch -Wno-enum-compare\
-Wno-unknown-pragmas -Wno-unused-value")
# Check Intel C++ compiler
if (CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
#
# -fp-model=precise
# ICC uses -fp-model fast=1 by default for more aggressive optimizations on floating-point calculations
# https://software.intel.com/content/www/us/en/develop/documentation/cpp-compiler-developer-guide-and-reference/top/compiler-reference/compiler-options/compiler-option-details/floating-point-options/fp-model-fp.html#fp-model-fp_GUID-99936BBA-1508-4E9F-AC09-FA98613CE2F5
#
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-fp-model=precise\
-fasm-blocks\
-Qoption,cpp,--treat_func_as_string_literal_cpp")
if (USE_CLANG_COMPILER)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
#
# -qno-opt-class-analysis
# Don't use c++ class hierarchy for analyze and resolve C++ virtual function calls at compile time
#
# Example issue:
# Expected: FF .. call dword ptr + offset, pEntity->Spawn();
# Got: E8 .. call CBaseEntity::Spawn();
#
set(LINK_FLAGS "${LINK_FLAGS} \
-qno-opt-class-analysis\
-static-intel\
-no-intel-extensions")
if (NOT DEBUG)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -ipo")
set(LINK_FLAGS "${LINK_FLAGS} -ipo")
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if (NOT XASH_COMPAT OR XASH_AMD64 OR XASH_X86)
# Produce code optimized for the most common IA32/AMD64/EM64T processors.
# As new processors are deployed in the marketplace, the behavior of this option will change.
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-mtune=generic -msse3")
endif()
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-fpermissive -fno-sized-deallocation\
-Wno-delete-non-virtual-dtor -Wno-invalid-offsetof\
-Wno-unused-variable -Wno-unused-value -Wno-unused-result -Wno-unused-function\
-Wno-write-strings -Wno-switch -Wno-enum-compare\
-Wno-sign-compare -Wno-format -Wno-ignored-attributes -Wno-strict-aliasing")
# Check Clang compiler
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-Wno-unused-local-typedef\
-Wno-unused-private-field\
-fno-strict-vtable-pointers\
-Wno-overloaded-virtual")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}\
set(COMPILE_FLAGS "${COMPILE_FLAGS} \
-fno-plt\
-fno-devirtualize\
-Wno-unused-local-typedefs\
-Wno-sign-compare\
-Wno-strict-aliasing\
-Wno-unused-but-set-variable\
-fno-devirtualize")
-Wno-unused-but-set-variable")
# GCC >= 8.3
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 8.0)
set(COMPILE_FLAGS "${COMPILE_FLAGS} -Wno-stringop-truncation -Wno-format-truncation -Wno-class-memaccess -fcf-protection=none")
endif()
endif()
endif()
if (NOT DEBUG AND USE_STATIC_LIBSTDC)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-gc-sections -Wl,--version-script=\"${PROJECT_SOURCE_DIR}/../version_script.lds\"")
endif()
if (USE_STATIC_LIBSTDC)
add_definitions(-DBUILD_STATIC_LIBSTDC)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
if (NOT DEBUG)
set(LINK_FLAGS "${LINK_FLAGS} \
-Wl,-gc-sections -Wl,--version-script=\"${PROJECT_SOURCE_DIR}/../version_script.lds\"")
endif()
set(PROJECT_SRC_DIR
@ -75,6 +151,11 @@ set(PROJECT_SRC_DIR
"${PROJECT_SOURCE_DIR}/game_shared"
"${PROJECT_SOURCE_DIR}/pm_shared"
"${PROJECT_SOURCE_DIR}/regamedll"
"${PROJECT_SOURCE_DIR}/unittests"
)
set(PROJECT_CPPUNITLITE_DIR
"${PROJECT_SOURCE_DIR}/../dep/cppunitlite/include"
)
set(PROJECT_PUBLIC_DIR
@ -86,63 +167,273 @@ set(ENGINE_SRCS
"engine/unicode_strtools.cpp"
)
file(GLOB SHARED_SRCS
"game_shared/bot/*.cpp"
"game_shared/*.cpp"
"pm_shared/*.cpp"
"regamedll/*.cpp"
set(SHARED_SRCS
"game_shared/shared_util.cpp"
"game_shared/voice_gamemgr.cpp"
"game_shared/bot/bot.cpp"
"game_shared/bot/bot_manager.cpp"
"game_shared/bot/bot_profile.cpp"
"game_shared/bot/bot_util.cpp"
"game_shared/bot/nav_area.cpp"
"game_shared/bot/nav_file.cpp"
"game_shared/bot/nav_node.cpp"
"game_shared/bot/nav_path.cpp"
"pm_shared/pm_debug.cpp"
"pm_shared/pm_math.cpp"
"pm_shared/pm_shared.cpp"
"regamedll/regamedll.cpp"
"regamedll/precompiled.cpp"
"regamedll/public_amalgamation.cpp"
"regamedll/hookchains_impl.cpp"
"regamedll/sse_mathfun.cpp"
"public/FileSystem.cpp"
"public/interface.cpp"
"public/MemPool.cpp"
"version/version.cpp"
"public/MemPool.cpp"
"public/tier0/dbg.cpp"
"public/tier0/platform_posix.cpp"
)
list(REMOVE_ITEM SHARED_SRCS EXCLUDE "${PROJECT_SOURCE_DIR}/regamedll/classes_dummy.cpp")
file(GLOB GAMEDLL_SRCS
"dlls/*.cpp"
"dlls/API/*.cpp"
"dlls/addons/*.cpp"
"dlls/wpn_shared/*.cpp"
"dlls/bot/*.cpp"
"dlls/bot/states/*.cpp"
"dlls/hostage/*.cpp"
"dlls/hostage/states/*.cpp"
set(GAMEDLL_SRCS
"dlls/airtank.cpp"
"dlls/ammo.cpp"
"dlls/animating.cpp"
"dlls/animation.cpp"
"dlls/basemonster.cpp"
"dlls/bmodels.cpp"
"dlls/buttons.cpp"
"dlls/career_tasks.cpp"
"dlls/cbase.cpp"
"dlls/client.cpp"
"dlls/cmdhandler.cpp"
"dlls/combat.cpp"
"dlls/debug.cpp"
"dlls/doors.cpp"
"dlls/effects.cpp"
"dlls/explode.cpp"
"dlls/func_break.cpp"
"dlls/func_tank.cpp"
"dlls/game.cpp"
"dlls/gamerules.cpp"
"dlls/ggrenade.cpp"
"dlls/gib.cpp"
"dlls/globals.cpp"
"dlls/h_battery.cpp"
"dlls/h_cycler.cpp"
"dlls/h_export.cpp"
"dlls/healthkit.cpp"
"dlls/hintmessage.cpp"
"dlls/items.cpp"
"dlls/lights.cpp"
"dlls/mapinfo.cpp"
"dlls/maprules.cpp"
"dlls/mortar.cpp"
"dlls/multiplay_gamerules.cpp"
"dlls/observer.cpp"
"dlls/pathcorner.cpp"
"dlls/plats.cpp"
"dlls/player.cpp"
"dlls/revert_saved.cpp"
"dlls/saverestore.cpp"
"dlls/singleplay_gamerules.cpp"
"dlls/skill.cpp"
"dlls/sound.cpp"
"dlls/soundent.cpp"
"dlls/spectator.cpp"
"dlls/subs.cpp"
"dlls/training_gamerules.cpp"
"dlls/triggers.cpp"
"dlls/tutor.cpp"
"dlls/tutor_base_states.cpp"
"dlls/tutor_base_tutor.cpp"
"dlls/tutor_cs_states.cpp"
"dlls/tutor_cs_tutor.cpp"
"dlls/util.cpp"
"dlls/vehicle.cpp"
"dlls/weapons.cpp"
"dlls/weapontype.cpp"
"dlls/world.cpp"
"dlls/API/CAPI_Impl.cpp"
"dlls/API/CSEntity.cpp"
"dlls/API/CSPlayer.cpp"
"dlls/API/CSPlayerItem.cpp"
"dlls/API/CSPlayerWeapon.cpp"
"dlls/addons/item_airbox.cpp"
"dlls/addons/point_command.cpp"
"dlls/addons/trigger_random.cpp"
"dlls/addons/trigger_setorigin.cpp"
"dlls/wpn_shared/wpn_ak47.cpp"
"dlls/wpn_shared/wpn_aug.cpp"
"dlls/wpn_shared/wpn_awp.cpp"
"dlls/wpn_shared/wpn_c4.cpp"
"dlls/wpn_shared/wpn_deagle.cpp"
"dlls/wpn_shared/wpn_elite.cpp"
"dlls/wpn_shared/wpn_famas.cpp"
"dlls/wpn_shared/wpn_fiveseven.cpp"
"dlls/wpn_shared/wpn_flashbang.cpp"
"dlls/wpn_shared/wpn_g3sg1.cpp"
"dlls/wpn_shared/wpn_galil.cpp"
"dlls/wpn_shared/wpn_glock18.cpp"
"dlls/wpn_shared/wpn_hegrenade.cpp"
"dlls/wpn_shared/wpn_knife.cpp"
"dlls/wpn_shared/wpn_m3.cpp"
"dlls/wpn_shared/wpn_m4a1.cpp"
"dlls/wpn_shared/wpn_m249.cpp"
"dlls/wpn_shared/wpn_mac10.cpp"
"dlls/wpn_shared/wpn_mp5navy.cpp"
"dlls/wpn_shared/wpn_p90.cpp"
"dlls/wpn_shared/wpn_p228.cpp"
"dlls/wpn_shared/wpn_scout.cpp"
"dlls/wpn_shared/wpn_sg550.cpp"
"dlls/wpn_shared/wpn_sg552.cpp"
"dlls/wpn_shared/wpn_smokegrenade.cpp"
"dlls/wpn_shared/wpn_tmp.cpp"
"dlls/wpn_shared/wpn_ump45.cpp"
"dlls/wpn_shared/wpn_usp.cpp"
"dlls/wpn_shared/wpn_xm1014.cpp"
"dlls/bot/cs_bot.cpp"
"dlls/bot/cs_bot_chatter.cpp"
"dlls/bot/cs_bot_event.cpp"
"dlls/bot/cs_bot_init.cpp"
"dlls/bot/cs_bot_learn.cpp"
"dlls/bot/cs_bot_listen.cpp"
"dlls/bot/cs_bot_manager.cpp"
"dlls/bot/cs_bot_nav.cpp"
"dlls/bot/cs_bot_pathfind.cpp"
"dlls/bot/cs_bot_radio.cpp"
"dlls/bot/cs_bot_statemachine.cpp"
"dlls/bot/cs_bot_update.cpp"
"dlls/bot/cs_bot_vision.cpp"
"dlls/bot/cs_bot_weapon.cpp"
"dlls/bot/cs_gamestate.cpp"
"dlls/bot/states/cs_bot_attack.cpp"
"dlls/bot/states/cs_bot_buy.cpp"
"dlls/bot/states/cs_bot_defuse_bomb.cpp"
"dlls/bot/states/cs_bot_escape_from_bomb.cpp"
"dlls/bot/states/cs_bot_fetch_bomb.cpp"
"dlls/bot/states/cs_bot_follow.cpp"
"dlls/bot/states/cs_bot_hide.cpp"
"dlls/bot/states/cs_bot_hunt.cpp"
"dlls/bot/states/cs_bot_idle.cpp"
"dlls/bot/states/cs_bot_investigate_noise.cpp"
"dlls/bot/states/cs_bot_move_to.cpp"
"dlls/bot/states/cs_bot_plant_bomb.cpp"
"dlls/bot/states/cs_bot_use_entity.cpp"
"dlls/hostage/hostage.cpp"
"dlls/hostage/hostage_improv.cpp"
"dlls/hostage/hostage_localnav.cpp"
"dlls/hostage/states/hostage_animate.cpp"
"dlls/hostage/states/hostage_escape.cpp"
"dlls/hostage/states/hostage_follow.cpp"
"dlls/hostage/states/hostage_idle.cpp"
"dlls/hostage/states/hostage_retreat.cpp"
)
include_directories(
set(UNITTESTS_SRCS
"unittests/animation_tests.cpp"
"unittests/struct_offsets_tests.cpp"
"unittests/TestRunner.cpp"
)
if (CMAKE_BUILD_TYPE MATCHES Unittests)
if (NOT TARGET cppunitlite)
add_subdirectory(../dep/cppunitlite cppunitlite)
endif()
set(LINK_FLAGS "${LINK_FLAGS} -no-pie -Wl,--no-export-dynamic")
add_executable(regamedll ${appversion.sh})
else()
add_library(regamedll SHARED ${appversion.sh})
endif()
if (NOT TARGET appversion)
add_custom_target(appversion DEPENDS COMMAND "${PROJECT_SOURCE_DIR}/version/appversion.sh" "${PROJECT_SOURCE_DIR}/..")
endif()
add_dependencies(regamedll appversion)
target_include_directories(regamedll PRIVATE
${PROJECT_SRC_DIR}
${PROJECT_CPPUNITLITE_DIR}
${PROJECT_PUBLIC_DIR}
)
link_directories(${PROJECT_SOURCE_DIR}/lib/linux32)
add_definitions(
-DREGAMEDLL_FIXES
-DBUILD_LATEST
-DREGAMEDLL_ADD
-DREGAMEDLL_API
-DUNICODE_FIXES
-DCLIENT_WEAPONS
-DUSE_QSTRING
-DGNUC
-DPOSIX
-D_LINUX
-DLINUX
-D_stricmp=strcasecmp
-D_strnicmp=strncasecmp
-D_strdup=strdup
-D_unlink=unlink
-D_vsnprintf=vsnprintf
-D_write=write
-D_close=close
-D_access=access
-D_vsnwprintf=vswprintf
target_compile_definitions(regamedll PRIVATE
REGAMEDLL_FIXES
REGAMEDLL_API
REGAMEDLL_ADD
UNICODE_FIXES
BUILD_LATEST
CLIENT_WEAPONS
USE_QSTRING
_LINUX
LINUX
NDEBUG
_GLIBCXX_USE_CXX11_ABI=0
_stricmp=strcasecmp
_strnicmp=strncasecmp
_strdup=strdup
_unlink=unlink
_snprintf=snprintf
_vsnprintf=vsnprintf
_write=write
_close=close
_access=access
_vsnwprintf=vswprintf
)
add_library(regamedll SHARED ${appversion.sh} ${GAMEDLL_SRCS} ${ENGINE_SRCS} ${SHARED_SRCS})
set_property(TARGET regamedll PROPERTY LIBRARY_OUTPUT_NAME cs)
add_custom_target(appversion DEPENDS COMMAND "${PROJECT_SOURCE_DIR}/version/appversion.sh" "${PROJECT_SOURCE_DIR}")
set_target_properties(regamedll PROPERTIES PREFIX "" COMPILE_FLAGS "-m32" LINK_FLAGS "-m32" POSITION_INDEPENDENT_CODE ON)
target_link_libraries(regamedll dl aelf32)
add_dependencies(regamedll appversion)
target_sources(regamedll PRIVATE
${GAMEDLL_SRCS}
${ENGINE_SRCS}
${SHARED_SRCS}
$<$<CONFIG:Unittests>:
${UNITTESTS_SRCS}>
)
if (CMAKE_BUILD_TYPE MATCHES Unittests)
list(APPEND LINK_LIBS cppunitlite)
elseif (USE_LEGACY_LIBC)
list(APPEND LINK_LIBS libc-2.15.so)
endif()
target_link_libraries(regamedll PRIVATE ${LINK_LIBS})
if (USE_STATIC_LIBSTDC)
target_compile_definitions(regamedll PRIVATE BUILD_STATIC_LIBSTDC)
set(LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++")
endif()
set(LINK_FLAGS "${LINK_FLAGS} -Wl,-rpath,'$ORIGIN/.'")
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
set(LINK_FLAGS "${LINK_FLAGS} -L${PROJECT_SOURCE_DIR}/lib/linux32")
endif()
set_target_properties(regamedll PROPERTIES
COMPILE_FLAGS ${COMPILE_FLAGS}
LINK_FLAGS ${LINK_FLAGS}
)
if (XASH_COMPAT)
if (CMAKE_SYSTEM_NAME STREQUAL "Android")
set_target_properties(regamedll PROPERTIES
OUTPUT_NAME server)
else()
set_target_properties(regamedll PROPERTIES
PREFIX ""
OUTPUT_NAME cs${POSTFIX})
endif()
else()
set_target_properties(regamedll PROPERTIES
OUTPUT_NAME cs
PREFIX ""
POSITION_INDEPENDENT_CODE OFF)
endif()
install(TARGETS regamedll
RUNTIME DESTINATION "cstrike/dlls/"
LIBRARY DESTINATION "cstrike/dlls/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)

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@ -1,444 +0,0 @@
import gradlecpp.RegamedllPlayTestPlugin
import gradlecpp.RegamedllPlayTestTask
import gradlecpp.VelocityUtils
import org.doomedsociety.gradlecpp.GradleCppUtils
import org.doomedsociety.gradlecpp.LazyNativeDepSet
import org.doomedsociety.gradlecpp.cfg.ToolchainConfig
import org.doomedsociety.gradlecpp.cfg.ToolchainConfigUtils
import org.doomedsociety.gradlecpp.gcc.GccToolchainConfig
import org.doomedsociety.gradlecpp.msvc.EnhancedInstructionsSet
import org.doomedsociety.gradlecpp.msvc.FloatingPointModel
import org.doomedsociety.gradlecpp.msvc.MsvcToolchainConfig
import org.doomedsociety.gradlecpp.toolchain.icc.Icc
import org.doomedsociety.gradlecpp.toolchain.icc.IccCompilerPlugin
import org.gradle.language.cpp.CppSourceSet
import org.gradle.nativeplatform.NativeBinarySpec
import org.gradle.nativeplatform.NativeExecutableSpec
import org.gradle.nativeplatform.NativeLibrarySpec
import org.gradle.nativeplatform.SharedLibraryBinarySpec
import regamedll.testdemo.RegamedllDemoRunner
import versioning.RegamedllVersionInfo
import org.apache.commons.io.FilenameUtils
import org.apache.commons.compress.archivers.ArchiveInputStream
apply plugin: 'cpp'
apply plugin: IccCompilerPlugin
apply plugin: GccCompilerPlugin
apply plugin: RegamedllPlayTestPlugin
apply plugin: gradlecpp.CppUnitTestPlugin
repositories {
maven {
url 'http://nexus.rehlds.org/nexus/content/repositories/regamedll-releases/'
}
}
configurations {
regamedll_tests
}
dependencies {
regamedll_tests 'regamedll.testdemos:cstrike-basic:1.0'
}
project.ext.dep_cppunitlite = project(':dep/cppunitlite')
void createIntergrationTestTask(NativeBinarySpec b) {
boolean regamedllFixes = b.flavor.name.contains('regamedllFixes')
if (!(b instanceof SharedLibraryBinarySpec)) return
if (!GradleCppUtils.windows) return
if (regamedllFixes) return
String unitTestTask = b.hasProperty('cppUnitTestTask') ? b.cppUnitTestTask : null
def demoItgTestTask = project.tasks.create(b.namingScheme.getTaskName('demoItgTest'), RegamedllPlayTestTask)
demoItgTestTask.with {
regamedllImageRoot = new File(project.projectDir, '_regamedllTestImg')
regamedllTestLogs = new File(this.project.buildDir, "_regamedllTestLogs/${b.name}")
testDemos = project.configurations.regamedll_tests
testFor = b
// inputs/outputs for up-to-date check
inputs.files testDemos.files
outputs.dir regamedllTestLogs
// dependencies on test executable
if (unitTestTask) {
dependsOn unitTestTask
}
postExtractAction {
def binaryOutFile = GradleCppUtils.getBinaryOutputFile(b)
def binaryOutDir = new File(project.projectDir, '/_regamedllTestImg/cstrike/dlls')
GradleCppUtils.copyFile(binaryOutFile, new File(binaryOutDir, binaryOutFile.name), true)
}
}
b.buildTask.dependsOn demoItgTestTask
}
void postEvaluate(NativeBinarySpec b) {
// attach generateAppVersion task to all 'compile source' tasks
GradleCppUtils.getCompileTasks(b).each { Task t ->
t.dependsOn project.generateAppVersion
}
createIntergrationTestTask(b)
}
void setupToolchain(NativeBinarySpec b)
{
boolean useGcc = project.hasProperty("useGcc")
boolean useClang = project.hasProperty("useClang")
boolean unitTestExecutable = b.component.name.endsWith('_tests')
boolean regamedllFixes = b.flavor.name.contains('regamedllFixes')
ToolchainConfig cfg = rootProject.createToolchainConfig(b)
cfg.projectInclude(project, '', '/engine', '/common', '/dlls', '/game_shared', '/pm_shared', '/regamedll', '/public', '/public/regamedll')
if (unitTestExecutable)
{
cfg.projectInclude(dep_cppunitlite, '/include')
b.lib LazyNativeDepSet.create(dep_cppunitlite, 'cppunitlite', b.buildType.name, true)
}
cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'REGAMEDLL_SELF', 'REGAMEDLL_API', 'CLIENT_WEAPONS', 'USE_QSTRING'
if (cfg instanceof MsvcToolchainConfig)
{
cfg.compilerOptions.pchConfig = new MsvcToolchainConfig.PrecompiledHeadersConfig(
enabled: true,
pchHeader: 'precompiled.h',
pchSourceSet: 'regamedll_pch'
);
cfg.singleDefines('_CRT_SECURE_NO_WARNINGS')
if (!regamedllFixes)
{
cfg.compilerOptions.floatingPointModel = FloatingPointModel.PRECISE
cfg.compilerOptions.enhancedInstructionsSet = EnhancedInstructionsSet.DISABLED
}
else {
cfg.compilerOptions.args '/Oi', '/GF', '/GS', '/GR'
}
cfg.projectLibpath(project, '/lib')
cfg.extraLibs 'libacof32.lib'
}
else if (cfg instanceof GccToolchainConfig)
{
if (!useGcc && !useClang)
{
cfg.compilerOptions.pchConfig = new GccToolchainConfig.PrecompilerHeaderOptions(
enabled: true,
pchSourceSet: 'regamedll_pch'
);
}
cfg.compilerOptions.languageStandard = 'c++14'
cfg.defines([
'_stricmp': 'strcasecmp',
'_strnicmp': 'strncasecmp',
'_strdup': 'strdup',
'_unlink': 'unlink',
'_vsnprintf': 'vsnprintf',
'_write' : 'write',
'_close' : 'close',
'_vsnwprintf' : 'vswprintf',
'_access' : 'access'
])
if (useGcc || useClang) {
// Produce code optimized for the most common IA32/AMD64/EM64T processors.
// As new processors are deployed in the marketplace, the behavior of this option will change.
cfg.compilerOptions.args '-mtune=generic', '-msse3', '-Wno-write-strings', '-Wno-invalid-offsetof', '-fpermissive', '-Wno-switch', '-Wno-unused-value', '-Wno-enum-compare'
if (useGcc) {
cfg.compilerOptions.args '-fno-devirtualize'
}
else {
cfg.compilerOptions.args '-fno-strict-vtable-pointers', '-Wno-overloaded-virtual'
}
} else {
cfg.compilerOptions.args '-Qoption,cpp,--treat_func_as_string_literal_cpp'
// Not use c++ class hierarchy for analyze and resolve C++ virtual function calls at compile time.
//
// Example issue:
// Expected: FF .. call dword ptr + offset, pEntity->Spawn();
// Got: E8 .. call CBaseEntity::Spawn();
cfg.linkerOptions.args '-qno-opt-class-analysis'
}
if (cfg.linkerOptions.staticLibStdCpp) {
cfg.singleDefines 'BUILD_STATIC_LIBSTDC'
}
cfg.compilerOptions.args '-g0', '-fno-exceptions'
cfg.projectLibpath(project, '/lib/linux32')
cfg.extraLibs 'dl', 'm', 'aelf32'
}
if (GradleCppUtils.windows && !unitTestExecutable) {
cfg.linkerOptions.definitionFile = "${projectDir}\\msvc\\mp.def";
}
if (unitTestExecutable) {
cfg.singleDefines 'REGAMEDLL_UNIT_TESTS'
}
if (regamedllFixes) {
cfg.singleDefines 'REGAMEDLL_FIXES', 'BUILD_LATEST', 'BUILD_LATEST_FIXES', 'REGAMEDLL_CHECKS', 'REGAMEDLL_ADD', 'UNICODE_FIXES', 'NDEBUG'
} else {
cfg.singleDefines 'PLAY_GAMEDLL'
}
ToolchainConfigUtils.apply(project, cfg, b)
GradleCppUtils.onTasksCreated(project, 'postEvaluate', {
postEvaluate(b)
})
}
class RegamedllSrc {
static void regamedll_src(def h) {
h.engine_src(CppSourceSet) {
source {
srcDir "engine"
include "unicode_strtools.cpp"
}
}
h.shared_src(CppSourceSet) {
source {
srcDirs "game_shared", "pm_shared", "regamedll", "public", "version"
include "**/*.cpp"
exclude "precompiled.cpp"
exclude "tier0/dbg.cpp", "utlsymbol.cpp", "utlbuffer.cpp"
if (GradleCppUtils.windows)
{
exclude "tier0/platform_linux.cpp"
}
else
{
exclude "tier0/platform_win32.cpp"
exclude "classes_dummy.cpp"
}
}
}
h.gamedll_src(CppSourceSet) {
source {
srcDirs "dlls", "dlls/API", "dlls/addons"
include "**/*.cpp"
}
}
}
static void regamedll_pch(def h) {
h.regamedll_pch(CppSourceSet) {
source {
srcDir "regamedll"
include "precompiled.cpp"
}
}
}
static void regamedll_tests_gcc_src(def h) {
h.regamedll_tests_gcc_src(CppSourceSet) {
source {
srcDir "unittests"
include "**/*.cpp"
exclude "mathfun_tests.cpp"
}
}
}
static void regamedll_tests_src(def h) {
h.regamedll_tests_src(CppSourceSet) {
source {
srcDir "unittests"
include "**/*.cpp"
}
}
}
}
model {
buildTypes {
debug
release
}
platforms {
x86 {
architecture "x86"
}
}
toolChains {
visualCpp(VisualCpp) {
}
if (project.hasProperty("useClang")) {
clang(Clang)
}
else if (project.hasProperty("useGcc")) {
gcc(Gcc)
} else {
icc(Icc)
}
}
flavors {
regamedllNofixes
regamedllFixes
}
components {
regamedll_mp_gamedll(NativeLibrarySpec) {
targetPlatform 'x86'
baseName GradleCppUtils.windows ? 'mp' : 'cs'
sources {
RegamedllSrc.regamedll_pch(it)
RegamedllSrc.regamedll_src(it)
}
binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
}
regamedll_mp_gamedll_tests(NativeExecutableSpec) {
targetPlatform 'x86'
sources {
RegamedllSrc.regamedll_pch(it)
RegamedllSrc.regamedll_src(it)
if (project.hasProperty("useGcc")) {
RegamedllSrc.regamedll_tests_gcc_src(it)
} else {
RegamedllSrc.regamedll_tests_src(it)
}
}
binaries.all { NativeBinarySpec b -> project.setupToolchain(b) }
}
}
}
task buildFinalize << {
if (GradleCppUtils.windows) {
return;
}
binaries.withType(SharedLibraryBinarySpec) {
def sharedBinary = it.getSharedLibraryFile();
if (sharedBinary.exists()) {
sharedBinary.renameTo(new File(sharedBinary.getParent() + "/" + sharedBinary.getName().replaceFirst("^lib", "")));
}
}
}
task buildRelease {
dependsOn binaries.withType(SharedLibraryBinarySpec).matching { SharedLibraryBinarySpec blib ->
blib.buildable && blib.buildType.name == 'release'
}
}
task buildFixes {
dependsOn binaries.withType(SharedLibraryBinarySpec).matching {
SharedLibraryBinarySpec blib -> blib.buildable && blib.buildType.name == 'release' && blib.flavor.name == 'regamedllFixes' && blib.component.name == 'regamedll_mp_gamedll'
}
}
task buildDebug {
dependsOn binaries.withType(SharedLibraryBinarySpec).matching {
SharedLibraryBinarySpec blib -> blib.buildable && blib.buildType.name == 'debug' && blib.flavor.name == 'regamedllFixes' && blib.component.name == 'regamedll_mp_gamedll'
}
}
buildFixes.finalizedBy(buildFinalize);
buildDebug.finalizedBy(buildFinalize);
buildRelease.finalizedBy(buildFinalize);
gradle.taskGraph.whenReady { graph ->
if (!graph.hasTask(buildFixes) && !graph.hasTask(buildDebug)) {
return;
}
// skip all tasks with the matched substrings in the name like "test"
def tasks = graph.getAllTasks();
tasks.findAll { it.name.toLowerCase().contains("test") }.each { task ->
task.enabled = false;
}
}
task prepareDevEnvTests {
def regamedllTests = new File(project.projectDir, '_dev/testDemos')
inputs.files configurations.regamedll_tests.files
outputs.dir regamedllTests
doLast {
regamedllTests.mkdirs()
configurations.regamedll_tests.files.each { File f ->
def t = zipTree(f)
copy {
into new File(regamedllTests, FilenameUtils.getBaseName(f.absolutePath))
from t
}
}
}
}
task prepareDevEnvGamedll << {
['_dev/regamedll', '_dev/regamedll_mp'].each { gamedllDir ->
def regamedllImage = new File(project.projectDir, gamedllDir)
regamedllImage.mkdirs()
def demoRunner = new RegamedllDemoRunner(project.configurations.regamedll_playtest_image.getFiles(), regamedllImage, null)
demoRunner.prepareEngine()
//demoRunner.prepareDemo()
}
}
task prepareDevEnv {
dependsOn prepareDevEnvGamedll, prepareDevEnvTests
}
tasks.clean.doLast {
project.file('version/appversion.h').delete()
}
task generateAppVersion {
RegamedllVersionInfo verInfo = (RegamedllVersionInfo)rootProject.regamedllVersionInfo
def tplFile = project.file('version/appversion.vm')
def renderedFile = project.file('version/appversion.h')
// check to up-to-date
inputs.file tplFile
inputs.file project.file('gradle.properties')
outputs.file renderedFile
// this will ensure that this task is redone when the versions change
inputs.property('version', rootProject.version)
inputs.property('commitDate', verInfo.asCommitDate())
println "##teamcity[buildNumber '" + verInfo.asMavenVersion(false) + "']";
doLast {
def templateCtx = [
verInfo: verInfo
]
def content = VelocityUtils.renderTemplate(tplFile, templateCtx)
renderedFile.delete()
renderedFile.write(content, 'utf-8')
println 'The current ReGameDLL maven version is ' + rootProject.version + ', url: (' + verInfo.commitURL + '' + verInfo.commitSHA + ')';
}
}

View File

@ -0,0 +1,198 @@
include(CheckSymbolExists)
macro(check_build_target symbol)
check_symbol_exists(${symbol} "build.h" ${symbol})
endmacro()
macro(check_group_build_target symbol group)
if(NOT ${group})
check_build_target(${symbol})
if(${symbol})
set(${group} TRUE)
endif()
else()
set(${symbol} FALSE)
endif()
endmacro()
# So there is a problem:
# 1. Number of these symbols only grows, as we support more and more ports
# 2. CMake was written by morons and can't check these symbols in parallel
# 3. MSVC is very slow at everything (startup, parsing, generating error)
# Solution: group these symbols and set variable if one of them was found
# this way we can reorder to reorder them by most common configurations
# but we can't generate this list anymore! ... OR IS IT ???
# Well, after reordering positions in engine's buildenums.h, we can partially autogenerate this list!
# echo "check_build_target(XASH_64BIT)"
# grep "#define PLATFORM" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_PLATFORM)" }'
# grep "#define ARCHITECTURE" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 " XASH_ARCHITECTURE)"
# grep "#define ENDIAN" buildenums.h | cut -d' ' -f 2 | cut -d_ -f 2- | awk '{ print "check_group_build_target(XASH_" $1 "_ENDIAN XASH_ENDIANNESS)"}'
# echo "if(XASH_ARM)"
# grep '^#undef XASH' build.h | grep "XASH_ARM[v_]" | awk '{ print "check_build_target(" $2 ")"}'
# echo "endif()"
# echo "if(XASH_RISCV)"
# grep '^#undef XASH' build.h | grep "XASH_RISCV_" | awk '{ print "check_build_target(" $2 ")"}'
# echo "endif()"
# NOTE: Android must have priority over Linux to work correctly!
set(CMAKE_REQUIRED_INCLUDES "${PROJECT_SOURCE_DIR}/public/")
check_build_target(XASH_64BIT)
check_group_build_target(XASH_WIN32 XASH_PLATFORM)
check_group_build_target(XASH_ANDROID XASH_PLATFORM)
check_group_build_target(XASH_LINUX XASH_PLATFORM)
check_group_build_target(XASH_FREEBSD XASH_PLATFORM)
check_group_build_target(XASH_APPLE XASH_PLATFORM)
check_group_build_target(XASH_NETBSD XASH_PLATFORM)
check_group_build_target(XASH_OPENBSD XASH_PLATFORM)
check_group_build_target(XASH_EMSCRIPTEN XASH_PLATFORM)
check_group_build_target(XASH_DOS4GW XASH_PLATFORM)
check_group_build_target(XASH_HAIKU XASH_PLATFORM)
check_group_build_target(XASH_SERENITY XASH_PLATFORM)
check_group_build_target(XASH_IRIX XASH_PLATFORM)
check_group_build_target(XASH_NSWITCH XASH_PLATFORM)
check_group_build_target(XASH_PSVITA XASH_PLATFORM)
check_group_build_target(XASH_WASI XASH_PLATFORM)
check_group_build_target(XASH_SUNOS XASH_PLATFORM)
check_group_build_target(XASH_X86 XASH_ARCHITECTURE)
check_group_build_target(XASH_AMD64 XASH_ARCHITECTURE)
check_group_build_target(XASH_ARM XASH_ARCHITECTURE)
check_group_build_target(XASH_MIPS XASH_ARCHITECTURE)
check_group_build_target(XASH_PPC XASH_ARCHITECTURE)
check_group_build_target(XASH_JS XASH_ARCHITECTURE)
check_group_build_target(XASH_E2K XASH_ARCHITECTURE)
check_group_build_target(XASH_RISCV XASH_ARCHITECTURE)
check_group_build_target(XASH_LITTLE_ENDIAN XASH_ENDIANNESS)
check_group_build_target(XASH_BIG_ENDIAN XASH_ENDIANNESS)
if(XASH_ARM)
check_build_target(XASH_ARM_HARDFP)
check_build_target(XASH_ARM_SOFTFP)
check_build_target(XASH_ARMv4)
check_build_target(XASH_ARMv5)
check_build_target(XASH_ARMv6)
check_build_target(XASH_ARMv7)
check_build_target(XASH_ARMv8)
endif()
if(XASH_RISCV)
check_build_target(XASH_RISCV_DOUBLEFP)
check_build_target(XASH_RISCV_SINGLEFP)
check_build_target(XASH_RISCV_SOFTFP)
endif()
unset(CMAKE_REQUIRED_INCLUDES)
# engine/common/build.c
if(XASH_ANDROID)
set(BUILDOS "android")
elseif(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
set(BUILDOS "") # no prefix for default OS
elseif(XASH_FREEBSD)
set(BUILDOS "freebsd")
elseif(XASH_NETBSD)
set(BUILDOS "netbsd")
elseif(XASH_OPENBSD)
set(BUILDOS "openbsd")
elseif(XASH_EMSCRIPTEN)
set(BUILDOS "emscripten")
elseif(XASH_DOS4GW)
set(BUILDOS "DOS4GW")
elseif(XASH_HAIKU)
set(BUILDOS "haiku")
elseif(XASH_SERENITY)
set(BUILDOS "serenityos")
elseif(XASH_NSWITCH)
set(BUILDOS "nswitch")
elseif(XASH_PSVITA)
set(BUILDOS "psvita")
elseif(XASH_IRIX)
set(BUILDOS "irix")
elseif(XASH_WASI)
set(BUILDOS "wasi")
elseif(XASH_SUNOS)
set(BUILDOS "sunos")
else()
message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug")
endif()
if(XASH_AMD64)
set(BUILDARCH "amd64")
elseif(XASH_X86)
if(XASH_WIN32 OR XASH_LINUX OR XASH_APPLE)
set(BUILDARCH "") # no prefix for default OS
else()
set(BUILDARCH "i386")
endif()
elseif(XASH_ARM AND XASH_64BIT)
set(BUILDARCH "arm64")
elseif(XASH_ARM)
set(BUILDARCH "armv")
if(XASH_ARMv8)
set(BUILDARCH "${BUILDARCH}8_32")
elseif(XASH_ARMv7)
set(BUILDARCH "${BUILDARCH}7")
elseif(XASH_ARMv6)
set(BUILDARCH "${BUILDARCH}6")
elseif(XASH_ARMv5)
set(BUILDARCH "${BUILDARCH}5")
elseif(XASH_ARMv4)
set(BUILDARCH "${BUILDARCH}4")
else()
message(SEND_ERROR "Unknown ARM")
endif()
if(XASH_ARM_HARDFP)
set(BUILDARCH "${BUILDARCH}hf")
else()
set(BUILDARCH "${BUILDARCH}l")
endif()
elseif(XASH_MIPS)
set(BUILDARCH "mips")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
endif()
if(XASH_LITTLE_ENDIAN)
set(BUILDARCH "${BUILDARCH}el")
endif()
elseif(XASH_RISCV)
set(BUILDARCH "riscv")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
else()
set(BUILDARCH "${BUILDARCH}32")
endif()
if(XASH_RISCV_DOUBLEFP)
set(BUILDARCH "${BUILDARCH}d")
elseif(XASH_RISCV_SINGLEFP)
set(BUILDARCH "${BUILDARCH}f")
endif()
elseif(XASH_JS)
set(BUILDARCH "javascript")
elseif(XASH_E2K)
set(BUILDARCH "e2k")
elseif(XASH_PPC)
set(BUILDARCH "ppc")
if(XASH_64BIT)
set(BUILDARCH "${BUILDARCH}64")
endif()
if(XASH_LITTLE_ENDIAN)
set(BUILDARCH "${BUILDARCH}el")
endif()
else()
message(SEND_ERROR "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug")
endif()
if(BUILDOS STREQUAL "android")
set(POSTFIX "") # force disable for Android, as Android ports aren't distributed in normal way and doesn't follow library naming
elseif(BUILDOS AND BUILDARCH)
set(POSTFIX "_${BUILDOS}_${BUILDARCH}")
elseif(BUILDARCH)
set(POSTFIX "_${BUILDARCH}")
else()
set(POSTFIX "")
endif()
message(STATUS "Library postfix: " ${POSTFIX})

View File

@ -96,6 +96,12 @@
// Goes into globalvars_t.trace_flags
#define FTRACE_SIMPLEBOX BIT(0) // Traceline with a simple box
// Custom flags that we can retrive in pfnShouldCollide
// Starting from BIT(16) to reserve space for more flags for Engine
#define FTRACE_BULLET BIT(16)
#define FTRACE_FLASH BIT(17)
#define FTRACE_KNIFE BIT(18)
// walkmove modes
#define WALKMOVE_NORMAL 0 // normal walkmove
#define WALKMOVE_WORLDONLY 1 // doesn't hit ANY entities, no matter what the solid type
@ -152,6 +158,11 @@
#define EF_FORCEVISIBILITY BIT(11) // force visibility
#define EF_OWNER_VISIBILITY BIT(12) // visibility for owner
#define EF_OWNER_NO_VISIBILITY BIT(13) // no visibility for owner
#define EF_NOSLERP BIT(14) // no slerp flag for this entity (addtofullpack)
#define EF_FOLLOWKEEPRENDER BIT(15) // the entity following will not copy the render (like it follows nothing)
// Custom flags that aren't handled by the client
#define EF_CUSTOM_BITS (EF_FORCEVISIBILITY | EF_OWNER_VISIBILITY | EF_OWNER_NO_VISIBILITY | EF_NOSLERP | EF_FOLLOWKEEPRENDER)
// state->eflags values
#define EFLAG_SLERP 1 // do studio interpolation of this entity

View File

@ -1,15 +1,23 @@
#include <stdio.h>
#include <stdlib.h>
#if !defined(_WIN32)
void NORETURN Sys_Error(const char *error, ...);
#if !defined(_WIN32) && !defined(BUILD_STATIC_LIBSTDC) // if build with static libstdc++ then ignore
// This file adds the necessary compatibility tricks to avoid symbols with
// version GLIBCXX_3.4.16 and bigger, keeping binary compatibility with libstdc++ 4.6.1.
namespace std
{
#if __cpp_exceptions
logic_error::logic_error(const char *__arg) : exception(), _M_msg(__arg) {}
out_of_range::out_of_range(const char *__arg) : logic_error(__arg) {}
out_of_range::~out_of_range() _GLIBCXX_USE_NOEXCEPT {}
#endif // #if __cpp_exceptions
// We shouldn't be throwing exceptions at all, but it sadly turns out we call STL (inline) functions that do.
void __throw_out_of_range_fmt(const char *fmt, ...)
{
#if __cpp_exceptions
va_list ap;
char buf[1024]; // That should be big enough.
@ -18,34 +26,42 @@ namespace std
buf[sizeof(buf) - 1] = '\0';
va_end(ap);
Sys_Error(buf);
throw std::out_of_range(buf);
#else
abort();
#endif
}
}; // namespace std
// Technically, this symbol is not in GLIBCXX_3.4.20, but in CXXABI_1.3.8,
// but that's equivalent, version-wise. Those calls are added by the compiler
// Was added in GCC 4.9
// Technically, this symbol is not in GLIBCXX_3.4.20, but in CXXABI_1.3.8, but that's equivalent, version-wise.
// Those calls are added by the compiler
// itself on `new Class[n]` calls.
extern "C"
void __cxa_throw_bad_array_new_length()
{
Sys_Error("Bad array new length.");
#if __cpp_exceptions
throw std::bad_array_new_length();
#else
abort();
#endif
}
#if __cplusplus >= 201402L
#if defined(__INTEL_COMPILER) && __cplusplus >= 201402L
// This operator delete sized deallocations was added in c++14
// and required at least not less than CXXABI_1.3.9
// we should to keep CXXABI_1.3.8 for binary compatibility with oldest libstdc++.
// G++ and clang allow to compile C++14 code with -fno-sized-deallocation to disable the new feature,
// GCC and Clang allow to compile C++14 code with -fno-sized-deallocation to disable the new feature, but ICC isn't allow
// so that our C++14 library code would never call that version of operator delete,
// for other compilers we must override those operators for static linking to the library.
// for ICC compiler we must override those operators for static linking to the library.
void operator delete[](void *ptr, std::size_t size) noexcept
{
::operator delete(ptr);
::operator delete(ptr);
}
void operator delete(void *ptr, std::size_t size) noexcept
{
::operator delete(ptr);
::operator delete(ptr);
}
#endif

View File

@ -1,7 +0,0 @@
#!/bin/bash
rm -rf build
mkdir build
cd build
cmake ../ $*
make

View File

@ -30,31 +30,152 @@
CReGameHookchains g_ReGameHookchains;
int EXT_FUNC Cmd_Argc_api() {
void EXT_FUNC Regamedll_ChangeString_api(char *&dest, const char *source)
{
size_t len = Q_strlen(source);
if (dest == nullptr || Q_strlen(dest) != len) {
delete [] dest;
dest = new char [len + 1];
}
Q_strcpy(dest, source);
}
void EXT_FUNC RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType)
{
RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flRadius, iClassIgnore, bitsDamageType);
}
void EXT_FUNC ClearMultiDamage_api()
{
ClearMultiDamage();
}
void EXT_FUNC ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker)
{
ApplyMultiDamage(pevInflictor, pevAttacker);
}
void EXT_FUNC AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
{
AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType);
}
int EXT_FUNC Cmd_Argc_api()
{
return CMD_ARGC_();
}
const char *EXT_FUNC Cmd_Argv_api(int i) {
const char *EXT_FUNC Cmd_Argv_api(int i)
{
return CMD_ARGV_(i);
}
CGrenade *EXT_FUNC PlantBomb_api(entvars_t *pevOwner, Vector &vecStart, Vector &vecVelocity)
{
return CGrenade::ShootSatchelCharge(pevOwner, vecStart, vecVelocity);
}
CGib *EXT_FUNC SpawnHeadGib_api(entvars_t *pevVictim)
{
return CGib::SpawnHeadGib(pevVictim);
}
void EXT_FUNC SpawnRandomGibs_api(entvars_t *pevVictim, int cGibs, int human)
{
CGib::SpawnRandomGibs(pevVictim, cGibs, human);
}
void EXT_FUNC UTIL_RestartOther_api(const char *szClassname)
{
UTIL_RestartOther(szClassname);
}
void EXT_FUNC UTIL_ResetEntities_api()
{
UTIL_ResetEntities();
}
void EXT_FUNC UTIL_RemoveOther_api(const char *szClassname, int nCount)
{
UTIL_RemoveOther(szClassname, nCount);
}
void EXT_FUNC UTIL_DecalTrace_api(TraceResult *pTrace, int decalNumber)
{
UTIL_DecalTrace(pTrace, decalNumber);
}
void EXT_FUNC UTIL_Remove_api(CBaseEntity *pEntity)
{
UTIL_Remove(pEntity);
}
int EXT_FUNC AddAmmoNameToAmmoRegistry_api(const char *szAmmoname)
{
return AddAmmoNameToAmmoRegistry(szAmmoname);
}
void EXT_FUNC TextureTypePlaySound_api(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType)
{
TEXTURETYPE_PlaySound(ptr, vecSrc, vecEnd, iBulletType);
}
CWeaponBox *EXT_FUNC CreateWeaponBox_api(CBasePlayerItem *pItem, CBasePlayer *pPlayerOwner, const char *modelName, Vector &origin, Vector &angles, Vector &velocity, float lifeTime, bool packAmmo)
{
return CreateWeaponBox(pItem, pPlayerOwner, modelName, origin, angles, velocity, lifeTime < 0.0 ? CGameRules::GetItemKillDelay() : lifeTime, packAmmo);
}
CGrenade *EXT_FUNC SpawnGrenade_api(WeaponIdType weaponId, entvars_t *pevOwner, Vector &vecSrc, Vector &vecThrow, float time, int iTeam, unsigned short usEvent)
{
switch (weaponId)
{
case WEAPON_HEGRENADE:
return CGrenade::ShootTimed2(pevOwner, vecSrc, vecThrow, time, iTeam, usEvent);
case WEAPON_FLASHBANG:
return CGrenade::ShootTimed(pevOwner, vecSrc, vecThrow, time);
case WEAPON_SMOKEGRENADE:
return CGrenade::ShootSmokeGrenade(pevOwner, vecSrc, vecThrow, time, usEvent);
case WEAPON_C4:
return CGrenade::ShootSatchelCharge(pevOwner, vecSrc, vecThrow);
}
return nullptr;
}
ReGameFuncs_t g_ReGameApiFuncs = {
&CREATE_NAMED_ENTITY,
CREATE_NAMED_ENTITY,
&Regamedll_ChangeString_api,
Regamedll_ChangeString_api,
&RadiusDamage_api,
&ClearMultiDamage_api,
&ApplyMultiDamage_api,
&AddMultiDamage_api,
RadiusDamage_api,
ClearMultiDamage_api,
ApplyMultiDamage_api,
AddMultiDamage_api,
&UTIL_FindEntityByString,
UTIL_FindEntityByString,
&AddEntityHashValue,
&RemoveEntityHashValue,
AddEntityHashValue,
RemoveEntityHashValue,
Cmd_Argc_api,
Cmd_Argv_api
Cmd_Argv_api,
PlantBomb_api,
SpawnHeadGib_api,
SpawnRandomGibs_api,
UTIL_RestartOther_api,
UTIL_ResetEntities_api,
UTIL_RemoveOther_api,
UTIL_DecalTrace_api,
UTIL_Remove_api,
AddAmmoNameToAmmoRegistry_api,
TextureTypePlaySound_api,
CreateWeaponBox_api,
SpawnGrenade_api,
};
GAMEHOOK_REGISTRY(CBasePlayer_Spawn);
@ -180,6 +301,44 @@ GAMEHOOK_REGISTRY(CBaseEntity_FireBullets);
GAMEHOOK_REGISTRY(CBaseEntity_FireBuckshots);
GAMEHOOK_REGISTRY(CBaseEntity_FireBullets3);
GAMEHOOK_REGISTRY(CBasePlayer_Observer_SetMode);
GAMEHOOK_REGISTRY(CBasePlayer_Observer_FindNextPlayer);
GAMEHOOK_REGISTRY(CBasePlayer_Pain);
GAMEHOOK_REGISTRY(CBasePlayer_DeathSound);
GAMEHOOK_REGISTRY(CBasePlayer_JoiningThink);
GAMEHOOK_REGISTRY(FreeGameRules);
GAMEHOOK_REGISTRY(PM_LadderMove);
GAMEHOOK_REGISTRY(PM_WaterJump);
GAMEHOOK_REGISTRY(PM_CheckWaterJump);
GAMEHOOK_REGISTRY(PM_Jump);
GAMEHOOK_REGISTRY(PM_Duck);
GAMEHOOK_REGISTRY(PM_UnDuck);
GAMEHOOK_REGISTRY(PM_PlayStepSound);
GAMEHOOK_REGISTRY(PM_AirAccelerate);
GAMEHOOK_REGISTRY(ClearMultiDamage);
GAMEHOOK_REGISTRY(AddMultiDamage);
GAMEHOOK_REGISTRY(ApplyMultiDamage);
GAMEHOOK_REGISTRY(BuyItem);
GAMEHOOK_REGISTRY(CSGameRules_Think);
GAMEHOOK_REGISTRY(CSGameRules_TeamFull);
GAMEHOOK_REGISTRY(CSGameRules_TeamStacked);
GAMEHOOK_REGISTRY(CSGameRules_PlayerGotWeapon);
GAMEHOOK_REGISTRY(CBotManager_OnEvent);
GAMEHOOK_REGISTRY(CBasePlayer_CheckTimeBasedDamage);
GAMEHOOK_REGISTRY(CBasePlayer_EntSelectSpawnPoint);
GAMEHOOK_REGISTRY(CBasePlayerWeapon_ItemPostFrame);
GAMEHOOK_REGISTRY(CBasePlayerWeapon_KickBack);
GAMEHOOK_REGISTRY(CBasePlayerWeapon_SendWeaponAnim);
GAMEHOOK_REGISTRY(CSGameRules_SendDeathMessage);
GAMEHOOK_REGISTRY(CBasePlayer_PlayerDeathThink);
GAMEHOOK_REGISTRY(CBasePlayer_Observer_Think);
GAMEHOOK_REGISTRY(CBasePlayer_RemoveAllItems);
GAMEHOOK_REGISTRY(CBasePlayer_UpdateStatusBar);
GAMEHOOK_REGISTRY(CBasePlayer_TakeDamageImpulse);
int CReGameApi::GetMajorVersion() {
return REGAMEDLL_API_VERSION_MAJOR;
}
@ -241,35 +400,4 @@ bool CReGameApi::BGetIGameRules(const char *pchVersion) const
return false;
}
EXT_FUNC void Regamedll_ChangeString_api(char *&dest, const char *source)
{
size_t len = Q_strlen(source);
if (dest == nullptr || Q_strlen(dest) != len) {
delete [] dest;
dest = new char [len + 1];
}
Q_strcpy(dest, source);
}
EXT_FUNC void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType)
{
RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flRadius, iClassIgnore, bitsDamageType);
}
EXT_FUNC void ClearMultiDamage_api()
{
ClearMultiDamage();
}
EXT_FUNC void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker)
{
ApplyMultiDamage(pevInflictor, pevAttacker);
}
EXT_FUNC void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType)
{
AddMultiDamage(pevInflictor, pEntity, flDamage, bitsDamageType);
}
EXPOSE_SINGLE_INTERFACE(CReGameApi, IReGameApi, VRE_GAMEDLL_API_VERSION);

View File

@ -100,11 +100,21 @@
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_VOID_CHAIN2(functionName)\
void functionName() {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_CHAIN(ret, functionName, args, ...)\
ret functionName args {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_CHAIN2(ret, functionName)\
ret functionName() {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_GLOB_CLASS_VOID_CHAIN(className, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##functionName.callChain(className::functionName##_OrigFunc, __VA_ARGS__);\
@ -120,16 +130,7 @@
return g_ReGameHookchains.m_##customFuncName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_VOID_CHAIN2(functionName)\
void functionName() {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_CHAIN2(ret, functionName)\
ret functionName() {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#else
#else // REGAMEDLL_API
#define __API_HOOK(fname)\
fname
@ -141,14 +142,19 @@
#define LINK_HOOK_CLASS_CHAIN3(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN2(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN2(...)
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN(...)
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN2(...)
#define LINK_HOOK_VOID_CHAIN(...)
#define LINK_HOOK_VOID_CHAIN2(...)
#define LINK_HOOK_CHAIN(...)
#define LINK_HOOK_CHAIN2(...)
#define LINK_HOOK_GLOB_CLASS_VOID_CHAIN(...)
#define LINK_HOOK_GLOB_CLASS_CHAIN(...)
#define LINK_HOOK_CUSTOM2_CHAIN(...)
#endif // REGAMEDLL_API
@ -452,8 +458,8 @@ typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRu
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_RemoveGuns;
// CHalfLifeMultiplay::GiveC4 hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GiveC4;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GiveC4;
typedef IHookChainClassImpl<CBasePlayer *, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GiveC4;
typedef IHookChainRegistryClassEmptyImpl<CBasePlayer *, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GiveC4;
// CHalfLifeMultiplay::ChangeLevel hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_ChangeLevel;
@ -615,6 +621,142 @@ typedef IHookChainRegistryClassImpl<void, class CBaseEntity, ULONG, Vector &, Ve
typedef IHookChainClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHook_CBaseEntity_FireBullets3;
typedef IHookChainRegistryClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHookRegistry_CBaseEntity_FireBullets3;
// CBasePlayer::Observer_SetMode hook
typedef IHookChainClassImpl<void, CBasePlayer, int> CReGameHook_CBasePlayer_Observer_SetMode;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int> CReGameHookRegistry_CBasePlayer_Observer_SetMode;
// CBasePlayer::Observer_FindNextPlayer hook
typedef IHookChainClassImpl<void, CBasePlayer, bool, const char *> CReGameHook_CBasePlayer_Observer_FindNextPlayer;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, bool, const char *> CReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer;
// CBasePlayer::Pain hook
typedef IHookChainClassImpl<void, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Pain;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Pain;
// CBasePlayer::DeathSound hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_DeathSound;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_DeathSound;
// CBasePlayer::JoiningThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_JoiningThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_JoiningThink;
// FreeGameRules hook
typedef IHookChainImpl<void, CGameRules **> CReGameHook_FreeGameRules;
typedef IHookChainRegistryImpl<void, CGameRules **> CReGameHookRegistry_FreeGameRules;
// PM_LadderMove hook
typedef IHookChainImpl<void, struct physent_s *> CReGameHook_PM_LadderMove;
typedef IHookChainRegistryImpl<void, struct physent_s *> CReGameHookRegistry_PM_LadderMove;
// PM_WaterJump hook
typedef IHookChainImpl<void> CReGameHook_PM_WaterJump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_WaterJump;
// PM_CheckWaterJump hook
typedef IHookChainImpl<void> CReGameHook_PM_CheckWaterJump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_CheckWaterJump;
// PM_Jump hook
typedef IHookChainImpl<void> CReGameHook_PM_Jump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_Jump;
// PM_Duck hook
typedef IHookChainImpl<void> CReGameHook_PM_Duck;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_Duck;
// PM_UnDuck hook
typedef IHookChainImpl<void> CReGameHook_PM_UnDuck;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_UnDuck;
// PM_PlayStepSound hook
typedef IHookChainImpl<void, int, float> CReGameHook_PM_PlayStepSound;
typedef IHookChainRegistryImpl<void, int, float> CReGameHookRegistry_PM_PlayStepSound;
// PM_AirAccelerate hook
typedef IHookChainImpl<void, vec_t *, float, float> CReGameHook_PM_AirAccelerate;
typedef IHookChainRegistryImpl<void, vec_t *, float, float> CReGameHookRegistry_PM_AirAccelerate;
// ClearMultiDamage hook
typedef IHookChainImpl<void> CReGameHook_ClearMultiDamage;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_ClearMultiDamage;
// AddMultiDamage hook
typedef IHookChainImpl<void, entvars_t *, CBaseEntity *, float, int> CReGameHook_AddMultiDamage;
typedef IHookChainRegistryImpl<void, entvars_t *, CBaseEntity *, float, int> CReGameHookRegistry_AddMultiDamage;
// ApplyMultiDamage hook
typedef IHookChainImpl<void, entvars_t *, entvars_t *> CReGameHook_ApplyMultiDamage;
typedef IHookChainRegistryImpl<void, entvars_t *, entvars_t *> CReGameHookRegistry_ApplyMultiDamage;
// BuyItem hook
typedef IHookChainImpl<void, CBasePlayer *, int> CReGameHook_BuyItem;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int> CReGameHookRegistry_BuyItem;
// CHalfLifeMultiplay::Think hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_Think;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_Think;
// CHalfLifeMultiplay::TeamFull hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, int> CReGameHook_CSGameRules_TeamFull;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, int> CReGameHookRegistry_CSGameRules_TeamFull;
// CHalfLifeMultiplay::TeamStacked hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, int, int> CReGameHook_CSGameRules_TeamStacked;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, int, int> CReGameHookRegistry_CSGameRules_TeamStacked;
// CHalfLifeMultiplay::PlayerGotWeapon hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_PlayerGotWeapon;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_PlayerGotWeapon;
// CHalfLifeMultiplay::SendDeathMessage hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBaseEntity *, CBasePlayer *, CBasePlayer *, entvars_t *, const char *, int, int> CReGameHook_CSGameRules_SendDeathMessage;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBaseEntity *, CBasePlayer *, CBasePlayer *, entvars_t *, const char *, int, int> CReGameHookRegistry_CSGameRules_SendDeathMessage;
// CBotManager::OnEvent hook
typedef IHookChainClassImpl<void, CBotManager, GameEventType, CBaseEntity *, CBaseEntity *> CReGameHook_CBotManager_OnEvent;
typedef IHookChainRegistryClassEmptyImpl<void, CBotManager, GameEventType, CBaseEntity*, CBaseEntity*> CReGameHookRegistry_CBotManager_OnEvent;
// CBasePlayer::CheckTimeBasedDamage hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_CheckTimeBasedDamage;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage;
// CBasePlayer::EntSelectSpawnPoint hook
typedef IHookChainClassImpl<edict_t *, CBasePlayer> CReGameHook_CBasePlayer_EntSelectSpawnPoint;
typedef IHookChainRegistryClassImpl<edict_t *, CBasePlayer> CReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint;
// CBasePlayerWeapon::ItemPostFrame hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon> CReGameHook_CBasePlayerWeapon_ItemPostFrame;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon> CReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame;
// CBasePlayerWeapon::KickBack hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon, float, float, float, float, float, float, int> CReGameHook_CBasePlayerWeapon_KickBack;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon, float, float, float, float, float, float, int> CReGameHookRegistry_CBasePlayerWeapon_KickBack;
// CBasePlayerWeapon::SendWeaponAnim hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon, int, int> CReGameHook_CBasePlayerWeapon_SendWeaponAnim;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon, int, int> CReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;
// CBasePlayer::PlayerDeathThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_PlayerDeathThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_PlayerDeathThink;
// CBasePlayer::Observer_Think hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Observer_Think;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Observer_Think;
// CBasePlayer::RemoveAllItems hook
typedef IHookChainClassImpl<void, CBasePlayer, BOOL> CReGameHook_CBasePlayer_RemoveAllItems;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, BOOL> CReGameHookRegistry_CBasePlayer_RemoveAllItems;
// CBasePlayer::UpdateStatusBar hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_UpdateStatusBar;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_UpdateStatusBar;
// CBasePlayer::TakeDamageImpulse hook
typedef IHookChainClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHook_CBasePlayer_TakeDamageImpulse;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHookRegistry_CBasePlayer_TakeDamageImpulse;
class CReGameHookchains: public IReGameHookchains {
public:
// CBasePlayer virtual
@ -741,6 +883,44 @@ public:
CReGameHookRegistry_CBaseEntity_FireBuckshots m_CBaseEntity_FireBuckshots;
CReGameHookRegistry_CBaseEntity_FireBullets3 m_CBaseEntity_FireBullets3;
CReGameHookRegistry_CBasePlayer_Observer_SetMode m_CBasePlayer_Observer_SetMode;
CReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer m_CBasePlayer_Observer_FindNextPlayer;
CReGameHookRegistry_CBasePlayer_Pain m_CBasePlayer_Pain;
CReGameHookRegistry_CBasePlayer_DeathSound m_CBasePlayer_DeathSound;
CReGameHookRegistry_CBasePlayer_JoiningThink m_CBasePlayer_JoiningThink;
CReGameHookRegistry_FreeGameRules m_FreeGameRules;
CReGameHookRegistry_PM_LadderMove m_PM_LadderMove;
CReGameHookRegistry_PM_WaterJump m_PM_WaterJump;
CReGameHookRegistry_PM_CheckWaterJump m_PM_CheckWaterJump;
CReGameHookRegistry_PM_Jump m_PM_Jump;
CReGameHookRegistry_PM_Duck m_PM_Duck;
CReGameHookRegistry_PM_UnDuck m_PM_UnDuck;
CReGameHookRegistry_PM_PlayStepSound m_PM_PlayStepSound;
CReGameHookRegistry_PM_AirAccelerate m_PM_AirAccelerate;
CReGameHookRegistry_ClearMultiDamage m_ClearMultiDamage;
CReGameHookRegistry_AddMultiDamage m_AddMultiDamage;
CReGameHookRegistry_ApplyMultiDamage m_ApplyMultiDamage;
CReGameHookRegistry_BuyItem m_BuyItem;
CReGameHookRegistry_CSGameRules_Think m_CSGameRules_Think;
CReGameHookRegistry_CSGameRules_TeamFull m_CSGameRules_TeamFull;
CReGameHookRegistry_CSGameRules_TeamStacked m_CSGameRules_TeamStacked;
CReGameHookRegistry_CSGameRules_PlayerGotWeapon m_CSGameRules_PlayerGotWeapon;
CReGameHookRegistry_CBotManager_OnEvent m_CBotManager_OnEvent;
CReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage m_CBasePlayer_CheckTimeBasedDamage;
CReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint m_CBasePlayer_EntSelectSpawnPoint;
CReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame m_CBasePlayerWeapon_ItemPostFrame;
CReGameHookRegistry_CBasePlayerWeapon_KickBack m_CBasePlayerWeapon_KickBack;
CReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim m_CBasePlayerWeapon_SendWeaponAnim;
CReGameHookRegistry_CSGameRules_SendDeathMessage m_CSGameRules_SendDeathMessage;
CReGameHookRegistry_CBasePlayer_PlayerDeathThink m_CBasePlayer_PlayerDeathThink;
CReGameHookRegistry_CBasePlayer_Observer_Think m_CBasePlayer_Observer_Think;
CReGameHookRegistry_CBasePlayer_RemoveAllItems m_CBasePlayer_RemoveAllItems;
CReGameHookRegistry_CBasePlayer_UpdateStatusBar m_CBasePlayer_UpdateStatusBar;
CReGameHookRegistry_CBasePlayer_TakeDamageImpulse m_CBasePlayer_TakeDamageImpulse;
public:
virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
@ -864,6 +1044,44 @@ public:
virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets();
virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots();
virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3();
virtual IReGameHookRegistry_CBasePlayer_Observer_SetMode *CBasePlayer_Observer_SetMode();
virtual IReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer *CBasePlayer_Observer_FindNextPlayer();
virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain();
virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound();
virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink();
virtual IReGameHookRegistry_FreeGameRules *FreeGameRules();
virtual IReGameHookRegistry_PM_LadderMove *PM_LadderMove();
virtual IReGameHookRegistry_PM_WaterJump *PM_WaterJump();
virtual IReGameHookRegistry_PM_CheckWaterJump *PM_CheckWaterJump();
virtual IReGameHookRegistry_PM_Jump *PM_Jump();
virtual IReGameHookRegistry_PM_Duck *PM_Duck();
virtual IReGameHookRegistry_PM_UnDuck *PM_UnDuck();
virtual IReGameHookRegistry_PM_PlayStepSound *PM_PlayStepSound();
virtual IReGameHookRegistry_PM_AirAccelerate *PM_AirAccelerate();
virtual IReGameHookRegistry_ClearMultiDamage *ClearMultiDamage();
virtual IReGameHookRegistry_AddMultiDamage *AddMultiDamage();
virtual IReGameHookRegistry_ApplyMultiDamage *ApplyMultiDamage();
virtual IReGameHookRegistry_BuyItem *BuyItem();
virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think();
virtual IReGameHookRegistry_CSGameRules_TeamFull *CSGameRules_TeamFull();
virtual IReGameHookRegistry_CSGameRules_TeamStacked *CSGameRules_TeamStacked();
virtual IReGameHookRegistry_CSGameRules_PlayerGotWeapon *CSGameRules_PlayerGotWeapon();
virtual IReGameHookRegistry_CBotManager_OnEvent *CBotManager_OnEvent();
virtual IReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage *CBasePlayer_CheckTimeBasedDamage();
virtual IReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint *CBasePlayer_EntSelectSpawnPoint();
virtual IReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame *CBasePlayerWeapon_ItemPostFrame();
virtual IReGameHookRegistry_CBasePlayerWeapon_KickBack *CBasePlayerWeapon_KickBack();
virtual IReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim *CBasePlayerWeapon_SendWeaponAnim();
virtual IReGameHookRegistry_CSGameRules_SendDeathMessage *CSGameRules_SendDeathMessage();
virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink();
virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think();
virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems();
virtual IReGameHookRegistry_CBasePlayer_UpdateStatusBar *CBasePlayer_UpdateStatusBar();
virtual IReGameHookRegistry_CBasePlayer_TakeDamageImpulse *CBasePlayer_TakeDamageImpulse();
};
extern CReGameHookchains g_ReGameHookchains;
@ -890,10 +1108,3 @@ public:
EXT_FUNC virtual bool BGetICSEntity(const char *pchVersion) const;
EXT_FUNC virtual bool BGetIGameRules(const char *pchVersion) const;
};
void Regamedll_ChangeString_api(char *&dest, const char *source);
void RadiusDamage_api(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
void ClearMultiDamage_api();
void ApplyMultiDamage_api(entvars_t *pevInflictor, entvars_t *pevAttacker);
void AddMultiDamage_api(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);

View File

@ -30,10 +30,15 @@
void CCSEntity::FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
{
m_pContainingEntity->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
BaseEntity()->FireBullets(iShots, vecSrc, vecDirShooting, vecSpread, flDistance, iBulletType, iTracerFreq, iDamage, pevAttacker);
}
void CCSEntity::FireBuckshots(ULONG cShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iTracerFreq, int iDamage, entvars_t *pevAttacker)
{
BaseEntity()->FireBuckshots(cShots, vecSrc, vecDirShooting, vecSpread, flDistance, iTracerFreq, iDamage, pevAttacker);
}
Vector CCSEntity::FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
{
return m_pContainingEntity->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
return BaseEntity()->FireBullets3(vecSrc, vecDirShooting, vecSpread, flDistance, iPenetration, iBulletType, iDamage, flRangeModifier, pevAttacker, bPistol, shared_rand);
}

View File

@ -43,8 +43,10 @@ EXT_FUNC bool CCSPlayer::JoinTeam(TeamName team)
pPlayer->pev->deadflag = DEAD_DEAD;
pPlayer->pev->health = 0;
if (pPlayer->m_bHasC4)
pPlayer->DropPlayerItem("weapon_c4");
pPlayer->RemoveAllItems(TRUE);
pPlayer->m_bHasC4 = false;
pPlayer->m_iTeam = SPECTATOR;
pPlayer->m_iJoiningState = JOINED;
@ -58,7 +60,7 @@ EXT_FUNC bool CCSPlayer::JoinTeam(TeamName team)
pPlayer->StartObserver(pentSpawnSpot->v.origin, pentSpawnSpot->v.angles);
// do we have fadetoblack on? (need to fade their screen back in)
if (fadetoblack.value)
if (fadetoblack.value == FADETOBLACK_STAY)
{
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 0.001, 0, 0, FFADE_IN);
}
@ -112,8 +114,10 @@ EXT_FUNC bool CCSPlayer::JoinTeam(TeamName team)
if (pPlayer->pev->deadflag == DEAD_NO)
{
ClientKill(pPlayer->edict());
pPlayer->pev->frags++;
if (pPlayer->Kill())
{
pPlayer->pev->frags++;
}
}
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
@ -151,15 +155,7 @@ EXT_FUNC bool CCSPlayer::RemovePlayerItemEx(const char* pszItemName, bool bRemov
if (!pPlayer->m_bHasDefuser)
return false;
pPlayer->m_bHasDefuser = false;
pPlayer->pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, nullptr, pPlayer->pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
pPlayer->SendItemStatus();
pPlayer->RemoveDefuser();
}
// item_longjump
else if (FStrEq(pszItemName, "longjump"))
@ -209,39 +205,34 @@ EXT_FUNC bool CCSPlayer::RemovePlayerItemEx(const char* pszItemName, bool bRemov
auto pItem = GetItemByName(pszItemName);
if (pItem)
{
if (FClassnameIs(pItem->pev, "weapon_c4")) {
pPlayer->m_bHasC4 = false;
pPlayer->pev->body = 0;
pPlayer->SetBombIcon(FALSE);
pPlayer->SetProgressBarTime(0);
}
if (pItem->IsWeapon())
{
if (pItem == pPlayer->m_pActiveItem) {
((CBasePlayerWeapon *)pItem)->RetireWeapon();
// These weapons have a unique type of ammo that is used only by them
// If a weapon is removed, its ammo is also reduced, unless the ammo can be used by another weapon
if (!bRemoveAmmo && (IsGrenadeWeapon(pItem->m_iId) || pItem->m_iId == WEAPON_C4))
{
if (pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()] > 0)
pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]--;
// Hold the weapon until it runs out of ammo
if (pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()] > 0)
return true; // ammo was reduced, this will be considered a successful result
}
if (bRemoveAmmo) {
pPlayer->m_rgAmmo[ pItem->PrimaryAmmoIndex() ] = 0;
pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()] = 0;
}
if (pItem == pPlayer->m_pActiveItem) {
((CBasePlayerWeapon *)pItem)->RetireWeapon();
if (pItem->CanHolster() && pItem != pPlayer->m_pActiveItem && !(pPlayer->pev->weapons &(1 << pItem->m_iId))) {
return true;
}
}
}
if (pPlayer->RemovePlayerItem(pItem)) {
pPlayer->pev->weapons &= ~(1 << pItem->m_iId);
// No more weapon
if ((pPlayer->pev->weapons & ~(1 << WEAPON_SUIT)) == 0) {
pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS;
}
pItem->Kill();
if (!pPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT]) {
pPlayer->m_bHasPrimary = false;
}
return true;
}
return pItem->DestroyItem();
}
return false;
@ -258,11 +249,13 @@ EXT_FUNC CBaseEntity *CCSPlayer::GiveNamedItemEx(const char *pszName)
if (FStrEq(pszName, "weapon_c4")) {
pPlayer->m_bHasC4 = true;
pPlayer->SetBombIcon();
if (pPlayer->m_iTeam == TERRORIST) {
pPlayer->pev->body = 1;
}
pPlayer->SetBombIcon();
} else if (FStrEq(pszName, "weapon_shield")) {
pPlayer->DropPrimary();
pPlayer->DropPlayerItem("weapon_elite");
@ -275,7 +268,7 @@ EXT_FUNC CBaseEntity *CCSPlayer::GiveNamedItemEx(const char *pszName)
EXT_FUNC bool CCSPlayer::IsConnected() const
{
return m_pContainingEntity->has_disconnected == false;
return BaseEntity()->has_disconnected == false;
}
EXT_FUNC void CCSPlayer::SetAnimation(PLAYER_ANIM playerAnim)
@ -303,14 +296,14 @@ EXT_FUNC void CCSPlayer::GiveShield(bool bDeploy)
BasePlayer()->GiveShield(bDeploy);
}
EXT_FUNC void CCSPlayer::DropShield(bool bDeploy)
EXT_FUNC CBaseEntity *CCSPlayer::DropShield(bool bDeploy)
{
BasePlayer()->DropShield(bDeploy);
return BasePlayer()->DropShield(bDeploy);
}
EXT_FUNC void CCSPlayer::DropPlayerItem(const char *pszItemName)
EXT_FUNC CBaseEntity *CCSPlayer::DropPlayerItem(const char *pszItemName)
{
BasePlayer()->DropPlayerItem(pszItemName);
return BasePlayer()->DropPlayerItem(pszItemName);
}
EXT_FUNC bool CCSPlayer::RemoveShield()
@ -419,6 +412,11 @@ EXT_FUNC void CCSPlayer::Observer_SetMode(int iMode)
BasePlayer()->Observer_SetMode(iMode);
}
EXT_FUNC void CCSPlayer::Observer_FindNextPlayer(bool bReverse, const char *name)
{
BasePlayer()->Observer_FindNextPlayer(bReverse, name);
}
EXT_FUNC bool CCSPlayer::SelectSpawnSpot(const char *pEntClassName, CBaseEntity *&pSpot)
{
return BasePlayer()->SelectSpawnSpot(pEntClassName, pSpot);
@ -514,6 +512,21 @@ EXT_FUNC bool CCSPlayer::HintMessageEx(const char *pMessage, float duration, boo
return BasePlayer()->HintMessageEx(pMessage, duration, bDisplayIfPlayerDead, bOverride);
}
EXT_FUNC void CCSPlayer::Reset()
{
BasePlayer()->Reset();
}
EXT_FUNC void CCSPlayer::OnSpawnEquip(bool addDefault, bool equipGame)
{
BasePlayer()->OnSpawnEquip(addDefault, equipGame);
}
EXT_FUNC void CCSPlayer::SetScoreboardAttributes(CBasePlayer *destination)
{
BasePlayer()->SetScoreboardAttributes(destination);
}
EXT_FUNC bool CCSPlayer::CheckActivityInGame()
{
const CBasePlayer* pPlayer = BasePlayer();
@ -526,7 +539,12 @@ EXT_FUNC bool CCSPlayer::CheckActivityInGame()
return (fabs(deltaYaw) >= 0.1f && fabs(deltaPitch) >= 0.1f);
}
void CCSPlayer::Reset()
EXT_FUNC void CCSPlayer::TakeDamageImpulse(CBasePlayer *pAttacker, float flKnockbackForce, float flVelModifier)
{
BasePlayer()->TakeDamageImpulse(pAttacker, flKnockbackForce, flVelModifier);
}
void CCSPlayer::ResetVars()
{
m_szModel[0] = '\0';
@ -539,12 +557,29 @@ void CCSPlayer::Reset()
m_iWeaponInfiniteIds = 0;
m_bCanShootOverride = false;
m_bGameForcingRespawn = false;
m_bAutoBunnyHopping = false;
m_bMegaBunnyJumping = false;
m_bSpawnProtectionEffects = false;
}
// Resets all stats
void CCSPlayer::ResetAllStats()
{
// Resets the kill history for this player
for (int i = 0; i < MAX_CLIENTS; i++)
{
m_iNumKilledByUnanswered[i] = 0;
m_bPlayerDominated[i] = false;
}
m_DamageList.Clear();
}
void CCSPlayer::OnSpawn()
{
m_bGameForcingRespawn = false;
m_flRespawnPending = 0.0f;
m_DamageList.Clear();
}
void CCSPlayer::OnKilled()
@ -562,3 +597,34 @@ void CCSPlayer::OnKilled()
}
#endif
}
void CCSPlayer::OnConnect()
{
ResetVars();
ResetAllStats();
m_iUserID = GETPLAYERUSERID(BasePlayer()->edict());
}
// Remember this amount of damage that we dealt for stats
void CCSPlayer::RecordDamage(CBasePlayer *pAttacker, float flDamage, float flFlashDurationTime)
{
if (!pAttacker || !pAttacker->IsPlayer())
return;
int attackerIndex = pAttacker->entindex() - 1;
if (attackerIndex < 0 || attackerIndex >= MAX_CLIENTS)
return;
CCSPlayer *pCSAttacker = pAttacker->CSPlayer();
// Accumulate damage
CDamageRecord_t &record = m_DamageList[attackerIndex];
if (record.flDamage > 0 && record.userId != pCSAttacker->m_iUserID)
record.flDamage = 0; // reset damage if attacker became another client
record.flDamage += flDamage;
record.userId = pCSAttacker->m_iUserID;
if (flFlashDurationTime > 0)
record.flFlashDurationTime = gpGlobals->time + flFlashDurationTime;
}

View File

@ -0,0 +1,54 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
EXT_FUNC BOOL CCSPlayerWeapon::DefaultDeploy(char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal)
{
return BasePlayerWeapon()->DefaultDeploy(szViewModel, szWeaponModel, iAnim, szAnimExt, skiplocal);
}
EXT_FUNC int CCSPlayerWeapon::DefaultReload(int iClipSize, int iAnim, float fDelay)
{
return BasePlayerWeapon()->DefaultReload(iClipSize, iAnim, fDelay);
}
EXT_FUNC bool CCSPlayerWeapon::DefaultShotgunReload(int iAnim, int iStartAnim, float fDelay, float fStartDelay, const char *pszReloadSound1, const char *pszReloadSound2)
{
return BasePlayerWeapon()->DefaultShotgunReload(iAnim, iStartAnim, fDelay, fStartDelay, pszReloadSound1, pszReloadSound2);
}
EXT_FUNC void CCSPlayerWeapon::KickBack(float up_base, float lateral_base, float up_modifier, float lateral_modifier, float up_max, float lateral_max, int direction_change)
{
BasePlayerWeapon()->KickBack(up_base, lateral_base, up_modifier, lateral_modifier, up_max, lateral_max, direction_change);
}
EXT_FUNC void CCSPlayerWeapon::SendWeaponAnim(int iAnim, int skiplocal)
{
BasePlayerWeapon()->SendWeaponAnim(iAnim, skiplocal);
}

View File

@ -57,12 +57,13 @@ void CItemAirBox::Touch(CBaseEntity *pOther)
CArmoury::Touch(pOther);
// airbox was picked up, so sprite to turn off
if ((pev->effects & EF_NODRAW) == EF_NODRAW)
if ((pev->effects & EF_NODRAW) == EF_NODRAW)
{
m_hSprite->TurnOff();
pev->nextthink = 0;
SetThink(nullptr);
pev->velocity = g_vecZero;
}
}
@ -70,6 +71,12 @@ void CItemAirBox::Restart()
{
CArmoury::Restart();
UTIL_SetOrigin(pev, pev->oldorigin);
pev->velocity = g_vecZero;
if (m_flyup < 0)
{
m_flyup = -m_flyup;
}
if (m_flyup > 0 && m_delay > 0.01f)
{

View File

@ -10,7 +10,11 @@ void CBasePlayerAmmo::Spawn()
SetTouch(&CBasePlayerAmmo::DefaultTouch);
if (g_pGameRules->IsMultiplayer())
if (g_pGameRules->IsMultiplayer()
#ifdef REGAMEDLL_FIXES
&& g_pGameRules->AmmoShouldRespawn(this) == GR_AMMO_RESPAWN_NO
#endif
)
{
SetThink(&CBaseEntity::SUB_Remove);
pev->nextthink = gpGlobals->time + 2.0f;
@ -20,7 +24,7 @@ void CBasePlayerAmmo::Spawn()
BOOL CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther)
{
auto ammoInfo = GetAmmoInfo(pev->classname);
if (pOther->GiveAmmo(ammoInfo->buyClipSize, ammoInfo->ammoName2) == -1)
if (!ammoInfo || pOther->GiveAmmo(ammoInfo->buyClipSize, ammoInfo->ammoName2) == -1)
{
return FALSE;
}

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@ -179,6 +179,11 @@ NOXREF int CBaseAnimating::GetBodygroup(int iGroup)
return ::GetBodygroup(GET_MODEL_PTR(ENT(pev)), pev, iGroup);
}
float CBaseAnimating::GetSequenceDuration() const
{
return ::GetSequenceDuration(GET_MODEL_PTR(ENT(pev)), pev);
}
int CBaseAnimating::ExtractBbox(int sequence, float *mins, float *maxs)
{
return ::ExtractBbox(GET_MODEL_PTR(ENT(pev)), sequence, mins, maxs);

View File

@ -12,7 +12,7 @@ server_studio_api_t IEngineStudio;
studiohdr_t *g_pstudiohdr;
float (*g_pRotationMatrix)[3][4];
float (*g_pBoneTransform)[128][3][4];
float (*g_pBoneTransform)[MAXSTUDIOBONES][3][4];
int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs)
{
@ -246,6 +246,21 @@ void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *p
*pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / (pseqdesc->numframes - 1);
}
float GetSequenceDuration(void *pmodel, entvars_t *pev)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return 0; // model ptr is not valid
if (pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq)
return 0; // sequence is not valid
// get current sequence time
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + int(pev->sequence);
return pseqdesc->numframes / pseqdesc->fps;
}
int GetSequenceFlags(void *pmodel, entvars_t *pev)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
@ -522,7 +537,7 @@ C_DLLEXPORT int Server_GetBlendingInterface(int version, struct sv_blending_inte
IEngineStudio.Mod_Extradata = ((struct server_studio_api_s *)pstudio)->Mod_Extradata;
g_pRotationMatrix = (float (*)[3][4])rotationmatrix;
g_pBoneTransform = (float (*)[128][3][4])bonetransform;
g_pBoneTransform = (float (*)[MAXSTUDIOBONES][3][4])bonetransform;
return 1;
}
@ -532,7 +547,9 @@ void AngleQuaternion(vec_t *angles, vec_t *quaternion)
{
static const ALIGN16_BEG size_t ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 };
__m128 a = _mm_loadu_ps(angles);
vec4_t _ps_angles = { angles[0], angles[1], angles[2], 0.0f };
__m128 a = _mm_loadu_ps(_ps_angles);
a = _mm_mul_ps(a, _mm_load_ps(_ps_0p5)); //a *= 0.5
__m128 s, c;
sincos_ps(a, &s, &c);

View File

@ -42,6 +42,7 @@ int LookupActivity(void *pmodel, entvars_t *pev, int activity);
int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity);
int LookupSequence(void *pmodel, const char *label);
void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed);
float GetSequenceDuration(void *pmodel, entvars_t *pev);
int GetSequenceFlags(void *pmodel, entvars_t *pev);
float SetController(void *pmodel, entvars_t *pev, int iController, float flValue);
float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue);

View File

@ -451,17 +451,13 @@ BOOL CBaseMonster::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, f
if (pev->health <= 0.0f)
{
g_pevLastInflictor = pevInflictor;
if (bitsDamageType & DMG_ALWAYSGIB)
Killed(pevAttacker, GIB_ALWAYS);
KilledInflicted(pevInflictor, pevAttacker, GIB_ALWAYS);
else if (bitsDamageType & DMG_NEVERGIB)
Killed(pevAttacker, GIB_NEVER);
KilledInflicted(pevInflictor, pevAttacker, GIB_NEVER);
else
Killed(pevAttacker, GIB_NORMAL);
KilledInflicted(pevInflictor, pevAttacker, GIB_NORMAL);
g_pevLastInflictor = nullptr;
return FALSE;
}
if ((pev->flags & FL_MONSTER) && !FNullEnt(pevAttacker))

View File

@ -34,7 +34,7 @@
enum
{
ITBD_PARALLYZE = 0,
ITBD_PARALYZE = 0,
ITBD_NERVE_GAS,
ITBD_POISON,
ITBD_RADIATION,

View File

@ -43,10 +43,7 @@ int GetBotFollowCount(CBasePlayer *pLeader)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -295,6 +292,15 @@ void CCSBot::BotTouch(CBaseEntity *pOther)
// See if it's breakable
if (FClassnameIs(pOther->pev, "func_breakable"))
{
#ifdef REGAMEDLL_FIXES
CBreakable *pBreak = static_cast<CBreakable *>(pOther);
// Material is "UnbreakableGlass"
if (!pBreak->IsBreakable())
return;
#endif
Vector center = (pOther->pev->absmax + pOther->pev->absmin) / 2.0f;
bool breakIt = true;
@ -420,6 +426,20 @@ bool CCSBot::StayOnNavMesh()
return false;
}
#ifdef REGAMEDLL_FIXES
void CCSBot::Kill()
{
m_LastHitGroup = HITGROUP_GENERIC;
// have the player kill himself
pev->health = 0.0f;
Killed(VARS(eoNullEntity), GIB_NEVER);
if (CSGameRules()->m_pVIP == this)
CSGameRules()->m_iConsecutiveVIP = 10;
}
#endif
void CCSBot::Panic(CBasePlayer *pEnemy)
{
if (IsSurprised())
@ -662,10 +682,7 @@ CBasePlayer *CCSBot::GetImportantEnemy(bool checkVisibility) const
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -883,3 +900,129 @@ float CCSBot::GetRangeToFarthestEscortedHostage() const
return away.m_farRange;
}
// Remove all occurrences of a given area from the path list
void CCSBot::RemovePath(CNavArea *area)
{
int i = 0;
while (i < m_pathLength)
{
if (m_path[i].area == area)
{
// If this area is linked to a ladder, clear the reference
if (m_path[i].ladder == m_pathLadder)
m_pathLadder = nullptr;
m_pathLength--;
// adjust the current path index if the removed element is being used
if (i == m_pathIndex)
{
if (i > 0)
m_pathIndex = i - 1;
else
m_pathIndex = 0;
}
if (m_pathLength != i)
Q_memmove(&m_path[i], &m_path[i + 1], (m_pathLength - i) * sizeof(m_path[0]));
// clear the slot
Q_memset(&m_path[m_pathLength], 0, sizeof(m_path[m_pathLength]));
}
else
{
i++;
}
}
}
// Remove a hiding spot from the checked spots list
void CCSBot::RemoveHidingSpot(HidingSpot *spot)
{
int i = 0;
while (i < m_checkedHidingSpotCount)
{
if (m_checkedHidingSpot[i].spot == spot)
{
m_checkedHidingSpotCount--;
if (m_checkedHidingSpotCount != i)
Q_memmove(&m_checkedHidingSpot[i], &m_checkedHidingSpot[i + 1], (m_checkedHidingSpotCount - i) * sizeof(m_checkedHidingSpot[0]));
// clear the slot
Q_memset(&m_checkedHidingSpot[m_checkedHidingSpotCount], 0, sizeof(m_checkedHidingSpot[m_checkedHidingSpotCount]));
}
else
{
i++;
}
}
}
// Handle navigation-related cleanup when a nav area, spot, or encounter is destroyed
void CCSBot::OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead)
{
switch (navNotifyType)
{
case NAV_NOTIFY_DESTROY_AREA:
{
CNavArea *area = static_cast<CNavArea *>(dead);
// If the destroyed area was linked to a spot encounter, clear it
if (m_spotEncounter)
{
if (m_spotEncounter->from.area == area || m_spotEncounter->to.area == area)
m_spotEncounter = nullptr;
}
RemovePath(area);
// Invalidate any references to the destroyed area
if (m_noiseArea == area)
m_noiseArea = nullptr;
if (m_currentArea == area)
m_currentArea = nullptr;
if (m_lastKnownArea == area)
m_lastKnownArea = nullptr;
if (m_hideState.GetSearchArea() == area)
m_hideState.SetSearchArea(nullptr);
if (m_huntState.GetHuntArea() == area)
m_huntState.ClearHuntArea();
break;
}
case NAV_NOTIFY_DESTROY_SPOT_ENCOUNTER:
{
CNavArea *area = static_cast<CNavArea *>(dead);
// Remove the encounter if it references the destroyed area
if (m_spotEncounter && area->HasSpotEncounter(m_spotEncounter))
m_spotEncounter = nullptr;
break;
}
case NAV_NOTIFY_DESTROY_SPOT:
{
HidingSpot *spot = static_cast<HidingSpot *>(dead);
// Remove the destroyed hiding spot from the spot order list
if (m_spotEncounter)
{
SpotOrderList &spotOrderList = m_spotEncounter->spotList;
spotOrderList.erase(std::remove_if(spotOrderList.begin(), spotOrderList.end(), [&](SpotOrder &spotOrder) {
return spotOrder.spot == spot;
}
), spotOrderList.end());
}
RemoveHidingSpot(spot);
break;
}
}
}

View File

@ -42,9 +42,6 @@ enum
BOT_PROGGRESS_HIDE, // hide status bar progress
};
extern int _navAreaCount;
extern int _currentIndex;
class CCSBot;
class BotChatterInterface;
@ -74,6 +71,7 @@ public:
virtual const char *GetName() const { return "Hunt"; }
void ClearHuntArea() { m_huntArea = nullptr; }
CNavArea *GetHuntArea() { return m_huntArea; }
private:
CNavArea *m_huntArea;
@ -207,6 +205,7 @@ public:
const Vector &GetHidingSpot() const { return m_hidingSpot; }
void SetSearchArea(CNavArea *area) { m_searchFromArea = area; }
CNavArea *GetSearchArea() { return m_searchFromArea; }
void SetSearchRange(float range) { m_range = range; }
void SetDuration(float time) { m_duration = time; }
@ -378,6 +377,10 @@ public:
bool IsBuying() const;
#ifdef REGAMEDLL_FIXES
void Kill();
#endif
void Panic(CBasePlayer *pEnemy); // look around in panic
void Follow(CBasePlayer *pPlayer); // begin following given Player
void ContinueFollowing(); // continue following our leader after finishing what we were doing
@ -532,12 +535,21 @@ public:
bool IsAwareOfEnemyDeath() const; // return true if we *noticed* that our enemy died
int GetLastVictimID() const; // return the ID (entindex) of the last victim we killed, or zero
#ifdef REGAMEDLL_ADD
bool CanSeeSniper(void) const; ///< return true if we can see an enemy sniper
bool HasSeenSniperRecently(void) const; ///< return true if we have seen a sniper recently
#endif
// navigation
bool HasPath() const;
void DestroyPath();
float GetFeetZ() const; // return Z of bottom of feet
void OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead);
void RemovePath(CNavArea *area);
void RemoveHidingSpot(HidingSpot *spot);
enum PathResult
{
PROGRESSING, // we are moving along the path
@ -920,6 +932,11 @@ private:
float m_fireWeaponTimestamp;
#ifdef REGAMEDLL_ADD
bool m_isEnemySniperVisible; ///< do we see an enemy sniper right now
CountdownTimer m_sawEnemySniperTimer; ///< tracking time since saw enemy sniper
#endif
// reaction time system
enum { MAX_ENEMY_QUEUE = 20 };
struct ReactionState
@ -970,7 +987,6 @@ private:
const CNavNode *m_navNodeList;
CNavNode *m_currentNode;
NavDirType m_generationDir;
NavAreaList::iterator m_analyzeIter;
enum ProcessType
{
@ -1109,6 +1125,11 @@ inline bool CCSBot::IsAtBombsite()
inline CCSBot::MoraleType CCSBot::GetMorale() const
{
#ifdef REGAMEDLL_ADD
if (cv_bot_excellent_morale.value != 0.0f)
return EXCELLENT;
#endif
return m_morale;
}
@ -1250,6 +1271,18 @@ inline int CCSBot::GetLastVictimID() const
return m_lastVictimID;
}
#ifdef REGAMEDLL_ADD
inline bool CCSBot::CanSeeSniper(void) const
{
return m_isEnemySniperVisible;
}
inline bool CCSBot::HasSeenSniperRecently(void) const
{
return !m_sawEnemySniperTimer.IsElapsed();
}
#endif
inline bool CCSBot::HasPath() const
{
return m_pathLength != 0;

View File

@ -65,10 +65,7 @@ void BotMeme::Transmit(CCSBot *pSender) const
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -249,6 +246,17 @@ void BotHostageBeingTakenMeme::Interpret(CCSBot *pSender, CCSBot *pReceiver) con
pReceiver->GetChatter()->Say("Affirmative");
}
#ifdef REGAMEDLL_ADD
//---------------------------------------------------------------------------------------------------------------
/**
* A teammate warned about snipers, so we shouldn't warn again for awhile
*/
void BotWarnSniperMeme::Interpret(CCSBot* sender, CCSBot* receiver) const
{
receiver->GetChatter()->FriendSpottedSniper();
}
#endif
BotSpeakable::BotSpeakable()
{
m_phrase = nullptr;
@ -467,6 +475,7 @@ bool BotPhraseManager::Initialize(const char *filename, int bankIndex)
phraseData = SharedParse(phraseData);
if (!phraseData)
{
if (phrase) delete phrase;
CONSOLE_ECHO("Error parsing '%s' - expected identifier\n", filename);
FREE_FILE(phraseDataFile);
return false;
@ -540,8 +549,13 @@ bool BotPhraseManager::Initialize(const char *filename, int bankIndex)
else if (!Q_stricmp("UNDEFINED", token))
placeCriteria = UNDEFINED_PLACE;
else
{
placeCriteria = TheBotPhrases->NameToID(token);
if (!TheBotPhrases->IsValid() && placeCriteria == UNDEFINED_PLACE)
placeCriteria = TheNavAreaGrid.NameToID(token);
}
continue;
}
@ -1267,6 +1281,9 @@ void BotChatterInterface::Reset()
m_planInterval.Invalidate();
m_encourageTimer.Invalidate();
m_escortingHostageTimer.Invalidate();
#ifdef REGAMEDLL_ADD
m_warnSniperTimer.Invalidate();
#endif
}
// Register a statement for speaking
@ -1520,10 +1537,7 @@ BotStatement *BotChatterInterface::GetActiveStatement()
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (FStrEq(STRING(pPlayer->pev->netname), ""))
@ -1626,6 +1640,42 @@ void BotChatterInterface::EnemySpotted()
AddStatement(say);
}
#ifdef REGAMEDLL_ADD
//---------------------------------------------------------------------------------------------------------------
/**
* If a friend warned of snipers, don't warn again for awhile
*/
void BotChatterInterface::FriendSpottedSniper(void)
{
m_warnSniperTimer.Start(60.0f);
}
//---------------------------------------------------------------------------------------------------------------
/**
* Warn of an enemy sniper
*/
void BotChatterInterface::SpottedSniper(void)
{
if (!m_warnSniperTimer.IsElapsed())
{
return;
}
if (m_me->GetFriendsRemaining() == 0)
{
// no-one to warn
return;
}
BotStatement* say = new BotStatement(this, REPORT_INFORMATION, 10.0f);
say->AppendPhrase(TheBotPhrases->GetPhrase("SniperWarning"));
say->AttachMeme(new BotWarnSniperMeme());
AddStatement(say);
}
#endif
NOXREF void BotChatterInterface::Clear(Place place)
{
BotStatement *say = new BotStatement(this, REPORT_INFORMATION, 10.0f);

View File

@ -140,6 +140,14 @@ public:
virtual void Interpret(CCSBot *pSender, CCSBot *pReceiver) const; // cause the given bot to act on this meme
};
#ifdef REGAMEDLL_ADD
class BotWarnSniperMeme : public BotMeme
{
public:
virtual void Interpret(CCSBot* sender, CCSBot* receiver) const; ///< cause the given bot to act on this meme
};
#endif
enum BotStatementType
{
REPORT_VISIBLE_ENEMIES,
@ -255,6 +263,8 @@ public:
Place NameToID(const char *name) const;
const char *IDToName(Place id) const;
bool IsValid() const { return !m_placeList.empty(); }
// given a name, return the associated phrase collection
const BotPhrase *GetPhrase(const char *name) const;
@ -529,6 +539,10 @@ public:
void KilledFriend();
void FriendlyFire();
#ifdef REGAMEDLL_ADD
void SpottedSniper(void);
void FriendSpottedSniper(void);
#endif
bool SeesAtLeastOneEnemy() const { return m_seeAtLeastOneEnemy; }
private:
@ -555,6 +569,9 @@ private:
CountdownTimer m_spottedLooseBombTimer;
CountdownTimer m_heardNoiseTimer;
CountdownTimer m_escortingHostageTimer;
#ifdef REGAMEDLL_ADD
CountdownTimer m_warnSniperTimer;
#endif
};
inline BotChatterInterface::VerbosityType BotChatterInterface::GetVerbosity() const

View File

@ -56,6 +56,11 @@ void CCSBot::OnEvent(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOt
DecreaseMorale();
}
break;
#ifdef REGAMEDLL_FIXES
case EVENT_NEW_MATCH:
m_morale = POSITIVE; // starting a new round makes everyone a little happy
break;
#endif
}
if (!IsAlive())
@ -69,16 +74,18 @@ void CCSBot::OnEvent(GameEventType event, CBaseEntity *pEntity, CBaseEntity *pOt
{
if (event == EVENT_PLAYER_DIED)
{
if (BotRelationship(pPlayer) == BOT_TEAMMATE)
CBasePlayer *pVictim = pPlayer;
if (BotRelationship(pVictim) == BOT_TEAMMATE)
{
CBasePlayer *pKiller = static_cast<CBasePlayer *>(pOther);
// check that attacker is an enemy (for friendly fire, etc)
if (pKiller && pKiller->IsPlayer())
if (pKiller && pKiller->IsPlayer() && BotRelationship(pKiller) == BOT_ENEMY)
{
// check if we saw our friend die - dont check FOV - assume we're aware of our surroundings in combat
// snipers stay put
if (!IsSniper() && IsVisible(&pPlayer->pev->origin))
if (!IsSniper() && IsVisible(&pVictim->pev->origin))
{
// people are dying - we should hurry
Hurry(RANDOM_FLOAT(10.0f, 15.0f));

View File

@ -28,6 +28,7 @@
#include "precompiled.h"
cvar_t cv_bot_enable = { "bot_enable", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_traceview = { "bot_traceview", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_stop = { "bot_stop", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_show_nav = { "bot_show_nav", "0", FCVAR_SERVER, 0.0f, nullptr };
@ -62,6 +63,9 @@ cvar_t cv_bot_deathmatch = { "bot_deathmatch", "0", FCVAR_SERVER, 0.
cvar_t cv_bot_quota_mode = { "bot_quota_mode", "normal", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_join_delay = { "bot_join_delay", "0", FCVAR_SERVER, 0.0f, nullptr };
cvar_t cv_bot_freeze = { "bot_freeze", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_mimic = { "bot_mimic", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_mimic_yaw_offset = { "bot_mimic_yaw_offset", "0", 0, 0.0f, nullptr };
cvar_t cv_bot_excellent_morale = { "bot_excellent_morale", "0", 0, 0.0f, nullptr };
#else
// Migrated to bot_quota_mode, use "match"
cvar_t cv_bot_quota_match = { "bot_quota_match", "0", FCVAR_SERVER, 0.0f, nullptr };
@ -131,6 +135,9 @@ void Bot_RegisterCVars()
CVAR_REGISTER(&cv_bot_quota_mode);
CVAR_REGISTER(&cv_bot_join_delay);
CVAR_REGISTER(&cv_bot_freeze);
CVAR_REGISTER(&cv_bot_mimic);
CVAR_REGISTER(&cv_bot_mimic_yaw_offset);
CVAR_REGISTER(&cv_bot_excellent_morale);
#endif
}
@ -189,6 +196,11 @@ void CCSBot::ResetValues()
m_currentArea = nullptr;
m_lastKnownArea = nullptr;
#ifdef REGAMEDLL_ADD
m_isEnemySniperVisible = false;
m_sawEnemySniperTimer.Invalidate();
#endif
m_avoidFriendTimer.Invalidate();
m_isFriendInTheWay = false;
m_isWaitingBehindFriend = false;
@ -325,10 +337,10 @@ void CCSBot::ResetValues()
// NOTE: For some reason, this can be called twice when a bot is added.
void CCSBot::SpawnBot()
{
TheCSBots()->ValidateMapData();
TheCSBots()->LoadNavigationMap();
ResetValues();
Q_strcpy(m_name, STRING(pev->netname));
Q_strlcpy(m_name, STRING(pev->netname));
SetState(&m_buyState);
SetTouch(&CCSBot::BotTouch);

View File

@ -28,6 +28,7 @@
#pragma once
extern cvar_t cv_bot_enable;
extern cvar_t cv_bot_traceview;
extern cvar_t cv_bot_stop;
extern cvar_t cv_bot_show_nav;
@ -62,6 +63,9 @@ extern cvar_t cv_bot_deathmatch;
extern cvar_t cv_bot_quota_mode;
extern cvar_t cv_bot_join_delay;
extern cvar_t cv_bot_freeze;
extern cvar_t cv_bot_mimic;
extern cvar_t cv_bot_mimic_yaw_offset;
extern cvar_t cv_bot_excellent_morale;
#else
extern cvar_t cv_bot_quota_match;
#endif

View File

@ -30,8 +30,7 @@
const float updateTimesliceDuration = 0.5f;
int _navAreaCount = 0;
int _currentIndex = 0;
unsigned int _generationIndex = 0; // used for iterating nav areas during generation process
inline CNavNode *LadderEndSearch(CBaseEntity *pEntity, const Vector *pos, NavDirType mountDir)
{
@ -385,11 +384,8 @@ void CCSBot::UpdateLearnProcess()
void CCSBot::StartAnalyzeAlphaProcess()
{
m_processMode = PROCESS_ANALYZE_ALPHA;
m_analyzeIter = TheNavAreaList.begin();
_navAreaCount = TheNavAreaList.size();
_currentIndex = 0;
m_processMode = PROCESS_ANALYZE_ALPHA;
_generationIndex = 0;
ApproachAreaAnalysisPrep();
DestroyHidingSpots();
@ -400,15 +396,18 @@ void CCSBot::StartAnalyzeAlphaProcess()
bool CCSBot::AnalyzeAlphaStep()
{
_currentIndex++;
if (m_analyzeIter == TheNavAreaList.end())
_generationIndex++;
if (_generationIndex < 0 || _generationIndex >= TheNavAreaList.size())
return false;
CNavArea *area = (*m_analyzeIter);
// TODO: Pretty ugly and very slow way to access element by index
// There is no reason not to use a vector instead of a linked list
const NavAreaList::const_iterator &iter = std::next(TheNavAreaList.begin(), _generationIndex - 1);
CNavArea *area = (*iter);
area->ComputeHidingSpots();
area->ComputeApproachAreas();
m_analyzeIter++;
return true;
}
@ -426,29 +425,30 @@ void CCSBot::UpdateAnalyzeAlphaProcess()
}
}
float progress = (double(_currentIndex) / double(_navAreaCount)) * 0.5f;
float progress = (double(_generationIndex) / double(TheNavAreaList.size())) * 0.5f;
drawProgressMeter(progress, "#CZero_AnalyzingHidingSpots");
}
void CCSBot::StartAnalyzeBetaProcess()
{
m_processMode = PROCESS_ANALYZE_BETA;
m_analyzeIter = TheNavAreaList.begin();
_navAreaCount = TheNavAreaList.size();
_currentIndex = 0;
m_processMode = PROCESS_ANALYZE_BETA;
_generationIndex = 0;
}
bool CCSBot::AnalyzeBetaStep()
{
_currentIndex++;
if (m_analyzeIter == TheNavAreaList.end())
_generationIndex++;
if (_generationIndex < 0 || _generationIndex >= TheNavAreaList.size())
return false;
CNavArea *area = (*m_analyzeIter);
// TODO: Pretty ugly and very slow way to access element by index
// There is no reason not to use a vector instead of a linked list
const NavAreaList::const_iterator &iter = std::next(TheNavAreaList.begin(), _generationIndex - 1);
CNavArea *area = (*iter);
area->ComputeSpotEncounters();
area->ComputeSniperSpots();
m_analyzeIter++;
return true;
}
@ -466,7 +466,7 @@ void CCSBot::UpdateAnalyzeBetaProcess()
}
}
float progress = (double(_currentIndex) / double(_navAreaCount) + 1.0f) * 0.5f;
float progress = (double(_generationIndex) / double(TheNavAreaList.size()) + 1.0f) * 0.5f;
drawProgressMeter(progress, "#CZero_AnalyzingApproachPoints");
}
@ -477,31 +477,24 @@ void CCSBot::StartSaveProcess()
void CCSBot::UpdateSaveProcess()
{
char filename[256];
char msg[256];
char cmd[128];
char gd[64]{};
GET_GAME_DIR(gd);
GET_GAME_DIR(filename);
Q_strcat(filename, "\\");
Q_strcat(filename, TheBots->GetNavMapFilename());
HintMessageToAllPlayers("Saving...");
char filename[MAX_OSPATH];
Q_snprintf(filename, sizeof(filename), "%s\\%s", gd, TheBots->GetNavMapFilename());
SaveNavigationMap(filename);
Q_sprintf(msg, "Navigation file '%s' saved.", filename);
char msg[256]{};
Q_snprintf(msg, sizeof(msg), "Navigation file '%s' saved.", filename);
HintMessageToAllPlayers(msg);
CONSOLE_ECHO("%s\n", msg);
hideProgressMeter();
StartNormalProcess();
#ifndef REGAMEDLL_FIXES
Q_sprintf(cmd, "map %s\n", STRING(gpGlobals->mapname));
#else
Q_snprintf(cmd, sizeof(cmd), "changelevel %s\n", STRING(gpGlobals->mapname));
#endif
SERVER_COMMAND(cmd);
// tell bot manager that the analysis is completed
if (TheCSBots())
TheCSBots()->AnalysisCompleted();
}
void CCSBot::StartNormalProcess()

View File

@ -78,7 +78,7 @@ CCSBotManager::CCSBotManager()
char *dataPointer = (char *)LOAD_FILE_FOR_ME((char *)filename, &dataLength);
if (!dataPointer)
{
TheBotProfiles->Init("BotProfile.db");
TheBotProfiles->Init(cv_bot_profile_db.string);
}
else
{
@ -231,13 +231,12 @@ bool CCSBotManager::IsOnOffense(CBasePlayer *pPlayer) const
// Invoked when a map has just been loaded
void CCSBotManager::ServerActivate()
{
DestroyNavigationMap();
m_isMapDataLoaded = false;
m_zoneCount = 0;
m_gameScenario = SCENARIO_DEATHMATCH;
ValidateMapData();
LoadNavigationMap();
RestartRound();
m_isLearningMap = false;
@ -337,6 +336,10 @@ void CCSBotManager::ClientDisconnect(CBasePlayer *pPlayer)
pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pevTemp);
AddEntityHashValue(pPlayer->pev, STRING(pPlayer->pev->classname), CLASSNAME);
pPlayer->pev->flags = FL_DORMANT;
#ifdef REGAMEDLL_FIXES
pPlayer->has_disconnected = true;
#endif
}
void PrintAllEntities()
@ -396,26 +399,24 @@ void CCSBotManager::ServerCommand(const char *pcmd)
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
if (!UTIL_IsValidPlayer(pPlayer))
continue;
const char *name = STRING(pPlayer->pev->netname);
if (FStrEq(name, ""))
continue;
#ifdef REGAMEDLL_FIXES
if (pPlayer->pev->deadflag != DEAD_NO)
continue;
#endif
if (pPlayer->IsBot())
{
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
if (killThemAll || FStrEq(name, msg))
{
#ifdef REGAMEDLL_FIXES
ClientKill(pPlayer->edict());
#else
pPlayer->TakeDamage(pPlayer->pev, pPlayer->pev, 9999.9f, DMG_CRUSH);
#endif
}
pBot->Kill();
}
}
}
@ -427,13 +428,17 @@ void CCSBotManager::ServerCommand(const char *pcmd)
else
kickThemAll = false;
#ifdef REGAMEDLL_ADD
bool fillMode = FStrEq(cv_bot_quota_mode.string, "fill");
#else
bool fillMode = false;
#endif
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
if (!UTIL_IsValidPlayer(pPlayer))
continue;
const char *name = STRING(pPlayer->pev->netname);
@ -448,7 +453,11 @@ void CCSBotManager::ServerCommand(const char *pcmd)
// adjust bot quota so kicked bot is not immediately added back in
int newQuota = cv_bot_quota.value - 1;
SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", name));
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, int(cv_bot_quota.value)));
if (kickThemAll || !fillMode)
{
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, int(cv_bot_quota.value)));
}
}
}
}
@ -568,18 +577,21 @@ void CCSBotManager::ServerCommand(const char *pcmd)
}
else if (FStrEq(pcmd, "bot_nav_save"))
{
GET_GAME_DIR(buffer);
Q_strcat(buffer, "\\");
Q_strcat(buffer, CBotManager::GetNavMapFilename());
char gd[64]{};
GET_GAME_DIR(gd);
if (SaveNavigationMap(buffer))
CONSOLE_ECHO("Navigation map '%s' saved.\n", buffer);
char filename[MAX_OSPATH];
Q_snprintf(filename, sizeof(filename), "%s\\%s", gd, CBotManager::GetNavMapFilename());
if (SaveNavigationMap(filename))
CONSOLE_ECHO("Navigation map '%s' saved.\n", filename);
else
CONSOLE_ECHO("ERROR: Cannot save navigation map '%s'.\n", buffer);
CONSOLE_ECHO("ERROR: Cannot save navigation map '%s'.\n", filename);
}
else if (FStrEq(pcmd, "bot_nav_load"))
{
ValidateMapData();
m_isMapDataLoaded = false; // force nav reload
LoadNavigationMap();
}
else if (FStrEq(pcmd, "bot_nav_use_place"))
{
@ -634,11 +646,15 @@ void CCSBotManager::ServerCommand(const char *pcmd)
{
CONSOLE_ECHO("Ambiguous\n");
}
else
else if (found)
{
CONSOLE_ECHO("Current place set to '%s'\n", found->GetName());
SetNavPlace(found->GetID());
}
else
{
CONSOLE_ECHO("Error - place name '%s' no exists in phrases BotChatter.db\n", msg);
}
}
}
else if (FStrEq(pcmd, "bot_nav_toggle_place_mode"))
@ -666,6 +682,9 @@ void CCSBotManager::ServerCommand(const char *pcmd)
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
{
if (FNullEnt(pEntity->edict()))
break;
if (!pEntity->IsPlayer())
continue;
@ -746,6 +765,23 @@ void CCSBotManager::ServerCommand(const char *pcmd)
BOOL CCSBotManager::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
{
#ifdef REGAMEDLL_ADD
if (pPlayer->IsBot())
return FALSE;
if (cv_bot_mimic.value == pPlayer->entindex())
{
// Bots mimic our client commands
ForEachPlayer([pPlayer, pcmd](CBasePlayer *bot)
{
if (pPlayer != bot && bot->IsBot())
bot->ClientCommand(pcmd, CMD_ARGV_(1));
return true;
});
}
#endif
return FALSE;
}
@ -788,7 +824,8 @@ bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
// decrease the bot quota
if (!isFromConsole)
{
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value - 1);
int newQuota = cv_bot_quota.value - 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, (int)cv_bot_quota.value));
}
#endif
@ -822,7 +859,8 @@ bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
if (isFromConsole)
{
// increase the bot quota to account for manually added bot
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value + 1);
int newQuota = cv_bot_quota.value + 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, gpGlobals->maxClients));
}
}
#ifdef REGAMEDLL_FIXES
@ -831,7 +869,8 @@ bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
// decrease the bot quota
if (!isFromConsole)
{
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value - 1);
int newQuota = cv_bot_quota.value - 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, (int)cv_bot_quota.value));
}
}
#endif
@ -850,20 +889,26 @@ void CCSBotManager::MaintainBotQuota()
if (m_isLearningMap)
return;
int totalHumansInGame = UTIL_HumansInGame();
int humanPlayersInGame = UTIL_HumansInGame(IGNORE_SPECTATORS);
int humanPlayersInGame = UTIL_HumansInGame();
// don't add bots until local player has been registered, to make sure he's player ID #1
if (!IS_DEDICATED_SERVER() && totalHumansInGame == 0)
if (!IS_DEDICATED_SERVER() && humanPlayersInGame == 0)
return;
int desiredBotCount = int(cv_bot_quota.value);
int occupiedBotSlots = UTIL_BotsInGame();
bool isRoundInDeathmatch = false;
#ifdef REGAMEDLL_ADD
if (round_infinite.value > 0)
isRoundInDeathmatch = true; // is no round end gameplay
#endif
// isRoundInProgress is true if the round has progressed far enough that new players will join as dead.
bool isRoundInProgress = CSGameRules()->IsGameStarted() &&
!TheCSBots()->IsRoundOver() &&
(CSGameRules()->GetRoundElapsedTime() >= CSGameRules()->GetRoundRespawnTime());
(CSGameRules()->GetRoundRespawnTime() != -1 && CSGameRules()->GetRoundElapsedTime() >= CSGameRules()->GetRoundRespawnTime()) && !isRoundInDeathmatch;
#ifdef REGAMEDLL_ADD
if (FStrEq(cv_bot_quota_mode.string, "fill"))
@ -917,15 +962,17 @@ void CCSBotManager::MaintainBotQuota()
// if bots will auto-vacate, we need to keep one slot open to allow players to join
if (cv_bot_auto_vacate.value > 0.0)
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - (totalHumansInGame + 1));
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - (humanPlayersInGame + 1));
else
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - totalHumansInGame);
desiredBotCount = Q_min(desiredBotCount, gpGlobals->maxClients - humanPlayersInGame);
#ifdef REGAMEDLL_FIXES
// Try to balance teams, if we are in the first specified seconds of a round and bots can join either team.
if (occupiedBotSlots > 0 && desiredBotCount == occupiedBotSlots && CSGameRules()->IsGameStarted())
if (occupiedBotSlots > 0 && desiredBotCount == occupiedBotSlots && (CSGameRules()->IsGameStarted() || isRoundInDeathmatch))
{
if (CSGameRules()->GetRoundElapsedTime() < CSGameRules()->GetRoundRespawnTime()) // new bots can still spawn during this time
if (isRoundInDeathmatch ||
(CSGameRules()->GetRoundRespawnTime() == -1 || // means no time limit
CSGameRules()->GetRoundElapsedTime() < CSGameRules()->GetRoundRespawnTime())) // new bots can still spawn during this time
{
if (autoteambalance.value > 0.0f)
{
@ -1042,7 +1089,8 @@ void CCSBotManager::MaintainBotQuota()
UTIL_KickBotFromTeam(TERRORIST);
}
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value - 1.0f);
int newQuota = cv_bot_quota.value - 1;
CVAR_SET_FLOAT("bot_quota", clamp(newQuota, 0, (int)cv_bot_quota.value));
}
}
@ -1096,22 +1144,232 @@ private:
CCSBotManager::Zone *m_zone;
};
// Search the map entities to determine the game scenario and define important zones.
void CCSBotManager::ValidateMapData()
LINK_ENTITY_TO_CLASS(info_spawn_point, CPointEntity, CCSPointEntity)
inline bool IsFreeSpace(Vector vecOrigin, int iHullNumber, edict_t *pSkipEnt = nullptr)
{
if (UTIL_PointContents(vecOrigin) != CONTENTS_EMPTY)
return false;
TraceResult trace;
UTIL_TraceHull(vecOrigin, vecOrigin, dont_ignore_monsters, iHullNumber, pSkipEnt, &trace);
return (!trace.fStartSolid && !trace.fAllSolid && trace.fInOpen);
}
inline bool pointInRadius(Vector vecOrigin, float radius)
{
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityInSphere(pEntity, vecOrigin, radius)))
{
if (!UTIL_IsValidEntity(pEntity->edict()))
continue; // ignore the entity marked for deletion
if (FClassnameIs(pEntity->edict(), "info_spawn_point"))
return true;
}
return false;
}
// a simple algorithm that searches for the farthest point (so that the player does not look at the wall)
inline bool GetIdealLookYawForSpawnPoint(const Vector &vecStart, float &flIdealLookYaw)
{
const float ANGLE_STEP = 30.0f;
float bestDistance = 0.0f;
for (float angleYaw = 0.0f; angleYaw <= 360.0f; angleYaw += ANGLE_STEP)
{
TraceResult tr;
UTIL_MakeVectors(Vector(0, angleYaw, 0));
Vector vecEnd(vecStart + gpGlobals->v_forward * 8192);
UTIL_TraceLine(vecStart, vecEnd, ignore_monsters, nullptr, &tr);
float distance = (vecStart - tr.vecEndPos).Length();
if (distance > bestDistance)
{
bestDistance = distance;
flIdealLookYaw = angleYaw;
}
}
return bestDistance > 0.0f;
}
// this function from leaked csgo sources 2020y
inline bool IsValidArea(CNavArea *area)
{
ShortestPathCost cost;
bool bNotOrphaned;
// check that we can path from the nav area to a ct spawner to confirm it isn't orphaned.
CBaseEntity *CTSpawn = UTIL_FindEntityByClassname(nullptr, "info_player_start");
if (CTSpawn)
{
CNavArea *CTSpawnArea = TheNavAreaGrid.GetNearestNavArea(&CTSpawn->pev->origin);
bNotOrphaned = NavAreaBuildPath(area, CTSpawnArea, nullptr, cost);
if (bNotOrphaned)
return true;
}
// double check that we can path from the nav area to a t spawner to confirm it isn't orphaned.
CBaseEntity *TSpawn = UTIL_FindEntityByClassname(nullptr, "info_player_deathmatch");
if (TSpawn)
{
CNavArea *TSpawnArea = TheNavAreaGrid.GetNearestNavArea(&TSpawn->pev->origin);
bNotOrphaned = NavAreaBuildPath(area, TSpawnArea, nullptr, cost);
if (bNotOrphaned)
return true;
}
return false;
}
#ifdef REGAMEDLL_ADD
// Generates spawn points (info_spawn_point entities) for players and bots based on the navigation map data
// It uses the navigation areas to find valid spots for spawn points considering factors like area size, slope,
// available free space, and distance from other spawn points.
void GenerateSpawnPointsFromNavData()
{
// Remove any existing spawn points
UTIL_RemoveOther("info_spawn_point");
const int MAX_SPAWNS_POINTS = 128; // Max allowed spawn points
const float MAX_SLOPE = 0.85f; // Maximum slope allowed for a spawn point
const float MIN_AREA_SIZE = 32.0f; // Minimum area size for a valid spawn point
const float MIN_NEARBY_SPAWNPOINT = 128.0f; // Minimum distance between spawn point
// Total number of spawn points generated
int totalSpawns = 0;
for (CNavArea *area : TheNavAreaList)
{
if (totalSpawns >= MAX_SPAWNS_POINTS)
break;
if (!area)
continue;
// Skip areas that are too small
if (area->GetSizeX() < MIN_AREA_SIZE || area->GetSizeY() < MIN_AREA_SIZE)
continue;
// Skip areas with unwanted attributes (jump, crouch, etc.)
if (area->GetAttributes() != 0)
continue;
// Skip areas with steep slopes
if (area->GetAreaSlope() < MAX_SLOPE)
{
//CONSOLE_ECHO("Skip area slope: %0.3f\n", area->GetAreaSlope());
continue;
}
// Calculate the spawn point position above the area center
Vector vecOrigin = *area->GetCenter() + Vector(0, 0, HalfHumanHeight + 5);
// Ensure there is free space at the calculated position
if (!IsFreeSpace(vecOrigin, human_hull))
{
//CONSOLE_ECHO("No free space!\n");
continue;
}
if (pointInRadius(vecOrigin, MIN_NEARBY_SPAWNPOINT))
continue; // spawn point is too close to others
if (!IsValidArea(area))
continue;
// Calculate ideal spawn point yaw angle
float flIdealSpawnPointYaw = 0.0f;
if (GetIdealLookYawForSpawnPoint(vecOrigin, flIdealSpawnPointYaw))
{
CBaseEntity *pPoint = CBaseEntity::Create("info_spawn_point", vecOrigin, Vector(0, flIdealSpawnPointYaw, 0), nullptr);
if (pPoint)
{
totalSpawns++;
//CONSOLE_ECHO("Add spawn at x:%f y:%f z:%f with angle %0.1f slope %0.3f \n", vecOrigin.x, vecOrigin.y, vecOrigin.z, bestAngle.y, area->GetAreaSlope());
// use only for debugging
if (randomspawn.value > 1.0f)
{
SET_MODEL(ENT(pPoint->pev), "models/player.mdl");
pPoint->pev->sequence = ACT_IDLE;
pPoint->pev->rendermode = kRenderTransAdd;
pPoint->pev->renderamt = 150.0f;
}
}
}
}
CONSOLE_ECHO("Total spawns points: %i\n", totalSpawns);
}
#endif
// Load the map's navigation data
bool CCSBotManager::LoadNavigationMap()
{
// check if the map data is already loaded or if bots are not allowed
if (m_isMapDataLoaded || !AreBotsAllowed())
return;
return false;
m_isMapDataLoaded = true;
if (LoadNavigationMap())
// Clear navigation map data from previous map
DestroyNavigationMap();
// Try to load the map's navigation file
NavErrorType navStatus = ::LoadNavigationMap();
if (navStatus != NAV_OK)
{
CONSOLE_ECHO("Failed to load navigation map.\n");
return;
CONSOLE_ECHO("ERROR: Failed to load 'maps/%s.nav' file navigation map!\n", STRING(gpGlobals->mapname));
switch (navStatus)
{
case NAV_CANT_ACCESS_FILE:
CONSOLE_ECHO("\tNavigation file not found or access denied.\n");
break;
case NAV_INVALID_FILE:
CONSOLE_ECHO("\tInvalid navigation file format.\n");
break;
case NAV_BAD_FILE_VERSION:
CONSOLE_ECHO("\tBad navigation file version.\n");
break;
case NAV_CORRUPT_DATA:
CONSOLE_ECHO("\tCorrupted navigation data detected.\n");
break;
default:
break;
}
if (navStatus != NAV_CANT_ACCESS_FILE)
CONSOLE_ECHO("\tTry regenerating it using the command: bot_nav_analyze\n");
return false;
}
CONSOLE_ECHO("Navigation map loaded.\n");
// Determine the scenario for the current map (e.g., bomb defuse, hostage rescue etc)
DetermineMapScenario();
#ifdef REGAMEDLL_ADD
GenerateSpawnPointsFromNavData();
#endif
return true;
}
// Search the map entities to determine the game scenario and define important zones.
void CCSBotManager::DetermineMapScenario()
{
m_zoneCount = 0;
m_gameScenario = SCENARIO_DEATHMATCH;
@ -1163,6 +1421,13 @@ void CCSBotManager::ValidateMapData()
found = true;
isLegacy = false;
}
else if (FClassnameIs(pEntity->pev, "func_escapezone"))
{
m_gameScenario = SCENARIO_ESCAPE;
found = true;
isLegacy = false;
}
if (found)
{
@ -1244,6 +1509,59 @@ void CCSBotManager::ValidateMapData()
}
}
// Tell all bots that the given nav data no longer exists
// This function is called when a part of the map or the nav data is destroyed
void CCSBotManager::OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (!pPlayer->IsBot())
continue;
// Notify the bot about the destroyed nav data
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
pBot->OnDestroyNavDataNotify(navNotifyType, dead);
}
}
// Called when the map analysis process has completed
// This function makes sure all bots are removed from the map analysis process
// and are reset to normal bot behavior. It also reloads the navigation map
// and triggers a game restart after the analysis is completed
void CCSBotManager::AnalysisCompleted()
{
// Ensure that all bots are no longer involved in map analysis and start their normal process
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (!pPlayer->IsBot())
continue;
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
pBot->StartNormalProcess();
}
m_isLearningMap = false;
m_isMapDataLoaded = false;
m_isAnalysisRequested = false;
// Try to reload the navigation map from the file
if (LoadNavigationMap())
{
// Initiate a game restart in 3 seconds
CVAR_SET_FLOAT("sv_restart", 3);
}
}
bool CCSBotManager::AddBot(const BotProfile *profile, BotProfileTeamType team)
{
if (!AreBotsAllowed())
@ -1451,6 +1769,7 @@ void CCSBotManager::SetLooseBomb(CBaseEntity *bomb)
if (bomb)
{
m_looseBombArea = TheNavAreaGrid.GetNearestNavArea(&bomb->pev->origin);
DbgAssert(!TheNavAreaGrid.IsValid() || m_looseBombArea); // TODO: Need investigation and find out why it cannot find nearest area for a lost bomb, just catch it
}
else
{
@ -1579,7 +1898,8 @@ void CCSBotManager::OnFreeEntPrivateData(CBaseEntity *pEntity)
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer || pPlayer->IsDormant())
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (pPlayer->IsBot())

View File

@ -56,13 +56,16 @@ public:
virtual bool IsImportantPlayer(CBasePlayer *pPlayer) const; // return true if pPlayer is important to scenario (VIP, bomb carrier, etc)
public:
void ValidateMapData();
bool LoadNavigationMap();
void DetermineMapScenario();
void OnFreeEntPrivateData(CBaseEntity *pEntity);
void OnDestroyNavDataNotify(NavNotifyDestroyType navNotifyType, void *dead);
bool IsLearningMap() const { return m_isLearningMap; }
void SetLearningMapFlag() { m_isLearningMap = true; }
bool IsAnalysisRequested() const { return m_isAnalysisRequested; }
void RequestAnalysis() { m_isAnalysisRequested = true; }
void AckAnalysisRequest() { m_isAnalysisRequested = false; }
void AnalysisCompleted();
// difficulty levels
static BotDifficultyType GetDifficultyLevel()
@ -85,7 +88,8 @@ public:
SCENARIO_DEATHMATCH,
SCENARIO_DEFUSE_BOMB,
SCENARIO_RESCUE_HOSTAGES,
SCENARIO_ESCORT_VIP
SCENARIO_ESCORT_VIP,
SCENARIO_ESCAPE
};
GameScenarioType GetScenario() const
@ -268,3 +272,4 @@ inline bool AreBotsAllowed()
}
void PrintAllEntities();
void GenerateSpawnPointsFromNavData();

View File

@ -1118,10 +1118,7 @@ bool CCSBot::IsFriendInTheWay(const Vector *goalPos) const
{
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
if (!pPlayer)
continue;
if (FNullEnt(pPlayer->pev))
if (!UTIL_IsValidPlayer(pPlayer))
continue;
if (!pPlayer->IsAlive())
@ -1294,7 +1291,7 @@ CCSBot::PathResult CCSBot::UpdatePathMovement(bool allowSpeedChange)
if (IsOnLadder())
Jump(MUST_JUMP);
assert(m_pathIndex < m_pathLength);
Assert(m_pathIndex < m_pathLength);
// Check if reached the end of the path
bool nearEndOfPath = false;

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